| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
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| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| /// THE SOFTWARE. |
| /// |
| /// @ref gtc_noise |
| /// @file glm/gtc/noise.hpp |
| /// @date 2011-04-21 / 2011-09-27 |
| /// @author Christophe Riccio |
| /// |
| /// @see core (dependence) |
| /// |
| /// @defgroup gtc_noise GLM_GTC_noise |
| /// @ingroup gtc |
| /// |
| /// Defines 2D, 3D and 4D procedural noise functions |
| /// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": |
| /// https://github.com/ashima/webgl-noise |
| /// Following Stefan Gustavson's paper "Simplex noise demystified": |
| /// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf |
| /// <glm/gtc/noise.hpp> need to be included to use these functionalities. |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef GLM_GTC_noise |
| #define GLM_GTC_noise |
| |
| // Dependencies |
| #include "../detail/setup.hpp" |
| #include "../detail/precision.hpp" |
| |
| #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
| # pragma message("GLM: GLM_GTC_noise extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtc_noise |
| /// @{ |
| |
| /// Classic perlin noise. |
| /// @see gtc_noise |
| template <typename T, precision P, template<typename, precision> class vecType> |
| GLM_FUNC_DECL T perlin( |
| vecType<T, P> const & p); |
| |
| /// Periodic perlin noise. |
| /// @see gtc_noise |
| template <typename T, precision P, template<typename, precision> class vecType> |
| GLM_FUNC_DECL T perlin( |
| vecType<T, P> const & p, |
| vecType<T, P> const & rep); |
| |
| /// Simplex noise. |
| /// @see gtc_noise |
| template <typename T, precision P, template<typename, precision> class vecType> |
| GLM_FUNC_DECL T simplex( |
| vecType<T, P> const & p); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "noise.inl" |
| |
| #endif//GLM_GTC_noise |