| /* |
| * Copyright (c) 2003, 2008, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Oracle designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Oracle in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| */ |
| |
| #ifndef HEADLESS |
| |
| #include <jlong.h> |
| #include <jni_util.h> |
| #include <math.h> |
| |
| #include "sun_java2d_opengl_OGLRenderer.h" |
| |
| #include "OGLRenderer.h" |
| #include "OGLRenderQueue.h" |
| #include "OGLSurfaceData.h" |
| |
| /** |
| * Note: Some of the methods in this file apply a "magic number" |
| * translation to line segments. The OpenGL specification lays out the |
| * "diamond exit rule" for line rasterization, but it is loose enough to |
| * allow for a wide range of line rendering hardware. (It appears that |
| * some hardware, such as the Nvidia GeForce2 series, does not even meet |
| * the spec in all cases.) As such it is difficult to find a mapping |
| * between the Java2D and OpenGL line specs that works consistently across |
| * all hardware combinations. |
| * |
| * Therefore the "magic numbers" you see here have been empirically derived |
| * after testing on a variety of graphics hardware in order to find some |
| * reasonable middle ground between the two specifications. The general |
| * approach is to apply a fractional translation to vertices so that they |
| * hit pixel centers and therefore touch the same pixels as in our other |
| * pipelines. Emphasis was placed on finding values so that OGL lines with |
| * a slope of +/- 1 hit all the same pixels as our other (software) loops. |
| * The stepping in other diagonal lines rendered with OGL may deviate |
| * slightly from those rendered with our software loops, but the most |
| * important thing is that these magic numbers ensure that all OGL lines |
| * hit the same endpoints as our software loops. |
| * |
| * If you find it necessary to change any of these magic numbers in the |
| * future, just be sure that you test the changes across a variety of |
| * hardware to ensure consistent rendering everywhere. |
| */ |
| |
| void |
| OGLRenderer_DrawLine(OGLContext *oglc, jint x1, jint y1, jint x2, jint y2) |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawLine"); |
| |
| RETURN_IF_NULL(oglc); |
| |
| CHECK_PREVIOUS_OP(GL_LINES); |
| |
| if (y1 == y2) { |
| // horizontal |
| GLfloat fx1 = (GLfloat)x1; |
| GLfloat fx2 = (GLfloat)x2; |
| GLfloat fy = ((GLfloat)y1) + 0.2f; |
| |
| if (x1 > x2) { |
| GLfloat t = fx1; fx1 = fx2; fx2 = t; |
| } |
| |
| j2d_glVertex2f(fx1+0.2f, fy); |
| j2d_glVertex2f(fx2+1.2f, fy); |
| } else if (x1 == x2) { |
| // vertical |
| GLfloat fx = ((GLfloat)x1) + 0.2f; |
| GLfloat fy1 = (GLfloat)y1; |
| GLfloat fy2 = (GLfloat)y2; |
| |
| if (y1 > y2) { |
| GLfloat t = fy1; fy1 = fy2; fy2 = t; |
| } |
| |
| j2d_glVertex2f(fx, fy1+0.2f); |
| j2d_glVertex2f(fx, fy2+1.2f); |
| } else { |
| // diagonal |
| GLfloat fx1 = (GLfloat)x1; |
| GLfloat fy1 = (GLfloat)y1; |
| GLfloat fx2 = (GLfloat)x2; |
| GLfloat fy2 = (GLfloat)y2; |
| |
| if (x1 < x2) { |
| fx1 += 0.2f; |
| fx2 += 1.0f; |
| } else { |
| fx1 += 0.8f; |
| fx2 -= 0.2f; |
| } |
| |
| if (y1 < y2) { |
| fy1 += 0.2f; |
| fy2 += 1.0f; |
| } else { |
| fy1 += 0.8f; |
| fy2 -= 0.2f; |
| } |
| |
| j2d_glVertex2f(fx1, fy1); |
| j2d_glVertex2f(fx2, fy2); |
| } |
| } |
| |
| void |
| OGLRenderer_DrawRect(OGLContext *oglc, jint x, jint y, jint w, jint h) |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawRect"); |
| |
| if (w < 0 || h < 0) { |
| return; |
| } |
| |
| RETURN_IF_NULL(oglc); |
| |
| if (w < 2 || h < 2) { |
| // If one dimension is less than 2 then there is no |
| // gap in the middle - draw a solid filled rectangle. |
| CHECK_PREVIOUS_OP(GL_QUADS); |
| GLRECT_BODY_XYWH(x, y, w+1, h+1); |
| } else { |
| GLfloat fx1 = ((GLfloat)x) + 0.2f; |
| GLfloat fy1 = ((GLfloat)y) + 0.2f; |
| GLfloat fx2 = fx1 + ((GLfloat)w); |
| GLfloat fy2 = fy1 + ((GLfloat)h); |
| |
| // Avoid drawing the endpoints twice. |
| // Also prefer including the endpoints in the |
| // horizontal sections which draw pixels faster. |
| |
| CHECK_PREVIOUS_OP(GL_LINES); |
| // top |
| j2d_glVertex2f(fx1, fy1); |
| j2d_glVertex2f(fx2+1.0f, fy1); |
| // right |
| j2d_glVertex2f(fx2, fy1+1.0f); |
| j2d_glVertex2f(fx2, fy2); |
| // bottom |
| j2d_glVertex2f(fx1, fy2); |
| j2d_glVertex2f(fx2+1.0f, fy2); |
| // left |
| j2d_glVertex2f(fx1, fy1+1.0f); |
| j2d_glVertex2f(fx1, fy2); |
| } |
| } |
| |
| void |
| OGLRenderer_DrawPoly(OGLContext *oglc, |
| jint nPoints, jint isClosed, |
| jint transX, jint transY, |
| jint *xPoints, jint *yPoints) |
| { |
| jboolean isEmpty = JNI_TRUE; |
| jint mx, my; |
| jint i; |
| |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawPoly"); |
| |
| if (xPoints == NULL || yPoints == NULL) { |
| J2dRlsTraceLn(J2D_TRACE_ERROR, |
| "OGLRenderer_DrawPoly: points array is null"); |
| return; |
| } |
| |
| RETURN_IF_NULL(oglc); |
| |
| // Note that BufferedRenderPipe.drawPoly() has already rejected polys |
| // with nPoints<2, so we can be certain here that we have nPoints>=2. |
| |
| mx = xPoints[0]; |
| my = yPoints[0]; |
| |
| CHECK_PREVIOUS_OP(GL_LINE_STRIP); |
| for (i = 0; i < nPoints; i++) { |
| jint x = xPoints[i]; |
| jint y = yPoints[i]; |
| |
| isEmpty = isEmpty && (x == mx && y == my); |
| |
| // Translate each vertex by a fraction so that we hit pixel centers. |
| j2d_glVertex2f((GLfloat)(x + transX) + 0.5f, |
| (GLfloat)(y + transY) + 0.5f); |
| } |
| |
| if (isClosed && !isEmpty && |
| (xPoints[nPoints-1] != mx || |
| yPoints[nPoints-1] != my)) |
| { |
| // In this case, the polyline's start and end positions are |
| // different and need to be closed manually; we do this by adding |
| // one more segment back to the starting position. Note that we |
| // do not need to fill in the last pixel (as we do in the following |
| // block) because we are returning to the starting pixel, which |
| // has already been filled in. |
| j2d_glVertex2f((GLfloat)(mx + transX) + 0.5f, |
| (GLfloat)(my + transY) + 0.5f); |
| RESET_PREVIOUS_OP(); // so that we don't leave the line strip open |
| } else if (!isClosed || isEmpty) { |
| // OpenGL omits the last pixel in a polyline, so we fix this by |
| // adding a one-pixel segment at the end. Also, if the polyline |
| // never went anywhere (isEmpty is true), we need to use this |
| // workaround to ensure that a single pixel is touched. |
| CHECK_PREVIOUS_OP(GL_LINES); // this closes the line strip first |
| mx = xPoints[nPoints-1] + transX; |
| my = yPoints[nPoints-1] + transY; |
| j2d_glVertex2i(mx, my); |
| j2d_glVertex2i(mx+1, my+1); |
| // no need for RESET_PREVIOUS_OP, as the line strip is no longer open |
| } else { |
| RESET_PREVIOUS_OP(); // so that we don't leave the line strip open |
| } |
| } |
| |
| JNIEXPORT void JNICALL |
| Java_sun_java2d_opengl_OGLRenderer_drawPoly |
| (JNIEnv *env, jobject oglr, |
| jintArray xpointsArray, jintArray ypointsArray, |
| jint nPoints, jboolean isClosed, |
| jint transX, jint transY) |
| { |
| jint *xPoints, *yPoints; |
| |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_drawPoly"); |
| |
| xPoints = (jint *) |
| (*env)->GetPrimitiveArrayCritical(env, xpointsArray, NULL); |
| if (xPoints != NULL) { |
| yPoints = (jint *) |
| (*env)->GetPrimitiveArrayCritical(env, ypointsArray, NULL); |
| if (yPoints != NULL) { |
| OGLContext *oglc = OGLRenderQueue_GetCurrentContext(); |
| |
| OGLRenderer_DrawPoly(oglc, |
| nPoints, isClosed, |
| transX, transY, |
| xPoints, yPoints); |
| |
| // 6358147: reset current state, and ensure rendering is |
| // flushed to dest |
| if (oglc != NULL) { |
| RESET_PREVIOUS_OP(); |
| j2d_glFlush(); |
| } |
| |
| (*env)->ReleasePrimitiveArrayCritical(env, ypointsArray, yPoints, |
| JNI_ABORT); |
| } |
| (*env)->ReleasePrimitiveArrayCritical(env, xpointsArray, xPoints, |
| JNI_ABORT); |
| } |
| } |
| |
| void |
| OGLRenderer_DrawScanlines(OGLContext *oglc, |
| jint scanlineCount, jint *scanlines) |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DrawScanlines"); |
| |
| RETURN_IF_NULL(oglc); |
| RETURN_IF_NULL(scanlines); |
| |
| CHECK_PREVIOUS_OP(GL_LINES); |
| while (scanlineCount > 0) { |
| // Translate each vertex by a fraction so |
| // that we hit pixel centers. |
| GLfloat x1 = ((GLfloat)*(scanlines++)) + 0.2f; |
| GLfloat x2 = ((GLfloat)*(scanlines++)) + 1.2f; |
| GLfloat y = ((GLfloat)*(scanlines++)) + 0.5f; |
| j2d_glVertex2f(x1, y); |
| j2d_glVertex2f(x2, y); |
| scanlineCount--; |
| } |
| } |
| |
| void |
| OGLRenderer_FillRect(OGLContext *oglc, jint x, jint y, jint w, jint h) |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_FillRect"); |
| |
| if (w <= 0 || h <= 0) { |
| return; |
| } |
| |
| RETURN_IF_NULL(oglc); |
| |
| CHECK_PREVIOUS_OP(GL_QUADS); |
| GLRECT_BODY_XYWH(x, y, w, h); |
| } |
| |
| void |
| OGLRenderer_FillSpans(OGLContext *oglc, jint spanCount, jint *spans) |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_FillSpans"); |
| |
| RETURN_IF_NULL(oglc); |
| RETURN_IF_NULL(spans); |
| |
| CHECK_PREVIOUS_OP(GL_QUADS); |
| while (spanCount > 0) { |
| jint x1 = *(spans++); |
| jint y1 = *(spans++); |
| jint x2 = *(spans++); |
| jint y2 = *(spans++); |
| GLRECT_BODY_XYXY(x1, y1, x2, y2); |
| spanCount--; |
| } |
| } |
| |
| #define FILL_PGRAM(fx11, fy11, dx21, dy21, dx12, dy12) \ |
| do { \ |
| j2d_glVertex2f(fx11, fy11); \ |
| j2d_glVertex2f(fx11 + dx21, fy11 + dy21); \ |
| j2d_glVertex2f(fx11 + dx21 + dx12, fy11 + dy21 + dy12); \ |
| j2d_glVertex2f(fx11 + dx12, fy11 + dy12); \ |
| } while (0) |
| |
| void |
| OGLRenderer_FillParallelogram(OGLContext *oglc, |
| jfloat fx11, jfloat fy11, |
| jfloat dx21, jfloat dy21, |
| jfloat dx12, jfloat dy12) |
| { |
| J2dTraceLn6(J2D_TRACE_INFO, |
| "OGLRenderer_FillParallelogram " |
| "(x=%6.2f y=%6.2f " |
| "dx1=%6.2f dy1=%6.2f " |
| "dx2=%6.2f dy2=%6.2f)", |
| fx11, fy11, |
| dx21, dy21, |
| dx12, dy12); |
| |
| RETURN_IF_NULL(oglc); |
| |
| CHECK_PREVIOUS_OP(GL_QUADS); |
| |
| FILL_PGRAM(fx11, fy11, dx21, dy21, dx12, dy12); |
| } |
| |
| void |
| OGLRenderer_DrawParallelogram(OGLContext *oglc, |
| jfloat fx11, jfloat fy11, |
| jfloat dx21, jfloat dy21, |
| jfloat dx12, jfloat dy12, |
| jfloat lwr21, jfloat lwr12) |
| { |
| // dx,dy for line width in the "21" and "12" directions. |
| jfloat ldx21 = dx21 * lwr21; |
| jfloat ldy21 = dy21 * lwr21; |
| jfloat ldx12 = dx12 * lwr12; |
| jfloat ldy12 = dy12 * lwr12; |
| |
| // calculate origin of the outer parallelogram |
| jfloat ox11 = fx11 - (ldx21 + ldx12) / 2.0f; |
| jfloat oy11 = fy11 - (ldy21 + ldy12) / 2.0f; |
| |
| J2dTraceLn8(J2D_TRACE_INFO, |
| "OGLRenderer_DrawParallelogram " |
| "(x=%6.2f y=%6.2f " |
| "dx1=%6.2f dy1=%6.2f lwr1=%6.2f " |
| "dx2=%6.2f dy2=%6.2f lwr2=%6.2f)", |
| fx11, fy11, |
| dx21, dy21, lwr21, |
| dx12, dy12, lwr12); |
| |
| RETURN_IF_NULL(oglc); |
| |
| CHECK_PREVIOUS_OP(GL_QUADS); |
| |
| // Only need to generate 4 quads if the interior still |
| // has a hole in it (i.e. if the line width ratio was |
| // less than 1.0) |
| if (lwr21 < 1.0f && lwr12 < 1.0f) { |
| // Note: "TOP", "BOTTOM", "LEFT" and "RIGHT" here are |
| // relative to whether the dxNN variables are positive |
| // and negative. The math works fine regardless of |
| // their signs, but for conceptual simplicity the |
| // comments will refer to the sides as if the dxNN |
| // were all positive. "TOP" and "BOTTOM" segments |
| // are defined by the dxy21 deltas. "LEFT" and "RIGHT" |
| // segments are defined by the dxy12 deltas. |
| |
| // Each segment includes its starting corner and comes |
| // to just short of the following corner. Thus, each |
| // corner is included just once and the only lengths |
| // needed are the original parallelogram delta lengths |
| // and the "line width deltas". The sides will cover |
| // the following relative territories: |
| // |
| // T T T T T R |
| // L R |
| // L R |
| // L R |
| // L R |
| // L B B B B B |
| |
| // TOP segment, to left side of RIGHT edge |
| // "width" of original pgram, "height" of hor. line size |
| fx11 = ox11; |
| fy11 = oy11; |
| FILL_PGRAM(fx11, fy11, dx21, dy21, ldx12, ldy12); |
| |
| // RIGHT segment, to top of BOTTOM edge |
| // "width" of vert. line size , "height" of original pgram |
| fx11 = ox11 + dx21; |
| fy11 = oy11 + dy21; |
| FILL_PGRAM(fx11, fy11, ldx21, ldy21, dx12, dy12); |
| |
| // BOTTOM segment, from right side of LEFT edge |
| // "width" of original pgram, "height" of hor. line size |
| fx11 = ox11 + dx12 + ldx21; |
| fy11 = oy11 + dy12 + ldy21; |
| FILL_PGRAM(fx11, fy11, dx21, dy21, ldx12, ldy12); |
| |
| // LEFT segment, from bottom of TOP edge |
| // "width" of vert. line size , "height" of inner pgram |
| fx11 = ox11 + ldx12; |
| fy11 = oy11 + ldy12; |
| FILL_PGRAM(fx11, fy11, ldx21, ldy21, dx12, dy12); |
| } else { |
| // The line width ratios were large enough to consume |
| // the entire hole in the middle of the parallelogram |
| // so we can just issue one large quad for the outer |
| // parallelogram. |
| dx21 += ldx21; |
| dy21 += ldy21; |
| dx12 += ldx12; |
| dy12 += ldy12; |
| FILL_PGRAM(ox11, oy11, dx21, dy21, dx12, dy12); |
| } |
| } |
| |
| static GLhandleARB aaPgramProgram = 0; |
| |
| /* |
| * This shader fills the space between an outer and inner parallelogram. |
| * It can be used to draw an outline by specifying both inner and outer |
| * values. It fills pixels by estimating what portion falls inside the |
| * outer shape, and subtracting an estimate of what portion falls inside |
| * the inner shape. Specifying both inner and outer values produces a |
| * standard "wide outline". Specifying an inner shape that falls far |
| * outside the outer shape allows the same shader to fill the outer |
| * shape entirely since pixels that fall within the outer shape are never |
| * inside the inner shape and so they are filled based solely on their |
| * coverage of the outer shape. |
| * |
| * The setup code renders this shader over the bounds of the outer |
| * shape (or the only shape in the case of a fill operation) and |
| * sets the texture 0 coordinates so that 0,0=>0,1=>1,1=>1,0 in those |
| * texture coordinates map to the four corners of the parallelogram. |
| * Similarly the texture 1 coordinates map the inner shape to the |
| * unit square as well, but in a different coordinate system. |
| * |
| * When viewed in the texture coordinate systems the parallelograms |
| * we are filling are unit squares, but the pixels have then become |
| * tiny parallelograms themselves. Both of the texture coordinate |
| * systems are affine transforms so the rate of change in X and Y |
| * of the texture coordinates are essentially constants and happen |
| * to correspond to the size and direction of the slanted sides of |
| * the distorted pixels relative to the "square mapped" boundary |
| * of the parallelograms. |
| * |
| * The shader uses the dFdx() and dFdy() functions to measure the "rate |
| * of change" of these texture coordinates and thus gets an accurate |
| * measure of the size and shape of a pixel relative to the two |
| * parallelograms. It then uses the bounds of the size and shape |
| * of a pixel to intersect with the unit square to estimate the |
| * coverage of the pixel. Unfortunately, without a lot more work |
| * to calculate the exact area of intersection between a unit |
| * square (the original parallelogram) and a parallelogram (the |
| * distorted pixel), this shader only approximates the pixel |
| * coverage, but emperically the estimate is very useful and |
| * produces visually pleasing results, if not theoretically accurate. |
| */ |
| static const char *aaPgramShaderSource = |
| "void main() {" |
| // Calculate the vectors for the "legs" of the pixel parallelogram |
| // for the outer parallelogram. |
| " vec2 oleg1 = dFdx(gl_TexCoord[0].st);" |
| " vec2 oleg2 = dFdy(gl_TexCoord[0].st);" |
| // Calculate the bounds of the distorted pixel parallelogram. |
| " vec2 corner = gl_TexCoord[0].st - (oleg1+oleg2)/2.0;" |
| " vec2 omin = min(corner, corner+oleg1);" |
| " omin = min(omin, corner+oleg2);" |
| " omin = min(omin, corner+oleg1+oleg2);" |
| " vec2 omax = max(corner, corner+oleg1);" |
| " omax = max(omax, corner+oleg2);" |
| " omax = max(omax, corner+oleg1+oleg2);" |
| // Calculate the vectors for the "legs" of the pixel parallelogram |
| // for the inner parallelogram. |
| " vec2 ileg1 = dFdx(gl_TexCoord[1].st);" |
| " vec2 ileg2 = dFdy(gl_TexCoord[1].st);" |
| // Calculate the bounds of the distorted pixel parallelogram. |
| " corner = gl_TexCoord[1].st - (ileg1+ileg2)/2.0;" |
| " vec2 imin = min(corner, corner+ileg1);" |
| " imin = min(imin, corner+ileg2);" |
| " imin = min(imin, corner+ileg1+ileg2);" |
| " vec2 imax = max(corner, corner+ileg1);" |
| " imax = max(imax, corner+ileg2);" |
| " imax = max(imax, corner+ileg1+ileg2);" |
| // Clamp the bounds of the parallelograms to the unit square to |
| // estimate the intersection of the pixel parallelogram with |
| // the unit square. The ratio of the 2 rectangle areas is a |
| // reasonable estimate of the proportion of coverage. |
| " vec2 o1 = clamp(omin, 0.0, 1.0);" |
| " vec2 o2 = clamp(omax, 0.0, 1.0);" |
| " float oint = (o2.y-o1.y)*(o2.x-o1.x);" |
| " float oarea = (omax.y-omin.y)*(omax.x-omin.x);" |
| " vec2 i1 = clamp(imin, 0.0, 1.0);" |
| " vec2 i2 = clamp(imax, 0.0, 1.0);" |
| " float iint = (i2.y-i1.y)*(i2.x-i1.x);" |
| " float iarea = (imax.y-imin.y)*(imax.x-imin.x);" |
| // Proportion of pixel in outer shape minus the proportion |
| // of pixel in the inner shape == the coverage of the pixel |
| // in the area between the two. |
| " float coverage = oint/oarea - iint / iarea;" |
| " gl_FragColor = gl_Color * coverage;" |
| "}"; |
| |
| #define ADJUST_PGRAM(V1, DV, V2) \ |
| do { \ |
| if ((DV) >= 0) { \ |
| (V2) += (DV); \ |
| } else { \ |
| (V1) += (DV); \ |
| } \ |
| } while (0) |
| |
| // Invert the following transform: |
| // DeltaT(0, 0) == (0, 0) |
| // DeltaT(1, 0) == (DX1, DY1) |
| // DeltaT(0, 1) == (DX2, DY2) |
| // DeltaT(1, 1) == (DX1+DX2, DY1+DY2) |
| // TM00 = DX1, TM01 = DX2, (TM02 = X11) |
| // TM10 = DY1, TM11 = DY2, (TM12 = Y11) |
| // Determinant = TM00*TM11 - TM01*TM10 |
| // = DX1*DY2 - DX2*DY1 |
| // Inverse is: |
| // IM00 = TM11/det, IM01 = -TM01/det |
| // IM10 = -TM10/det, IM11 = TM00/det |
| // IM02 = (TM01 * TM12 - TM11 * TM02) / det, |
| // IM12 = (TM10 * TM02 - TM00 * TM12) / det, |
| |
| #define DECLARE_MATRIX(MAT) \ |
| jfloat MAT ## 00, MAT ## 01, MAT ## 02, MAT ## 10, MAT ## 11, MAT ## 12 |
| |
| #define GET_INVERTED_MATRIX(MAT, X11, Y11, DX1, DY1, DX2, DY2, RET_CODE) \ |
| do { \ |
| jfloat det = DX1*DY2 - DX2*DY1; \ |
| if (det == 0) { \ |
| RET_CODE; \ |
| } \ |
| MAT ## 00 = DY2/det; \ |
| MAT ## 01 = -DX2/det; \ |
| MAT ## 10 = -DY1/det; \ |
| MAT ## 11 = DX1/det; \ |
| MAT ## 02 = (DX2 * Y11 - DY2 * X11) / det; \ |
| MAT ## 12 = (DY1 * X11 - DX1 * Y11) / det; \ |
| } while (0) |
| |
| #define TRANSFORM(MAT, TX, TY, X, Y) \ |
| do { \ |
| TX = (X) * MAT ## 00 + (Y) * MAT ## 01 + MAT ## 02; \ |
| TY = (X) * MAT ## 10 + (Y) * MAT ## 11 + MAT ## 12; \ |
| } while (0) |
| |
| void |
| OGLRenderer_FillAAParallelogram(OGLContext *oglc, OGLSDOps *dstOps, |
| jfloat fx11, jfloat fy11, |
| jfloat dx21, jfloat dy21, |
| jfloat dx12, jfloat dy12) |
| { |
| DECLARE_MATRIX(om); |
| // parameters for parallelogram bounding box |
| jfloat bx11, by11, bx22, by22; |
| // parameters for uv texture coordinates of parallelogram corners |
| jfloat u11, v11, u12, v12, u21, v21, u22, v22; |
| |
| J2dTraceLn6(J2D_TRACE_INFO, |
| "OGLRenderer_FillAAParallelogram " |
| "(x=%6.2f y=%6.2f " |
| "dx1=%6.2f dy1=%6.2f " |
| "dx2=%6.2f dy2=%6.2f)", |
| fx11, fy11, |
| dx21, dy21, |
| dx12, dy12); |
| |
| RETURN_IF_NULL(oglc); |
| RETURN_IF_NULL(dstOps); |
| |
| GET_INVERTED_MATRIX(om, fx11, fy11, dx21, dy21, dx12, dy12, |
| return); |
| |
| CHECK_PREVIOUS_OP(OGL_STATE_PGRAM_OP); |
| |
| bx11 = bx22 = fx11; |
| by11 = by22 = fy11; |
| ADJUST_PGRAM(bx11, dx21, bx22); |
| ADJUST_PGRAM(by11, dy21, by22); |
| ADJUST_PGRAM(bx11, dx12, bx22); |
| ADJUST_PGRAM(by11, dy12, by22); |
| bx11 = (jfloat) floor(bx11); |
| by11 = (jfloat) floor(by11); |
| bx22 = (jfloat) ceil(bx22); |
| by22 = (jfloat) ceil(by22); |
| |
| TRANSFORM(om, u11, v11, bx11, by11); |
| TRANSFORM(om, u21, v21, bx22, by11); |
| TRANSFORM(om, u12, v12, bx11, by22); |
| TRANSFORM(om, u22, v22, bx22, by22); |
| |
| j2d_glBegin(GL_QUADS); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u11, v11); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 5.f, 5.f); |
| j2d_glVertex2f(bx11, by11); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u21, v21); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 6.f, 5.f); |
| j2d_glVertex2f(bx22, by11); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u22, v22); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 6.f, 6.f); |
| j2d_glVertex2f(bx22, by22); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, u12, v12); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 5.f, 6.f); |
| j2d_glVertex2f(bx11, by22); |
| j2d_glEnd(); |
| } |
| |
| void |
| OGLRenderer_FillAAParallelogramInnerOuter(OGLContext *oglc, OGLSDOps *dstOps, |
| jfloat ox11, jfloat oy11, |
| jfloat ox21, jfloat oy21, |
| jfloat ox12, jfloat oy12, |
| jfloat ix11, jfloat iy11, |
| jfloat ix21, jfloat iy21, |
| jfloat ix12, jfloat iy12) |
| { |
| DECLARE_MATRIX(om); |
| DECLARE_MATRIX(im); |
| // parameters for parallelogram bounding box |
| jfloat bx11, by11, bx22, by22; |
| // parameters for uv texture coordinates of outer parallelogram corners |
| jfloat ou11, ov11, ou12, ov12, ou21, ov21, ou22, ov22; |
| // parameters for uv texture coordinates of inner parallelogram corners |
| jfloat iu11, iv11, iu12, iv12, iu21, iv21, iu22, iv22; |
| |
| RETURN_IF_NULL(oglc); |
| RETURN_IF_NULL(dstOps); |
| |
| GET_INVERTED_MATRIX(im, ix11, iy11, ix21, iy21, ix12, iy12, |
| // inner parallelogram is degenerate |
| // therefore it encloses no area |
| // fill outer |
| OGLRenderer_FillAAParallelogram(oglc, dstOps, |
| ox11, oy11, |
| ox21, oy21, |
| ox12, oy12); |
| return); |
| GET_INVERTED_MATRIX(om, ox11, oy11, ox21, oy21, ox12, oy12, |
| return); |
| |
| CHECK_PREVIOUS_OP(OGL_STATE_PGRAM_OP); |
| |
| bx11 = bx22 = ox11; |
| by11 = by22 = oy11; |
| ADJUST_PGRAM(bx11, ox21, bx22); |
| ADJUST_PGRAM(by11, oy21, by22); |
| ADJUST_PGRAM(bx11, ox12, bx22); |
| ADJUST_PGRAM(by11, oy12, by22); |
| bx11 = (jfloat) floor(bx11); |
| by11 = (jfloat) floor(by11); |
| bx22 = (jfloat) ceil(bx22); |
| by22 = (jfloat) ceil(by22); |
| |
| TRANSFORM(om, ou11, ov11, bx11, by11); |
| TRANSFORM(om, ou21, ov21, bx22, by11); |
| TRANSFORM(om, ou12, ov12, bx11, by22); |
| TRANSFORM(om, ou22, ov22, bx22, by22); |
| |
| TRANSFORM(im, iu11, iv11, bx11, by11); |
| TRANSFORM(im, iu21, iv21, bx22, by11); |
| TRANSFORM(im, iu12, iv12, bx11, by22); |
| TRANSFORM(im, iu22, iv22, bx22, by22); |
| |
| j2d_glBegin(GL_QUADS); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou11, ov11); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu11, iv11); |
| j2d_glVertex2f(bx11, by11); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou21, ov21); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu21, iv21); |
| j2d_glVertex2f(bx22, by11); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou22, ov22); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu22, iv22); |
| j2d_glVertex2f(bx22, by22); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, ou12, ov12); |
| j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, iu12, iv12); |
| j2d_glVertex2f(bx11, by22); |
| j2d_glEnd(); |
| } |
| |
| void |
| OGLRenderer_DrawAAParallelogram(OGLContext *oglc, OGLSDOps *dstOps, |
| jfloat fx11, jfloat fy11, |
| jfloat dx21, jfloat dy21, |
| jfloat dx12, jfloat dy12, |
| jfloat lwr21, jfloat lwr12) |
| { |
| // dx,dy for line width in the "21" and "12" directions. |
| jfloat ldx21, ldy21, ldx12, ldy12; |
| // parameters for "outer" parallelogram |
| jfloat ofx11, ofy11, odx21, ody21, odx12, ody12; |
| // parameters for "inner" parallelogram |
| jfloat ifx11, ify11, idx21, idy21, idx12, idy12; |
| |
| J2dTraceLn8(J2D_TRACE_INFO, |
| "OGLRenderer_DrawAAParallelogram " |
| "(x=%6.2f y=%6.2f " |
| "dx1=%6.2f dy1=%6.2f lwr1=%6.2f " |
| "dx2=%6.2f dy2=%6.2f lwr2=%6.2f)", |
| fx11, fy11, |
| dx21, dy21, lwr21, |
| dx12, dy12, lwr12); |
| |
| RETURN_IF_NULL(oglc); |
| RETURN_IF_NULL(dstOps); |
| |
| // calculate true dx,dy for line widths from the "line width ratios" |
| ldx21 = dx21 * lwr21; |
| ldy21 = dy21 * lwr21; |
| ldx12 = dx12 * lwr12; |
| ldy12 = dy12 * lwr12; |
| |
| // calculate coordinates of the outer parallelogram |
| ofx11 = fx11 - (ldx21 + ldx12) / 2.0f; |
| ofy11 = fy11 - (ldy21 + ldy12) / 2.0f; |
| odx21 = dx21 + ldx21; |
| ody21 = dy21 + ldy21; |
| odx12 = dx12 + ldx12; |
| ody12 = dy12 + ldy12; |
| |
| // Only process the inner parallelogram if the line width ratio |
| // did not consume the entire interior of the parallelogram |
| // (i.e. if the width ratio was less than 1.0) |
| if (lwr21 < 1.0f && lwr12 < 1.0f) { |
| // calculate coordinates of the inner parallelogram |
| ifx11 = fx11 + (ldx21 + ldx12) / 2.0f; |
| ify11 = fy11 + (ldy21 + ldy12) / 2.0f; |
| idx21 = dx21 - ldx21; |
| idy21 = dy21 - ldy21; |
| idx12 = dx12 - ldx12; |
| idy12 = dy12 - ldy12; |
| |
| OGLRenderer_FillAAParallelogramInnerOuter(oglc, dstOps, |
| ofx11, ofy11, |
| odx21, ody21, |
| odx12, ody12, |
| ifx11, ify11, |
| idx21, idy21, |
| idx12, idy12); |
| } else { |
| OGLRenderer_FillAAParallelogram(oglc, dstOps, |
| ofx11, ofy11, |
| odx21, ody21, |
| odx12, ody12); |
| } |
| } |
| |
| void |
| OGLRenderer_EnableAAParallelogramProgram() |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_EnableAAParallelogramProgram"); |
| |
| if (aaPgramProgram == 0) { |
| aaPgramProgram = OGLContext_CreateFragmentProgram(aaPgramShaderSource); |
| if (aaPgramProgram == 0) { |
| J2dRlsTraceLn(J2D_TRACE_ERROR, |
| "OGLRenderer_EnableAAParallelogramProgram: " |
| "error creating program"); |
| return; |
| } |
| } |
| j2d_glUseProgramObjectARB(aaPgramProgram); |
| } |
| |
| void |
| OGLRenderer_DisableAAParallelogramProgram() |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "OGLRenderer_DisableAAParallelogramProgram"); |
| |
| j2d_glUseProgramObjectARB(0); |
| } |
| |
| #endif /* !HEADLESS */ |