| /* Test of sequential list data type implementation. |
| Copyright (C) 2006-2020 Free Software Foundation, Inc. |
| Written by Bruno Haible <bruno@clisp.org>, 2006. |
| |
| This program is free software: you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation; either version 3 of the License, or |
| (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program. If not, see <https://www.gnu.org/licenses/>. */ |
| |
| #include <config.h> |
| |
| #include "gl_carray_list.h" |
| |
| #include <stdlib.h> |
| |
| #include "gl_array_list.h" |
| #include "macros.h" |
| |
| static const char *objects[15] = |
| { |
| "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o" |
| }; |
| |
| #define RANDOM(n) (rand () % (n)) |
| #define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))] |
| |
| static void |
| check_equals (gl_list_t list1, gl_list_t list2) |
| { |
| size_t n, i; |
| |
| n = gl_list_size (list1); |
| ASSERT (n == gl_list_size (list2)); |
| for (i = 0; i < n; i++) |
| { |
| ASSERT (gl_list_get_at (list1, i) == gl_list_get_at (list2, i)); |
| } |
| } |
| |
| static void |
| check_all (gl_list_t list1, gl_list_t list2, gl_list_t list3) |
| { |
| check_equals (list1, list2); |
| check_equals (list1, list3); |
| } |
| |
| int |
| main (int argc, char *argv[]) |
| { |
| gl_list_t list1, list2, list3; |
| |
| /* Allow the user to provide a non-default random seed on the command line. */ |
| if (argc > 1) |
| srand (atoi (argv[1])); |
| |
| { |
| size_t initial_size = RANDOM (50); |
| const void **contents = |
| (const void **) malloc (initial_size * sizeof (const void *)); |
| size_t i; |
| unsigned int repeat; |
| |
| for (i = 0; i < initial_size; i++) |
| contents[i] = RANDOM_OBJECT (); |
| |
| /* Create list1. */ |
| list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true, |
| initial_size, contents); |
| ASSERT (list1 != NULL); |
| /* Create list2. */ |
| list2 = gl_list_nx_create_empty (GL_CARRAY_LIST, NULL, NULL, NULL, true); |
| ASSERT (list2 != NULL); |
| for (i = 0; i < initial_size; i++) |
| ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL); |
| |
| /* Create list3. */ |
| list3 = gl_list_nx_create (GL_CARRAY_LIST, NULL, NULL, NULL, true, |
| initial_size, contents); |
| ASSERT (list3 != NULL); |
| |
| check_all (list1, list2, list3); |
| |
| for (repeat = 0; repeat < 10000; repeat++) |
| { |
| unsigned int operation = RANDOM (16); |
| switch (operation) |
| { |
| case 0: |
| if (gl_list_size (list1) > 0) |
| { |
| size_t index = RANDOM (gl_list_size (list1)); |
| const char *obj = RANDOM_OBJECT (); |
| gl_list_node_t node1, node2, node3; |
| |
| node1 = gl_list_nx_set_at (list1, index, obj); |
| ASSERT (node1 != NULL); |
| ASSERT (gl_list_get_at (list1, index) == obj); |
| ASSERT (gl_list_node_value (list1, node1) == obj); |
| |
| node2 = gl_list_nx_set_at (list2, index, obj); |
| ASSERT (node2 != NULL); |
| ASSERT (gl_list_get_at (list2, index) == obj); |
| ASSERT (gl_list_node_value (list2, node2) == obj); |
| |
| node3 = gl_list_nx_set_at (list3, index, obj); |
| ASSERT (node3 != NULL); |
| ASSERT (gl_list_get_at (list3, index) == obj); |
| ASSERT (gl_list_node_value (list3, node3) == obj); |
| |
| if (index > 0) |
| { |
| ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1)) |
| == gl_list_get_at (list1, index - 1)); |
| ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3)) |
| == gl_list_get_at (list2, index - 1)); |
| ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3)) |
| == gl_list_get_at (list2, index - 1)); |
| } |
| if (index + 1 < gl_list_size (list1)) |
| { |
| ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1)) |
| == gl_list_get_at (list1, index + 1)); |
| ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3)) |
| == gl_list_get_at (list2, index + 1)); |
| ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3)) |
| == gl_list_get_at (list2, index + 1)); |
| } |
| } |
| break; |
| case 1: |
| { |
| const char *obj = RANDOM_OBJECT (); |
| gl_list_node_t node1, node2, node3; |
| node1 = gl_list_search (list1, obj); |
| node2 = gl_list_search (list2, obj); |
| node3 = gl_list_search (list3, obj); |
| if (node1 == NULL) |
| { |
| ASSERT (node2 == NULL); |
| ASSERT (node3 == NULL); |
| } |
| else |
| { |
| ASSERT (node2 != NULL); |
| ASSERT (node3 != NULL); |
| ASSERT (gl_list_node_value (list1, node1) == obj); |
| ASSERT (gl_list_node_value (list2, node2) == obj); |
| ASSERT (gl_list_node_value (list3, node3) == obj); |
| } |
| } |
| break; |
| case 2: |
| { |
| const char *obj = RANDOM_OBJECT (); |
| size_t index1, index2, index3; |
| index1 = gl_list_indexof (list1, obj); |
| index2 = gl_list_indexof (list2, obj); |
| index3 = gl_list_indexof (list3, obj); |
| if (index1 == (size_t)(-1)) |
| { |
| ASSERT (index2 == (size_t)(-1)); |
| ASSERT (index3 == (size_t)(-1)); |
| } |
| else |
| { |
| ASSERT (index2 != (size_t)(-1)); |
| ASSERT (index3 != (size_t)(-1)); |
| ASSERT (gl_list_get_at (list1, index1) == obj); |
| ASSERT (gl_list_get_at (list2, index2) == obj); |
| ASSERT (gl_list_get_at (list3, index3) == obj); |
| ASSERT (index2 == index1); |
| ASSERT (index3 == index1); |
| } |
| } |
| break; |
| case 3: /* add 1 element */ |
| { |
| const char *obj = RANDOM_OBJECT (); |
| gl_list_node_t node1, node2, node3; |
| node1 = gl_list_nx_add_first (list1, obj); |
| ASSERT (node1 != NULL); |
| node2 = gl_list_nx_add_first (list2, obj); |
| ASSERT (node2 != NULL); |
| node3 = gl_list_nx_add_first (list3, obj); |
| ASSERT (node3 != NULL); |
| ASSERT (gl_list_node_value (list1, node1) == obj); |
| ASSERT (gl_list_node_value (list2, node2) == obj); |
| ASSERT (gl_list_node_value (list3, node3) == obj); |
| ASSERT (gl_list_get_at (list1, 0) == obj); |
| ASSERT (gl_list_get_at (list2, 0) == obj); |
| ASSERT (gl_list_get_at (list3, 0) == obj); |
| } |
| break; |
| case 4: /* add 1 element */ |
| { |
| const char *obj = RANDOM_OBJECT (); |
| gl_list_node_t node1, node2, node3; |
| node1 = gl_list_nx_add_last (list1, obj); |
| ASSERT (node1 != NULL); |
| node2 = gl_list_nx_add_last (list2, obj); |
| ASSERT (node2 != NULL); |
| node3 = gl_list_nx_add_last (list3, obj); |
| ASSERT (node3 != NULL); |
| ASSERT (gl_list_node_value (list1, node1) == obj); |
| ASSERT (gl_list_node_value (list2, node2) == obj); |
| ASSERT (gl_list_node_value (list3, node3) == obj); |
| ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj); |
| ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj); |
| ASSERT (gl_list_get_at (list3, gl_list_size (list3) - 1) == obj); |
| } |
| break; |
| case 5: /* add 3 elements */ |
| { |
| const char *obj0 = RANDOM_OBJECT (); |
| const char *obj1 = RANDOM_OBJECT (); |
| const char *obj2 = RANDOM_OBJECT (); |
| gl_list_node_t node1, node2, node3; |
| node1 = gl_list_nx_add_first (list1, obj2); |
| ASSERT (node1 != NULL); |
| node1 = gl_list_nx_add_before (list1, node1, obj0); |
| ASSERT (node1 != NULL); |
| node1 = gl_list_nx_add_after (list1, node1, obj1); |
| ASSERT (node1 != NULL); |
| node2 = gl_list_nx_add_first (list2, obj2); |
| ASSERT (node2 != NULL); |
| node2 = gl_list_nx_add_before (list2, node2, obj0); |
| ASSERT (node2 != NULL); |
| node2 = gl_list_nx_add_after (list2, node2, obj1); |
| ASSERT (node2 != NULL); |
| node3 = gl_list_nx_add_first (list3, obj2); |
| ASSERT (node3 != NULL); |
| node3 = gl_list_nx_add_before (list3, node3, obj0); |
| ASSERT (node3 != NULL); |
| node3 = gl_list_nx_add_after (list3, node3, obj1); |
| ASSERT (node3 != NULL); |
| ASSERT (gl_list_node_value (list1, node1) == obj1); |
| ASSERT (gl_list_node_value (list2, node2) == obj1); |
| ASSERT (gl_list_node_value (list3, node3) == obj1); |
| ASSERT (gl_list_get_at (list1, 0) == obj0); |
| ASSERT (gl_list_get_at (list1, 1) == obj1); |
| ASSERT (gl_list_get_at (list1, 2) == obj2); |
| ASSERT (gl_list_get_at (list2, 0) == obj0); |
| ASSERT (gl_list_get_at (list2, 1) == obj1); |
| ASSERT (gl_list_get_at (list2, 2) == obj2); |
| ASSERT (gl_list_get_at (list3, 0) == obj0); |
| ASSERT (gl_list_get_at (list3, 1) == obj1); |
| ASSERT (gl_list_get_at (list3, 2) == obj2); |
| } |
| break; |
| case 6: /* add 1 element */ |
| { |
| size_t index = RANDOM (gl_list_size (list1) + 1); |
| const char *obj = RANDOM_OBJECT (); |
| gl_list_node_t node1, node2, node3; |
| node1 = gl_list_nx_add_at (list1, index, obj); |
| ASSERT (node1 != NULL); |
| node2 = gl_list_nx_add_at (list2, index, obj); |
| ASSERT (node2 != NULL); |
| node3 = gl_list_nx_add_at (list3, index, obj); |
| ASSERT (node3 != NULL); |
| ASSERT (gl_list_get_at (list1, index) == obj); |
| ASSERT (gl_list_node_value (list1, node1) == obj); |
| ASSERT (gl_list_get_at (list2, index) == obj); |
| ASSERT (gl_list_node_value (list2, node2) == obj); |
| ASSERT (gl_list_get_at (list3, index) == obj); |
| ASSERT (gl_list_node_value (list3, node3) == obj); |
| if (index > 0) |
| { |
| ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1)) |
| == gl_list_get_at (list1, index - 1)); |
| ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3)) |
| == gl_list_get_at (list2, index - 1)); |
| ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3)) |
| == gl_list_get_at (list2, index - 1)); |
| } |
| if (index + 1 < gl_list_size (list1)) |
| { |
| ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1)) |
| == gl_list_get_at (list1, index + 1)); |
| ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3)) |
| == gl_list_get_at (list2, index + 1)); |
| ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3)) |
| == gl_list_get_at (list2, index + 1)); |
| } |
| } |
| break; |
| case 7: case 8: /* remove 1 element */ |
| if (gl_list_size (list1) > 0) |
| { |
| size_t n = gl_list_size (list1); |
| const char *obj = gl_list_get_at (list1, RANDOM (n)); |
| gl_list_node_t node1, node2, node3; |
| node1 = gl_list_search (list1, obj); |
| node2 = gl_list_search (list2, obj); |
| node3 = gl_list_search (list3, obj); |
| ASSERT (node1 != NULL); |
| ASSERT (node2 != NULL); |
| ASSERT (node3 != NULL); |
| ASSERT (gl_list_remove_node (list1, node1)); |
| ASSERT (gl_list_remove_node (list2, node2)); |
| ASSERT (gl_list_remove_node (list3, node3)); |
| ASSERT (gl_list_size (list1) == n - 1); |
| } |
| break; |
| case 9: case 10: /* remove 1 element */ |
| if (gl_list_size (list1) > 0) |
| { |
| size_t n = gl_list_size (list1); |
| size_t index = RANDOM (n); |
| ASSERT (gl_list_remove_at (list1, index)); |
| ASSERT (gl_list_remove_at (list2, index)); |
| ASSERT (gl_list_remove_at (list3, index)); |
| ASSERT (gl_list_size (list1) == n - 1); |
| } |
| break; |
| case 11: case 12: /* remove 1 element */ |
| if (gl_list_size (list1) > 0) |
| { |
| size_t n = gl_list_size (list1); |
| const char *obj = gl_list_get_at (list1, RANDOM (n)); |
| ASSERT (gl_list_remove (list1, obj)); |
| ASSERT (gl_list_remove (list2, obj)); |
| ASSERT (gl_list_remove (list3, obj)); |
| ASSERT (gl_list_size (list1) == n - 1); |
| } |
| break; |
| case 13: |
| if (gl_list_size (list1) > 0) |
| { |
| size_t n = gl_list_size (list1); |
| const char *obj = "xyzzy"; |
| ASSERT (!gl_list_remove (list1, obj)); |
| ASSERT (!gl_list_remove (list2, obj)); |
| ASSERT (!gl_list_remove (list3, obj)); |
| ASSERT (gl_list_size (list1) == n); |
| } |
| break; |
| case 14: |
| { |
| size_t n = gl_list_size (list1); |
| gl_list_iterator_t iter1, iter2, iter3; |
| const void *elt; |
| iter1 = gl_list_iterator (list1); |
| iter2 = gl_list_iterator (list2); |
| iter3 = gl_list_iterator (list3); |
| for (i = 0; i < n; i++) |
| { |
| ASSERT (gl_list_iterator_next (&iter1, &elt, NULL)); |
| ASSERT (gl_list_get_at (list1, i) == elt); |
| ASSERT (gl_list_iterator_next (&iter2, &elt, NULL)); |
| ASSERT (gl_list_get_at (list2, i) == elt); |
| ASSERT (gl_list_iterator_next (&iter3, &elt, NULL)); |
| ASSERT (gl_list_get_at (list3, i) == elt); |
| } |
| ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL)); |
| ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL)); |
| ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL)); |
| gl_list_iterator_free (&iter1); |
| gl_list_iterator_free (&iter2); |
| gl_list_iterator_free (&iter3); |
| } |
| break; |
| case 15: |
| { |
| size_t end = RANDOM (gl_list_size (list1) + 1); |
| size_t start = RANDOM (end + 1); |
| gl_list_iterator_t iter1, iter2, iter3; |
| const void *elt; |
| iter1 = gl_list_iterator_from_to (list1, start, end); |
| iter2 = gl_list_iterator_from_to (list2, start, end); |
| iter3 = gl_list_iterator_from_to (list3, start, end); |
| for (i = start; i < end; i++) |
| { |
| ASSERT (gl_list_iterator_next (&iter1, &elt, NULL)); |
| ASSERT (gl_list_get_at (list1, i) == elt); |
| ASSERT (gl_list_iterator_next (&iter2, &elt, NULL)); |
| ASSERT (gl_list_get_at (list2, i) == elt); |
| ASSERT (gl_list_iterator_next (&iter3, &elt, NULL)); |
| ASSERT (gl_list_get_at (list3, i) == elt); |
| } |
| ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL)); |
| ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL)); |
| ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL)); |
| gl_list_iterator_free (&iter1); |
| gl_list_iterator_free (&iter2); |
| gl_list_iterator_free (&iter3); |
| } |
| break; |
| } |
| check_all (list1, list2, list3); |
| } |
| |
| gl_list_free (list1); |
| gl_list_free (list2); |
| gl_list_free (list3); |
| free (contents); |
| } |
| |
| return 0; |
| } |