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/* Test of sequential list data type implementation.
Copyright (C) 2006-2020 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#include <config.h>
#include "gl_avltree_list.h"
#include <stdlib.h>
#include "gl_array_list.h"
#include "macros.h"
extern void gl_avltree_list_check_invariants (gl_list_t list);
static const char *objects[15] =
{
"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"
};
#define RANDOM(n) (rand () % (n))
#define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))]
static void
check_equals (gl_list_t list1, gl_list_t list2)
{
size_t n, i;
n = gl_list_size (list1);
ASSERT (n == gl_list_size (list2));
for (i = 0; i < n; i++)
{
ASSERT (gl_list_get_at (list1, i) == gl_list_get_at (list2, i));
}
}
static void
check_all (gl_list_t list1, gl_list_t list2, gl_list_t list3)
{
gl_avltree_list_check_invariants (list2);
gl_avltree_list_check_invariants (list3);
check_equals (list1, list2);
check_equals (list1, list3);
}
int
main (int argc, char *argv[])
{
gl_list_t list1, list2, list3;
/* Allow the user to provide a non-default random seed on the command line. */
if (argc > 1)
srand (atoi (argv[1]));
{
size_t initial_size = RANDOM (50);
const void **contents =
(const void **) malloc (initial_size * sizeof (const void *));
size_t i;
unsigned int repeat;
for (i = 0; i < initial_size; i++)
contents[i] = RANDOM_OBJECT ();
/* Create list1. */
list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list1 != NULL);
/* Create list2. */
list2 = gl_list_nx_create_empty (GL_AVLTREE_LIST, NULL, NULL, NULL, true);
ASSERT (list2 != NULL);
for (i = 0; i < initial_size; i++)
ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
/* Create list3. */
list3 = gl_list_nx_create (GL_AVLTREE_LIST, NULL, NULL, NULL, true,
initial_size, contents);
ASSERT (list3 != NULL);
check_all (list1, list2, list3);
for (repeat = 0; repeat < 10000; repeat++)
{
unsigned int operation = RANDOM (16);
switch (operation)
{
case 0:
if (gl_list_size (list1) > 0)
{
size_t index = RANDOM (gl_list_size (list1));
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_nx_set_at (list1, index, obj);
ASSERT (node1 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
node2 = gl_list_nx_set_at (list2, index, obj);
ASSERT (node2 != NULL);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
node3 = gl_list_nx_set_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
if (index > 0)
{
ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
== gl_list_get_at (list1, index - 1));
ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
== gl_list_get_at (list2, index - 1));
ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
== gl_list_get_at (list2, index - 1));
}
if (index + 1 < gl_list_size (list1))
{
ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
== gl_list_get_at (list1, index + 1));
ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
== gl_list_get_at (list2, index + 1));
ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
== gl_list_get_at (list2, index + 1));
}
}
break;
case 1:
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_search (list1, obj);
node2 = gl_list_search (list2, obj);
node3 = gl_list_search (list3, obj);
if (node1 == NULL)
{
ASSERT (node2 == NULL);
ASSERT (node3 == NULL);
}
else
{
ASSERT (node2 != NULL);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
}
}
break;
case 2:
{
const char *obj = RANDOM_OBJECT ();
size_t index1, index2, index3;
index1 = gl_list_indexof (list1, obj);
index2 = gl_list_indexof (list2, obj);
index3 = gl_list_indexof (list3, obj);
if (index1 == (size_t)(-1))
{
ASSERT (index2 == (size_t)(-1));
ASSERT (index3 == (size_t)(-1));
}
else
{
ASSERT (index2 != (size_t)(-1));
ASSERT (index3 != (size_t)(-1));
ASSERT (gl_list_get_at (list1, index1) == obj);
ASSERT (gl_list_get_at (list2, index2) == obj);
ASSERT (gl_list_get_at (list3, index3) == obj);
ASSERT (index2 == index1);
ASSERT (index3 == index1);
}
}
break;
case 3: /* add 1 element */
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_nx_add_first (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
ASSERT (gl_list_get_at (list1, 0) == obj);
ASSERT (gl_list_get_at (list2, 0) == obj);
ASSERT (gl_list_get_at (list3, 0) == obj);
}
break;
case 4: /* add 1 element */
{
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_nx_add_last (list1, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_last (list2, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_last (list3, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj);
ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj);
ASSERT (gl_list_get_at (list3, gl_list_size (list3) - 1) == obj);
}
break;
case 5: /* add 3 elements */
{
const char *obj0 = RANDOM_OBJECT ();
const char *obj1 = RANDOM_OBJECT ();
const char *obj2 = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_nx_add_first (list1, obj2);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_before (list1, node1, obj0);
ASSERT (node1 != NULL);
node1 = gl_list_nx_add_after (list1, node1, obj1);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_first (list2, obj2);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_before (list2, node2, obj0);
ASSERT (node2 != NULL);
node2 = gl_list_nx_add_after (list2, node2, obj1);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_first (list3, obj2);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_before (list3, node3, obj0);
ASSERT (node3 != NULL);
node3 = gl_list_nx_add_after (list3, node3, obj1);
ASSERT (node3 != NULL);
ASSERT (gl_list_node_value (list1, node1) == obj1);
ASSERT (gl_list_node_value (list2, node2) == obj1);
ASSERT (gl_list_node_value (list3, node3) == obj1);
ASSERT (gl_list_get_at (list1, 0) == obj0);
ASSERT (gl_list_get_at (list1, 1) == obj1);
ASSERT (gl_list_get_at (list1, 2) == obj2);
ASSERT (gl_list_get_at (list2, 0) == obj0);
ASSERT (gl_list_get_at (list2, 1) == obj1);
ASSERT (gl_list_get_at (list2, 2) == obj2);
ASSERT (gl_list_get_at (list3, 0) == obj0);
ASSERT (gl_list_get_at (list3, 1) == obj1);
ASSERT (gl_list_get_at (list3, 2) == obj2);
}
break;
case 6: /* add 1 element */
{
size_t index = RANDOM (gl_list_size (list1) + 1);
const char *obj = RANDOM_OBJECT ();
gl_list_node_t node1, node2, node3;
node1 = gl_list_nx_add_at (list1, index, obj);
ASSERT (node1 != NULL);
node2 = gl_list_nx_add_at (list2, index, obj);
ASSERT (node2 != NULL);
node3 = gl_list_nx_add_at (list3, index, obj);
ASSERT (node3 != NULL);
ASSERT (gl_list_get_at (list1, index) == obj);
ASSERT (gl_list_node_value (list1, node1) == obj);
ASSERT (gl_list_get_at (list2, index) == obj);
ASSERT (gl_list_node_value (list2, node2) == obj);
ASSERT (gl_list_get_at (list3, index) == obj);
ASSERT (gl_list_node_value (list3, node3) == obj);
if (index > 0)
{
ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
== gl_list_get_at (list1, index - 1));
ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
== gl_list_get_at (list2, index - 1));
ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
== gl_list_get_at (list2, index - 1));
}
if (index + 1 < gl_list_size (list1))
{
ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
== gl_list_get_at (list1, index + 1));
ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
== gl_list_get_at (list2, index + 1));
ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
== gl_list_get_at (list2, index + 1));
}
}
break;
case 7: case 8: /* remove 1 element */
if (gl_list_size (list1) > 0)
{
size_t n = gl_list_size (list1);
const char *obj = gl_list_get_at (list1, RANDOM (n));
gl_list_node_t node1, node2, node3;
node1 = gl_list_search (list1, obj);
node2 = gl_list_search (list2, obj);
node3 = gl_list_search (list3, obj);
ASSERT (node1 != NULL);
ASSERT (node2 != NULL);
ASSERT (node3 != NULL);
ASSERT (gl_list_remove_node (list1, node1));
ASSERT (gl_list_remove_node (list2, node2));
ASSERT (gl_list_remove_node (list3, node3));
ASSERT (gl_list_size (list1) == n - 1);
}
break;
case 9: case 10: /* remove 1 element */
if (gl_list_size (list1) > 0)
{
size_t n = gl_list_size (list1);
size_t index = RANDOM (n);
ASSERT (gl_list_remove_at (list1, index));
ASSERT (gl_list_remove_at (list2, index));
ASSERT (gl_list_remove_at (list3, index));
ASSERT (gl_list_size (list1) == n - 1);
}
break;
case 11: case 12: /* remove 1 element */
if (gl_list_size (list1) > 0)
{
size_t n = gl_list_size (list1);
const char *obj = gl_list_get_at (list1, RANDOM (n));
ASSERT (gl_list_remove (list1, obj));
ASSERT (gl_list_remove (list2, obj));
ASSERT (gl_list_remove (list3, obj));
ASSERT (gl_list_size (list1) == n - 1);
}
break;
case 13:
if (gl_list_size (list1) > 0)
{
size_t n = gl_list_size (list1);
const char *obj = "xyzzy";
ASSERT (!gl_list_remove (list1, obj));
ASSERT (!gl_list_remove (list2, obj));
ASSERT (!gl_list_remove (list3, obj));
ASSERT (gl_list_size (list1) == n);
}
break;
case 14:
{
size_t n = gl_list_size (list1);
gl_list_iterator_t iter1, iter2, iter3;
const void *elt;
iter1 = gl_list_iterator (list1);
iter2 = gl_list_iterator (list2);
iter3 = gl_list_iterator (list3);
for (i = 0; i < n; i++)
{
ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
ASSERT (gl_list_get_at (list1, i) == elt);
ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
ASSERT (gl_list_get_at (list2, i) == elt);
ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
ASSERT (gl_list_get_at (list3, i) == elt);
}
ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
gl_list_iterator_free (&iter1);
gl_list_iterator_free (&iter2);
gl_list_iterator_free (&iter3);
}
break;
case 15:
{
size_t end = RANDOM (gl_list_size (list1) + 1);
size_t start = RANDOM (end + 1);
gl_list_iterator_t iter1, iter2, iter3;
const void *elt;
iter1 = gl_list_iterator_from_to (list1, start, end);
iter2 = gl_list_iterator_from_to (list2, start, end);
iter3 = gl_list_iterator_from_to (list3, start, end);
for (i = start; i < end; i++)
{
ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
ASSERT (gl_list_get_at (list1, i) == elt);
ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
ASSERT (gl_list_get_at (list2, i) == elt);
ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
ASSERT (gl_list_get_at (list3, i) == elt);
}
ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
gl_list_iterator_free (&iter1);
gl_list_iterator_free (&iter2);
gl_list_iterator_free (&iter3);
}
break;
}
check_all (list1, list2, list3);
}
gl_list_free (list1);
gl_list_free (list2);
gl_list_free (list3);
free (contents);
}
return 0;
}