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/*
* Copyright (c) 2003, 2007, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package sun.security.ssl;
import javax.net.ssl.*;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.LinkedList;
import javax.net.ssl.SSLEngineResult.HandshakeStatus;
import sun.misc.HexDumpEncoder;
/**
* A class to help abstract away SSLEngine writing synchronization.
*/
final class EngineWriter {
/*
* Outgoing handshake Data waiting for a ride is stored here.
* Normal application data is written directly into the outbound
* buffer, but handshake data can be written out at any time,
* so we have buffer it somewhere.
*
* When wrap is called, we first check to see if there is
* any data waiting, then if we're in a data transfer state,
* we try to write app data.
*
* This will contain either ByteBuffers, or the marker
* HandshakeStatus.FINISHED to signify that a handshake just completed.
*/
private LinkedList<Object> outboundList;
private boolean outboundClosed = false;
/* Class and subclass dynamic debugging support */
private static final Debug debug = Debug.getInstance("ssl");
EngineWriter() {
outboundList = new LinkedList<Object>();
}
/*
* Upper levels assured us we had room for at least one packet of data.
* As per the SSLEngine spec, we only return one SSL packets worth of
* data.
*/
private HandshakeStatus getOutboundData(ByteBuffer dstBB) {
Object msg = outboundList.removeFirst();
assert(msg instanceof ByteBuffer);
ByteBuffer bbIn = (ByteBuffer) msg;
assert(dstBB.remaining() >= bbIn.remaining());
dstBB.put(bbIn);
/*
* If we have more data in the queue, it's either
* a finished message, or an indication that we need
* to call wrap again.
*/
if (hasOutboundDataInternal()) {
msg = outboundList.getFirst();
if (msg == HandshakeStatus.FINISHED) {
outboundList.removeFirst(); // consume the message
return HandshakeStatus.FINISHED;
} else {
return HandshakeStatus.NEED_WRAP;
}
} else {
return null;
}
}
/*
* Properly orders the output of the data written to the wrap call.
* This is only handshake data, application data goes through the
* other writeRecord.
*/
synchronized void writeRecord(EngineOutputRecord outputRecord,
MAC writeMAC, CipherBox writeCipher) throws IOException {
/*
* Only output if we're still open.
*/
if (outboundClosed) {
throw new IOException("writer side was already closed.");
}
outputRecord.write(writeMAC, writeCipher);
/*
* Did our handshakers notify that we just sent the
* Finished message?
*
* Add an "I'm finished" message to the queue.
*/
if (outputRecord.isFinishedMsg()) {
outboundList.addLast(HandshakeStatus.FINISHED);
}
}
/*
* Output the packet info.
*/
private void dumpPacket(EngineArgs ea, boolean hsData) {
try {
HexDumpEncoder hd = new HexDumpEncoder();
ByteBuffer bb = ea.netData.duplicate();
int pos = bb.position();
bb.position(pos - ea.deltaNet());
bb.limit(pos);
System.out.println("[Raw write" +
(hsData ? "" : " (bb)") + "]: length = " +
bb.remaining());
hd.encodeBuffer(bb, System.out);
} catch (IOException e) { }
}
/*
* Properly orders the output of the data written to the wrap call.
* Only app data goes through here, handshake data goes through
* the other writeRecord.
*
* Shouldn't expect to have an IOException here.
*
* Return any determined status.
*/
synchronized HandshakeStatus writeRecord(
EngineOutputRecord outputRecord, EngineArgs ea, MAC writeMAC,
CipherBox writeCipher) throws IOException {
/*
* If we have data ready to go, output this first before
* trying to consume app data.
*/
if (hasOutboundDataInternal()) {
HandshakeStatus hss = getOutboundData(ea.netData);
if (debug != null && Debug.isOn("packet")) {
/*
* We could have put the dump in
* OutputRecord.write(OutputStream), but let's actually
* output when it's actually output by the SSLEngine.
*/
dumpPacket(ea, true);
}
return hss;
}
/*
* If we are closed, no more app data can be output.
* Only existing handshake data (above) can be obtained.
*/
if (outboundClosed) {
throw new IOException("The write side was already closed");
}
outputRecord.write(ea, writeMAC, writeCipher);
if (debug != null && Debug.isOn("packet")) {
dumpPacket(ea, false);
}
/*
* No way new outbound handshake data got here if we're
* locked properly.
*
* We don't have any status we can return.
*/
return null;
}
/*
* We already hold "this" lock, this is the callback from the
* outputRecord.write() above. We already know this
* writer can accept more data (outboundClosed == false),
* and the closure is sync'd.
*/
void putOutboundData(ByteBuffer bytes) {
outboundList.addLast(bytes);
}
/*
* This is for the really rare case that someone is writing from
* the *InputRecord* before we know what to do with it.
*/
synchronized void putOutboundDataSync(ByteBuffer bytes)
throws IOException {
if (outboundClosed) {
throw new IOException("Write side already closed");
}
outboundList.addLast(bytes);
}
/*
* Non-synch'd version of this method, called by internals
*/
private boolean hasOutboundDataInternal() {
return (outboundList.size() != 0);
}
synchronized boolean hasOutboundData() {
return hasOutboundDataInternal();
}
synchronized boolean isOutboundDone() {
return outboundClosed && !hasOutboundDataInternal();
}
synchronized void closeOutbound() {
outboundClosed = true;
}
}