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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_noise
/// @file glm/gtc/noise.hpp
/// @date 2011-04-21 / 2011-09-27
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_noise GLM_GTC_noise
/// @ingroup gtc
///
/// Defines 2D, 3D and 4D procedural noise functions
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
/// https://github.com/ashima/webgl-noise
/// Following Stefan Gustavson's paper "Simplex noise demystified":
/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTC_noise
#define GLM_GTC_noise
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTC_noise extension included")
#endif
namespace glm
{
/// @addtogroup gtc_noise
/// @{
/// Classic perlin noise.
/// @see gtc_noise
template <typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_DECL T perlin(
vecType<T, P> const & p);
/// Periodic perlin noise.
/// @see gtc_noise
template <typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_DECL T perlin(
vecType<T, P> const & p,
vecType<T, P> const & rep);
/// Simplex noise.
/// @see gtc_noise
template <typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_DECL T simplex(
vecType<T, P> const & p);
/// @}
}//namespace glm
#include "noise.inl"
#endif//GLM_GTC_noise