Rename all device cxx methods from _Rust -> _Cxx

Bug: 284156955
Change-Id: I780c5043bce388947255d7dff71d19f132aa9696
diff --git a/rust/netsim-cxx/src/devices/devices_handler.rs b/rust/netsim-cxx/src/devices/devices_handler.rs
index 3a6cd15..fa68519 100644
--- a/rust/netsim-cxx/src/devices/devices_handler.rs
+++ b/rust/netsim-cxx/src/devices/devices_handler.rs
@@ -122,7 +122,7 @@
 
 /// An AddChip function for Rust Device API.
 /// The backend gRPC code will be invoking this method.
-pub fn add_chip_rust(
+pub fn add_chip_cxx(
     device_guid: &str,
     device_name: &str,
     chip_kind: &CxxString,
@@ -218,7 +218,7 @@
 
 /// A RemoveChip function for Rust Device API.
 /// The backend gRPC code will be invoking this method.
-pub fn remove_chip_rust(device_id: u32, chip_id: u32) {
+pub fn remove_chip_cxx(device_id: u32, chip_id: u32) {
     match remove_chip(device_id as i32, chip_id as i32) {
         Ok(_) => info!("Rust Device API Remove Chip Success"),
         Err(err) => error!("Rust Device API Remove Chip Failure: {err}"),
@@ -287,7 +287,7 @@
 
 /// A GetDistance function for Rust Device API.
 /// The backend gRPC code will be invoking this method.
-pub fn get_distance_rust(a: u32, b: u32) -> f32 {
+pub fn get_distance_cxx(a: u32, b: u32) -> f32 {
     match get_distance(a as i32, b as i32) {
         Ok(distance) => distance,
         Err(err) => {
diff --git a/rust/netsim-cxx/src/lib.rs b/rust/netsim-cxx/src/lib.rs
index 70798eb..ff18c92 100644
--- a/rust/netsim-cxx/src/lib.rs
+++ b/rust/netsim-cxx/src/lib.rs
@@ -46,7 +46,7 @@
 };
 use crate::config::{get_dev, set_dev};
 use crate::devices::devices_handler::{
-    add_chip_rust, get_distance_rust, handle_device_cxx, is_shutdown_time_cxx, remove_chip_rust,
+    add_chip_cxx, get_distance_cxx, handle_device_cxx, is_shutdown_time_cxx, remove_chip_cxx,
 };
 use crate::http_server::run_http_server;
 use crate::ranging::*;
@@ -124,9 +124,9 @@
         fn unregister_grpc_transport(kind: u32, facade_id: u32);
 
         // Device Resource
-        #[cxx_name = AddChipRust]
+        #[cxx_name = AddChipCxx]
         #[namespace = "netsim::device"]
-        fn add_chip_rust(
+        fn add_chip_cxx(
             device_guid: &str,
             device_name: &str,
             chip_kind: &CxxString,
@@ -135,13 +135,13 @@
             chip_product_name: &str,
         ) -> UniquePtr<AddChipResult>;
 
-        #[cxx_name = RemoveChipRust]
+        #[cxx_name = RemoveChipCxx]
         #[namespace = "netsim::device"]
-        fn remove_chip_rust(device_id: u32, chip_id: u32);
+        fn remove_chip_cxx(device_id: u32, chip_id: u32);
 
-        #[cxx_name = GetDistanceRust]
+        #[cxx_name = GetDistanceCxx]
         #[namespace = "netsim::device"]
-        fn get_distance_rust(a: u32, b: u32) -> f32;
+        fn get_distance_cxx(a: u32, b: u32) -> f32;
 
         #[cxx_name = IsShutdownTimeCxx]
         #[namespace = "netsim::device"]
diff --git a/src/controller/scene_controller.cc b/src/controller/scene_controller.cc
index 86d046d..b600757 100644
--- a/src/controller/scene_controller.cc
+++ b/src/controller/scene_controller.cc
@@ -63,8 +63,8 @@
       break;
   }
   std::unique_ptr<scene_controller::AddChipResult> add_chip_result_ptr =
-      netsim::device::AddChipRust(guid, device_name, chip_kind_string,
-                                  chip_name, manufacturer, product_name);
+      netsim::device::AddChipCxx(guid, device_name, chip_kind_string, chip_name,
+                                 manufacturer, product_name);
   uint32_t device_id = add_chip_result_ptr->device_id;
   uint32_t chip_id = add_chip_result_ptr->chip_id;
   uint32_t facade_id = add_chip_result_ptr->facade_id;
@@ -96,7 +96,7 @@
 
 void SceneController::RemoveChip(uint32_t device_id, uint32_t chip_id) {
   std::unique_lock<std::mutex> lock(this->mutex_);
-  netsim::device::RemoveChipRust(device_id, chip_id);
+  netsim::device::RemoveChipCxx(device_id, chip_id);
 }
 
 // Returns a Device shared_ptr or nullptr
@@ -137,7 +137,7 @@
 
 // Euclidian distance between two devices.
 float SceneController::GetDistance(uint32_t id, uint32_t other_id) {
-  return netsim::device::GetDistanceRust(id, other_id);
+  return netsim::device::GetDistanceCxx(id, other_id);
 }
 
 void SceneController::Reset() {