Don't build platform variants.
These depend on native_app_glue, which doesn't have a platform
variant.
Test: treehugger
Bug: 152482542
Change-Id: I5f3d9b27dc3911af6d96b77afd4aacef305f93f1
diff --git a/apps/sample_app/Android.bp b/apps/sample_app/Android.bp
index b43a484..cf786f4 100644
--- a/apps/sample_app/Android.bp
+++ b/apps/sample_app/Android.bp
@@ -15,6 +15,7 @@
cc_library_shared {
name: "libgamecore_sample",
sdk_version: "26",
+ sdk_variant_only: true,
srcs: [
"src/cpp/circle.cpp",
"src/cpp/common.cpp",
diff --git a/functional_tests/java/Android.bp b/functional_tests/java/Android.bp
index 4f60661..ce4f295 100644
--- a/functional_tests/java/Android.bp
+++ b/functional_tests/java/Android.bp
@@ -15,6 +15,7 @@
cc_test_library {
name: "libgamecore_java_tests_jni",
sdk_version: "26", // Oreo
+ sdk_variant_only: true,
srcs: ["src/cpp/surface_flinger_test_activity.cpp", "src/cpp/native_choreo_activity.cpp",],
stl: "c++_shared",
header_libs: ["jni_headers"],