| /* MetalSplitPaneDivider.java |
| Copyright (C) 2005, 2006, Free Software Foundation, Inc. |
| |
| This file is part of GNU Classpath. |
| |
| GNU Classpath is free software; you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation; either version 2, or (at your option) |
| any later version. |
| |
| GNU Classpath is distributed in the hope that it will be useful, but |
| WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with GNU Classpath; see the file COPYING. If not, write to the |
| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA |
| 02110-1301 USA. |
| |
| Linking this library statically or dynamically with other modules is |
| making a combined work based on this library. Thus, the terms and |
| conditions of the GNU General Public License cover the whole |
| combination. |
| |
| As a special exception, the copyright holders of this library give you |
| permission to link this library with independent modules to produce an |
| executable, regardless of the license terms of these independent |
| modules, and to copy and distribute the resulting executable under |
| terms of your choice, provided that you also meet, for each linked |
| independent module, the terms and conditions of the license of that |
| module. An independent module is a module which is not derived from |
| or based on this library. If you modify this library, you may extend |
| this exception to your version of the library, but you are not |
| obligated to do so. If you do not wish to do so, delete this |
| exception statement from your version. */ |
| |
| package javax.swing.plaf.metal; |
| |
| import java.awt.Color; |
| import java.awt.Dimension; |
| import java.awt.Graphics; |
| import java.awt.Insets; |
| |
| import javax.swing.JButton; |
| import javax.swing.JSplitPane; |
| import javax.swing.UIManager; |
| import javax.swing.border.Border; |
| import javax.swing.plaf.basic.BasicSplitPaneDivider; |
| |
| /** |
| * The divider that is used by the {@link MetalSplitPaneUI}. |
| * |
| * @author Roman Kennke (roman@kennke.org) |
| */ |
| class MetalSplitPaneDivider extends BasicSplitPaneDivider |
| { |
| /** |
| * The button pixel data, as indices into the colors array below. |
| * This is the version for 'left' buttons. |
| * |
| * This is slightly different from the icon in Sun's version, it is |
| * one pixel smaller and is more consistent with BUTTON_SPRITE_R. |
| */ |
| static final byte[][] BUTTON_SPRITE_L = {{ 0, 0, 0, 2, 0, 0, 0, 0 }, |
| { 0, 0, 2, 1, 1, 0, 0, 0 }, |
| { 0, 2, 1, 1, 1, 1, 0, 0 }, |
| { 2, 1, 1, 1, 1, 1, 1, 0 }, |
| { 0, 3, 3, 3, 3, 3, 3, 3 }}; |
| |
| /** |
| * The button pixel data, as indices into the colors array below. |
| * This is the version for 'right' buttons. |
| */ |
| static final byte[][] BUTTON_SPRITE_R = {{ 2, 2, 2, 2, 2, 2, 2, 2 }, |
| { 0, 1, 1, 1, 1, 1, 1, 3 }, |
| { 0, 0, 1, 1, 1, 1, 3, 0 }, |
| { 0, 0, 0, 1, 1, 3, 0, 0 }, |
| { 0, 0, 0, 0, 3, 0, 0, 0 }}; |
| |
| private class MetalOneTouchButton |
| extends JButton |
| { |
| /** |
| * Denotes a left button. |
| */ |
| static final int LEFT = 0; |
| |
| /** |
| * Denotes a right button. |
| */ |
| static final int RIGHT = 1; |
| |
| /** |
| * The colors for the button sprite. |
| */ |
| private Color[] colors; |
| |
| /** |
| * Either LEFT or RIGHT. |
| */ |
| private int direction; |
| |
| /** |
| * Creates a new instance. |
| * |
| * @param dir either LEFT or RIGHT |
| */ |
| MetalOneTouchButton(int dir) |
| { |
| direction = dir; |
| colors = new Color[4]; |
| } |
| |
| /** |
| * Never allow borders. |
| */ |
| public void setBorder(Border b) |
| { |
| } |
| |
| /** |
| * Never allow focus traversal. |
| */ |
| public boolean isFocusTraversable() |
| { |
| return false; |
| } |
| |
| /** |
| * Paints the one touch button. |
| */ |
| public void paint(Graphics g) |
| { |
| if (splitPane != null) |
| { |
| // Update colors here to reflect dynamic changes to the theme. |
| colors[0] = getBackground(); |
| colors[1] = MetalLookAndFeel.getPrimaryControlDarkShadow(); |
| colors[2] = MetalLookAndFeel.getPrimaryControlInfo(); |
| colors[3] = MetalLookAndFeel.getPrimaryControlHighlight(); |
| |
| // Fill background. |
| g.setColor(getBackground()); |
| g.fillRect(0, 0, getWidth(), getHeight()); |
| |
| // Pressed buttons have slightly different color mapping. |
| if (getModel().isPressed()) |
| colors[1] = colors[2]; |
| |
| byte[][] sprite; |
| if (direction == LEFT) |
| sprite = BUTTON_SPRITE_L; |
| else |
| sprite = BUTTON_SPRITE_R; |
| |
| if (orientation == JSplitPane.VERTICAL_SPLIT) |
| { |
| // Draw the sprite as it is. |
| for (int y = 0; y < sprite.length; y++) |
| { |
| byte[] line = sprite[y]; |
| for (int x = 0; x < line.length; x++) |
| { |
| int c = line[x]; |
| if (c != 0) |
| { |
| g.setColor(colors[c]); |
| g.fillRect(x + 1, y + 1, 1, 1); |
| } |
| } |
| } |
| } |
| else |
| { |
| // Draw the sprite with swapped X and Y axis. |
| for (int y = 0; y < sprite.length; y++) |
| { |
| byte[] line = sprite[y]; |
| for (int x = 0; x < line.length; x++) |
| { |
| int c = line[x]; |
| if (c != 0) |
| { |
| g.setColor(colors[c]); |
| g.fillRect(y + 1, x + 1, 1, 1); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| /** The dark color in the pattern. */ |
| Color dark; |
| |
| /** The light color in the pattern. */ |
| Color light; |
| |
| /** The JSplitPane the divider is on. */ |
| JSplitPane splitPane; |
| |
| /** The split pane orientation. */ |
| int orientation; |
| |
| /** |
| * Creates a new instance of <code>MetalSplitPaneDivider</code>. |
| * |
| * @param ui the <code>MetalSplitPaneUI</code> that uses this divider |
| */ |
| public MetalSplitPaneDivider(MetalSplitPaneUI ui, Color light, Color dark) |
| { |
| super(ui); |
| this.splitPane = super.splitPane; |
| this.orientation = super.orientation; |
| this.light = light; |
| this.dark = dark; |
| } |
| |
| /** |
| * Paints the divider. |
| * |
| * @param g the <code>Graphics</code> context to use for painting |
| */ |
| public void paint(Graphics g) |
| { |
| Dimension s = getSize(); |
| |
| if (splitPane.hasFocus()) |
| { |
| g.setColor(UIManager.getColor("SplitPane.dividerFocusColor")); |
| g.fillRect(0, 0, s.width, s.height); |
| } |
| |
| // Paint border if one exists. |
| Border border = getBorder(); |
| if (border != null) |
| border.paintBorder(this, g, 0, 0, s.width, s.height); |
| |
| Insets i = getInsets(); |
| MetalUtils.fillMetalPattern(splitPane, g, i.left + 2, i.top + 2, |
| s.width - i.left - i.right - 4, |
| s.height - i.top - i.bottom - 4, |
| light, dark); |
| super.paint(g); |
| } |
| |
| protected JButton createLeftOneTouchButton() |
| { |
| JButton b = new MetalOneTouchButton(MetalOneTouchButton.LEFT); |
| b.setMinimumSize(new Dimension(ONE_TOUCH_SIZE, ONE_TOUCH_SIZE)); |
| b.setRequestFocusEnabled(false); |
| return b; |
| } |
| |
| protected JButton createRightOneTouchButton() |
| { |
| JButton b = new MetalOneTouchButton(MetalOneTouchButton.RIGHT); |
| b.setMinimumSize(new Dimension(ONE_TOUCH_SIZE, ONE_TOUCH_SIZE)); |
| b.setRequestFocusEnabled(false); |
| return b; |
| } |
| } |