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// Copyright 2019 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "libshaderc_util/args.h"
#include <iomanip>
#include <sstream>
namespace shaderc_util {
bool GetOptionArgument(int argc, char** argv, int* index,
const std::string& option,
string_piece* option_argument) {
const string_piece arg = argv[*index];
assert(arg.starts_with(option));
if (arg.size() != option.size()) {
*option_argument = arg.substr(option.size());
return true;
}
if (option.back() == '=') {
*option_argument = "";
return true;
}
if (++(*index) >= argc) return false;
*option_argument = argv[*index];
return true;
}
bool ParseUint32(const std::string& str, uint32_t* value) {
std::istringstream iss(str);
iss >> std::setbase(0);
iss >> *value;
// We should have read something.
bool ok = !str.empty() && !iss.bad();
// It should have been all the text.
ok = ok && iss.eof();
// It should have been in range.
ok = ok && !iss.fail();
// Work around a bugs in various C++ standard libraries.
// Count any negative number as an error, including "-0".
ok = ok && (str[0] != '-');
return ok;
}
} // namespace shaderc_util