blob: 3f1996309cd22f6e5281d237159aa78c1ab0b43b [file] [log] [blame]
/*
* Copyright (c) 2002, 2008, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package sun.java2d.windows;
import java.awt.Composite;
import sun.java2d.loops.GraphicsPrimitive;
import sun.java2d.loops.GraphicsPrimitiveMgr;
import sun.java2d.loops.CompositeType;
import sun.java2d.loops.SurfaceType;
import sun.java2d.loops.Blit;
import sun.java2d.pipe.Region;
import sun.java2d.SurfaceData;
/**
* GDIBlitLoops
*
* This class accelerates Blits between certain surfaces and the
* screen, using GDI. The reason for these loops is to find
* a way of copying to the screen without using DDraw locking
* that is faster than our current fallback (which creates
* a temporary GDI DIB)
*/
public class GDIBlitLoops extends Blit {
// Store these values to be passed to native code
int rmask, gmask, bmask;
// Needs lookup table (for indexed color image copies)
boolean indexed = false;
/**
* Note that we do not register loops to 8-byte destinations. This
* is due to faster processing of dithering through our software
* loops than through GDI StretchBlt processing.
*/
public static void register()
{
GraphicsPrimitive[] primitives = {
new GDIBlitLoops(SurfaceType.IntRgb,
GDIWindowSurfaceData.AnyGdi),
new GDIBlitLoops(SurfaceType.Ushort555Rgb,
GDIWindowSurfaceData.AnyGdi,
0x7C00, 0x03E0, 0x001F),
new GDIBlitLoops(SurfaceType.Ushort565Rgb,
GDIWindowSurfaceData.AnyGdi,
0xF800, 0x07E0, 0x001F),
new GDIBlitLoops(SurfaceType.ThreeByteBgr,
GDIWindowSurfaceData.AnyGdi),
new GDIBlitLoops(SurfaceType.ByteIndexedOpaque,
GDIWindowSurfaceData.AnyGdi,
true),
new GDIBlitLoops(SurfaceType.Index8Gray,
GDIWindowSurfaceData.AnyGdi,
true),
new GDIBlitLoops(SurfaceType.ByteGray,
GDIWindowSurfaceData.AnyGdi),
};
GraphicsPrimitiveMgr.register(primitives);
}
/**
* This constructor exists for srcTypes that have no need of
* component masks. GDI only expects masks for 2- and 4-byte
* DIBs, so all 1- and 3-byte srcTypes can skip the mask setting.
*/
public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType) {
this(srcType, dstType, 0, 0, 0);
}
/**
* This constructor exists for srcTypes that need lookup tables
* during image copying.
*/
public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType,
boolean indexed)
{
this(srcType, dstType, 0, 0, 0);
this.indexed = indexed;
}
/**
* This constructor sets mask for this primitive which can be
* retrieved in native code to set the appropriate values for GDI.
*/
public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType,
int rmask, int gmask, int bmask)
{
super(srcType, CompositeType.SrcNoEa, dstType);
this.rmask = rmask;
this.gmask = gmask;
this.bmask = bmask;
}
/**
* nativeBlit
* This native method is where all of the work happens in the
* accelerated Blit.
*/
public native void nativeBlit(SurfaceData src, SurfaceData dst,
Region clip,
int sx, int sy, int dx, int dy,
int w, int h,
int rmask, int gmask, int bmask,
boolean needLut);
/**
* Blit
* This method wraps the nativeBlit call, sending in additional
* info on whether the native method needs to get LUT info
* from the source image. Note that we do not pass in the
* Composite data because we only register these loops for
* SrcNoEa composite operations.
*/
public void Blit(SurfaceData src, SurfaceData dst,
Composite comp, Region clip,
int sx, int sy, int dx, int dy, int w, int h)
{
nativeBlit(src, dst, clip, sx, sy, dx, dy, w, h,
rmask, gmask, bmask, indexed);
}
}