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/*
* Copyright (c) 2003, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package sun.font;
import sun.java2d.Disposer;
import sun.java2d.DisposerRecord;
/*
* This keeps track of data that needs to be cleaned up once a
* strike is freed.
* a) The native memory that is the glyph image cache.
* b) removing the "desc" key from the strike's map.
* This is safe to do because this disposer is invoked only when the
* reference object has been cleared, which means the value indexed by
* this key is just an empty reference object.
* It is possible that a new FontStrike has been created that would
* be referenced by the same (equals) key. If it is placed in the map
* before this disposer is executed, then we do not want to remove that
* object. We should only remove an object where the value is null.
* So we first verify that the key still points to a cleared reference.
* Updates to the map thus need to be synchronized.
*
* A WeakHashmap will automatically clean up, but we might maintain a
* reference to the "desc" key in the FontStrike (value) which would
* prevent the keys from being discarded. And since the strike is the only
* place is likely we would maintain such a strong reference, then the map
* entries would be removed much more promptly than we need.
*/
class FontStrikeDisposer
implements DisposerRecord, Disposer.PollDisposable {
Font2D font2D;
FontStrikeDesc desc;
long[] longGlyphImages;
int [] intGlyphImages;
int [][] segIntGlyphImages;
long[][] segLongGlyphImages;
long pScalerContext = 0L;
boolean disposed = false;
boolean comp = false;
public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc,
long pContext, int[] images) {
this.font2D = font2D;
this.desc = desc;
this.pScalerContext = pContext;
this.intGlyphImages = images;
}
public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc,
long pContext, long[] images) {
this.font2D = font2D;
this.desc = desc;
this.pScalerContext = pContext;
this.longGlyphImages = images;
}
public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc,
long pContext) {
this.font2D = font2D;
this.desc = desc;
this.pScalerContext = pContext;
}
public FontStrikeDisposer(Font2D font2D, FontStrikeDesc desc) {
this.font2D = font2D;
this.desc = desc;
this.comp = true;
}
public synchronized void dispose() {
if (!disposed) {
font2D.removeFromCache(desc);
StrikeCache.disposeStrike(this);
disposed = true;
}
}
}