| // Copyright 2016 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "shaderc/shaderc.h" |
| #include <assert.h> |
| #include <string.h> |
| |
| // Because we want to test this as a plain old C file, we cannot use |
| // gtest, so just run a simple smoke test. |
| |
| int main() { |
| const char* test_program = |
| "#version 310 es\n" |
| "layout(location = 0) in highp vec4 vtxColor;\n" |
| "layout(location = 0) out highp vec4 outColor;\n" |
| "void main() {\n" |
| " outColor = vtxColor;" |
| "}\n"; |
| shaderc_compiler_t compiler; |
| shaderc_compilation_result_t result; |
| shaderc_compile_options_t options; |
| |
| compiler = shaderc_compiler_initialize(); |
| options = shaderc_compile_options_initialize(); |
| shaderc_compile_options_add_macro_definition(options, "FOO", 3, "1", 1); |
| result = shaderc_compile_into_spv( |
| compiler, test_program, strlen(test_program), |
| shaderc_glsl_fragment_shader, "a.glsl", "main", options); |
| |
| assert(result); |
| |
| if (shaderc_result_get_compilation_status(result) != |
| shaderc_compilation_status_success) { |
| // Early exit on failure. |
| return -1; |
| } |
| shaderc_result_release(result); |
| shaderc_compile_options_release(options); |
| shaderc_compiler_release(compiler); |
| |
| return 0; |
| } |
| |