| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| /// of this software and associated documentation files (the "Software"), to deal |
| /// in the Software without restriction, including without limitation the rights |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| /// THE SOFTWARE. |
| /// |
| /// @ref gtx_euler_angles |
| /// @file glm/gtx/euler_angles.hpp |
| /// @date 2005-12-21 / 2011-06-07 |
| /// @author Christophe Riccio |
| /// |
| /// @see core (dependence) |
| /// @see gtc_half_float (dependence) |
| /// |
| /// @defgroup gtx_euler_angles GLM_GTX_euler_angles |
| /// @ingroup gtx |
| /// |
| /// @brief Build matrices from Euler angles. |
| /// |
| /// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef GLM_GTX_euler_angles |
| #define GLM_GTX_euler_angles |
| |
| // Dependency: |
| #include "../glm.hpp" |
| |
| #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) |
| # pragma message("GLM: GLM_GTX_euler_angles extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_euler_angles |
| /// @{ |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleX( |
| T const & angleX); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleY( |
| T const & angleY); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZ( |
| T const & angleZ); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXY( |
| T const & angleX, |
| T const & angleY); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYX( |
| T const & angleY, |
| T const & angleX); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXZ( |
| T const & angleX, |
| T const & angleZ); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZX( |
| T const & angle, |
| T const & angleX); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYZ( |
| T const & angleY, |
| T const & angleZ); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZY( |
| T const & angleZ, |
| T const & angleY); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYXZ( |
| T const & yaw, |
| T const & pitch, |
| T const & roll); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat4x4<T, defaultp> yawPitchRoll( |
| T const & yaw, |
| T const & pitch, |
| T const & roll); |
| |
| /// Creates a 2D 2 * 2 rotation matrix from an euler angle. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat2x2<T, defaultp> orientate2(T const & angle); |
| |
| /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL detail::tmat3x3<T, defaultp> orientate3(T const & angle); |
| |
| /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat3x3<T, P> orientate3(detail::tvec3<T, P> const & angles); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T, precision P> |
| GLM_FUNC_DECL detail::tmat4x4<T, P> orientate4(detail::tvec3<T, P> const & angles); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "euler_angles.inl" |
| |
| #endif//GLM_GTX_euler_angles |