| /* |
| * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. Sun designates this |
| * particular file as subject to the "Classpath" exception as provided |
| * by Sun in the LICENSE file that accompanied this code. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
| * CA 95054 USA or visit www.sun.com if you need additional information or |
| * have any questions. |
| */ |
| |
| #include <malloc.h> |
| #include <math.h> |
| #include <jlong.h> |
| |
| #include "sun_java2d_d3d_D3DTextRenderer.h" |
| #include "sun_java2d_pipe_BufferedTextPipe.h" |
| |
| #include "SurfaceData.h" |
| #include "D3DContext.h" |
| #include "D3DSurfaceData.h" |
| #include "D3DRenderQueue.h" |
| #include "D3DTextRenderer.h" |
| #include "D3DGlyphCache.h" |
| #include "AccelGlyphCache.h" |
| #include "fontscalerdefs.h" |
| |
| /** |
| * The current "glyph mode" state. This variable is used to track the |
| * codepath used to render a particular glyph. This variable is reset to |
| * MODE_NOT_INITED at the beginning of every call to D3DTR_DrawGlyphList(). |
| * As each glyph is rendered, the glyphMode variable is updated to reflect |
| * the current mode, so if the current mode is the same as the mode used |
| * to render the previous glyph, we can avoid doing costly setup operations |
| * each time. |
| */ |
| typedef enum { |
| MODE_NOT_INITED, |
| MODE_USE_CACHE_GRAY, |
| MODE_USE_CACHE_LCD, |
| MODE_NO_CACHE_GRAY, |
| MODE_NO_CACHE_LCD |
| } GlyphMode; |
| static GlyphMode glyphMode = MODE_NOT_INITED; |
| |
| /** |
| * The current bounds of the "cached destination" texture, in destination |
| * coordinate space. The width/height of these bounds will not exceed the |
| * D3DTR_CACHED_DEST_WIDTH/HEIGHT values defined above. These bounds are |
| * only considered valid when the isCachedDestValid flag is JNI_TRUE. |
| */ |
| static SurfaceDataBounds cachedDestBounds; |
| |
| /** |
| * This flag indicates whether the "cached destination" texture contains |
| * valid data. This flag is reset to JNI_FALSE at the beginning of every |
| * call to D3DTR_DrawGlyphList(). Once we copy valid destination data |
| * into the cached texture, this flag is set to JNI_TRUE. This way, we |
| * can limit the number of times we need to copy destination data, which |
| * is a very costly operation. |
| */ |
| static jboolean isCachedDestValid = JNI_FALSE; |
| |
| /** |
| * The bounds of the previously rendered LCD glyph, in destination |
| * coordinate space. We use these bounds to determine whether the glyph |
| * currently being rendered overlaps the previously rendered glyph (i.e. |
| * its bounding box intersects that of the previously rendered glyph). |
| * If so, we need to re-read the destination area associated with that |
| * previous glyph so that we can correctly blend with the actual |
| * destination data. |
| */ |
| static SurfaceDataBounds previousGlyphBounds; |
| |
| /** |
| * Updates the gamma and inverse gamma values for the LCD text shader. |
| */ |
| static HRESULT |
| D3DTR_UpdateLCDTextContrast(D3DContext *d3dc, jint contrast) |
| { |
| HRESULT res; |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| |
| jfloat fcon = ((jfloat)contrast) / 100.0f; |
| jfloat invgamma = fcon; |
| jfloat gamma = 1.0f / invgamma; |
| jfloat vals[4]; |
| |
| // update the "invgamma" parameter of the shader program |
| vals[0] = invgamma; |
| vals[1] = invgamma; |
| vals[2] = invgamma; |
| vals[3] = 0.0f; // unused |
| pd3dDevice->SetPixelShaderConstantF(1, vals, 1); |
| |
| // update the "gamma" parameter of the shader program |
| vals[0] = gamma; |
| vals[1] = gamma; |
| vals[2] = gamma; |
| vals[3] = 0.0f; // unused |
| res = pd3dDevice->SetPixelShaderConstantF(2, vals, 1); |
| |
| return res; |
| } |
| |
| /** |
| * Updates the current gamma-adjusted source color ("src_adj") of the LCD |
| * text shader program. Note that we could calculate this value in the |
| * shader (e.g. just as we do for "dst_adj"), but would be unnecessary work |
| * (and a measurable performance hit, maybe around 5%) since this value is |
| * constant over the entire glyph list. So instead we just calculate the |
| * gamma-adjusted value once and update the uniform parameter of the LCD |
| * shader as needed. |
| */ |
| static HRESULT |
| D3DTR_UpdateLCDTextColor(D3DContext *d3dc, jint contrast) |
| { |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| jfloat gamma = ((jfloat)contrast) / 100.0f; |
| jfloat clr[4]; |
| |
| J2dTraceLn1(J2D_TRACE_INFO, |
| "D3DTR_UpdateLCDTextColor: contrast=%d", contrast); |
| |
| /* |
| * Note: Ideally we would update the "srcAdj" uniform parameter only |
| * when there is a change in the source color. Fortunately, the cost |
| * of querying the current D3D color state and updating the uniform |
| * value is quite small, and in the common case we only need to do this |
| * once per GlyphList, so we gain little from trying to optimize too |
| * eagerly here. |
| */ |
| |
| // get the current D3D primary color state |
| jint color = d3dc->pVCacher->GetColor(); |
| clr[0] = (jfloat)((color >> 16) & 0xff) / 255.0f; |
| clr[1] = (jfloat)((color >> 8) & 0xff) / 255.0f; |
| clr[2] = (jfloat)((color >> 0) & 0xff) / 255.0f; |
| clr[3] = 0.0f; // unused |
| |
| // gamma adjust the primary color |
| clr[0] = (jfloat)pow(clr[0], gamma); |
| clr[1] = (jfloat)pow(clr[1], gamma); |
| clr[2] = (jfloat)pow(clr[2], gamma); |
| |
| // update the "srcAdj" parameter of the shader program with this value |
| return pd3dDevice->SetPixelShaderConstantF(0, clr, 1); |
| } |
| |
| /** |
| * Enables the LCD text shader and updates any related state, such as the |
| * gamma values. |
| */ |
| static HRESULT |
| D3DTR_EnableLCDGlyphModeState(D3DContext *d3dc, D3DSDOps *dstOps, |
| jboolean useCache, jint contrast) |
| { |
| D3DResource *pGlyphTexRes, *pCachedDestTexRes; |
| IDirect3DTexture9 *pGlyphTex, *pCachedDestTex; |
| |
| RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); |
| |
| HRESULT res = S_OK; |
| if (useCache) { |
| // glyph cache had been already initialized |
| pGlyphTexRes = d3dc->GetLCDGlyphCache()->GetGlyphCacheTexture(); |
| } else { |
| res = d3dc->GetResourceManager()->GetBlitTexture(&pGlyphTexRes); |
| } |
| RETURN_STATUS_IF_FAILED(res); |
| |
| pGlyphTex = pGlyphTexRes->GetTexture(); |
| |
| res = d3dc->GetResourceManager()-> |
| GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, |
| &pCachedDestTexRes); |
| RETURN_STATUS_IF_FAILED(res); |
| pCachedDestTex = pCachedDestTexRes->GetTexture(); |
| |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| D3DTEXTUREFILTERTYPE fhint = |
| d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ? |
| D3DTEXF_NONE : D3DTEXF_POINT; |
| pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint); |
| pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint); |
| pd3dDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, fhint); |
| pd3dDevice->SetSamplerState(1, D3DSAMP_MINFILTER, fhint); |
| d3dc->UpdateTextureColorState(D3DTA_TEXTURE, 1); |
| |
| // bind the texture containing glyph data to texture unit 0 |
| d3dc->SetTexture(pGlyphTex, 0); |
| |
| // bind the texture tile containing destination data to texture unit 1 |
| d3dc->SetTexture(pCachedDestTex, 1); |
| |
| // create/enable the LCD text shader |
| res = d3dc->EnableLCDTextProgram(); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| // update the current contrast settings (note: these change very rarely, |
| // but it seems that D3D pixel shader registers aren't maintained as |
| // part of the pixel shader instance, so we need to update these |
| // everytime around in case another shader blew away the contents |
| // of those registers) |
| D3DTR_UpdateLCDTextContrast(d3dc, contrast); |
| |
| // update the current color settings |
| return D3DTR_UpdateLCDTextColor(d3dc, contrast); |
| } |
| |
| HRESULT |
| D3DTR_EnableGlyphVertexCache(D3DContext *d3dc) |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "D3DTR_EnableGlyphVertexCache"); |
| |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| D3DTEXTUREFILTERTYPE fhint = |
| d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ? |
| D3DTEXF_NONE : D3DTEXF_POINT; |
| pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint); |
| pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint); |
| |
| // glyph cache had been successfully initialized if we got here |
| D3DResource *pGlyphCacheTexRes = |
| d3dc->GetGrayscaleGlyphCache()->GetGlyphCacheTexture(); |
| return d3dc->SetTexture(pGlyphCacheTexRes->GetTexture(), 0); |
| } |
| |
| HRESULT |
| D3DTR_DisableGlyphVertexCache(D3DContext *d3dc) |
| { |
| J2dTraceLn(J2D_TRACE_INFO, "D3DTR_DisableGlyphVertexCache"); |
| |
| return d3dc->SetTexture(NULL, 0); |
| } |
| |
| /** |
| * Disables any pending state associated with the current "glyph mode". |
| */ |
| static HRESULT |
| D3DTR_DisableGlyphModeState(D3DContext *d3dc) |
| { |
| HRESULT res = S_OK; |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| |
| switch (glyphMode) { |
| case MODE_NO_CACHE_LCD: |
| case MODE_USE_CACHE_LCD: |
| d3dc->FlushVertexQueue(); |
| pd3dDevice->SetPixelShader(NULL); |
| res = d3dc->SetTexture(NULL, 1); |
| break; |
| |
| case MODE_NO_CACHE_GRAY: |
| case MODE_USE_CACHE_GRAY: |
| case MODE_NOT_INITED: |
| default: |
| break; |
| } |
| return res; |
| } |
| |
| static HRESULT |
| D3DTR_DrawGrayscaleGlyphViaCache(D3DContext *d3dc, |
| GlyphInfo *ginfo, jint x, jint y) |
| { |
| HRESULT res = S_OK; |
| D3DGlyphCache *pGrayscaleGCache; |
| CacheCellInfo *cell; |
| GlyphCacheInfo *gcache; |
| jfloat x1, y1, x2, y2; |
| |
| J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawGrayscaleGlyphViaCache"); |
| |
| if (glyphMode != MODE_USE_CACHE_GRAY) { |
| D3DTR_DisableGlyphModeState(d3dc); |
| |
| res = d3dc->BeginScene(STATE_GLYPHOP); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| glyphMode = MODE_USE_CACHE_GRAY; |
| } |
| |
| pGrayscaleGCache = d3dc->GetGrayscaleGlyphCache(); |
| gcache = pGrayscaleGCache->GetGlyphCache(); |
| cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); |
| if (cell == NULL) { |
| // attempt to add glyph to accelerated glyph cache |
| res = pGrayscaleGCache->AddGlyph(ginfo); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); |
| RETURN_STATUS_IF_NULL(cell, E_FAIL); |
| } |
| |
| cell->timesRendered++; |
| |
| x1 = (jfloat)x; |
| y1 = (jfloat)y; |
| x2 = x1 + ginfo->width; |
| y2 = y1 + ginfo->height; |
| |
| return d3dc->pVCacher->DrawTexture(x1, y1, x2, y2, |
| cell->tx1, cell->ty1, |
| cell->tx2, cell->ty2); |
| } |
| |
| /** |
| * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 is |
| * inside outerBounds. |
| */ |
| #define INSIDE(gx1, gy1, gx2, gy2, outerBounds) \ |
| (((gx1) >= outerBounds.x1) && ((gy1) >= outerBounds.y1) && \ |
| ((gx2) <= outerBounds.x2) && ((gy2) <= outerBounds.y2)) |
| |
| /** |
| * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 intersects |
| * the rectangle defined by bounds. |
| */ |
| #define INTERSECTS(gx1, gy1, gx2, gy2, bounds) \ |
| ((bounds.x2 > (gx1)) && (bounds.y2 > (gy1)) && \ |
| (bounds.x1 < (gx2)) && (bounds.y1 < (gy2))) |
| |
| /** |
| * This method checks to see if the given LCD glyph bounds fall within the |
| * cached destination texture bounds. If so, this method can return |
| * immediately. If not, this method will copy a chunk of framebuffer data |
| * into the cached destination texture and then update the current cached |
| * destination bounds before returning. |
| * |
| * The agx1, agx2 are "adjusted" glyph bounds, which are only used when checking |
| * against the previous glyph bounds. |
| */ |
| static HRESULT |
| D3DTR_UpdateCachedDestination(D3DContext *d3dc, D3DSDOps *dstOps, |
| GlyphInfo *ginfo, |
| jint gx1, jint gy1, jint gx2, jint gy2, |
| jint agx1, jint agx2, |
| jint glyphIndex, jint totalGlyphs) |
| { |
| jint dx1, dy1, dx2, dy2; |
| D3DResource *pCachedDestTexRes; |
| IDirect3DSurface9 *pCachedDestSurface, *pDst; |
| HRESULT res; |
| |
| if (isCachedDestValid && INSIDE(gx1, gy1, gx2, gy2, cachedDestBounds)) { |
| // glyph is already within the cached destination bounds; no need |
| // to read back the entire destination region again, but we do |
| // need to see if the current glyph overlaps the previous glyph... |
| |
| // only use the "adjusted" glyph bounds when checking against |
| // previous glyph's bounds |
| gx1 = agx1; |
| gx2 = agx2; |
| |
| if (INTERSECTS(gx1, gy1, gx2, gy2, previousGlyphBounds)) { |
| // the current glyph overlaps the destination region touched |
| // by the previous glyph, so now we need to read back the part |
| // of the destination corresponding to the previous glyph |
| dx1 = previousGlyphBounds.x1; |
| dy1 = previousGlyphBounds.y1; |
| dx2 = previousGlyphBounds.x2; |
| dy2 = previousGlyphBounds.y2; |
| |
| // REMIND: make sure we flush any pending primitives that are |
| // dependent on the current contents of the cached dest |
| d3dc->FlushVertexQueue(); |
| |
| RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); |
| RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), |
| E_FAIL); |
| res = d3dc->GetResourceManager()-> |
| GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, |
| &pCachedDestTexRes); |
| RETURN_STATUS_IF_FAILED(res); |
| pCachedDestSurface = pCachedDestTexRes->GetSurface(); |
| |
| // now dxy12 represent the "desired" destination bounds, but the |
| // StretchRect() call may fail if these fall outside the actual |
| // surface bounds; therefore, we use cxy12 to represent the |
| // clamped bounds, and dxy12 are saved for later |
| jint cx1 = (dx1 < 0) ? 0 : dx1; |
| jint cy1 = (dy1 < 0) ? 0 : dy1; |
| jint cx2 = (dx2 > dstOps->width) ? dstOps->width : dx2; |
| jint cy2 = (dy2 > dstOps->height) ? dstOps->height : dy2; |
| |
| if (cx2 > cx1 && cy2 > cy1) { |
| // copy destination into subregion of cached texture tile |
| // cx1-cachedDestBounds.x1 == +xoffset from left of texture |
| // cy1-cachedDestBounds.y1 == +yoffset from top of texture |
| // cx2-cachedDestBounds.x1 == +xoffset from left of texture |
| // cy2-cachedDestBounds.y1 == +yoffset from top of texture |
| jint cdx1 = cx1-cachedDestBounds.x1; |
| jint cdy1 = cy1-cachedDestBounds.y1; |
| jint cdx2 = cx2-cachedDestBounds.x1; |
| jint cdy2 = cy2-cachedDestBounds.y1; |
| RECT srcRect = { cx1, cy1, cx2, cy2 }; |
| RECT dstRect = { cdx1, cdy1, cdx2, cdy2 }; |
| |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| res = pd3dDevice->StretchRect(pDst, &srcRect, |
| pCachedDestSurface, &dstRect, |
| D3DTEXF_NONE); |
| } |
| } |
| } else { |
| // destination region is not valid, so we need to read back a |
| // chunk of the destination into our cached texture |
| |
| // position the upper-left corner of the destination region on the |
| // "top" line of glyph list |
| // REMIND: this isn't ideal; it would be better if we had some idea |
| // of the bounding box of the whole glyph list (this is |
| // do-able, but would require iterating through the whole |
| // list up front, which may present its own problems) |
| dx1 = gx1; |
| dy1 = gy1; |
| |
| jint remainingWidth; |
| if (ginfo->advanceX > 0) { |
| // estimate the width based on our current position in the glyph |
| // list and using the x advance of the current glyph (this is just |
| // a quick and dirty heuristic; if this is a "thin" glyph image, |
| // then we're likely to underestimate, and if it's "thick" then we |
| // may end up reading back more than we need to) |
| remainingWidth = |
| (jint)(ginfo->advanceX * (totalGlyphs - glyphIndex)); |
| if (remainingWidth > D3DTR_CACHED_DEST_WIDTH) { |
| remainingWidth = D3DTR_CACHED_DEST_WIDTH; |
| } else if (remainingWidth < ginfo->width) { |
| // in some cases, the x-advance may be slightly smaller |
| // than the actual width of the glyph; if so, adjust our |
| // estimate so that we can accomodate the entire glyph |
| remainingWidth = ginfo->width; |
| } |
| } else { |
| // a negative advance is possible when rendering rotated text, |
| // in which case it is difficult to estimate an appropriate |
| // region for readback, so we will pick a region that |
| // encompasses just the current glyph |
| remainingWidth = ginfo->width; |
| } |
| dx2 = dx1 + remainingWidth; |
| |
| // estimate the height (this is another sloppy heuristic; we'll |
| // make the cached destination region tall enough to encompass most |
| // glyphs that are small enough to fit in the glyph cache, and then |
| // we add a little something extra to account for descenders |
| dy2 = dy1 + D3DTR_CACHE_CELL_HEIGHT + 2; |
| |
| // REMIND: make sure we flush any pending primitives that are |
| // dependent on the current contents of the cached dest |
| d3dc->FlushVertexQueue(); |
| |
| RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); |
| RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), E_FAIL); |
| res = d3dc->GetResourceManager()-> |
| GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, |
| &pCachedDestTexRes); |
| RETURN_STATUS_IF_FAILED(res); |
| pCachedDestSurface = pCachedDestTexRes->GetSurface(); |
| |
| // now dxy12 represent the "desired" destination bounds, but the |
| // StretchRect() call may fail if these fall outside the actual |
| // surface bounds; therefore, we use cxy12 to represent the |
| // clamped bounds, and dxy12 are saved for later |
| jint cx1 = (dx1 < 0) ? 0 : dx1; |
| jint cy1 = (dy1 < 0) ? 0 : dy1; |
| jint cx2 = (dx2 > dstOps->width) ? dstOps->width : dx2; |
| jint cy2 = (dy2 > dstOps->height) ? dstOps->height : dy2; |
| |
| if (cx2 > cx1 && cy2 > cy1) { |
| // copy destination into cached texture tile (the upper-left |
| // corner of the destination region will be positioned at the |
| // upper-left corner (0,0) of the texture) |
| RECT srcRect = { cx1, cy1, cx2, cy2 }; |
| RECT dstRect = { cx1-dx1, cy1-dy1, cx2-dx1, cy2-dy1 }; |
| |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| res = pd3dDevice->StretchRect(pDst, &srcRect, |
| pCachedDestSurface, &dstRect, |
| D3DTEXF_NONE); |
| } |
| |
| // update the cached bounds and mark it valid |
| cachedDestBounds.x1 = dx1; |
| cachedDestBounds.y1 = dy1; |
| cachedDestBounds.x2 = dx2; |
| cachedDestBounds.y2 = dy2; |
| isCachedDestValid = JNI_TRUE; |
| } |
| |
| // always update the previous glyph bounds |
| previousGlyphBounds.x1 = gx1; |
| previousGlyphBounds.y1 = gy1; |
| previousGlyphBounds.x2 = gx2; |
| previousGlyphBounds.y2 = gy2; |
| |
| return res; |
| } |
| |
| static HRESULT |
| D3DTR_DrawLCDGlyphViaCache(D3DContext *d3dc, D3DSDOps *dstOps, |
| GlyphInfo *ginfo, jint x, jint y, |
| jint glyphIndex, jint totalGlyphs, |
| jboolean rgbOrder, jint contrast) |
| { |
| HRESULT res; |
| D3DGlyphCache *pLCDGCache; |
| CacheCellInfo *cell; |
| GlyphCacheInfo *gcache; |
| jint dx1, dy1, dx2, dy2; |
| jfloat dtx1, dty1, dtx2, dty2; |
| |
| J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawLCDGlyphViaCache"); |
| |
| // the glyph cache is initialized before this method is called |
| pLCDGCache = d3dc->GetLCDGlyphCache(); |
| |
| if (glyphMode != MODE_USE_CACHE_LCD) { |
| D3DTR_DisableGlyphModeState(d3dc); |
| |
| res = d3dc->BeginScene(STATE_TEXTUREOP); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| pLCDGCache->CheckGlyphCacheByteOrder(rgbOrder); |
| |
| res = D3DTR_EnableLCDGlyphModeState(d3dc, dstOps, JNI_TRUE, contrast); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| glyphMode = MODE_USE_CACHE_LCD; |
| } |
| |
| gcache = pLCDGCache->GetGlyphCache(); |
| cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); |
| if (cell == NULL) { |
| // attempt to add glyph to accelerated glyph cache |
| res = pLCDGCache->AddGlyph(ginfo); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| // we'll just no-op in the rare case that the cell is NULL |
| cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); |
| RETURN_STATUS_IF_NULL(cell, E_FAIL); |
| } |
| |
| cell->timesRendered++; |
| |
| // location of the glyph in the destination's coordinate space |
| dx1 = x; |
| dy1 = y; |
| dx2 = dx1 + ginfo->width; |
| dy2 = dy1 + ginfo->height; |
| |
| // copy destination into second cached texture, if necessary |
| D3DTR_UpdateCachedDestination(d3dc, |
| dstOps, ginfo, |
| dx1, dy1, |
| dx2, dy2, |
| dx1 + cell->leftOff, // adjusted dx1 |
| dx2 + cell->rightOff, // adjusted dx2 |
| glyphIndex, totalGlyphs); |
| |
| // texture coordinates of the destination tile |
| dtx1 = ((jfloat)(dx1 - cachedDestBounds.x1)) / D3DTR_CACHED_DEST_WIDTH; |
| dty1 = ((jfloat)(dy1 - cachedDestBounds.y1)) / D3DTR_CACHED_DEST_HEIGHT; |
| dtx2 = ((jfloat)(dx2 - cachedDestBounds.x1)) / D3DTR_CACHED_DEST_WIDTH; |
| dty2 = ((jfloat)(dy2 - cachedDestBounds.y1)) / D3DTR_CACHED_DEST_HEIGHT; |
| |
| // render composed texture to the destination surface |
| return d3dc->pVCacher->DrawTexture((jfloat)dx1, (jfloat)dy1, |
| (jfloat)dx2, (jfloat)dy2, |
| cell->tx1, cell->ty1, |
| cell->tx2, cell->ty2, |
| dtx1, dty1, dtx2, dty2); |
| } |
| |
| static HRESULT |
| D3DTR_DrawGrayscaleGlyphNoCache(D3DContext *d3dc, |
| GlyphInfo *ginfo, jint x, jint y) |
| { |
| jint tw, th; |
| jint sx, sy, sw, sh; |
| jint x0; |
| jint w = ginfo->width; |
| jint h = ginfo->height; |
| HRESULT res = S_OK; |
| |
| J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawGrayscaleGlyphNoCache"); |
| |
| if (glyphMode != MODE_NO_CACHE_GRAY) { |
| D3DTR_DisableGlyphModeState(d3dc); |
| |
| res = d3dc->BeginScene(STATE_MASKOP); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| glyphMode = MODE_NO_CACHE_GRAY; |
| } |
| |
| x0 = x; |
| tw = D3D_MASK_CACHE_TILE_WIDTH; |
| th = D3D_MASK_CACHE_TILE_HEIGHT; |
| |
| for (sy = 0; sy < h; sy += th, y += th) { |
| x = x0; |
| sh = ((sy + th) > h) ? (h - sy) : th; |
| |
| for (sx = 0; sx < w; sx += tw, x += tw) { |
| sw = ((sx + tw) > w) ? (w - sx) : tw; |
| |
| res = d3dc->GetMaskCache()->AddMaskQuad(sx, sy, x, y, sw, sh, |
| w, ginfo->image); |
| } |
| } |
| |
| return res; |
| } |
| |
| static HRESULT |
| D3DTR_DrawLCDGlyphNoCache(D3DContext *d3dc, D3DSDOps *dstOps, |
| GlyphInfo *ginfo, jint x, jint y, |
| jint rowBytesOffset, |
| jboolean rgbOrder, jint contrast) |
| { |
| jfloat tx1, ty1, tx2, ty2; |
| jfloat dx1, dy1, dx2, dy2; |
| jfloat dtx1, dty1, dtx2, dty2; |
| jint tw, th; |
| jint sx, sy, sw, sh; |
| jint cx1, cy1, cx2, cy2; |
| jint x0; |
| jint w = ginfo->width; |
| jint h = ginfo->height; |
| TileFormat tileFormat = rgbOrder ? TILEFMT_3BYTE_RGB : TILEFMT_3BYTE_BGR; |
| |
| IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); |
| D3DResource *pBlitTextureRes, *pCachedDestTextureRes; |
| IDirect3DTexture9 *pBlitTexture; |
| IDirect3DSurface9 *pCachedDestSurface, *pDst; |
| HRESULT res; |
| |
| J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawLCDGlyphNoCache"); |
| |
| RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); |
| RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), E_FAIL); |
| |
| res = d3dc->GetResourceManager()->GetBlitTexture(&pBlitTextureRes); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| res = d3dc->GetResourceManager()-> |
| GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, |
| &pCachedDestTextureRes); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| pBlitTexture = pBlitTextureRes->GetTexture(); |
| pCachedDestSurface = pCachedDestTextureRes->GetSurface(); |
| |
| if (glyphMode != MODE_NO_CACHE_LCD) { |
| D3DTR_DisableGlyphModeState(d3dc); |
| |
| res = d3dc->BeginScene(STATE_TEXTUREOP); |
| RETURN_STATUS_IF_FAILED(res); |
| res = D3DTR_EnableLCDGlyphModeState(d3dc,dstOps, JNI_FALSE, contrast); |
| RETURN_STATUS_IF_FAILED(res); |
| |
| glyphMode = MODE_NO_CACHE_LCD; |
| } |
| |
| x0 = x; |
| tx1 = 0.0f; |
| ty1 = 0.0f; |
| dtx1 = 0.0f; |
| dty1 = 0.0f; |
| tw = D3DTR_NOCACHE_TILE_SIZE; |
| th = D3DTR_NOCACHE_TILE_SIZE; |
| |
| for (sy = 0; sy < h; sy += th, y += th) { |
| x = x0; |
| sh = ((sy + th) > h) ? (h - sy) : th; |
| |
| for (sx = 0; sx < w; sx += tw, x += tw) { |
| sw = ((sx + tw) > w) ? (w - sx) : tw; |
| |
| // calculate the bounds of the tile to be copied from the |
| // destination into the cached tile |
| cx1 = x; |
| cy1 = y; |
| cx2 = cx1 + sw; |
| cy2 = cy1 + sh; |
| |
| // need to clamp to the destination bounds, otherwise the |
| // StretchRect() call may fail |
| if (cx1 < 0) cx1 = 0; |
| if (cy1 < 0) cy1 = 0; |
| if (cx2 > dstOps->width) cx2 = dstOps->width; |
| if (cy2 > dstOps->height) cy2 = dstOps->height; |
| |
| if (cx2 > cx1 && cy2 > cy1) { |
| // copy LCD mask into glyph texture tile |
| d3dc->UploadTileToTexture(pBlitTextureRes, |
| ginfo->image+rowBytesOffset, |
| 0, 0, sx, sy, sw, sh, |
| ginfo->rowBytes, tileFormat); |
| |
| // update the lower-right glyph texture coordinates |
| tx2 = ((jfloat)sw) / D3DC_BLIT_TILE_SIZE; |
| ty2 = ((jfloat)sh) / D3DC_BLIT_TILE_SIZE; |
| |
| // calculate the actual destination vertices |
| dx1 = (jfloat)x; |
| dy1 = (jfloat)y; |
| dx2 = dx1 + sw; |
| dy2 = dy1 + sh; |
| |
| // copy destination into cached texture tile (the upper-left |
| // corner of the destination region will be positioned at the |
| // upper-left corner (0,0) of the texture) |
| RECT srcRect = { cx1, cy1, cx2, cy2 }; |
| RECT dstRect = { cx1-x, cy1-y, cx2-x, cy2-y }; |
| pd3dDevice->StretchRect(pDst, &srcRect, |
| pCachedDestSurface, |
| &dstRect, |
| D3DTEXF_NONE); |
| |
| // update the remaining destination texture coordinates |
| dtx2 = ((jfloat)sw) / D3DTR_CACHED_DEST_WIDTH; |
| dty2 = ((jfloat)sh) / D3DTR_CACHED_DEST_HEIGHT; |
| |
| // render composed texture to the destination surface |
| res = d3dc->pVCacher->DrawTexture( dx1, dy1, dx2, dy2, |
| tx1, ty1, tx2, ty2, |
| dtx1, dty1, dtx2, dty2); |
| |
| // unfortunately we need to flush after each tile |
| d3dc->FlushVertexQueue(); |
| } |
| } |
| } |
| |
| return res; |
| } |
| |
| // see DrawGlyphList.c for more on this macro... |
| #define FLOOR_ASSIGN(l, r) \ |
| if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r)) |
| |
| HRESULT |
| D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps, |
| jint totalGlyphs, jboolean usePositions, |
| jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, |
| jfloat glyphListOrigX, jfloat glyphListOrigY, |
| unsigned char *images, unsigned char *positions) |
| { |
| int glyphCounter; |
| HRESULT res = S_OK; |
| J2dTraceLn(J2D_TRACE_INFO, "D3DTR_DrawGlyphList"); |
| |
| RETURN_STATUS_IF_NULL(d3dc, E_FAIL); |
| RETURN_STATUS_IF_NULL(d3dc->Get3DDevice(), E_FAIL); |
| RETURN_STATUS_IF_NULL(dstOps, E_FAIL); |
| RETURN_STATUS_IF_NULL(images, E_FAIL); |
| if (usePositions) { |
| RETURN_STATUS_IF_NULL(positions, E_FAIL); |
| } |
| |
| glyphMode = MODE_NOT_INITED; |
| isCachedDestValid = JNI_FALSE; |
| |
| for (glyphCounter = 0; glyphCounter < totalGlyphs; glyphCounter++) { |
| jint x, y; |
| jfloat glyphx, glyphy; |
| jboolean grayscale; |
| GlyphInfo *ginfo = (GlyphInfo *)jlong_to_ptr(NEXT_LONG(images)); |
| |
| if (ginfo == NULL) { |
| // this shouldn't happen, but if it does we'll just break out... |
| J2dRlsTraceLn(J2D_TRACE_ERROR, |
| "D3DTR_DrawGlyphList: glyph info is null"); |
| break; |
| } |
| |
| grayscale = (ginfo->rowBytes == ginfo->width); |
| |
| if (usePositions) { |
| jfloat posx = NEXT_FLOAT(positions); |
| jfloat posy = NEXT_FLOAT(positions); |
| glyphx = glyphListOrigX + posx + ginfo->topLeftX; |
| glyphy = glyphListOrigY + posy + ginfo->topLeftY; |
| FLOOR_ASSIGN(x, glyphx); |
| FLOOR_ASSIGN(y, glyphy); |
| } else { |
| glyphx = glyphListOrigX + ginfo->topLeftX; |
| glyphy = glyphListOrigY + ginfo->topLeftY; |
| FLOOR_ASSIGN(x, glyphx); |
| FLOOR_ASSIGN(y, glyphy); |
| glyphListOrigX += ginfo->advanceX; |
| glyphListOrigY += ginfo->advanceY; |
| } |
| |
| if (ginfo->image == NULL) { |
| continue; |
| } |
| |
| if (grayscale) { |
| // grayscale or monochrome glyph data |
| if (ginfo->width <= D3DTR_CACHE_CELL_WIDTH && |
| ginfo->height <= D3DTR_CACHE_CELL_HEIGHT && |
| SUCCEEDED(d3dc->InitGrayscaleGlyphCache())) |
| { |
| res = D3DTR_DrawGrayscaleGlyphViaCache(d3dc, ginfo, x, y); |
| } else { |
| res = D3DTR_DrawGrayscaleGlyphNoCache(d3dc, ginfo, x, y); |
| } |
| } else { |
| // LCD-optimized glyph data |
| jint rowBytesOffset = 0; |
| |
| if (subPixPos) { |
| jint frac = (jint)((glyphx - x) * 3); |
| if (frac != 0) { |
| rowBytesOffset = 3 - frac; |
| x += 1; |
| } |
| } |
| |
| if (rowBytesOffset == 0 && |
| ginfo->width <= D3DTR_CACHE_CELL_WIDTH && |
| ginfo->height <= D3DTR_CACHE_CELL_HEIGHT && |
| SUCCEEDED(d3dc->InitLCDGlyphCache())) |
| { |
| res = D3DTR_DrawLCDGlyphViaCache(d3dc, dstOps, |
| ginfo, x, y, |
| glyphCounter, totalGlyphs, |
| rgbOrder, lcdContrast); |
| } else { |
| res = D3DTR_DrawLCDGlyphNoCache(d3dc, dstOps, |
| ginfo, x, y, |
| rowBytesOffset, |
| rgbOrder, lcdContrast); |
| } |
| } |
| |
| if (FAILED(res)) { |
| break; |
| } |
| } |
| |
| D3DTR_DisableGlyphModeState(d3dc); |
| return res; |
| } |
| |
| JNIEXPORT void JNICALL |
| Java_sun_java2d_d3d_D3DTextRenderer_drawGlyphList |
| (JNIEnv *env, jobject self, |
| jint numGlyphs, jboolean usePositions, |
| jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, |
| jfloat glyphListOrigX, jfloat glyphListOrigY, |
| jlongArray imgArray, jfloatArray posArray) |
| { |
| unsigned char *images; |
| |
| J2dTraceLn(J2D_TRACE_INFO, "D3DTextRenderer_drawGlyphList"); |
| |
| images = (unsigned char *) |
| env->GetPrimitiveArrayCritical(imgArray, NULL); |
| if (images != NULL) { |
| D3DContext *d3dc = D3DRQ_GetCurrentContext(); |
| D3DSDOps *dstOps = D3DRQ_GetCurrentDestination(); |
| |
| if (usePositions) { |
| unsigned char *positions = (unsigned char *) |
| env->GetPrimitiveArrayCritical(posArray, NULL); |
| if (positions != NULL) { |
| D3DTR_DrawGlyphList(d3dc, dstOps, |
| numGlyphs, usePositions, |
| subPixPos, rgbOrder, lcdContrast, |
| glyphListOrigX, glyphListOrigY, |
| images, positions); |
| env->ReleasePrimitiveArrayCritical(posArray, |
| positions, JNI_ABORT); |
| } |
| } else { |
| D3DTR_DrawGlyphList(d3dc, dstOps, |
| numGlyphs, usePositions, |
| subPixPos, rgbOrder, lcdContrast, |
| glyphListOrigX, glyphListOrigY, |
| images, NULL); |
| } |
| |
| // reset current state, and ensure rendering is flushed to dest |
| if (d3dc != NULL) { |
| d3dc->FlushVertexQueue(); |
| } |
| |
| env->ReleasePrimitiveArrayCritical(imgArray, |
| images, JNI_ABORT); |
| } |
| } |