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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef ANDROID_GAMECORE_CIRCLE_H
#define ANDROID_GAMECORE_CIRCLE_H
#include "vecmath.h"
#include <GLES2/gl2.h>
namespace android {
namespace gamecore {
class Circle {
private:
float mRadius;
GLuint mProgram;
GLuint mVPositionHandle;
GLuint mMvpMatrixHandle;
GLuint mRadiusHandle;
GLuint mColorHandle;
GLfloat mColor[3];
Vec3 mPosition;
Mat4 mViewProjectionMatrix;
public:
Circle(float radius);
void setColor(float r, float g, float b);
const Vec3& getPosition() const;
void setPosition(const Vec3& position);
void updateViewProjection(const Mat4& vpMatrix);
void draw() const;
};
} // end of namespace gamecore
} // end of namespace android
#endif // ANDROID_GAMECORE_CIRCLE_H