blob: aba45d6c5999f6c224223301b06e7c39b1cdf1b9 [file] [log] [blame]
/* Sequential list data type implemented by a hash table with a binary tree.
Copyright (C) 2006-2007, 2009-2020 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Common code of gl_avltreehash_list.c and gl_rbtreehash_list.c. */
/* Hash table entry representing the same value at more than one position. */
struct gl_multiple_nodes
{
struct gl_hash_entry h; /* hash table entry fields; must be first */
void *magic; /* used to distinguish from single node */
gl_oset_t nodes; /* set of nodes, sorted by position */
};
/* A value that cannot occur at the corresponding field (->left) in
gl_list_node_impl. */
#define MULTIPLE_NODES_MAGIC (void *) -1
/* Returns the position of the given node in the tree. */
static size_t
node_position (gl_list_node_t node)
{
size_t position = 0;
if (node->left != NULL)
position += node->left->branch_size;
for (;;)
{
gl_list_node_t parent = node->parent;
if (parent == NULL)
return position;
/* position is now relative to the subtree of node. */
if (parent->right == node)
{
position += 1;
if (parent->left != NULL)
position += parent->left->branch_size;
}
/* position is now relative to the subtree of parent. */
node = parent;
}
}
/* Compares two nodes by their position in the tree. */
static int
compare_by_position (const void *x1, const void *x2)
{
gl_list_node_t node1 = (gl_list_node_t) x1;
gl_list_node_t node2 = (gl_list_node_t) x2;
size_t position1 = node_position (node1);
size_t position2 = node_position (node2);
return (position1 > position2 ? 1 :
position1 < position2 ? -1 : 0);
}
/* Compares a node's position in the tree with a given threshold. */
static bool
compare_position_threshold (const void *x, const void *threshold)
{
gl_list_node_t node = (gl_list_node_t) x;
size_t position = node_position (node);
return (position >= (uintptr_t)threshold);
}
/* Returns the first element of a non-empty ordered set of nodes. */
static gl_list_node_t
gl_oset_first (gl_oset_t set)
{
gl_oset_iterator_t iter = gl_oset_iterator (set);
const void *first;
if (!gl_oset_iterator_next (&iter, &first))
abort ();
gl_oset_iterator_free (&iter);
return (gl_list_node_t) first;
}
/* Adds a node to the hash table structure.
If duplicates are allowed, this function performs in average time
O((log n)^2): gl_oset_nx_add may need to add an element to an ordered set
of size O(n), needing O(log n) comparison function calls. The comparison
function is compare_by_position, which is O(log n) worst-case.
If duplicates are forbidden, this function is O(1).
Return 0 upon success, -1 upon out-of-memory. */
static int
add_to_bucket (gl_list_t list, gl_list_node_t new_node)
{
size_t bucket = new_node->h.hashcode % list->table_size;
/* If no duplicates are allowed, multiple nodes are not needed. */
if (list->base.allow_duplicates)
{
size_t hashcode = new_node->h.hashcode;
const void *value = new_node->value;
gl_listelement_equals_fn equals = list->base.equals_fn;
gl_hash_entry_t *entryp;
for (entryp = &list->table[bucket]; *entryp != NULL; entryp = &(*entryp)->hash_next)
{
gl_hash_entry_t entry = *entryp;
if (entry->hashcode == hashcode)
{
if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC)
{
/* An entry representing multiple nodes. */
gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
/* Only the first node is interesting. */
gl_list_node_t node = gl_oset_first (nodes);
if (equals != NULL ? equals (value, node->value) : value == node->value)
{
/* Found already multiple nodes with the same value.
Add the new_node to it. */
return gl_oset_nx_add (nodes, new_node);
}
}
else
{
/* An entry representing a single node. */
gl_list_node_t node = (struct gl_list_node_impl *) entry;
if (equals != NULL ? equals (value, node->value) : value == node->value)
{
/* Found already a node with the same value. Turn it
into an ordered set, and add new_node to it. */
gl_oset_t nodes;
struct gl_multiple_nodes *multi_entry;
nodes =
gl_oset_nx_create_empty (OSET_TREE_FLAVOR,
compare_by_position, NULL);
if (nodes == NULL)
return -1;
if (gl_oset_nx_add (nodes, node) < 0)
goto fail;
if (gl_oset_nx_add (nodes, new_node) < 0)
goto fail;
multi_entry =
(struct gl_multiple_nodes *) malloc (sizeof (struct gl_multiple_nodes));
if (multi_entry == NULL)
goto fail;
multi_entry->h.hash_next = entry->hash_next;
multi_entry->h.hashcode = entry->hashcode;
multi_entry->magic = MULTIPLE_NODES_MAGIC;
multi_entry->nodes = nodes;
*entryp = &multi_entry->h;
return 0;
fail:
gl_oset_free (nodes);
return -1;
}
}
}
}
}
/* If no duplicates are allowed, multiple nodes are not needed. */
new_node->h.hash_next = list->table[bucket];
list->table[bucket] = &new_node->h;
return 0;
}
/* Tell GCC that the likely return value is 0. */
#define add_to_bucket(list,node) \
__builtin_expect ((add_to_bucket) (list, node), 0)
/* Removes a node from the hash table structure.
If duplicates are allowed, this function performs in average time
O((log n)^2): gl_oset_remove may need to remove an element from an ordered
set of size O(n), needing O(log n) comparison function calls. The
comparison function is compare_by_position, which is O(log n) worst-case.
If duplicates are forbidden, this function is O(1) on average. */
static void
remove_from_bucket (gl_list_t list, gl_list_node_t old_node)
{
size_t bucket = old_node->h.hashcode % list->table_size;
if (list->base.allow_duplicates)
{
size_t hashcode = old_node->h.hashcode;
const void *value = old_node->value;
gl_listelement_equals_fn equals = list->base.equals_fn;
gl_hash_entry_t *entryp;
for (entryp = &list->table[bucket]; ; entryp = &(*entryp)->hash_next)
{
gl_hash_entry_t entry = *entryp;
if (entry == &old_node->h)
{
/* Found old_node as a single node in the bucket. Remove it. */
*entryp = old_node->h.hash_next;
break;
}
if (entry == NULL)
/* node is not in the right bucket. Did the hash codes
change inadvertently? */
abort ();
if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC
&& entry->hashcode == hashcode)
{
/* An entry representing multiple nodes. */
gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
/* Only the first node is interesting. */
gl_list_node_t node = gl_oset_first (nodes);
if (equals != NULL ? equals (value, node->value) : value == node->value)
{
/* Found multiple nodes with the same value.
old_node must be one of them. Remove it. */
if (!gl_oset_remove (nodes, old_node))
abort ();
if (gl_oset_size (nodes) == 1)
{
/* Replace a one-element set with a single node. */
node = gl_oset_first (nodes);
node->h.hash_next = entry->hash_next;
*entryp = &node->h;
gl_oset_free (nodes);
free (entry);
}
break;
}
}
}
}
else
{
/* If no duplicates are allowed, multiple nodes are not needed. */
gl_hash_entry_t *entryp;
for (entryp = &list->table[bucket]; ; entryp = &(*entryp)->hash_next)
{
if (*entryp == &old_node->h)
{
*entryp = old_node->h.hash_next;
break;
}
if (*entryp == NULL)
/* node is not in the right bucket. Did the hash codes
change inadvertently? */
abort ();
}
}
}
/* Builds up the hash table during initialization: Stores all the nodes of
list->root in the hash table.
Returns 0 upon success, -1 upon out-of-memory. */
static int
add_nodes_to_buckets (gl_list_t list)
{
/* Iterate across all nodes. */
gl_list_node_t node = list->root;
iterstack_t stack;
iterstack_item_t *stack_ptr = &stack[0];
for (;;)
{
/* Descend on left branch. */
for (;;)
{
if (node == NULL)
break;
stack_ptr->node = node;
stack_ptr->rightp = false;
node = node->left;
stack_ptr++;
}
/* Climb up again. */
for (;;)
{
if (stack_ptr == &stack[0])
goto done;
stack_ptr--;
if (!stack_ptr->rightp)
break;
}
node = stack_ptr->node;
/* Add the current node to the hash table. */
node->h.hashcode =
(list->base.hashcode_fn != NULL
? list->base.hashcode_fn (node->value)
: (size_t)(uintptr_t) node->value);
if (add_to_bucket (list, node) < 0)
goto fail;
/* Descend on right branch. */
stack_ptr->rightp = true;
node = node->right;
stack_ptr++;
}
done:
return 0;
fail:
/* Undo everything. */
for (;;)
{
/* Descend on left branch. */
stack_ptr->rightp = false;
node = node->left;
stack_ptr++;
/* Descend on right branch. */
for (;;)
{
if (node == NULL)
break;
stack_ptr->node = node;
stack_ptr->rightp = true;
node = node->right;
stack_ptr++;
}
/* Climb up again. */
for (;;)
{
if (stack_ptr == &stack[0])
goto fail_done;
stack_ptr--;
if (stack_ptr->rightp)
break;
}
node = stack_ptr->node;
/* Remove the current node from the hash table. */
remove_from_bucket (list, node);
}
fail_done:
return -1;
}
/* Tell GCC that the likely return value is 0. */
#if __GNUC__ >= 3
# define add_nodes_to_buckets(list) \
__builtin_expect ((add_nodes_to_buckets) (list), 0)
#endif