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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import (
"internal/goarch"
"runtime/internal/atomic"
"runtime/internal/sys"
"unsafe"
)
// addb returns the byte pointer p+n.
//
//go:nowritebarrier
//go:nosplit
func addb(p *byte, n uintptr) *byte {
// Note: wrote out full expression instead of calling add(p, n)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + n))
}
// subtractb returns the byte pointer p-n.
//
//go:nowritebarrier
//go:nosplit
func subtractb(p *byte, n uintptr) *byte {
// Note: wrote out full expression instead of calling add(p, -n)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - n))
}
// add1 returns the byte pointer p+1.
//
//go:nowritebarrier
//go:nosplit
func add1(p *byte) *byte {
// Note: wrote out full expression instead of calling addb(p, 1)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + 1))
}
// subtract1 returns the byte pointer p-1.
//
// nosplit because it is used during write barriers and must not be preempted.
//
//go:nowritebarrier
//go:nosplit
func subtract1(p *byte) *byte {
// Note: wrote out full expression instead of calling subtractb(p, 1)
// to reduce the number of temporaries generated by the
// compiler for this trivial expression during inlining.
return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - 1))
}
// markBits provides access to the mark bit for an object in the heap.
// bytep points to the byte holding the mark bit.
// mask is a byte with a single bit set that can be &ed with *bytep
// to see if the bit has been set.
// *m.byte&m.mask != 0 indicates the mark bit is set.
// index can be used along with span information to generate
// the address of the object in the heap.
// We maintain one set of mark bits for allocation and one for
// marking purposes.
type markBits struct {
bytep *uint8
mask uint8
index uintptr
}
//go:nosplit
func (s *mspan) allocBitsForIndex(allocBitIndex uintptr) markBits {
bytep, mask := s.allocBits.bitp(allocBitIndex)
return markBits{bytep, mask, allocBitIndex}
}
// refillAllocCache takes 8 bytes s.allocBits starting at whichByte
// and negates them so that ctz (count trailing zeros) instructions
// can be used. It then places these 8 bytes into the cached 64 bit
// s.allocCache.
func (s *mspan) refillAllocCache(whichByte uint16) {
bytes := (*[8]uint8)(unsafe.Pointer(s.allocBits.bytep(uintptr(whichByte))))
aCache := uint64(0)
aCache |= uint64(bytes[0])
aCache |= uint64(bytes[1]) << (1 * 8)
aCache |= uint64(bytes[2]) << (2 * 8)
aCache |= uint64(bytes[3]) << (3 * 8)
aCache |= uint64(bytes[4]) << (4 * 8)
aCache |= uint64(bytes[5]) << (5 * 8)
aCache |= uint64(bytes[6]) << (6 * 8)
aCache |= uint64(bytes[7]) << (7 * 8)
s.allocCache = ^aCache
}
// nextFreeIndex returns the index of the next free object in s at
// or after s.freeindex.
// There are hardware instructions that can be used to make this
// faster if profiling warrants it.
func (s *mspan) nextFreeIndex() uint16 {
sfreeindex := s.freeindex
snelems := s.nelems
if sfreeindex == snelems {
return sfreeindex
}
if sfreeindex > snelems {
throw("s.freeindex > s.nelems")
}
aCache := s.allocCache
bitIndex := sys.TrailingZeros64(aCache)
for bitIndex == 64 {
// Move index to start of next cached bits.
sfreeindex = (sfreeindex + 64) &^ (64 - 1)
if sfreeindex >= snelems {
s.freeindex = snelems
return snelems
}
whichByte := sfreeindex / 8
// Refill s.allocCache with the next 64 alloc bits.
s.refillAllocCache(whichByte)
aCache = s.allocCache
bitIndex = sys.TrailingZeros64(aCache)
// nothing available in cached bits
// grab the next 8 bytes and try again.
}
result := sfreeindex + uint16(bitIndex)
if result >= snelems {
s.freeindex = snelems
return snelems
}
s.allocCache >>= uint(bitIndex + 1)
sfreeindex = result + 1
if sfreeindex%64 == 0 && sfreeindex != snelems {
// We just incremented s.freeindex so it isn't 0.
// As each 1 in s.allocCache was encountered and used for allocation
// it was shifted away. At this point s.allocCache contains all 0s.
// Refill s.allocCache so that it corresponds
// to the bits at s.allocBits starting at s.freeindex.
whichByte := sfreeindex / 8
s.refillAllocCache(whichByte)
}
s.freeindex = sfreeindex
return result
}
// isFree reports whether the index'th object in s is unallocated.
//
// The caller must ensure s.state is mSpanInUse, and there must have
// been no preemption points since ensuring this (which could allow a
// GC transition, which would allow the state to change).
func (s *mspan) isFree(index uintptr) bool {
if index < uintptr(s.freeIndexForScan) {
return false
}
bytep, mask := s.allocBits.bitp(index)
return *bytep&mask == 0
}
// divideByElemSize returns n/s.elemsize.
// n must be within [0, s.npages*_PageSize),
// or may be exactly s.npages*_PageSize
// if s.elemsize is from sizeclasses.go.
//
// nosplit, because it is called by objIndex, which is nosplit
//
//go:nosplit
func (s *mspan) divideByElemSize(n uintptr) uintptr {
const doubleCheck = false
// See explanation in mksizeclasses.go's computeDivMagic.
q := uintptr((uint64(n) * uint64(s.divMul)) >> 32)
if doubleCheck && q != n/s.elemsize {
println(n, "/", s.elemsize, "should be", n/s.elemsize, "but got", q)
throw("bad magic division")
}
return q
}
// nosplit, because it is called by other nosplit code like findObject
//
//go:nosplit
func (s *mspan) objIndex(p uintptr) uintptr {
return s.divideByElemSize(p - s.base())
}
func markBitsForAddr(p uintptr) markBits {
s := spanOf(p)
objIndex := s.objIndex(p)
return s.markBitsForIndex(objIndex)
}
func (s *mspan) markBitsForIndex(objIndex uintptr) markBits {
bytep, mask := s.gcmarkBits.bitp(objIndex)
return markBits{bytep, mask, objIndex}
}
func (s *mspan) markBitsForBase() markBits {
return markBits{&s.gcmarkBits.x, uint8(1), 0}
}
// isMarked reports whether mark bit m is set.
func (m markBits) isMarked() bool {
return *m.bytep&m.mask != 0
}
// setMarked sets the marked bit in the markbits, atomically.
func (m markBits) setMarked() {
// Might be racing with other updates, so use atomic update always.
// We used to be clever here and use a non-atomic update in certain
// cases, but it's not worth the risk.
atomic.Or8(m.bytep, m.mask)
}
// setMarkedNonAtomic sets the marked bit in the markbits, non-atomically.
func (m markBits) setMarkedNonAtomic() {
*m.bytep |= m.mask
}
// clearMarked clears the marked bit in the markbits, atomically.
func (m markBits) clearMarked() {
// Might be racing with other updates, so use atomic update always.
// We used to be clever here and use a non-atomic update in certain
// cases, but it's not worth the risk.
atomic.And8(m.bytep, ^m.mask)
}
// markBitsForSpan returns the markBits for the span base address base.
func markBitsForSpan(base uintptr) (mbits markBits) {
mbits = markBitsForAddr(base)
if mbits.mask != 1 {
throw("markBitsForSpan: unaligned start")
}
return mbits
}
// advance advances the markBits to the next object in the span.
func (m *markBits) advance() {
if m.mask == 1<<7 {
m.bytep = (*uint8)(unsafe.Pointer(uintptr(unsafe.Pointer(m.bytep)) + 1))
m.mask = 1
} else {
m.mask = m.mask << 1
}
m.index++
}
// clobberdeadPtr is a special value that is used by the compiler to
// clobber dead stack slots, when -clobberdead flag is set.
const clobberdeadPtr = uintptr(0xdeaddead | 0xdeaddead<<((^uintptr(0)>>63)*32))
// badPointer throws bad pointer in heap panic.
func badPointer(s *mspan, p, refBase, refOff uintptr) {
// Typically this indicates an incorrect use
// of unsafe or cgo to store a bad pointer in
// the Go heap. It may also indicate a runtime
// bug.
//
// TODO(austin): We could be more aggressive
// and detect pointers to unallocated objects
// in allocated spans.
printlock()
print("runtime: pointer ", hex(p))
if s != nil {
state := s.state.get()
if state != mSpanInUse {
print(" to unallocated span")
} else {
print(" to unused region of span")
}
print(" span.base()=", hex(s.base()), " span.limit=", hex(s.limit), " span.state=", state)
}
print("\n")
if refBase != 0 {
print("runtime: found in object at *(", hex(refBase), "+", hex(refOff), ")\n")
gcDumpObject("object", refBase, refOff)
}
getg().m.traceback = 2
throw("found bad pointer in Go heap (incorrect use of unsafe or cgo?)")
}
// findObject returns the base address for the heap object containing
// the address p, the object's span, and the index of the object in s.
// If p does not point into a heap object, it returns base == 0.
//
// If p points is an invalid heap pointer and debug.invalidptr != 0,
// findObject panics.
//
// refBase and refOff optionally give the base address of the object
// in which the pointer p was found and the byte offset at which it
// was found. These are used for error reporting.
//
// It is nosplit so it is safe for p to be a pointer to the current goroutine's stack.
// Since p is a uintptr, it would not be adjusted if the stack were to move.
//
//go:nosplit
func findObject(p, refBase, refOff uintptr) (base uintptr, s *mspan, objIndex uintptr) {
s = spanOf(p)
// If s is nil, the virtual address has never been part of the heap.
// This pointer may be to some mmap'd region, so we allow it.
if s == nil {
if (GOARCH == "amd64" || GOARCH == "arm64") && p == clobberdeadPtr && debug.invalidptr != 0 {
// Crash if clobberdeadPtr is seen. Only on AMD64 and ARM64 for now,
// as they are the only platform where compiler's clobberdead mode is
// implemented. On these platforms clobberdeadPtr cannot be a valid address.
badPointer(s, p, refBase, refOff)
}
return
}
// If p is a bad pointer, it may not be in s's bounds.
//
// Check s.state to synchronize with span initialization
// before checking other fields. See also spanOfHeap.
if state := s.state.get(); state != mSpanInUse || p < s.base() || p >= s.limit {
// Pointers into stacks are also ok, the runtime manages these explicitly.
if state == mSpanManual {
return
}
// The following ensures that we are rigorous about what data
// structures hold valid pointers.
if debug.invalidptr != 0 {
badPointer(s, p, refBase, refOff)
}
return
}
objIndex = s.objIndex(p)
base = s.base() + objIndex*s.elemsize
return
}
// reflect_verifyNotInHeapPtr reports whether converting the not-in-heap pointer into a unsafe.Pointer is ok.
//
//go:linkname reflect_verifyNotInHeapPtr reflect.verifyNotInHeapPtr
func reflect_verifyNotInHeapPtr(p uintptr) bool {
// Conversion to a pointer is ok as long as findObject above does not call badPointer.
// Since we're already promised that p doesn't point into the heap, just disallow heap
// pointers and the special clobbered pointer.
return spanOf(p) == nil && p != clobberdeadPtr
}
const ptrBits = 8 * goarch.PtrSize
// bulkBarrierBitmap executes write barriers for copying from [src,
// src+size) to [dst, dst+size) using a 1-bit pointer bitmap. src is
// assumed to start maskOffset bytes into the data covered by the
// bitmap in bits (which may not be a multiple of 8).
//
// This is used by bulkBarrierPreWrite for writes to data and BSS.
//
//go:nosplit
func bulkBarrierBitmap(dst, src, size, maskOffset uintptr, bits *uint8) {
word := maskOffset / goarch.PtrSize
bits = addb(bits, word/8)
mask := uint8(1) << (word % 8)
buf := &getg().m.p.ptr().wbBuf
for i := uintptr(0); i < size; i += goarch.PtrSize {
if mask == 0 {
bits = addb(bits, 1)
if *bits == 0 {
// Skip 8 words.
i += 7 * goarch.PtrSize
continue
}
mask = 1
}
if *bits&mask != 0 {
dstx := (*uintptr)(unsafe.Pointer(dst + i))
if src == 0 {
p := buf.get1()
p[0] = *dstx
} else {
srcx := (*uintptr)(unsafe.Pointer(src + i))
p := buf.get2()
p[0] = *dstx
p[1] = *srcx
}
}
mask <<= 1
}
}
// typeBitsBulkBarrier executes a write barrier for every
// pointer that would be copied from [src, src+size) to [dst,
// dst+size) by a memmove using the type bitmap to locate those
// pointer slots.
//
// The type typ must correspond exactly to [src, src+size) and [dst, dst+size).
// dst, src, and size must be pointer-aligned.
// The type typ must have a plain bitmap, not a GC program.
// The only use of this function is in channel sends, and the
// 64 kB channel element limit takes care of this for us.
//
// Must not be preempted because it typically runs right before memmove,
// and the GC must observe them as an atomic action.
//
// Callers must perform cgo checks if goexperiment.CgoCheck2.
//
//go:nosplit
func typeBitsBulkBarrier(typ *_type, dst, src, size uintptr) {
if typ == nil {
throw("runtime: typeBitsBulkBarrier without type")
}
if typ.Size_ != size {
println("runtime: typeBitsBulkBarrier with type ", toRType(typ).string(), " of size ", typ.Size_, " but memory size", size)
throw("runtime: invalid typeBitsBulkBarrier")
}
if typ.Kind_&kindGCProg != 0 {
println("runtime: typeBitsBulkBarrier with type ", toRType(typ).string(), " with GC prog")
throw("runtime: invalid typeBitsBulkBarrier")
}
if !writeBarrier.enabled {
return
}
ptrmask := typ.GCData
buf := &getg().m.p.ptr().wbBuf
var bits uint32
for i := uintptr(0); i < typ.PtrBytes; i += goarch.PtrSize {
if i&(goarch.PtrSize*8-1) == 0 {
bits = uint32(*ptrmask)
ptrmask = addb(ptrmask, 1)
} else {
bits = bits >> 1
}
if bits&1 != 0 {
dstx := (*uintptr)(unsafe.Pointer(dst + i))
srcx := (*uintptr)(unsafe.Pointer(src + i))
p := buf.get2()
p[0] = *dstx
p[1] = *srcx
}
}
}
// countAlloc returns the number of objects allocated in span s by
// scanning the mark bitmap.
func (s *mspan) countAlloc() int {
count := 0
bytes := divRoundUp(uintptr(s.nelems), 8)
// Iterate over each 8-byte chunk and count allocations
// with an intrinsic. Note that newMarkBits guarantees that
// gcmarkBits will be 8-byte aligned, so we don't have to
// worry about edge cases, irrelevant bits will simply be zero.
for i := uintptr(0); i < bytes; i += 8 {
// Extract 64 bits from the byte pointer and get a OnesCount.
// Note that the unsafe cast here doesn't preserve endianness,
// but that's OK. We only care about how many bits are 1, not
// about the order we discover them in.
mrkBits := *(*uint64)(unsafe.Pointer(s.gcmarkBits.bytep(i)))
count += sys.OnesCount64(mrkBits)
}
return count
}
// Read the bytes starting at the aligned pointer p into a uintptr.
// Read is little-endian.
func readUintptr(p *byte) uintptr {
x := *(*uintptr)(unsafe.Pointer(p))
if goarch.BigEndian {
if goarch.PtrSize == 8 {
return uintptr(sys.Bswap64(uint64(x)))
}
return uintptr(sys.Bswap32(uint32(x)))
}
return x
}
var debugPtrmask struct {
lock mutex
data *byte
}
// progToPointerMask returns the 1-bit pointer mask output by the GC program prog.
// size the size of the region described by prog, in bytes.
// The resulting bitvector will have no more than size/goarch.PtrSize bits.
func progToPointerMask(prog *byte, size uintptr) bitvector {
n := (size/goarch.PtrSize + 7) / 8
x := (*[1 << 30]byte)(persistentalloc(n+1, 1, &memstats.buckhash_sys))[:n+1]
x[len(x)-1] = 0xa1 // overflow check sentinel
n = runGCProg(prog, &x[0])
if x[len(x)-1] != 0xa1 {
throw("progToPointerMask: overflow")
}
return bitvector{int32(n), &x[0]}
}
// Packed GC pointer bitmaps, aka GC programs.
//
// For large types containing arrays, the type information has a
// natural repetition that can be encoded to save space in the
// binary and in the memory representation of the type information.
//
// The encoding is a simple Lempel-Ziv style bytecode machine
// with the following instructions:
//
// 00000000: stop
// 0nnnnnnn: emit n bits copied from the next (n+7)/8 bytes
// 10000000 n c: repeat the previous n bits c times; n, c are varints
// 1nnnnnnn c: repeat the previous n bits c times; c is a varint
// runGCProg returns the number of 1-bit entries written to memory.
func runGCProg(prog, dst *byte) uintptr {
dstStart := dst
// Bits waiting to be written to memory.
var bits uintptr
var nbits uintptr
p := prog
Run:
for {
// Flush accumulated full bytes.
// The rest of the loop assumes that nbits <= 7.
for ; nbits >= 8; nbits -= 8 {
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
}
// Process one instruction.
inst := uintptr(*p)
p = add1(p)
n := inst & 0x7F
if inst&0x80 == 0 {
// Literal bits; n == 0 means end of program.
if n == 0 {
// Program is over.
break Run
}
nbyte := n / 8
for i := uintptr(0); i < nbyte; i++ {
bits |= uintptr(*p) << nbits
p = add1(p)
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
}
if n %= 8; n > 0 {
bits |= uintptr(*p) << nbits
p = add1(p)
nbits += n
}
continue Run
}
// Repeat. If n == 0, it is encoded in a varint in the next bytes.
if n == 0 {
for off := uint(0); ; off += 7 {
x := uintptr(*p)
p = add1(p)
n |= (x & 0x7F) << off
if x&0x80 == 0 {
break
}
}
}
// Count is encoded in a varint in the next bytes.
c := uintptr(0)
for off := uint(0); ; off += 7 {
x := uintptr(*p)
p = add1(p)
c |= (x & 0x7F) << off
if x&0x80 == 0 {
break
}
}
c *= n // now total number of bits to copy
// If the number of bits being repeated is small, load them
// into a register and use that register for the entire loop
// instead of repeatedly reading from memory.
// Handling fewer than 8 bits here makes the general loop simpler.
// The cutoff is goarch.PtrSize*8 - 7 to guarantee that when we add
// the pattern to a bit buffer holding at most 7 bits (a partial byte)
// it will not overflow.
src := dst
const maxBits = goarch.PtrSize*8 - 7
if n <= maxBits {
// Start with bits in output buffer.
pattern := bits
npattern := nbits
// If we need more bits, fetch them from memory.
src = subtract1(src)
for npattern < n {
pattern <<= 8
pattern |= uintptr(*src)
src = subtract1(src)
npattern += 8
}
// We started with the whole bit output buffer,
// and then we loaded bits from whole bytes.
// Either way, we might now have too many instead of too few.
// Discard the extra.
if npattern > n {
pattern >>= npattern - n
npattern = n
}
// Replicate pattern to at most maxBits.
if npattern == 1 {
// One bit being repeated.
// If the bit is 1, make the pattern all 1s.
// If the bit is 0, the pattern is already all 0s,
// but we can claim that the number of bits
// in the word is equal to the number we need (c),
// because right shift of bits will zero fill.
if pattern == 1 {
pattern = 1<<maxBits - 1
npattern = maxBits
} else {
npattern = c
}
} else {
b := pattern
nb := npattern
if nb+nb <= maxBits {
// Double pattern until the whole uintptr is filled.
for nb <= goarch.PtrSize*8 {
b |= b << nb
nb += nb
}
// Trim away incomplete copy of original pattern in high bits.
// TODO(rsc): Replace with table lookup or loop on systems without divide?
nb = maxBits / npattern * npattern
b &= 1<<nb - 1
pattern = b
npattern = nb
}
}
// Add pattern to bit buffer and flush bit buffer, c/npattern times.
// Since pattern contains >8 bits, there will be full bytes to flush
// on each iteration.
for ; c >= npattern; c -= npattern {
bits |= pattern << nbits
nbits += npattern
for nbits >= 8 {
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
nbits -= 8
}
}
// Add final fragment to bit buffer.
if c > 0 {
pattern &= 1<<c - 1
bits |= pattern << nbits
nbits += c
}
continue Run
}
// Repeat; n too large to fit in a register.
// Since nbits <= 7, we know the first few bytes of repeated data
// are already written to memory.
off := n - nbits // n > nbits because n > maxBits and nbits <= 7
// Leading src fragment.
src = subtractb(src, (off+7)/8)
if frag := off & 7; frag != 0 {
bits |= uintptr(*src) >> (8 - frag) << nbits
src = add1(src)
nbits += frag
c -= frag
}
// Main loop: load one byte, write another.
// The bits are rotating through the bit buffer.
for i := c / 8; i > 0; i-- {
bits |= uintptr(*src) << nbits
src = add1(src)
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
}
// Final src fragment.
if c %= 8; c > 0 {
bits |= (uintptr(*src) & (1<<c - 1)) << nbits
nbits += c
}
}
// Write any final bits out, using full-byte writes, even for the final byte.
totalBits := (uintptr(unsafe.Pointer(dst))-uintptr(unsafe.Pointer(dstStart)))*8 + nbits
nbits += -nbits & 7
for ; nbits > 0; nbits -= 8 {
*dst = uint8(bits)
dst = add1(dst)
bits >>= 8
}
return totalBits
}
// materializeGCProg allocates space for the (1-bit) pointer bitmask
// for an object of size ptrdata. Then it fills that space with the
// pointer bitmask specified by the program prog.
// The bitmask starts at s.startAddr.
// The result must be deallocated with dematerializeGCProg.
func materializeGCProg(ptrdata uintptr, prog *byte) *mspan {
// Each word of ptrdata needs one bit in the bitmap.
bitmapBytes := divRoundUp(ptrdata, 8*goarch.PtrSize)
// Compute the number of pages needed for bitmapBytes.
pages := divRoundUp(bitmapBytes, pageSize)
s := mheap_.allocManual(pages, spanAllocPtrScalarBits)
runGCProg(addb(prog, 4), (*byte)(unsafe.Pointer(s.startAddr)))
return s
}
func dematerializeGCProg(s *mspan) {
mheap_.freeManual(s, spanAllocPtrScalarBits)
}
func dumpGCProg(p *byte) {
nptr := 0
for {
x := *p
p = add1(p)
if x == 0 {
print("\t", nptr, " end\n")
break
}
if x&0x80 == 0 {
print("\t", nptr, " lit ", x, ":")
n := int(x+7) / 8
for i := 0; i < n; i++ {
print(" ", hex(*p))
p = add1(p)
}
print("\n")
nptr += int(x)
} else {
nbit := int(x &^ 0x80)
if nbit == 0 {
for nb := uint(0); ; nb += 7 {
x := *p
p = add1(p)
nbit |= int(x&0x7f) << nb
if x&0x80 == 0 {
break
}
}
}
count := 0
for nb := uint(0); ; nb += 7 {
x := *p
p = add1(p)
count |= int(x&0x7f) << nb
if x&0x80 == 0 {
break
}
}
print("\t", nptr, " repeat ", nbit, " × ", count, "\n")
nptr += nbit * count
}
}
}
// Testing.
// reflect_gcbits returns the GC type info for x, for testing.
// The result is the bitmap entries (0 or 1), one entry per byte.
//
//go:linkname reflect_gcbits reflect.gcbits
func reflect_gcbits(x any) []byte {
return getgcmask(x)
}