blob: d25c6114082afd776d4dad8a64fc203c9816161f [file] [log] [blame]
// Copyright 2015 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "libshaderc_util/file_finder.h"
#include "libshaderc_util/string_piece.h"
#include <cassert>
#include <fstream>
#include <ios>
namespace {
// Returns "" if path is empty or ends in '/'. Otherwise, returns "/".
std::string MaybeSlash(const shaderc_util::string_piece& path) {
return (path.empty() || path.back() == '/') ? "" : "/";
}
} // anonymous namespace
namespace shaderc_util {
std::string FileFinder::FindReadableFilepath(
const std::string& filename) const {
assert(!filename.empty());
static const auto for_reading = std::ios_base::in;
std::filebuf opener;
for (const auto& prefix : search_path_) {
const std::string prefixed_filename =
prefix + MaybeSlash(prefix) + filename;
if (opener.open(prefixed_filename, for_reading)) return prefixed_filename;
}
return "";
}
std::string FileFinder::FindRelativeReadableFilepath(
const std::string& requesting_file, const std::string& filename) const {
assert(!filename.empty());
string_piece dir_name(requesting_file);
size_t last_slash = requesting_file.find_last_of("/\\");
if (last_slash != std::string::npos) {
dir_name = string_piece(requesting_file.c_str(),
requesting_file.c_str() + last_slash);
}
if (dir_name.size() == requesting_file.size()) {
dir_name.clear();
}
static const auto for_reading = std::ios_base::in;
std::filebuf opener;
const std::string relative_filename =
dir_name.str() + MaybeSlash(dir_name) + filename;
if (opener.open(relative_filename, for_reading)) return relative_filename;
return FindReadableFilepath(filename);
}
} // namespace shaderc_util