| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| #ifndef ANDROID_GAMECORE_CIRCLE_H |
| #define ANDROID_GAMECORE_CIRCLE_H |
| |
| #include "vecmath.h" |
| #include <GLES2/gl2.h> |
| |
| namespace android { |
| namespace gamecore { |
| |
| class Circle { |
| private: |
| float mRadius; |
| GLuint mProgram; |
| |
| GLuint mVPositionHandle; |
| GLuint mMvpMatrixHandle; |
| GLuint mRadiusHandle; |
| GLuint mColorHandle; |
| GLfloat mColor[3]; |
| Vec3 mPosition; |
| Mat4 mViewProjectionMatrix; |
| |
| public: |
| Circle(float radius); |
| |
| void setColor(float r, float g, float b); |
| |
| const Vec3& getPosition() const; |
| void setPosition(const Vec3& position); |
| |
| void updateViewProjection(const Mat4& vpMatrix); |
| void draw() const; |
| |
| }; |
| |
| } // end of namespace gamecore |
| } // end of namespace android |
| |
| #endif // ANDROID_GAMECORE_CIRCLE_H |