| // Copyright 2015 The Shaderc Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef LIBSHADERC_UTIL_SHADER_STAGE_H_ |
| #define LIBSHADERC_UTIL_SHADER_STAGE_H_ |
| |
| #include <ostream> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "glslang/Public/ShaderLang.h" |
| |
| #include "libshaderc_util/string_piece.h" |
| |
| namespace shaderc_util { |
| |
| // Given a string representing a stage, returns the glslang EShLanguage for it. |
| // If the stage string is not recognized, returns EShLangCount. |
| EShLanguage MapStageNameToLanguage( |
| const shaderc_util::string_piece& stage_name); |
| |
| } // namespace shaderc_util |
| |
| #endif // LIBSHADERC_UTIL_SHADER_STAGE_H_ |