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// Copyright (c) 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_pass_add_composite_types.h"
#include "source/fuzz/fuzzer_util.h"
#include "source/fuzz/transformation_add_type_array.h"
#include "source/fuzz/transformation_add_type_struct.h"
namespace spvtools {
namespace fuzz {
FuzzerPassAddCompositeTypes::FuzzerPassAddCompositeTypes(
opt::IRContext* ir_context, TransformationContext* transformation_context,
FuzzerContext* fuzzer_context,
protobufs::TransformationSequence* transformations,
bool ignore_inapplicable_transformations)
: FuzzerPass(ir_context, transformation_context, fuzzer_context,
transformations, ignore_inapplicable_transformations) {}
void FuzzerPassAddCompositeTypes::Apply() {
MaybeAddMissingVectorTypes();
MaybeAddMissingMatrixTypes();
// Randomly interleave between adding struct and array composite types
while (GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfAddingArrayOrStructType())) {
if (GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfChoosingStructTypeVsArrayType())) {
AddNewStructType();
} else {
AddNewArrayType();
}
}
}
void FuzzerPassAddCompositeTypes::MaybeAddMissingVectorTypes() {
// Functions to lazily supply scalar base types on demand if we decide to
// create vectors with the relevant base types.
std::function<uint32_t()> bool_type_supplier = [this]() -> uint32_t {
return FindOrCreateBoolType();
};
std::function<uint32_t()> float_type_supplier = [this]() -> uint32_t {
return FindOrCreateFloatType(32);
};
std::function<uint32_t()> int_type_supplier = [this]() -> uint32_t {
return FindOrCreateIntegerType(32, true);
};
std::function<uint32_t()> uint_type_supplier = [this]() -> uint32_t {
return FindOrCreateIntegerType(32, false);
};
// Consider each of the base types with which we can make vectors.
for (auto& base_type_supplier : {bool_type_supplier, float_type_supplier,
int_type_supplier, uint_type_supplier}) {
// Consider each valid vector size.
for (uint32_t size = 2; size <= 4; size++) {
// Randomly decide whether to create (if it does not already exist) a
// vector with this size and base type.
if (GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfAddingVectorType())) {
FindOrCreateVectorType(base_type_supplier(), size);
}
}
}
}
void FuzzerPassAddCompositeTypes::MaybeAddMissingMatrixTypes() {
// Consider every valid matrix dimension.
for (uint32_t columns = 2; columns <= 4; columns++) {
for (uint32_t rows = 2; rows <= 4; rows++) {
// Randomly decide whether to create (if it does not already exist) a
// matrix with these dimensions. As matrices can only have floating-point
// base type, we do not need to consider multiple base types as in the
// case for vectors.
if (GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfAddingMatrixType())) {
FindOrCreateMatrixType(columns, rows);
}
}
}
}
void FuzzerPassAddCompositeTypes::AddNewArrayType() {
ApplyTransformation(TransformationAddTypeArray(
GetFuzzerContext()->GetFreshId(), ChooseScalarOrCompositeType(),
FindOrCreateIntegerConstant(
{GetFuzzerContext()->GetRandomSizeForNewArray()}, 32, false, false)));
}
void FuzzerPassAddCompositeTypes::AddNewStructType() {
std::vector<uint32_t> field_type_ids;
do {
field_type_ids.push_back(ChooseScalarOrCompositeType());
} while (GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfAddingAnotherStructField()));
ApplyTransformation(TransformationAddTypeStruct(
GetFuzzerContext()->GetFreshId(), field_type_ids));
}
uint32_t FuzzerPassAddCompositeTypes::ChooseScalarOrCompositeType() {
// Gather up all the possibly-relevant types.
std::vector<uint32_t> candidates;
for (auto& inst : GetIRContext()->types_values()) {
switch (inst.opcode()) {
case SpvOpTypeArray:
case SpvOpTypeBool:
case SpvOpTypeFloat:
case SpvOpTypeInt:
case SpvOpTypeMatrix:
case SpvOpTypeVector:
candidates.push_back(inst.result_id());
break;
case SpvOpTypeStruct: {
if (!fuzzerutil::MembersHaveBuiltInDecoration(GetIRContext(),
inst.result_id()) &&
!fuzzerutil::HasBlockOrBufferBlockDecoration(GetIRContext(),
inst.result_id())) {
candidates.push_back(inst.result_id());
}
} break;
default:
break;
}
}
assert(!candidates.empty() &&
"This function should only be called if there is at least one scalar "
"or composite type available.");
// Return one of these types at random.
return candidates[GetFuzzerContext()->RandomIndex(candidates)];
}
} // namespace fuzz
} // namespace spvtools