| # encoding: utf-8 | |
| """ | |
| Enable wxPython to be used interacive by setting PyOS_InputHook. | |
| Authors: Robin Dunn, Brian Granger, Ondrej Certik | |
| """ | |
| #----------------------------------------------------------------------------- | |
| # Copyright (C) 2008-2011 The IPython Development Team | |
| # | |
| # Distributed under the terms of the BSD License. The full license is in | |
| # the file COPYING, distributed as part of this software. | |
| #----------------------------------------------------------------------------- | |
| #----------------------------------------------------------------------------- | |
| # Imports | |
| #----------------------------------------------------------------------------- | |
| import sys | |
| import signal | |
| from _pydev_imps._pydev_saved_modules import time | |
| from timeit import default_timer as clock | |
| import wx | |
| from pydev_ipython.inputhook import stdin_ready | |
| #----------------------------------------------------------------------------- | |
| # Code | |
| #----------------------------------------------------------------------------- | |
| def inputhook_wx1(): | |
| """Run the wx event loop by processing pending events only. | |
| This approach seems to work, but its performance is not great as it | |
| relies on having PyOS_InputHook called regularly. | |
| """ | |
| try: | |
| app = wx.GetApp() # @UndefinedVariable | |
| if app is not None: | |
| assert wx.Thread_IsMain() # @UndefinedVariable | |
| # Make a temporary event loop and process system events until | |
| # there are no more waiting, then allow idle events (which | |
| # will also deal with pending or posted wx events.) | |
| evtloop = wx.EventLoop() # @UndefinedVariable | |
| ea = wx.EventLoopActivator(evtloop) # @UndefinedVariable | |
| while evtloop.Pending(): | |
| evtloop.Dispatch() | |
| app.ProcessIdle() | |
| del ea | |
| except KeyboardInterrupt: | |
| pass | |
| return 0 | |
| class EventLoopTimer(wx.Timer): # @UndefinedVariable | |
| def __init__(self, func): | |
| self.func = func | |
| wx.Timer.__init__(self) # @UndefinedVariable | |
| def Notify(self): | |
| self.func() | |
| class EventLoopRunner(object): | |
| def Run(self, time): | |
| self.evtloop = wx.EventLoop() # @UndefinedVariable | |
| self.timer = EventLoopTimer(self.check_stdin) | |
| self.timer.Start(time) | |
| self.evtloop.Run() | |
| def check_stdin(self): | |
| if stdin_ready(): | |
| self.timer.Stop() | |
| self.evtloop.Exit() | |
| def inputhook_wx2(): | |
| """Run the wx event loop, polling for stdin. | |
| This version runs the wx eventloop for an undetermined amount of time, | |
| during which it periodically checks to see if anything is ready on | |
| stdin. If anything is ready on stdin, the event loop exits. | |
| The argument to elr.Run controls how often the event loop looks at stdin. | |
| This determines the responsiveness at the keyboard. A setting of 1000 | |
| enables a user to type at most 1 char per second. I have found that a | |
| setting of 10 gives good keyboard response. We can shorten it further, | |
| but eventually performance would suffer from calling select/kbhit too | |
| often. | |
| """ | |
| try: | |
| app = wx.GetApp() # @UndefinedVariable | |
| if app is not None: | |
| assert wx.Thread_IsMain() # @UndefinedVariable | |
| elr = EventLoopRunner() | |
| # As this time is made shorter, keyboard response improves, but idle | |
| # CPU load goes up. 10 ms seems like a good compromise. | |
| elr.Run(time=10) # CHANGE time here to control polling interval | |
| except KeyboardInterrupt: | |
| pass | |
| return 0 | |
| def inputhook_wx3(): | |
| """Run the wx event loop by processing pending events only. | |
| This is like inputhook_wx1, but it keeps processing pending events | |
| until stdin is ready. After processing all pending events, a call to | |
| time.sleep is inserted. This is needed, otherwise, CPU usage is at 100%. | |
| This sleep time should be tuned though for best performance. | |
| """ | |
| # We need to protect against a user pressing Control-C when IPython is | |
| # idle and this is running. We trap KeyboardInterrupt and pass. | |
| try: | |
| app = wx.GetApp() # @UndefinedVariable | |
| if app is not None: | |
| assert wx.Thread_IsMain() # @UndefinedVariable | |
| # The import of wx on Linux sets the handler for signal.SIGINT | |
| # to 0. This is a bug in wx or gtk. We fix by just setting it | |
| # back to the Python default. | |
| if not callable(signal.getsignal(signal.SIGINT)): | |
| signal.signal(signal.SIGINT, signal.default_int_handler) | |
| evtloop = wx.EventLoop() # @UndefinedVariable | |
| ea = wx.EventLoopActivator(evtloop) # @UndefinedVariable | |
| t = clock() | |
| while not stdin_ready(): | |
| while evtloop.Pending(): | |
| t = clock() | |
| evtloop.Dispatch() | |
| app.ProcessIdle() | |
| # We need to sleep at this point to keep the idle CPU load | |
| # low. However, if sleep to long, GUI response is poor. As | |
| # a compromise, we watch how often GUI events are being processed | |
| # and switch between a short and long sleep time. Here are some | |
| # stats useful in helping to tune this. | |
| # time CPU load | |
| # 0.001 13% | |
| # 0.005 3% | |
| # 0.01 1.5% | |
| # 0.05 0.5% | |
| used_time = clock() - t | |
| if used_time > 10.0: | |
| # print 'Sleep for 1 s' # dbg | |
| time.sleep(1.0) | |
| elif used_time > 0.1: | |
| # Few GUI events coming in, so we can sleep longer | |
| # print 'Sleep for 0.05 s' # dbg | |
| time.sleep(0.05) | |
| else: | |
| # Many GUI events coming in, so sleep only very little | |
| time.sleep(0.001) | |
| del ea | |
| except KeyboardInterrupt: | |
| pass | |
| return 0 | |
| if sys.platform == 'darwin': | |
| # On OSX, evtloop.Pending() always returns True, regardless of there being | |
| # any events pending. As such we can't use implementations 1 or 3 of the | |
| # inputhook as those depend on a pending/dispatch loop. | |
| inputhook_wx = inputhook_wx2 | |
| else: | |
| # This is our default implementation | |
| inputhook_wx = inputhook_wx3 |