| // |
| // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions |
| // are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| // |
| /****************************************************************************\ |
| Copyright (c) 2002, NVIDIA Corporation. |
| |
| NVIDIA Corporation("NVIDIA") supplies this software to you in |
| consideration of your agreement to the following terms, and your use, |
| installation, modification or redistribution of this NVIDIA software |
| constitutes acceptance of these terms. If you do not agree with these |
| terms, please do not use, install, modify or redistribute this NVIDIA |
| software. |
| |
| In consideration of your agreement to abide by the following terms, and |
| subject to these terms, NVIDIA grants you a personal, non-exclusive |
| license, under NVIDIA's copyrights in this original NVIDIA software (the |
| "NVIDIA Software"), to use, reproduce, modify and redistribute the |
| NVIDIA Software, with or without modifications, in source and/or binary |
| forms; provided that if you redistribute the NVIDIA Software, you must |
| retain the copyright notice of NVIDIA, this notice and the following |
| text and disclaimers in all such redistributions of the NVIDIA Software. |
| Neither the name, trademarks, service marks nor logos of NVIDIA |
| Corporation may be used to endorse or promote products derived from the |
| NVIDIA Software without specific prior written permission from NVIDIA. |
| Except as expressly stated in this notice, no other rights or licenses |
| express or implied, are granted by NVIDIA herein, including but not |
| limited to any patent rights that may be infringed by your derivative |
| works or by other works in which the NVIDIA Software may be |
| incorporated. No hardware is licensed hereunder. |
| |
| THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT |
| WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, |
| INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, |
| NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR |
| ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER |
| PRODUCTS. |
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| IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, |
| INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
| TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
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| \****************************************************************************/ |
| |
| #ifndef PARSER_H |
| #define PARSER_H |
| |
| namespace glslang { |
| |
| // Multi-character tokens |
| enum EFixedAtoms { |
| // single character tokens get their own char value as their token; start here for multi-character tokens |
| PpAtomMaxSingle = 127, |
| |
| // replace bad character tokens with this, to avoid accidental aliasing with the below |
| PpAtomBadToken, |
| |
| // Operators |
| |
| PPAtomAddAssign, |
| PPAtomSubAssign, |
| PPAtomMulAssign, |
| PPAtomDivAssign, |
| PPAtomModAssign, |
| |
| PpAtomRight, |
| PpAtomLeft, |
| |
| PpAtomRightAssign, |
| PpAtomLeftAssign, |
| PpAtomAndAssign, |
| PpAtomOrAssign, |
| PpAtomXorAssign, |
| |
| PpAtomAnd, |
| PpAtomOr, |
| PpAtomXor, |
| |
| PpAtomEQ, |
| PpAtomNE, |
| PpAtomGE, |
| PpAtomLE, |
| |
| PpAtomDecrement, |
| PpAtomIncrement, |
| |
| PpAtomColonColon, |
| |
| PpAtomPaste, |
| |
| // Constants |
| |
| PpAtomConstInt, |
| PpAtomConstUint, |
| PpAtomConstInt64, |
| PpAtomConstUint64, |
| PpAtomConstInt16, |
| PpAtomConstUint16, |
| PpAtomConstFloat, |
| PpAtomConstDouble, |
| PpAtomConstFloat16, |
| PpAtomConstString, |
| |
| // Identifiers |
| PpAtomIdentifier, |
| |
| // preprocessor "keywords" |
| |
| PpAtomDefine, |
| PpAtomUndef, |
| |
| PpAtomIf, |
| PpAtomIfdef, |
| PpAtomIfndef, |
| PpAtomElse, |
| PpAtomElif, |
| PpAtomEndif, |
| |
| PpAtomLine, |
| PpAtomPragma, |
| PpAtomError, |
| |
| // #version ... |
| PpAtomVersion, |
| PpAtomCore, |
| PpAtomCompatibility, |
| PpAtomEs, |
| |
| // #extension |
| PpAtomExtension, |
| |
| // __LINE__, __FILE__, __VERSION__ |
| |
| PpAtomLineMacro, |
| PpAtomFileMacro, |
| PpAtomVersionMacro, |
| |
| // #include |
| PpAtomInclude, |
| |
| PpAtomLast, |
| }; |
| |
| } // end namespace glslang |
| |
| #endif /* not PARSER_H */ |