| // Copyright 2015 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "libshaderc_util/shader_stage.h" |
| |
| namespace { |
| |
| // Maps an identifier to a language. |
| struct LanguageMapping { |
| const char* id; |
| EShLanguage language; |
| }; |
| |
| } // anonymous namespace |
| |
| namespace shaderc_util { |
| |
| EShLanguage MapStageNameToLanguage(const string_piece& stage_name) { |
| const LanguageMapping string_to_stage[] = { |
| {"vertex", EShLangVertex}, |
| {"fragment", EShLangFragment}, |
| {"tesscontrol", EShLangTessControl}, |
| {"tesseval", EShLangTessEvaluation}, |
| {"geometry", EShLangGeometry}, |
| {"compute", EShLangCompute}}; |
| |
| for (const auto& entry : string_to_stage) { |
| if (stage_name == entry.id) return entry.language; |
| } |
| return EShLangCount; |
| } |
| |
| } // namespace shaderc_util |