| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| /// of this software and associated documentation files (the "Software"), to deal |
| /// in the Software without restriction, including without limitation the rights |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| /// THE SOFTWARE. |
| /// |
| /// @ref gtx_matrix_transform_2d |
| /// @file glm/gtc/matrix_transform_2d.inl |
| /// @date 2014-02-20 |
| /// @author Miguel Ángel Pérez Martínez |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #include "../trigonometric.hpp" |
| |
| namespace glm |
| { |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> translate( |
| detail::tmat3x3<T, P> const & m, |
| detail::tvec2<T, P> const & v) |
| { |
| detail::tmat3x3<T, P> Result(m); |
| Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; |
| return Result; |
| } |
| |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rotate( |
| detail::tmat3x3<T, P> const & m, |
| T const & angle) |
| { |
| #ifdef GLM_FORCE_RADIANS |
| T a = angle; |
| #else |
| T a = radians(angle); |
| #endif |
| T c = cos(a); |
| T s = sin(a); |
| |
| detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null); |
| Result[0] = m[0] * c + m[1] * s; |
| Result[1] = m[0] * -s + m[1] * c; |
| Result[2] = m[2]; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> scale( |
| detail::tmat3x3<T, P> const & m, |
| detail::tvec2<T, P> const & v) |
| { |
| detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null); |
| Result[0] = m[0] * v[0]; |
| Result[1] = m[1] * v[1]; |
| Result[2] = m[2]; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX( |
| detail::tmat3x3<T, P> const & m, |
| T const & y) |
| { |
| detail::tmat3x3<T, P> Result(); |
| Result[0][1] = y; |
| return m * Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY( |
| detail::tmat3x3<T, P> const & m, |
| T const & x) |
| { |
| detail::tmat3x3<T, P> Result(); |
| Result[1][0] = x; |
| return m * Result; |
| } |
| |
| }//namespace glm |