blob: c7a4b8de7359730b4535f7baed1fce3bce9d852b [file] [log] [blame]
/*
* Copyright (c) 2001, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "colordata.h"
#ifdef __cplusplus
extern "C" {
#endif
extern sgn_ordered_dither_array std_img_oda_red;
extern sgn_ordered_dither_array std_img_oda_green;
extern sgn_ordered_dither_array std_img_oda_blue;
extern int std_odas_computed;
void make_dither_arrays(int cmapsize, ColorData *cData);
void initInverseGrayLut(int* prgb, int rgbsize, ColorData* cData);
/*
* state info needed for breadth-first recursion of color cube from
* initial palette entries within the cube
*/
typedef struct {
unsigned int depth;
unsigned int maxDepth;
unsigned char *usedFlags;
unsigned int activeEntries;
unsigned short *rgb;
unsigned char *indices;
unsigned char *iLUT;
} CubeStateInfo;
#define INSERTNEW(state, rgb, index) do { \
if (!state.usedFlags[rgb]) { \
state.usedFlags[rgb] = 1; \
state.iLUT[rgb] = index; \
state.rgb[state.activeEntries] = rgb; \
state.indices[state.activeEntries] = index; \
state.activeEntries++; \
} \
} while (0);
#define ACTIVATE(code, mask, delta, state, index) do { \
if (((rgb & mask) + delta) <= mask) { \
rgb += delta; \
INSERTNEW(state, rgb, index); \
rgb -= delta; \
} \
if ((rgb & mask) >= delta) { \
rgb -= delta; \
INSERTNEW(state, rgb, index); \
rgb += delta; \
} \
} while (0);
#ifdef __cplusplus
} /* extern "C" */
#endif