blob: 682d98dbd63ef9ac9616ce445b99e30afd942789 [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "common.h"
#include <GLES2/gl2.h>
namespace android {
namespace gamecore {
void checkGlError(const char* op) {
for (GLint error = glGetError(); error; error = glGetError()) {
LOGI("after %s() glError (0x%x)\n", op, error);
}
}
} // end of namespace gamecore
} // end of namespace android