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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_exponential.hpp"
#include "func_common.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_float.hpp"
namespace glm{
namespace detail
{
template <template <class, precision> class vecType, typename T, precision P>
struct compute_dot{};
template <typename T, precision P>
struct compute_dot<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<T, P> tmp(x * y);
return tmp.x;
# else
return detail::tvec1<T, P>(x * y).x;
# endif
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
{
detail::tvec2<T, P> tmp(x * y);
return tmp.x + tmp.y;
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
{
detail::tvec3<T, P> tmp(x * y);
return tmp.x + tmp.y + tmp.z;
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
{
detail::tvec4<T, P> tmp(x * y);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
}//namespace detail
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
genType sqr = x * x;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
return sqrt(sqr);
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance
(
genType const & p0,
genType const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec2<T, P> const & p0,
detail::tvec2<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec3<T, P> const & p0,
detail::tvec3<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec4<T, P> const & p0,
detail::tvec4<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
// dot
template <typename T>
GLM_FUNC_QUALIFIER T dot
(
T const & x,
T const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<vecType, T, P>::call(x, y);
}
/* // SSE3
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
{
float Result;
__asm
{
mov esi, x
mov edi, y
movaps xmm0, [esi]
mulps xmm0, [edi]
haddps( _xmm0, _xmm0 )
haddps( _xmm0, _xmm0 )
movss Result, xmm0
}
return Result;
}
*/
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
return detail::tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
(
detail::tvec2<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
(
detail::tvec3<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
(
detail::tvec4<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return x * inversesqrt(sqr);
}
// faceforward
template <typename genType>
GLM_FUNC_QUALIFIER genType faceforward
(
genType const & N,
genType const & I,
genType const & Nref
)
{
return dot(Nref, I) < 0 ? N : -N;
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect
(
genType const & I,
genType const & N
)
{
return I - N * dot(N, I) * genType(2);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
genType dotValue = dot(N, I);
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract
(
vecType<T, P> const & I,
vecType<T, P> const & N,
T const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
T dotValue = dot(N, I);
T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
if(k < T(0))
return vecType<T, P>(0);
else
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
}
}//namespace glm