| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| /// of this software and associated documentation files (the "Software"), to deal |
| /// in the Software without restriction, including without limitation the rights |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| /// THE SOFTWARE. |
| /// |
| /// @ref gtx_matrix_transform_2d |
| /// @file glm/gtx/matrix_transform_2d.hpp |
| /// @date 2014-02-20 |
| /// @author Miguel Ángel Pérez Martínez |
| /// |
| /// @see core (dependence) |
| /// |
| /// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d |
| /// @ingroup gtx |
| /// |
| /// @brief Defines functions that generate common 2d transformation matrices. |
| /// |
| /// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities. |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef GLM_GTX_matrix_transform_2d |
| #define GLM_GTX_matrix_transform_2d |
| |
| // Dependency: |
| #include "../mat3x3.hpp" |
| #include "../vec2.hpp" |
| |
| |
| #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
| # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_matrix_transform_2d |
| /// @{ |
| |
| /// Builds a translation 3 * 3 matrix created from a vector of 2 components. |
| /// |
| /// @param m Input matrix multiplied by this translation matrix. |
| /// @param v Coordinates of a translation vector. |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> translate( |
| detail::tmat3x3<T, P> const & m, |
| detail::tvec2<T, P> const & v); |
| |
| /// Builds a rotation 3 * 3 matrix created from an angle. |
| /// |
| /// @param m Input matrix multiplied by this translation matrix. |
| /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rotate( |
| detail::tmat3x3<T, P> const & m, |
| T const & angle); |
| |
| /// Builds a scale 3 * 3 matrix created from a vector of 2 components. |
| /// |
| /// @param m Input matrix multiplied by this translation matrix. |
| /// @param v Coordinates of a scale vector. |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> scale( |
| detail::tmat3x3<T, P> const & m, |
| detail::tvec2<T, P> const & v); |
| |
| /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. |
| /// |
| /// @param m Input matrix multiplied by this translation matrix. |
| /// @param y Shear factor. |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX( |
| detail::tmat3x3<T, P> const & m, |
| T const & y); |
| |
| /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. |
| /// |
| /// @param m Input matrix multiplied by this translation matrix. |
| /// @param x Shear factor. |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY( |
| detail::tmat3x3<T, P> const & m, |
| T const & x); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "matrix_transform_2d.inl" |
| |
| #endif//GLM_GTX_matrix_transform_2d |