| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) |
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| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| /// THE SOFTWARE. |
| /// |
| /// @ref gtx_rotate_normalized_axis |
| /// @file glm/gtx/rotate_normalized_axis.hpp |
| /// @date 2012-12-13 / 2012-12-13 |
| /// @author Christophe Riccio |
| /// |
| /// @see core (dependence) |
| /// @see gtc_matrix_transform |
| /// @see gtc_quaternion |
| /// |
| /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis |
| /// @ingroup gtc |
| /// |
| /// @brief Quaternions and matrices rotations around normalized axis. |
| /// |
| /// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef GLM_GTX_rotate_normalized_axis |
| #define GLM_GTX_rotate_normalized_axis |
| |
| // Dependency: |
| #include "../glm.hpp" |
| #include "../gtc/epsilon.hpp" |
| #include "../gtc/quaternion.hpp" |
| |
| #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
| # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_rotate_normalized_axis |
| /// @{ |
| |
| /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. |
| /// |
| /// @param m Input matrix multiplied by this rotation matrix. |
| /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |
| /// @param axis Rotation axis, must be normalized. |
| /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. |
| /// |
| /// @see gtx_rotate_normalized_axis |
| /// @see - rotate(T angle, T x, T y, T z) |
| /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) |
| /// @see - rotate(T angle, detail::tvec3<T, P> const & v) |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<T, P> rotateNormalizedAxis( |
| detail::tmat4x4<T, P> const & m, |
| T const & angle, |
| detail::tvec3<T, P> const & axis); |
| |
| /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. |
| /// |
| /// @param q Source orientation |
| /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |
| /// @param axis Normalized axis of the rotation, must be normalized. |
| /// |
| /// @see gtx_rotate_normalized_axis |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tquat<T, P> rotateNormalizedAxis( |
| detail::tquat<T, P> const & q, |
| T const & angle, |
| detail::tvec3<T, P> const & axis); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "rotate_normalized_axis.inl" |
| |
| #endif//GLM_GTX_rotate_normalized_axis |