| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef AGQ_H |
| #define AGQ_H |
| |
| #include <jni.h> |
| #include <android/native_activity.h> |
| |
| namespace android { |
| |
| class GameQualification { |
| private: |
| class Impl; |
| Impl* mImpl; |
| |
| GameQualification(const GameQualification& that); |
| public: |
| GameQualification(); |
| ~GameQualification(); |
| |
| /* |
| * Signal Android Game Qualification library the start of a loop. |
| * |
| * For use with app with JNI. context should be a jobject of type android.content.Context. |
| */ |
| void startLoop(jobject context); |
| |
| /* |
| * Signal Android Game Qualification library the start of a loop. |
| * |
| * For use with pure native app using ANativeActivity. |
| */ |
| void startLoop(ANativeActivity* activity); |
| }; |
| |
| } // end of namespace android |
| |
| #endif // AGQ_H |