| // |
| //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
| //Copyright (C) 2013 LunarG, Inc. |
| //All rights reserved. |
| // |
| //Redistribution and use in source and binary forms, with or without |
| //modification, are permitted provided that the following conditions |
| //are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| //POSSIBILITY OF SUCH DAMAGE. |
| // |
| /****************************************************************************\ |
| Copyright (c) 2002, NVIDIA Corporation. |
| |
| NVIDIA Corporation("NVIDIA") supplies this software to you in |
| consideration of your agreement to the following terms, and your use, |
| installation, modification or redistribution of this NVIDIA software |
| constitutes acceptance of these terms. If you do not agree with these |
| terms, please do not use, install, modify or redistribute this NVIDIA |
| software. |
| |
| In consideration of your agreement to abide by the following terms, and |
| subject to these terms, NVIDIA grants you a personal, non-exclusive |
| license, under NVIDIA's copyrights in this original NVIDIA software (the |
| "NVIDIA Software"), to use, reproduce, modify and redistribute the |
| NVIDIA Software, with or without modifications, in source and/or binary |
| forms; provided that if you redistribute the NVIDIA Software, you must |
| retain the copyright notice of NVIDIA, this notice and the following |
| text and disclaimers in all such redistributions of the NVIDIA Software. |
| Neither the name, trademarks, service marks nor logos of NVIDIA |
| Corporation may be used to endorse or promote products derived from the |
| NVIDIA Software without specific prior written permission from NVIDIA. |
| Except as expressly stated in this notice, no other rights or licenses |
| express or implied, are granted by NVIDIA herein, including but not |
| limited to any patent rights that may be infringed by your derivative |
| works or by other works in which the NVIDIA Software may be |
| incorporated. No hardware is licensed hereunder. |
| |
| THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT |
| WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, |
| INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, |
| NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR |
| ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER |
| PRODUCTS. |
| |
| IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, |
| INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
| TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
| USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY |
| OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE |
| NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, |
| TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF |
| NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| \****************************************************************************/ |
| |
| #include <cstdlib> |
| |
| #include "PpContext.h" |
| |
| namespace glslang { |
| |
| TPpContext::TPpContext(TParseContextBase& pc, const std::string& rootFileName, TShader::Includer& inclr) : |
| preamble(0), strings(0), parseContext(pc), includer(inclr), inComment(false), |
| rootFileName(rootFileName), |
| currentSourceFile(rootFileName) |
| { |
| InitAtomTable(); |
| InitScanner(); |
| |
| ifdepth = 0; |
| for (elsetracker = 0; elsetracker < maxIfNesting; elsetracker++) |
| elseSeen[elsetracker] = false; |
| elsetracker = 0; |
| } |
| |
| TPpContext::~TPpContext() |
| { |
| for (TSymbolMap::iterator it = symbols.begin(); it != symbols.end(); ++it) |
| delete it->second->mac.body; |
| mem_FreePool(pool); |
| delete [] preamble; |
| |
| // free up the inputStack |
| while (! inputStack.empty()) |
| popInput(); |
| } |
| |
| void TPpContext::setInput(TInputScanner& input, bool versionWillBeError) |
| { |
| assert(inputStack.size() == 0); |
| |
| pushInput(new tStringInput(this, input)); |
| |
| errorOnVersion = versionWillBeError; |
| versionSeen = false; |
| } |
| |
| } // end namespace glslang |