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// Copyright 2015 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef LIBSHADERC_UTIL_COUNTING_INCLUDER_H
#define LIBSHADERC_UTIL_COUNTING_INCLUDER_H
#include <atomic>
#include "glslang/Public/ShaderLang.h"
#include "libshaderc_util/mutex.h"
namespace shaderc_util {
// An Includer that counts how many #include directives it saw.
// Inclusions are internally serialized, but releasing a previous result
// can occur concurrently.
class CountingIncluder : public glslang::TShader::Includer {
public:
// Done as .store(0) instead of in the initializer list for the following
// reasons:
// Clang > 3.6 will complain about it if it is written as ({0}).
// VS2013 fails if it is written as {0}.
// G++-4.8 does not correctly support std::atomic_init.
CountingIncluder() {
num_include_directives_.store(0);
}
enum class IncludeType {
System, // Only do < > include search
Local, // Only do " " include search
};
// Resolves an include request for a source by name, type, and name of the
// requesting source. For the semantics of the result, see the base class.
// Also increments num_include_directives and returns the results of
// include_delegate(filename). Subclasses should override include_delegate()
// instead of this method. Inclusions are serialized.
glslang::TShader::Includer::IncludeResult* includeSystem(
const char* requested_source, const char* requesting_source,
size_t include_depth) final {
++num_include_directives_;
include_mutex_.lock();
auto result = include_delegate(requested_source, requesting_source,
IncludeType::System, include_depth);
include_mutex_.unlock();
return result;
}
// Like includeSystem, but for "local" include search.
glslang::TShader::Includer::IncludeResult* includeLocal(
const char* requested_source, const char* requesting_source,
size_t include_depth) final {
++num_include_directives_;
include_mutex_.lock();
auto result = include_delegate(requested_source, requesting_source,
IncludeType::Local, include_depth);
include_mutex_.unlock();
return result;
}
// Releases the given IncludeResult.
void releaseInclude(glslang::TShader::Includer::IncludeResult* result) final {
release_delegate(result);
}
int num_include_directives() const { return num_include_directives_.load(); }
private:
// Invoked by this class to provide results to
// glslang::TShader::Includer::include.
virtual glslang::TShader::Includer::IncludeResult* include_delegate(
const char* requested_source, const char* requesting_source,
IncludeType type, size_t include_depth) = 0;
// Release the given IncludeResult.
virtual void release_delegate(
glslang::TShader::Includer::IncludeResult* result) = 0;
// The number of #include directive encountered.
std::atomic_int num_include_directives_;
// A mutex to protect against concurrent inclusions. We can't trust
// our delegates to be safe for concurrent inclusions.
shaderc_util::mutex include_mutex_;
};
}
#endif // LIBSHADERC_UTIL_COUNTING_INCLUDER_H