blob: 04828bcab1331e66b07eb89e6edefc040135bef0 [file] [log] [blame]
/*
* Copyright (c) 2001, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include "dither.h"
sgn_ordered_dither_array std_img_oda_red;
sgn_ordered_dither_array std_img_oda_green;
sgn_ordered_dither_array std_img_oda_blue;
int std_odas_computed = 0;
void initInverseGrayLut(int* prgb, int rgbsize, ColorData *cData) {
int *inverse;
int lastindex, lastgray, missing, i;
if (!cData) {
return;
}
inverse = calloc(256, sizeof(int));
if (!inverse) {
return;
}
cData->pGrayInverseLutData = inverse;
for (i = 0; i < 256; i++) {
inverse[i] = -1;
}
/* First, fill the gray values */
for (i = 0; i < rgbsize; i++) {
int r, g, b, rgb = prgb[i];
if (rgb == 0x0) {
/* ignore transparent black */
continue;
}
r = (rgb >> 16) & 0xff;
g = (rgb >> 8 ) & 0xff;
b = rgb & 0xff;
if (b == r && b == g) {
inverse[b] = i;
}
}
/* fill the missing gaps by taking the valid values
* on either side and filling them halfway into the gap
*/
lastindex = -1;
lastgray = -1;
missing = 0;
for (i = 0; i < 256; i++) {
if (inverse[i] < 0) {
inverse[i] = lastgray;
missing = 1;
} else {
lastgray = inverse[i];
if (missing) {
lastindex = lastindex < 0 ? 0 : (i+lastindex)/2;
while (lastindex < i) {
inverse[lastindex++] = lastgray;
}
}
lastindex = i;
missing = 0;
}
}
}
void freeICMColorData(ColorData *pData) {
if (CANFREE(pData)) {
if (pData->img_clr_tbl) {
free(pData->img_clr_tbl);
}
if (pData->pGrayInverseLutData) {
free(pData->pGrayInverseLutData);
}
free(pData);
}
}
/* REMIND: does not deal well with bifurcation which happens when two
* palette entries map to the same cube vertex
*/
static int
recurseLevel(CubeStateInfo *priorState) {
int i;
CubeStateInfo currentState;
memcpy(&currentState, priorState, sizeof(CubeStateInfo));
currentState.rgb = (unsigned short *)malloc(6
* sizeof(unsigned short)
* priorState->activeEntries);
if (currentState.rgb == NULL) {
return 0;
}
currentState.indices = (unsigned char *)malloc(6
* sizeof(unsigned char)
* priorState->activeEntries);
if (currentState.indices == NULL) {
free(currentState.rgb);
return 0;
}
currentState.depth++;
if (currentState.depth > priorState->maxDepth) {
priorState->maxDepth = currentState.depth;
}
currentState.activeEntries = 0;
for (i=priorState->activeEntries - 1; i >= 0; i--) {
unsigned short rgb = priorState->rgb[i];
unsigned char index = priorState->indices[i];
ACTIVATE(rgb, 0x7c00, 0x0400, currentState, index);
ACTIVATE(rgb, 0x03e0, 0x0020, currentState, index);
ACTIVATE(rgb, 0x001f, 0x0001, currentState, index);
}
if (currentState.activeEntries) {
if (!recurseLevel(&currentState)) {
free(currentState.rgb);
free(currentState.indices);
return 0;
}
}
if (currentState.maxDepth > priorState->maxDepth) {
priorState->maxDepth = currentState.maxDepth;
}
free(currentState.rgb);
free(currentState.indices);
return 1;
}
/*
* REMIND: take core inversedLUT calculation to the shared tree and
* recode the functions (Win32)awt_Image:initCubemap(),
* (Win32)awt_Image:make_cubemap(), (Win32)AwtToolkit::GenerateInverseLUT(),
* (Solaris)color:initCubemap() to call the shared codes.
*/
unsigned char*
initCubemap(int* cmap,
int cmap_len,
int cube_dim) {
int i;
CubeStateInfo currentState;
int cubesize = cube_dim * cube_dim * cube_dim;
unsigned char *useFlags;
unsigned char *newILut = (unsigned char*)malloc(cubesize);
int cmap_mid = (cmap_len >> 1) + (cmap_len & 0x1);
if (newILut) {
useFlags = (unsigned char *)calloc(cubesize, 1);
if (useFlags == 0) {
free(newILut);
#ifdef DEBUG
fprintf(stderr, "Out of memory in color:initCubemap()1\n");
#endif
return NULL;
}
currentState.depth = 0;
currentState.maxDepth = 0;
currentState.usedFlags = useFlags;
currentState.activeEntries = 0;
currentState.iLUT = newILut;
currentState.rgb = (unsigned short *)
malloc(cmap_len * sizeof(unsigned short));
if (currentState.rgb == NULL) {
free(newILut);
free(useFlags);
#ifdef DEBUG
fprintf(stderr, "Out of memory in color:initCubemap()2\n");
#endif
return NULL;
}
currentState.indices = (unsigned char *)
malloc(cmap_len * sizeof(unsigned char));
if (currentState.indices == NULL) {
free(currentState.rgb);
free(newILut);
free(useFlags);
#ifdef DEBUG
fprintf(stderr, "Out of memory in color:initCubemap()3\n");
#endif
return NULL;
}
for (i = 0; i < cmap_mid; i++) {
unsigned short rgb;
int pixel = cmap[i];
rgb = (pixel & 0x00f80000) >> 9;
rgb |= (pixel & 0x0000f800) >> 6;
rgb |= (pixel & 0xf8) >> 3;
INSERTNEW(currentState, rgb, i);
pixel = cmap[cmap_len - i - 1];
rgb = (pixel & 0x00f80000) >> 9;
rgb |= (pixel & 0x0000f800) >> 6;
rgb |= (pixel & 0xf8) >> 3;
INSERTNEW(currentState, rgb, cmap_len - i - 1);
}
if (!recurseLevel(&currentState)) {
free(newILut);
free(useFlags);
free(currentState.rgb);
free(currentState.indices);
#ifdef DEBUG
fprintf(stderr, "Out of memory in color:initCubemap()4\n");
#endif
return NULL;
}
free(useFlags);
free(currentState.rgb);
free(currentState.indices);
return newILut;
}
#ifdef DEBUG
fprintf(stderr, "Out of memory in color:initCubemap()5\n");
#endif
return NULL;
}
void
initDitherTables(ColorData* cData) {
if(std_odas_computed) {
cData->img_oda_red = &(std_img_oda_red[0][0]);
cData->img_oda_green = &(std_img_oda_green[0][0]);
cData->img_oda_blue = &(std_img_oda_blue[0][0]);
} else {
cData->img_oda_red = &(std_img_oda_red[0][0]);
cData->img_oda_green = &(std_img_oda_green[0][0]);
cData->img_oda_blue = &(std_img_oda_blue[0][0]);
make_dither_arrays(256, cData);
std_odas_computed = 1;
}
}
void make_dither_arrays(int cmapsize, ColorData *cData) {
int i, j, k;
/*
* Initialize the per-component ordered dithering arrays
* Choose a size based on how far between elements in the
* virtual cube. Assume the cube has cuberoot(cmapsize)
* elements per axis and those elements are distributed
* over 256 colors.
* The calculation should really divide by (#comp/axis - 1)
* since the first and last elements are at the extremes of
* the 256 levels, but in a practical sense this formula
* produces a smaller error array which results in smoother
* images that have slightly less color fidelity but much
* less dithering noise, especially for grayscale images.
*/
i = (int) (256 / pow(cmapsize, 1.0/3.0));
make_sgn_ordered_dither_array(cData->img_oda_red, -i / 2, i / 2);
make_sgn_ordered_dither_array(cData->img_oda_green, -i / 2, i / 2);
make_sgn_ordered_dither_array(cData->img_oda_blue, -i / 2, i / 2);
/*
* Flip green horizontally and blue vertically so that
* the errors don't line up in the 3 primary components.
*/
for (i = 0; i < 8; i++) {
for (j = 0; j < 4; j++) {
k = cData->img_oda_green[(i<<3)+j];
cData->img_oda_green[(i<<3)+j] = cData->img_oda_green[(i<<3)+7 - j];
cData->img_oda_green[(i<<3) + 7 - j] = k;
k = cData->img_oda_blue[(j<<3)+i];
cData->img_oda_blue[(j<<3)+i] = cData->img_oda_blue[((7 - j)<<3)+i];
cData->img_oda_blue[((7 - j)<<3) + i] = k;
}
}
}