| /////////////////////////////////////////////////////////////////////////////////// |
| /// OpenGL Mathematics (glm.g-truc.net) |
| /// |
| /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) |
| /// Permission is hereby granted, free of charge, to any person obtaining a copy |
| /// of this software and associated documentation files (the "Software"), to deal |
| /// in the Software without restriction, including without limitation the rights |
| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| /// copies of the Software, and to permit persons to whom the Software is |
| /// furnished to do so, subject to the following conditions: |
| /// |
| /// The above copyright notice and this permission notice shall be included in |
| /// all copies or substantial portions of the Software. |
| /// |
| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| /// THE SOFTWARE. |
| /// |
| /// @ref core |
| /// @file glm/core/func_vector_relational.hpp |
| /// @date 2008-08-03 / 2011-06-15 |
| /// @author Christophe Riccio |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| /// |
| /// @defgroup core_func_vector_relational Vector Relational Functions |
| /// @ingroup core |
| /// |
| /// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to |
| /// operate on scalars and produce scalar Boolean results. For vector results, |
| /// use the following built-in functions. |
| /// |
| /// In all cases, the sizes of all the input and return vectors for any particular |
| /// call must match. |
| /////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifndef GLM_CORE_func_vector_relational |
| #define GLM_CORE_func_vector_relational |
| |
| #include "precision.hpp" |
| #include "setup.hpp" |
| |
| #if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug |
| |
| namespace glm |
| { |
| /// @addtogroup core_func_vector_relational |
| /// @{ |
| |
| /// Returns the component-wise comparison result of x < y. |
| /// |
| /// @tparam vecType Floating-point or integer vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| // TODO: Mismatched |
| //template <typename T, precision P, template <typename, precision> class vecType> |
| //GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y); |
| |
| /// Returns the component-wise comparison of result x <= y. |
| /// |
| /// @tparam vecType Floating-point or integer vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); |
| |
| /// Returns the component-wise comparison of result x > y. |
| /// |
| /// @tparam vecType Floating-point or integer vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y); |
| |
| /// Returns the component-wise comparison of result x >= y. |
| /// |
| /// @tparam vecType Floating-point or integer vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y); |
| |
| /// Returns the component-wise comparison of result x == y. |
| /// |
| /// @tparam vecType Floating-point, integer or boolean vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| //TODO: conflicts with definision |
| //template <typename T, precision P, template <typename, precision> class vecType> |
| //GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y); |
| |
| /// Returns the component-wise comparison of result x != y. |
| /// |
| /// @tparam vecType Floating-point, integer or boolean vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y); |
| |
| /// Returns true if any component of x is true. |
| /// |
| /// @tparam vecType Boolean vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| template <precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL bool any(vecType<bool, P> const & v); |
| |
| /// Returns true if all components of x are true. |
| /// |
| /// @tparam vecType Boolean vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| template <precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL bool all(vecType<bool, P> const & v); |
| |
| /// Returns the component-wise logical complement of x. |
| /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. |
| /// |
| /// @tparam vecType Boolean vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> |
| template <precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v); |
| |
| /// @} |
| }//namespace glm |
| |
| #endif |
| |
| #include "func_vector_relational.inl" |
| |
| #endif//GLM_CORE_func_vector_relational |