| // |
| //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
| //Copyright (C) 2013 LunarG, Inc. |
| //All rights reserved. |
| // |
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| //modification, are permitted provided that the following conditions |
| //are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| //POSSIBILITY OF SUCH DAMAGE. |
| // |
| /****************************************************************************\ |
| Copyright (c) 2002, NVIDIA Corporation. |
| |
| NVIDIA Corporation("NVIDIA") supplies this software to you in |
| consideration of your agreement to the following terms, and your use, |
| installation, modification or redistribution of this NVIDIA software |
| constitutes acceptance of these terms. If you do not agree with these |
| terms, please do not use, install, modify or redistribute this NVIDIA |
| software. |
| |
| In consideration of your agreement to abide by the following terms, and |
| subject to these terms, NVIDIA grants you a personal, non-exclusive |
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| "NVIDIA Software"), to use, reproduce, modify and redistribute the |
| NVIDIA Software, with or without modifications, in source and/or binary |
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| // |
| // symbols.c |
| // |
| |
| #include <cassert> |
| #include <cstdlib> |
| #include <cstring> |
| |
| #include "PpContext.h" |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////// |
| /////////////////////////////////// Symbol Table Variables: /////////////////////////////////// |
| /////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| namespace glslang { |
| |
| /* |
| * Allocate a new symbol node; |
| * |
| */ |
| TPpContext::Symbol* TPpContext::NewSymbol(int atom) |
| { |
| Symbol* lSymb; |
| char* pch; |
| size_t ii; |
| |
| lSymb = (Symbol *) mem_Alloc(pool, sizeof(Symbol)); |
| lSymb->atom = atom; |
| |
| // Clear macro |
| pch = (char*) &lSymb->mac; |
| for (ii = 0; ii < sizeof(lSymb->mac); ii++) |
| *pch++ = 0; |
| |
| return lSymb; |
| } |
| |
| TPpContext::Symbol* TPpContext::AddSymbol(int atom) |
| { |
| Symbol *lSymb; |
| |
| lSymb = NewSymbol(atom); |
| symbols[lSymb->atom] = lSymb; |
| |
| return lSymb; |
| } |
| |
| TPpContext::Symbol* TPpContext::LookUpSymbol(int atom) |
| { |
| TSymbolMap::iterator it = symbols.find(atom); |
| if (it == symbols.end()) |
| return nullptr; |
| else |
| return it->second; |
| } |
| |
| } // end namespace glslang |