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/*
* Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javax.swing.plaf.nimbus;
import java.awt.Color;
/**
* ShadowEffect - base class with all the standard properties for shadow effects
*
* @author Created by Jasper Potts (Jun 18, 2007)
*/
abstract class ShadowEffect extends Effect {
protected Color color = Color.BLACK;
/** Opacity a float 0-1 for percentage */
protected float opacity = 0.75f;
/** Angle in degrees between 0-360 */
protected int angle = 135;
/** Distance in pixels */
protected int distance = 5;
/** The shadow spread between 0-100 % */
protected int spread = 0;
/** Size in pixels */
protected int size = 5;
// =================================================================================================================
// Bean methods
Color getColor() {
return color;
}
void setColor(Color color) {
Color old = getColor();
this.color = color;
}
float getOpacity() {
return opacity;
}
void setOpacity(float opacity) {
float old = getOpacity();
this.opacity = opacity;
}
int getAngle() {
return angle;
}
void setAngle(int angle) {
int old = getAngle();
this.angle = angle;
}
int getDistance() {
return distance;
}
void setDistance(int distance) {
int old = getDistance();
this.distance = distance;
}
int getSpread() {
return spread;
}
void setSpread(int spread) {
int old = getSpread();
this.spread = spread;
}
int getSize() {
return size;
}
void setSize(int size) {
int old = getSize();
this.size = size;
}
}