| /* |
| * Copyright 2015, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * THIS FILE WAS GENERATED BY apic. DO NOT EDIT. |
| */ |
| |
| |
| #ifndef GAPII_GLES_SPY_H |
| #define GAPII_GLES_SPY_H |
| |
| #include "gles_imports.h" |
| #include "gles_types.h" |
| |
| #include "spy_base.h" |
| #include "call_observer.h" |
| |
| #define __STDC_FORMAT_MACROS |
| #include <inttypes.h> |
| |
| namespace gapii { |
| |
| class GlesSpy : public virtual SpyBase { |
| public: |
| inline void init(); |
| |
| inline const GlesImports& imports() const; |
| |
| std::shared_ptr<AndroidNativeBufferExtra> GetAndroidNativeBufferExtra(CallObserver* observer, void* buffer); |
| std::shared_ptr<DynamicContextState> GetEGLDynamicContextState(CallObserver* observer, EGLDisplay display, EGLSurface surface, EGLContext context); |
| std::shared_ptr<StaticContextState> GetEGLStaticContextState(CallObserver* observer, EGLDisplay display, EGLSurface surface, EGLContext context); |
| std::shared_ptr<ProgramInfo> GetProgramInfoExtra(CallObserver* observer, ProgramId programId); |
| u32Limits IndexLimits(CallObserver* observer, uint8_t* indices, uint32_t indices_type, uint32_t offset, uint32_t count); |
| void addTag(CallObserver* observer, MsgID msgID, const char* tag); |
| void mapMemory(CallObserver* observer, Slice<uint8_t> slice); |
| MsgID newMsg(CallObserver* observer, uint32_t s, const char* msg); |
| void onGlError(CallObserver* observer, uint32_t v); |
| void unmapMemory(CallObserver* observer, Slice<uint8_t> slice); |
| std::shared_ptr<Buffer> subGetBoundBufferOrError(CallObserver* observer, const std::function<void()>& call, uint32_t target); |
| void subBindBufferRange(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLuint index, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void subCopyBufferSubData(CallObserver* observer, const std::function<void()>& call, uint32_t readTarget, uint32_t writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void subGetBufferPointerv(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, void** params); |
| void subMapBuffer(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t access, uint8_t* ptr); |
| void subMapBufferRange(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLintptr offset, GLsizeiptr length, uint32_t access, uint8_t* ptr); |
| void subUnmapBuffer(CallObserver* observer, const std::function<void()>& call, uint32_t target); |
| void subFlushMappedBufferRange(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLintptr offset, GLsizeiptr length); |
| void subSetConstant(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<StaticContextState> ctx, uint32_t name, Slice<uint8_t> value); |
| void subDebugMessageCallback(CallObserver* observer, const std::function<void()>& call, GLDEBUGPROC callback, void* userParam); |
| void subDebugMessageControl(CallObserver* observer, const std::function<void()>& call, uint32_t source, uint32_t type, uint32_t severity, GLsizei count, GLuint* ids, GLboolean enabled); |
| void subDebugMessageInsert(CallObserver* observer, const std::function<void()>& call, uint32_t source, uint32_t type, GLuint id, uint32_t severity, GLsizei length, GLchar* message); |
| void subGetDebugMessageLog(CallObserver* observer, const std::function<void()>& call, GLuint count, GLsizei bufSize, uint32_t* sources, uint32_t* types, GLuint* ids, uint32_t* severities, GLsizei* lengths, GLchar* messageLog, GLuint gotCount); |
| void subGetObjectLabel(CallObserver* observer, const std::function<void()>& call, uint32_t identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void subGetObjectPtrLabel(CallObserver* observer, const std::function<void()>& call, void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void subGetPointerv(CallObserver* observer, const std::function<void()>& call, uint32_t pname, void** params); |
| void subObjectLabel(CallObserver* observer, const std::function<void()>& call, uint32_t identifier, GLuint name, GLsizei length, GLchar* label); |
| void subObjectPtrLabel(CallObserver* observer, const std::function<void()>& call, void* ptr, GLsizei length, GLchar* label); |
| void subPopDebugGroup(CallObserver* observer, const std::function<void()>& call); |
| void subPushDebugGroup(CallObserver* observer, const std::function<void()>& call, uint32_t source, GLuint id, GLsizei length, GLchar* message); |
| void subCheckPrimitiveType(CallObserver* observer, const std::function<void()>& call, uint32_t draw_mode); |
| void subCheckIndicesType(CallObserver* observer, const std::function<void()>& call, uint32_t indices_type); |
| void subDrawArraysInstanced(CallObserver* observer, const std::function<void()>& call, uint32_t draw_mode, GLint first_index, GLsizei indices_count, GLsizei instance_count); |
| void subDrawElements(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count, GLint base_vertex); |
| void subDrawElementsBaseVertex(CallObserver* observer, const std::function<void()>& call, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void subDrawElementsInstanced(CallObserver* observer, const std::function<void()>& call, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count); |
| void subDrawElementsInstancedBaseVertex(CallObserver* observer, const std::function<void()>& call, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count, GLint base_vertex); |
| void subDrawRangeElementsBaseVertex(CallObserver* observer, const std::function<void()>& call, uint32_t draw_mode, GLuint start, GLuint end, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void subPatchParameteri(CallObserver* observer, const std::function<void()>& call, uint32_t pname, GLint value); |
| void subPrimitiveBoundingBox(CallObserver* observer, const std::function<void()>& call, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| void subObserveAttribList(CallObserver* observer, const std::function<void()>& call, EGLint* attrib_list); |
| void subApplyProgramInfoExtra(CallObserver* observer, const std::function<void()>& call, ProgramId programId, std::shared_ptr<ProgramInfo> info); |
| void subBlendBarrier(CallObserver* observer, const std::function<void()>& call); |
| void subBlendEquationSeparatei(CallObserver* observer, const std::function<void()>& call, DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void subBlendEquationi(CallObserver* observer, const std::function<void()>& call, DrawBufferIndex buf, uint32_t mode); |
| void subCheckBlendEquation(CallObserver* observer, const std::function<void()>& call, uint32_t equation); |
| void subSetBlendEquation(CallObserver* observer, const std::function<void()>& call, DrawBufferIndex first_buffer, int32_t buffer_count, uint32_t rgb, uint32_t alpha); |
| void subBlendFuncSeparatei(CallObserver* observer, const std::function<void()>& call, DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void subBlendFunci(CallObserver* observer, const std::function<void()>& call, DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void subCheckBlendFunc(CallObserver* observer, const std::function<void()>& call, uint32_t factor); |
| void subSetBlendFunc(CallObserver* observer, const std::function<void()>& call, DrawBufferIndex first_buffer, int32_t buffer_count, uint32_t srcRgb, uint32_t dstRgb, uint32_t srcAlpha, uint32_t dstAlpha); |
| void subStencilFuncSeparate(CallObserver* observer, const std::function<void()>& call, uint32_t face, uint32_t function, GLint reference_value, GLuint mask); |
| void subCheckStencilOp(CallObserver* observer, const std::function<void()>& call, uint32_t op); |
| void subStencilOpSeparate(CallObserver* observer, const std::function<void()>& call, uint32_t face, uint32_t fail, uint32_t pass_depth_fail, uint32_t pass_depth_pass); |
| std::shared_ptr<Framebuffer> subGetBoundFramebufferOrErrorInvalidEnum(CallObserver* observer, const std::function<void()>& call, uint32_t framebuffer_target); |
| bool subIsDefaultFramebuffer(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Framebuffer> framebuffer); |
| void subSetFramebufferAttachment(CallObserver* observer, const std::function<void()>& call, uint32_t framebuffer_target, uint32_t framebuffer_attachment, FramebufferAttachment attachment); |
| void subBlitFramebuffer(CallObserver* observer, const std::function<void()>& call, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| void subColorMaski(CallObserver* observer, const std::function<void()>& call, DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void subDrawBuffers(CallObserver* observer, const std::function<void()>& call, GLsizei n, uint32_t* buffers); |
| void subFramebufferTexture(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| void subFramebufferTexture2D(CallObserver* observer, const std::function<void()>& call, uint32_t framebuffer_target, uint32_t framebuffer_attachment, uint32_t texture_target, TextureId texture, GLint level); |
| void subInvalidateFramebuffer(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLsizei count, uint32_t* attachments); |
| void subCheckReadPixels(CallObserver* observer, const std::function<void()>& call, GLsizei width, GLsizei height, uint32_t format, uint32_t type); |
| void subReadnPixels(CallObserver* observer, const std::function<void()>& call, GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void subRenderbufferStorageMultisample(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| uint32_t subImageSize(CallObserver* observer, const std::function<void()>& call, uint32_t width, uint32_t height, uint32_t format, uint32_t ty); |
| uint32_t subUncompressedPixelSize(CallObserver* observer, const std::function<void()>& call, uint32_t format, uint32_t ty); |
| uint32_t subComponentCount(CallObserver* observer, const std::function<void()>& call, uint32_t format); |
| uint32_t subImageFormat(CallObserver* observer, const std::function<void()>& call, uint32_t internalFormat); |
| uint32_t subImageType(CallObserver* observer, const std::function<void()>& call, uint32_t internalFormat); |
| void subSetCapability(CallObserver* observer, const std::function<void()>& call, uint32_t capability, bool isIndexed, GLuint index, GLboolean enabled); |
| GLboolean subGetCapability(CallObserver* observer, const std::function<void()>& call, uint32_t capability, GLuint index); |
| void subDisablei(CallObserver* observer, const std::function<void()>& call, uint32_t capability, GLuint index); |
| void subEnablei(CallObserver* observer, const std::function<void()>& call, uint32_t capability, GLuint index); |
| void subGetGraphicsResetStatus(CallObserver* observer, const std::function<void()>& call); |
| void subReadString(CallObserver* observer, const std::function<void()>& call, GLsizei length, GLchar* buffer); |
| void subWriteString(CallObserver* observer, const std::function<void()>& call, GLsizei buffer_size, GLsizei* buffer_bytes_written, GLchar* buffer); |
| void subCheckShader(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, ShaderId shader); |
| void subCheckProgram(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, ProgramId program); |
| void subReapShader(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, ShaderId shaderId, std::shared_ptr<Shader> shader); |
| void subReapProgram(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, ProgramId program); |
| void subSetProgramUniform(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<uint8_t> value, uint32_t type); |
| void subGetProgramBinary(CallObserver* observer, const std::function<void()>& call, ProgramId program, GLsizei bufSize, GLsizei* length, uint32_t* binaryFormat, void* binary); |
| void subGetnUniformiv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei bufSize, GLint* values); |
| void subGetnUniformuiv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei bufSize, GLuint* values); |
| void subProgramBinary(CallObserver* observer, const std::function<void()>& call, ProgramId program, uint32_t binaryFormat, void* binary, GLsizei length); |
| void subProgramParameteri(CallObserver* observer, const std::function<void()>& call, ProgramId program, uint32_t pname, GLint value); |
| void subProgramUniform1f(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0); |
| void subProgramUniform1fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform1i(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0); |
| void subProgramUniform1iv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform1ui(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0); |
| void subProgramUniform1uiv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniform2f(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1); |
| void subProgramUniform2fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform2i(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0, GLint value1); |
| void subProgramUniform2iv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform2ui(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0, GLuint value1); |
| void subProgramUniform2uiv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniform3f(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void subProgramUniform3fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform3i(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2); |
| void subProgramUniform3iv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform3ui(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2); |
| void subProgramUniform3uiv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniform4f(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void subProgramUniform4fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void subProgramUniform4i(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2, GLint value3); |
| void subProgramUniform4iv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void subProgramUniform4ui(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2, GLuint value3); |
| void subProgramUniform4uiv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void subProgramUniformMatrix2fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix2x3fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix2x4fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix3fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix3x2fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix3x4fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix4fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix4x2fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subProgramUniformMatrix4x3fv(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix2x3fv(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix2x4fv(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix3x2fv(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix3x4fv(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix4x2fv(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subUniformMatrix4x3fv(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void subMinSampleShading(CallObserver* observer, const std::function<void()>& call, GLfloat value); |
| bool subVersionGreaterOrEqual(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, GLint major, GLint minor); |
| void subGetInteger64v(CallObserver* observer, const std::function<void()>& call, uint32_t param, GLint64* values); |
| GLboolean subIsEnabledi(CallObserver* observer, const std::function<void()>& call, uint32_t capability, GLuint index); |
| void subClientWaitSync(CallObserver* observer, const std::function<void()>& call, GLsync sync, uint32_t syncFlags, GLuint64 timeout); |
| void subDeleteSync(CallObserver* observer, const std::function<void()>& call, GLsync sync); |
| void subFenceSync(CallObserver* observer, const std::function<void()>& call, uint32_t condition, uint32_t syncFlags, GLsync sync); |
| void subGetSynciv(CallObserver* observer, const std::function<void()>& call, GLsync sync, uint32_t pname, GLsizei bufSize, GLsizei* length, GLint* values); |
| GLboolean subIsSync(CallObserver* observer, const std::function<void()>& call, GLsync sync); |
| void subWaitSync(CallObserver* observer, const std::function<void()>& call, GLsync sync, uint32_t syncFlags, GLuint64 timeout); |
| std::shared_ptr<Texture> subGetBoundTextureOrErrorInvalidEnum(CallObserver* observer, const std::function<void()>& call, uint32_t target); |
| void subCheckInternalFormat(CallObserver* observer, const std::function<void()>& call, uint32_t internalformat); |
| void subCheckMaxTextureSize(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, uint32_t target, GLint level, GLsizei width, GLsizei height); |
| void subCompressedTexImage3D(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei image_size, TexturePointer data); |
| void subCompressedTexSubImage3D(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, GLsizei image_size, TexturePointer data); |
| void subCopyImageSubData(CallObserver* observer, const std::function<void()>& call, GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void subCopyTexSubImage3D(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void subGetSamplerParameterIiv(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLint* params); |
| void subGetSamplerParameterIuiv(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLuint* params); |
| void subGetTexParameterIiv(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, GLint* params); |
| void subGetTexParameterIuiv(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, GLuint* params); |
| void subSamplerParameterIiv(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLint* param); |
| void subSamplerParameterIuiv(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLuint* param); |
| void subTexBuffer(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t internalformat, BufferId buffer); |
| void subTexBufferRange(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void subTexImage3D(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, uint32_t format, uint32_t type, TexturePointer data); |
| uint32_t subCheckWrapParam(CallObserver* observer, const std::function<void()>& call, uint32_t wrap); |
| uint32_t subCheckSwizzleParam(CallObserver* observer, const std::function<void()>& call, uint32_t swizzle); |
| void subTexParameterIiv(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, GLint* params); |
| void subTexParameterIuiv(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, GLuint* params); |
| void subTexStorage2D(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height); |
| void subTexStorage3D(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| void subTexStorage3DMultisample(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void subTexSubImage3D(CallObserver* observer, const std::function<void()>& call, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, TexturePointer data); |
| std::shared_ptr<TransformFeedback> subGetBoundTransformFeedback(CallObserver* observer, const std::function<void()>& call); |
| std::shared_ptr<VertexArray> subNewVertexArray(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx); |
| uint64_t subGetVertexAttrib(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, uint32_t pname); |
| GLint subVertexAttribTypeSize(CallObserver* observer, const std::function<void()>& call, uint32_t type); |
| void subReadVertexArrays(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, uint32_t first_index, uint32_t index_count, uint32_t instance_count); |
| void subBindVertexArray(CallObserver* observer, const std::function<void()>& call, VertexArrayId array); |
| void subBindVertexBuffer(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, VertexBufferBindingIndex binding_index, BufferId buffer, GLintptr offset, GLsizei stride); |
| void subDeleteVertexArrays(CallObserver* observer, const std::function<void()>& call, GLsizei count, VertexArrayId* arrays); |
| void subGenVertexArrays(CallObserver* observer, const std::function<void()>& call, GLsizei count, VertexArrayId* arrays); |
| GLboolean subIsVertexArray(CallObserver* observer, const std::function<void()>& call, VertexArrayId array); |
| void subVertexAttribF(CallObserver* observer, const std::function<void()>& call, AttributeLocation location, Vec4f value); |
| void subVertexAttribBinding(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, VertexBufferBindingIndex binding_index); |
| void subVertexAttribDivisor(CallObserver* observer, const std::function<void()>& call, AttributeLocation index, GLuint divisor); |
| void subVertexAttribFormat(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, GLint size, uint32_t type, GLboolean normalized, GLuint relativeOffset, bool integer); |
| void subVertexAttribI(CallObserver* observer, const std::function<void()>& call, AttributeLocation location, Vec4i value); |
| void subVertexAttribPointer(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, AttributeLocation index, GLint size, uint32_t type, GLboolean normalized, GLsizei stride, VertexPointer pointer, bool integer); |
| void subMinRequiredVersion(CallObserver* observer, const std::function<void()>& call, GLint requiredMajor, GLint requiredMinor); |
| void subSupportsBits(CallObserver* observer, const std::function<void()>& call, uint32_t seenBits, uint32_t validBits); |
| void subRequiresExtension(CallObserver* observer, const std::function<void()>& call, uint32_t ext); |
| void subRequiresExtension2(CallObserver* observer, const std::function<void()>& call, uint32_t ext, uint32_t ext2); |
| void subRequiresExtension3(CallObserver* observer, const std::function<void()>& call, uint32_t ext, uint32_t ext2, uint32_t ext3); |
| void subGlErrorInvalidEnum(CallObserver* observer, const std::function<void()>& call, uint32_t param); |
| void subGlErrorInvalidValue(CallObserver* observer, const std::function<void()>& call); |
| void subGlErrorInvalidOperation(CallObserver* observer, const std::function<void()>& call); |
| void subGlErrorInvalidOperationMsg(CallObserver* observer, const std::function<void()>& call, const char* m); |
| void subGlErrorInvalidValueMsg(CallObserver* observer, const std::function<void()>& call, const char* m); |
| int32_t subMin(CallObserver* observer, const std::function<void()>& call, int32_t a, int32_t b); |
| std::shared_ptr<Context> subGetContext(CallObserver* observer, const std::function<void()>& call); |
| void subSetContext(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> context); |
| std::shared_ptr<Context> subCreateContext(CallObserver* observer, const std::function<void()>& call); |
| void subApplyStaticContextState(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, std::shared_ptr<StaticContextState> staticState); |
| void subApplyDynamicContextState(CallObserver* observer, const std::function<void()>& call, std::shared_ptr<Context> ctx, std::shared_ptr<DynamicContextState> dynamicState); |
| uint32_t subIndexSize(CallObserver* observer, const std::function<void()>& call, uint32_t indices_type); |
| void subErrorGLES10notSupported(CallObserver* observer, const std::function<void()>& call); |
| void subGetnUniformfv_GLint__P(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei bufSize, GLint* values); |
| void subGetnUniformfv_GLuint__P(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei bufSize, GLuint* values); |
| void subProgramUniformv_GLfloat__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<GLfloat> values, uint32_t type); |
| void subProgramUniformv_GLint__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<GLint> values, uint32_t type); |
| void subProgramUniformv_GLuint__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<GLuint> values, uint32_t type); |
| void subProgramUniformv_Vec2f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec2f> values, uint32_t type); |
| void subProgramUniformv_Vec2i__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec2i> values, uint32_t type); |
| void subProgramUniformv_Vec2u__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec2u> values, uint32_t type); |
| void subProgramUniformv_Vec3f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec3f> values, uint32_t type); |
| void subProgramUniformv_Vec3i__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec3i> values, uint32_t type); |
| void subProgramUniformv_Vec3u__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec3u> values, uint32_t type); |
| void subProgramUniformv_Vec4f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec4f> values, uint32_t type); |
| void subProgramUniformv_Vec4i__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec4i> values, uint32_t type); |
| void subProgramUniformv_Vec4u__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, Slice<Vec4u> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat2f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat2f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat2x3f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat2x3f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat2x4f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat2x4f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat3f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat3f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat3x2f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat3x2f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat3x4f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat3x4f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat4f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat4f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat4x2f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat4x2f> values, uint32_t type); |
| void subProgramUniformMatrixv_Mat4x3f__S(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLboolean transpose, Slice<Mat4x3f> values, uint32_t type); |
| void subUniformMatrixv_Mat2x3f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat2x3f> values, uint32_t type); |
| void subUniformMatrixv_Mat2x4f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat2x4f> values, uint32_t type); |
| void subUniformMatrixv_Mat3x2f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat3x2f> values, uint32_t type); |
| void subUniformMatrixv_Mat3x4f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat3x4f> values, uint32_t type); |
| void subUniformMatrixv_Mat4x2f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat4x2f> values, uint32_t type); |
| void subUniformMatrixv_Mat4x3f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat4x3f> values, uint32_t type); |
| void subGetStateVariable_GLint64(CallObserver* observer, const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLint64* v); |
| void subGetSamplerParameterv_GLint(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLint* params); |
| void subGetSamplerParameterv_GLuint(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLuint* params); |
| void subGetTexParameter_GLint(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t parameter, GLint* params); |
| void subGetTexParameter_GLuint(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t parameter, GLuint* params); |
| void subSamplerParameterv_GLint__CP(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLint* params); |
| void subSamplerParameterv_GLuint__CP(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLuint* params); |
| void subTexParameterv_GLint__CP(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, GLint* params); |
| void subTexParameterv_GLuint__CP(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, GLuint* params); |
| GLsizei subMax_GLsizei(CallObserver* observer, const std::function<void()>& call, GLsizei a, GLsizei b); |
| void subGetBufferParameter_GLint64(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t parameter, GLint64* value); |
| void subGetBufferParameter_GLint(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t parameter, GLint* value); |
| void subGetnUniformfv_GLfloat__P(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLsizei bufSize, GLfloat* values); |
| void subGetUniformv_GLfloat__P(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLfloat* values); |
| void subGetUniformv_GLint__P(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLint* values); |
| void subGetUniformv_GLuint__P(CallObserver* observer, const std::function<void()>& call, ProgramId program, UniformLocation location, GLuint* values); |
| void subUniformv_GLfloat__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<GLfloat> values, uint32_t type); |
| void subUniformv_GLint__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<GLint> values, uint32_t type); |
| void subUniformv_GLuint__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<GLuint> values, uint32_t type); |
| void subUniformv_Vec2f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec2f> values, uint32_t type); |
| void subUniformv_Vec2i__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec2i> values, uint32_t type); |
| void subUniformv_Vec2u__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec2u> values, uint32_t type); |
| void subUniformv_Vec3f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec3f> values, uint32_t type); |
| void subUniformv_Vec3i__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec3i> values, uint32_t type); |
| void subUniformv_Vec3u__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec3u> values, uint32_t type); |
| void subUniformv_Vec4f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec4f> values, uint32_t type); |
| void subUniformv_Vec4i__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec4i> values, uint32_t type); |
| void subUniformv_Vec4u__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, Slice<Vec4u> values, uint32_t type); |
| void subUniformMatrixv_Mat2f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat2f> values, uint32_t type); |
| void subUniformMatrixv_Mat3f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat3f> values, uint32_t type); |
| void subUniformMatrixv_Mat4f__S(CallObserver* observer, const std::function<void()>& call, UniformLocation location, GLboolean transpose, Slice<Mat4f> values, uint32_t type); |
| void subGetStateVariable_GLboolean(CallObserver* observer, const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLboolean* v); |
| void subGetStateVariable_GLfloat(CallObserver* observer, const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLfloat* v); |
| void subGetStateVariable_GLint(CallObserver* observer, const std::function<void()>& call, uint32_t name, bool isIndexed, GLuint index, GLint* v); |
| void subGetSamplerParameterv_GLfloat(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLfloat* params); |
| void subGetTexParameter_GLfloat(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t parameter, GLfloat* params); |
| void subSamplerParameterv_Vec1f(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, Vec1f params); |
| void subSamplerParameterv_GLfloat__CP(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, GLfloat* params); |
| void subSamplerParameterv_Vec1i(CallObserver* observer, const std::function<void()>& call, SamplerId sampler, uint32_t pname, Vec1i params); |
| void subTexParameterv_Vec1f(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, Vec1f params); |
| void subTexParameterv_GLfloat__CP(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, GLfloat* params); |
| void subTexParameterv_Vec1i(CallObserver* observer, const std::function<void()>& call, uint32_t target, uint32_t pname, Vec1i params); |
| |
| void glBlendBarrierKHR(CallObserver* observer); |
| void glBlendEquationSeparateiEXT(CallObserver* observer, DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendEquationiEXT(CallObserver* observer, DrawBufferIndex buf, uint32_t mode); |
| void glBlendFuncSeparateiEXT(CallObserver* observer, DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void glBlendFunciEXT(CallObserver* observer, DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void glColorMaskiEXT(CallObserver* observer, DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void glCopyImageSubDataEXT(CallObserver* observer, GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void glDebugMessageCallbackKHR(CallObserver* observer, GLDEBUGPROC callback, void* userParam); |
| void glDebugMessageControlKHR(CallObserver* observer, uint32_t source, uint32_t type, uint32_t severity, GLsizei count, GLuint* ids, GLboolean enabled); |
| void glDebugMessageInsertKHR(CallObserver* observer, uint32_t source, uint32_t type, GLuint id, uint32_t severity, GLsizei length, GLchar* message); |
| void glDisableiEXT(CallObserver* observer, uint32_t target, GLuint index); |
| void glEnableiEXT(CallObserver* observer, uint32_t target, GLuint index); |
| void glFramebufferTextureEXT(CallObserver* observer, uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| GLuint glGetDebugMessageLogKHR(CallObserver* observer, GLuint count, GLsizei bufSize, uint32_t* sources, uint32_t* types, GLuint* ids, uint32_t* severities, GLsizei* lengths, GLchar* messageLog); |
| void glGetObjectLabelKHR(CallObserver* observer, uint32_t identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetObjectPtrLabelKHR(CallObserver* observer, void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetPointervKHR(CallObserver* observer, uint32_t pname, void** params); |
| void glGetSamplerParameterIivEXT(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetSamplerParameterIuivEXT(CallObserver* observer, SamplerId sampler, uint32_t pname, GLuint* params); |
| void glGetTexParameterIivEXT(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexParameterIuivEXT(CallObserver* observer, uint32_t target, uint32_t pname, GLuint* params); |
| GLboolean glIsEnablediEXT(CallObserver* observer, uint32_t target, GLuint index); |
| void glMinSampleShadingOES(CallObserver* observer, GLfloat value); |
| void glObjectLabelKHR(CallObserver* observer, uint32_t identifier, GLuint name, GLsizei length, GLchar* label); |
| void glObjectPtrLabelKHR(CallObserver* observer, void* ptr, GLsizei length, GLchar* label); |
| void glPatchParameteriEXT(CallObserver* observer, uint32_t pname, GLint value); |
| void glPopDebugGroupKHR(CallObserver* observer); |
| void glPrimitiveBoundingBoxEXT(CallObserver* observer, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| void glPushDebugGroupKHR(CallObserver* observer, uint32_t source, GLuint id, GLsizei length, GLchar* message); |
| void glSamplerParameterIivEXT(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* param); |
| void glSamplerParameterIuivEXT(CallObserver* observer, SamplerId sampler, uint32_t pname, GLuint* param); |
| void glTexBufferEXT(CallObserver* observer, uint32_t target, uint32_t internalformat, BufferId buffer); |
| void glTexBufferRangeEXT(CallObserver* observer, uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glTexParameterIivEXT(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glTexParameterIuivEXT(CallObserver* observer, uint32_t target, uint32_t pname, GLuint* params); |
| void glTexStorage3DMultisampleOES(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void glBeginQuery(CallObserver* observer, uint32_t target, QueryId query); |
| void glDeleteQueries(CallObserver* observer, GLsizei count, QueryId* queries); |
| void glEndQuery(CallObserver* observer, uint32_t target); |
| void glGenQueries(CallObserver* observer, GLsizei count, QueryId* queries); |
| void glGetQueryObjectuiv(CallObserver* observer, QueryId query, uint32_t parameter, GLuint* value); |
| void glGetQueryiv(CallObserver* observer, uint32_t target, uint32_t parameter, GLint* value); |
| GLboolean glIsQuery(CallObserver* observer, QueryId query); |
| void glBindBuffer(CallObserver* observer, uint32_t target, BufferId buffer); |
| void glBindBufferBase(CallObserver* observer, uint32_t target, GLuint index, BufferId buffer); |
| void glBindBufferRange(CallObserver* observer, uint32_t target, GLuint index, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glBufferData(CallObserver* observer, uint32_t target, GLsizeiptr size, BufferDataPointer data, uint32_t usage); |
| void glBufferSubData(CallObserver* observer, uint32_t target, GLintptr offset, GLsizeiptr size, BufferDataPointer data); |
| void glCopyBufferSubData(CallObserver* observer, uint32_t readTarget, uint32_t writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void glDeleteBuffers(CallObserver* observer, GLsizei count, BufferId* buffers); |
| void glGenBuffers(CallObserver* observer, GLsizei count, BufferId* buffers); |
| void glGetBufferParameteri64v(CallObserver* observer, uint32_t target, uint32_t parameter, GLint64* value); |
| void glGetBufferParameteriv(CallObserver* observer, uint32_t target, uint32_t parameter, GLint* value); |
| void glGetBufferPointerv(CallObserver* observer, uint32_t target, uint32_t pname, void** params); |
| GLboolean glIsBuffer(CallObserver* observer, BufferId buffer); |
| void* glMapBuffer(CallObserver* observer, uint32_t target, uint32_t access); |
| void* glMapBufferRange(CallObserver* observer, uint32_t target, GLintptr offset, GLsizeiptr length, uint32_t access); |
| GLboolean glUnmapBuffer(CallObserver* observer, uint32_t target); |
| void glFlushMappedBufferRange(CallObserver* observer, uint32_t target, GLintptr offset, GLsizeiptr length); |
| void glDebugMessageCallback(CallObserver* observer, GLDEBUGPROC callback, void* userParam); |
| void glDebugMessageControl(CallObserver* observer, uint32_t source, uint32_t type, uint32_t severity, GLsizei count, GLuint* ids, GLboolean enabled); |
| void glDebugMessageInsert(CallObserver* observer, uint32_t source, uint32_t type, GLuint id, uint32_t severity, GLsizei length, GLchar* message); |
| GLuint glGetDebugMessageLog(CallObserver* observer, GLuint count, GLsizei bufSize, uint32_t* sources, uint32_t* types, GLuint* ids, uint32_t* severities, GLsizei* lengths, GLchar* messageLog); |
| void glGetObjectLabel(CallObserver* observer, uint32_t identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetObjectPtrLabel(CallObserver* observer, void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetPointerv(CallObserver* observer, uint32_t pname, void** params); |
| void glObjectLabel(CallObserver* observer, uint32_t identifier, GLuint name, GLsizei length, GLchar* label); |
| void glObjectPtrLabel(CallObserver* observer, void* ptr, GLsizei length, GLchar* label); |
| void glPopDebugGroup(CallObserver* observer); |
| void glPushDebugGroup(CallObserver* observer, uint32_t source, GLuint id, GLsizei length, GLchar* message); |
| void glDrawArrays(CallObserver* observer, uint32_t draw_mode, GLint first_index, GLsizei indices_count); |
| void glDrawArraysIndirect(CallObserver* observer, uint32_t draw_mode, void* indirect); |
| void glDrawArraysInstanced(CallObserver* observer, uint32_t draw_mode, GLint first_index, GLsizei indices_count, GLsizei instance_count); |
| void glDrawElements(CallObserver* observer, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices); |
| void glDrawElementsBaseVertex(CallObserver* observer, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void glDrawElementsIndirect(CallObserver* observer, uint32_t draw_mode, uint32_t indices_type, void* indirect); |
| void glDrawElementsInstanced(CallObserver* observer, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count); |
| void glDrawElementsInstancedBaseVertex(CallObserver* observer, uint32_t draw_mode, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLsizei instance_count, GLint base_vertex); |
| void glDrawRangeElements(CallObserver* observer, uint32_t draw_mode, GLuint start, GLuint end, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices); |
| void glDrawRangeElementsBaseVertex(CallObserver* observer, uint32_t draw_mode, GLuint start, GLuint end, GLsizei indices_count, uint32_t indices_type, IndicesPointer indices, GLint base_vertex); |
| void glPatchParameteri(CallObserver* observer, uint32_t pname, GLint value); |
| void glPrimitiveBoundingBox(CallObserver* observer, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| EGLBoolean eglGetConfigAttrib(CallObserver* observer, EGLDisplay display, EGLConfig config, EGLint attribute, EGLint* value); |
| EGLBoolean eglBindAPI(CallObserver* observer, uint32_t api); |
| EGLBoolean eglBindTexImage(CallObserver* observer, EGLDisplay display, EGLSurface surface, EGLint buffer); |
| EGLBoolean eglChooseConfig(CallObserver* observer, EGLDisplay display, EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config); |
| EGLint eglClientWaitSyncKHR(CallObserver* observer, EGLDisplay dpy, EGLSyncKHR sync, EGLint sync_flags, EGLTimeKHR timeout); |
| EGLBoolean eglCopyBuffers(CallObserver* observer, EGLDisplay display, EGLSurface surface, EGLNativePixmapType native_pixmap); |
| EGLContext eglCreateContext(CallObserver* observer, EGLDisplay display, EGLConfig config, EGLContext share_context, EGLint* attrib_list); |
| EGLSurface eglCreatePbufferFromClientBuffer(CallObserver* observer, EGLDisplay display, uint32_t buftype, EGLClientBuffer buffer, EGLConfig config, EGLint* attrib_list); |
| EGLSurface eglCreatePbufferSurface(CallObserver* observer, EGLDisplay display, EGLConfig config, EGLint* attrib_list); |
| EGLSurface eglCreatePixmapSurface(CallObserver* observer, EGLDisplay display, EGLConfig config, EGLNativePixmapType native_pixmap, EGLint* attrib_list); |
| EGLSyncKHR eglCreateSyncKHR(CallObserver* observer, EGLDisplay dpy, uint32_t type, EGLint* attrib_list); |
| EGLSurface eglCreateWindowSurface(CallObserver* observer, EGLDisplay display, EGLConfig config, EGLNativeWindowType native_window, EGLint* attrib_list); |
| EGLBoolean eglDestroyContext(CallObserver* observer, EGLDisplay display, EGLContext context); |
| EGLBoolean eglDestroySurface(CallObserver* observer, EGLDisplay display, EGLSurface surface); |
| EGLBoolean eglDestroySyncKHR(CallObserver* observer, EGLDisplay dpy, EGLSyncKHR sync); |
| EGLBoolean eglGetConfigs(CallObserver* observer, EGLDisplay display, EGLConfig* configs, EGLint config_size, EGLint* num_config); |
| EGLContext eglGetCurrentContext(CallObserver* observer); |
| EGLDisplay eglGetCurrentDisplay(CallObserver* observer); |
| EGLSurface eglGetCurrentSurface(CallObserver* observer, EGLint readdraw); |
| EGLDisplay eglGetDisplay(CallObserver* observer, EGLNativeDisplayType native_display); |
| EGLint eglGetError(CallObserver* observer); |
| EGLBoolean eglGetSyncAttribKHR(CallObserver* observer, EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value); |
| EGLBoolean eglInitialize(CallObserver* observer, EGLDisplay dpy, EGLint* major, EGLint* minor); |
| EGLBoolean eglMakeCurrent(CallObserver* observer, EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context); |
| uint32_t eglQueryAPI(CallObserver* observer); |
| EGLBoolean eglQueryContext(CallObserver* observer, EGLDisplay display, EGLContext context, EGLint attribute, EGLint* value); |
| EGLBoolean eglQuerySurface(CallObserver* observer, EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value); |
| char* eglQueryString(CallObserver* observer, EGLDisplay display, EGLint name); |
| EGLBoolean eglReleaseTexImage(CallObserver* observer, EGLDisplay display, EGLSurface surface, EGLint buffer); |
| EGLBoolean eglReleaseThread(CallObserver* observer); |
| EGLBoolean eglSignalSyncKHR(CallObserver* observer, EGLDisplay dpy, EGLSyncKHR sync, uint32_t mode); |
| EGLBoolean eglSurfaceAttrib(CallObserver* observer, EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint value); |
| EGLBoolean eglSwapBuffers(CallObserver* observer, EGLDisplay display, void* surface); |
| EGLBoolean eglSwapBuffersWithDamageKHR(CallObserver* observer, EGLDisplay dpy, EGLSurface surface, EGLint* rects, EGLint n_rects); |
| EGLBoolean eglSwapInterval(CallObserver* observer, EGLDisplay display, EGLint interval); |
| EGLBoolean eglTerminate(CallObserver* observer, EGLDisplay display); |
| EGLBoolean eglWaitClient(CallObserver* observer); |
| EGLBoolean eglWaitGL(CallObserver* observer); |
| EGLBoolean eglWaitNative(CallObserver* observer, EGLint engine); |
| EGLImageKHR eglCreateImageKHR(CallObserver* observer, EGLDisplay dpy, EGLContext ctx, uint32_t target, EGLClientBuffer buffer, EGLint* attrib_list); |
| EGLBoolean eglDestroyImageKHR(CallObserver* observer, EGLDisplay dpy, EGLImageKHR image); |
| EGLClientBuffer eglCreateNativeClientBufferANDROID(CallObserver* observer, EGLint* attrib_list); |
| void glActiveShaderProgramEXT(CallObserver* observer, PipelineId pipeline, ProgramId program); |
| void glAlphaFuncQCOM(CallObserver* observer, uint32_t func, GLclampf ref); |
| void glApplyFramebufferAttachmentCMAAINTEL(CallObserver* observer); |
| void glBeginConditionalRenderNV(CallObserver* observer, GLuint id, uint32_t mode); |
| void glBeginPerfMonitorAMD(CallObserver* observer, GLuint monitor); |
| void glBeginPerfQueryINTEL(CallObserver* observer, GLuint queryHandle); |
| void glBeginQueryEXT(CallObserver* observer, uint32_t target, QueryId query); |
| void glBindFragDataLocationEXT(CallObserver* observer, ProgramId program, GLuint color, const char* name); |
| void glBindFragDataLocationIndexedEXT(CallObserver* observer, ProgramId program, GLuint colorNumber, GLuint index, const char* name); |
| void glBindProgramPipelineEXT(CallObserver* observer, PipelineId pipeline); |
| void glBindVertexArrayOES(CallObserver* observer, VertexArrayId array); |
| void glBlendBarrierNV(CallObserver* observer); |
| void glBlendEquationSeparateiOES(CallObserver* observer, DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendEquationiOES(CallObserver* observer, DrawBufferIndex buf, uint32_t mode); |
| void glBlendFuncSeparateiOES(CallObserver* observer, DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void glBlendFunciOES(CallObserver* observer, DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void glBlendParameteriNV(CallObserver* observer, uint32_t pname, GLint value); |
| void glBlitFramebufferANGLE(CallObserver* observer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| void glBlitFramebufferNV(CallObserver* observer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| void glBufferStorageEXT(CallObserver* observer, uint32_t target, GLsizeiptr size, void* data, uint32_t flag); |
| uint32_t glClientWaitSyncAPPLE(CallObserver* observer, GLsync sync, uint32_t flag, GLuint64 timeout); |
| void glColorMaskiOES(CallObserver* observer, DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void glCompressedTexImage3DOES(CallObserver* observer, uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei image_size, TexturePointer data); |
| void glCompressedTexSubImage3DOES(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, GLsizei image_size, TexturePointer data); |
| void glCopyBufferSubDataNV(CallObserver* observer, uint32_t readTarget, uint32_t writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void glCopyImageSubDataOES(CallObserver* observer, GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void glCopyPathNV(CallObserver* observer, GLuint resultPath, GLuint srcPath); |
| void glCopyTexSubImage3DOES(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTextureLevelsAPPLE(CallObserver* observer, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); |
| void glCoverFillPathInstancedNV(CallObserver* observer, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glCoverFillPathNV(CallObserver* observer, GLuint path, uint32_t coverMode); |
| void glCoverStrokePathInstancedNV(CallObserver* observer, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glCoverStrokePathNV(CallObserver* observer, GLuint path, uint32_t coverMode); |
| void glCoverageMaskNV(CallObserver* observer, GLboolean mask); |
| void glCoverageModulationNV(CallObserver* observer, uint32_t components); |
| void glCoverageModulationTableNV(CallObserver* observer, GLsizei n, GLfloat* v); |
| void glCoverageOperationNV(CallObserver* observer, uint32_t operation); |
| void glCreatePerfQueryINTEL(CallObserver* observer, GLuint queryId, GLuint* queryHandle); |
| GLuint glCreateShaderProgramvEXT(CallObserver* observer, uint32_t type, GLsizei count, GLchar** strings); |
| void glDeleteFencesNV(CallObserver* observer, GLsizei n, GLuint* fences); |
| void glDeletePathsNV(CallObserver* observer, GLuint path, GLsizei range); |
| void glDeletePerfMonitorsAMD(CallObserver* observer, GLsizei n, GLuint* monitors); |
| void glDeletePerfQueryINTEL(CallObserver* observer, GLuint queryHandle); |
| void glDeleteProgramPipelinesEXT(CallObserver* observer, GLsizei n, PipelineId* pipelines); |
| void glDeleteQueriesEXT(CallObserver* observer, GLsizei count, QueryId* queries); |
| void glDeleteSyncAPPLE(CallObserver* observer, GLsync sync); |
| void glDeleteVertexArraysOES(CallObserver* observer, GLsizei count, VertexArrayId* arrays); |
| void glDepthRangeArrayfvNV(CallObserver* observer, GLuint first, GLsizei count, GLfloat* v); |
| void glDepthRangeIndexedfNV(CallObserver* observer, GLuint index, GLfloat n, GLfloat f); |
| void glDisableDriverControlQCOM(CallObserver* observer, GLuint driverControl); |
| void glDisableiNV(CallObserver* observer, uint32_t target, GLuint index); |
| void glDisableiOES(CallObserver* observer, uint32_t target, GLuint index); |
| void glDiscardFramebufferEXT(CallObserver* observer, uint32_t target, GLsizei numAttachments, uint32_t* attachments); |
| void glDrawArraysInstancedANGLE(CallObserver* observer, uint32_t mode, GLint first, GLsizei count, GLsizei primcount); |
| void glDrawArraysInstancedBaseInstanceEXT(CallObserver* observer, uint32_t mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); |
| void glDrawArraysInstancedEXT(CallObserver* observer, uint32_t mode, GLint start, GLsizei count, GLsizei primcount); |
| void glDrawArraysInstancedNV(CallObserver* observer, uint32_t mode, GLint first, GLsizei count, GLsizei primcount); |
| void glDrawBuffersEXT(CallObserver* observer, GLsizei n, uint32_t* bufs); |
| void glDrawBuffersIndexedEXT(CallObserver* observer, GLint n, uint32_t* location, GLint* indices); |
| void glDrawBuffersNV(CallObserver* observer, GLsizei n, uint32_t* bufs); |
| void glDrawElementsBaseVertexEXT(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glDrawElementsBaseVertexOES(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glDrawElementsInstancedANGLE(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei primcount); |
| void glDrawElementsInstancedBaseInstanceEXT(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, void* indices, GLsizei instancecount, GLuint baseinstance); |
| void glDrawElementsInstancedBaseVertexBaseInstanceEXT(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); |
| void glDrawElementsInstancedBaseVertexEXT(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei instancecount, GLint basevertex); |
| void glDrawElementsInstancedBaseVertexOES(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei instancecount, GLint basevertex); |
| void glDrawElementsInstancedEXT(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei primcount); |
| void glDrawElementsInstancedNV(CallObserver* observer, uint32_t mode, GLsizei count, uint32_t type, IndicesPointer indices, GLsizei primcount); |
| void glDrawRangeElementsBaseVertexEXT(CallObserver* observer, uint32_t mode, GLuint start, GLuint end, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glDrawRangeElementsBaseVertexOES(CallObserver* observer, uint32_t mode, GLuint start, GLuint end, GLsizei count, uint32_t type, IndicesPointer indices, GLint basevertex); |
| void glEGLImageTargetRenderbufferStorageOES(CallObserver* observer, uint32_t target, GLeglImageOES image); |
| void glEGLImageTargetTexture2DOES(CallObserver* observer, uint32_t target, GLeglImageOES image); |
| void glEnableDriverControlQCOM(CallObserver* observer, GLuint driverControl); |
| void glEnableiNV(CallObserver* observer, uint32_t target, GLuint index); |
| void glEnableiOES(CallObserver* observer, uint32_t target, GLuint index); |
| void glEndConditionalRenderNV(CallObserver* observer); |
| void glEndPerfMonitorAMD(CallObserver* observer, GLuint monitor); |
| void glEndPerfQueryINTEL(CallObserver* observer, GLuint queryHandle); |
| void glEndQueryEXT(CallObserver* observer, uint32_t target); |
| void glEndTilingQCOM(CallObserver* observer, uint32_t preserve_mask); |
| void glExtGetBufferPointervQCOM(CallObserver* observer, uint32_t target, void** params); |
| void glExtGetBuffersQCOM(CallObserver* observer, BufferId* buffers, GLint maxBuffers, GLint* numBuffers); |
| void glExtGetFramebuffersQCOM(CallObserver* observer, FramebufferId* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); |
| void glExtGetProgramBinarySourceQCOM(CallObserver* observer, ProgramId program, uint32_t shadertype, GLchar* source, GLint* length); |
| void glExtGetProgramsQCOM(CallObserver* observer, ProgramId* programs, GLint maxPrograms, GLint* numPrograms); |
| void glExtGetRenderbuffersQCOM(CallObserver* observer, RenderbufferId* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); |
| void glExtGetShadersQCOM(CallObserver* observer, ShaderId* shaders, GLint maxShaders, GLint* numShaders); |
| void glExtGetTexLevelParameterivQCOM(CallObserver* observer, TextureId texture, uint32_t face, GLint level, uint32_t pname, GLint* params); |
| void glExtGetTexSubImageQCOM(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, void* texels); |
| void glExtGetTexturesQCOM(CallObserver* observer, TextureId* textures, GLint maxTextures, GLint* numTextures); |
| GLboolean glExtIsProgramBinaryQCOM(CallObserver* observer, ProgramId program); |
| void glExtTexObjectStateOverrideiQCOM(CallObserver* observer, uint32_t target, uint32_t pname, GLint param); |
| GLsync glFenceSyncAPPLE(CallObserver* observer, uint32_t condition, uint32_t flag); |
| void glFinishFenceNV(CallObserver* observer, GLuint fence); |
| void glFlushMappedBufferRangeEXT(CallObserver* observer, uint32_t target, GLintptr offset, GLsizeiptr length); |
| void glFragmentCoverageColorNV(CallObserver* observer, GLuint color); |
| void glFramebufferSampleLocationsfvNV(CallObserver* observer, uint32_t target, GLuint start, GLsizei count, GLfloat* v); |
| void glFramebufferTexture2DMultisampleEXT(CallObserver* observer, uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level, GLsizei samples); |
| void glFramebufferTexture2DMultisampleIMG(CallObserver* observer, uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level, GLsizei samples); |
| void glFramebufferTexture3DOES(CallObserver* observer, uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level, GLint zoffset); |
| void glFramebufferTextureMultiviewOVR(CallObserver* observer, uint32_t target, uint32_t attachment, TextureId texture, GLint level, GLint baseViewIndex, GLsizei numViews); |
| void glFramebufferTextureOES(CallObserver* observer, uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| void glGenFencesNV(CallObserver* observer, GLsizei n, GLuint* fences); |
| GLuint glGenPathsNV(CallObserver* observer, GLsizei range); |
| void glGenPerfMonitorsAMD(CallObserver* observer, GLsizei n, GLuint* monitors); |
| void glGenProgramPipelinesEXT(CallObserver* observer, GLsizei n, PipelineId* pipelines); |
| void glGenQueriesEXT(CallObserver* observer, GLsizei count, QueryId* queries); |
| void glGenVertexArraysOES(CallObserver* observer, GLsizei count, VertexArrayId* arrays); |
| void glGetBufferPointervOES(CallObserver* observer, uint32_t target, uint32_t pname, void** params); |
| void glGetCoverageModulationTableNV(CallObserver* observer, GLsizei bufsize, GLfloat* v); |
| void glGetDriverControlStringQCOM(CallObserver* observer, GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); |
| void glGetDriverControlsQCOM(CallObserver* observer, GLint* num, GLsizei size, GLuint* driverControls); |
| void glGetFenceivNV(CallObserver* observer, GLuint fence, uint32_t pname, GLint* params); |
| void glGetFirstPerfQueryIdINTEL(CallObserver* observer, GLuint* queryId); |
| void glGetFloati_vNV(CallObserver* observer, uint32_t target, GLuint index, GLfloat* data); |
| GLint glGetFragDataIndexEXT(CallObserver* observer, ProgramId program, const char* name); |
| uint32_t glGetGraphicsResetStatusEXT(CallObserver* observer); |
| uint32_t glGetGraphicsResetStatusKHR(CallObserver* observer); |
| GLuint64 glGetImageHandleNV(CallObserver* observer, TextureId texture, GLint level, GLboolean layered, GLint layer, uint32_t format); |
| void glGetInteger64vAPPLE(CallObserver* observer, uint32_t pname, GLint64* params); |
| void glGetIntegeri_vEXT(CallObserver* observer, uint32_t target, GLuint index, GLint* data); |
| void glGetInternalformatSampleivNV(CallObserver* observer, uint32_t target, uint32_t internalformat, GLsizei samples, uint32_t pname, GLsizei bufSize, GLint* params); |
| void glGetNextPerfQueryIdINTEL(CallObserver* observer, GLuint queryId, GLuint* nextQueryId); |
| void glGetObjectLabelEXT(CallObserver* observer, uint32_t type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar* label); |
| void glGetPathCommandsNV(CallObserver* observer, GLuint path, GLubyte* commands); |
| void glGetPathCoordsNV(CallObserver* observer, GLuint path, GLfloat* coords); |
| void glGetPathDashArrayNV(CallObserver* observer, GLuint path, GLfloat* dashArray); |
| GLfloat glGetPathLengthNV(CallObserver* observer, GLuint path, GLsizei startSegment, GLsizei numSegments); |
| void glGetPathMetricRangeNV(CallObserver* observer, uint32_t metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); |
| void glGetPathMetricsNV(CallObserver* observer, uint32_t metricQueryMask, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics); |
| void glGetPathParameterfvNV(CallObserver* observer, GLuint path, uint32_t pname, GLfloat* value); |
| void glGetPathParameterivNV(CallObserver* observer, GLuint path, uint32_t pname, GLint* value); |
| void glGetPathSpacingNV(CallObserver* observer, uint32_t pathListMode, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, uint32_t transformType, GLfloat* returnedSpacing); |
| void glGetPerfCounterInfoINTEL(CallObserver* observer, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue); |
| void glGetPerfMonitorCounterDataAMD(CallObserver* observer, GLuint monitor, uint32_t pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); |
| void glGetPerfMonitorCounterInfoAMD(CallObserver* observer, GLuint group, GLuint counter, uint32_t pname, void* data); |
| void glGetPerfMonitorCounterStringAMD(CallObserver* observer, GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); |
| void glGetPerfMonitorCountersAMD(CallObserver* observer, GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); |
| void glGetPerfMonitorGroupStringAMD(CallObserver* observer, GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); |
| void glGetPerfMonitorGroupsAMD(CallObserver* observer, GLint* numGroups, GLsizei groupsSize, GLuint* groups); |
| void glGetPerfQueryDataINTEL(CallObserver* observer, GLuint queryHandle, GLuint flag, GLsizei dataSize, GLvoid* data, GLuint* bytesWritten); |
| void glGetPerfQueryIdByNameINTEL(CallObserver* observer, GLchar* queryName, GLuint* queryId); |
| void glGetPerfQueryInfoINTEL(CallObserver* observer, GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters, GLuint* noInstances, GLuint* capsMask); |
| void glGetProgramBinaryOES(CallObserver* observer, ProgramId program, GLsizei buffer_size, GLsizei* bytes_written, uint32_t* binary_format, void* binary); |
| void glGetProgramPipelineInfoLogEXT(CallObserver* observer, PipelineId pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
| void glGetProgramPipelineivEXT(CallObserver* observer, PipelineId pipeline, uint32_t pname, GLint* params); |
| GLint glGetProgramResourceLocationIndexEXT(CallObserver* observer, ProgramId program, uint32_t programInterface, const char* name); |
| void glGetProgramResourcefvNV(CallObserver* observer, ProgramId program, uint32_t programInterface, GLuint index, GLsizei propCount, uint32_t* props, GLsizei bufSize, GLsizei* length, GLfloat* params); |
| void glGetQueryObjecti64vEXT(CallObserver* observer, QueryId query, uint32_t parameter, GLint64* value); |
| void glGetQueryObjectivEXT(CallObserver* observer, QueryId query, uint32_t parameter, GLint* value); |
| void glGetQueryObjectui64vEXT(CallObserver* observer, QueryId query, uint32_t parameter, GLuint64* value); |
| void glGetQueryObjectuivEXT(CallObserver* observer, QueryId query, uint32_t parameter, GLuint* value); |
| void glGetQueryivEXT(CallObserver* observer, uint32_t target, uint32_t parameter, GLint* value); |
| void glGetSamplerParameterIivOES(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetSamplerParameterIuivOES(CallObserver* observer, SamplerId sampler, uint32_t pname, GLuint* params); |
| void glGetSyncivAPPLE(CallObserver* observer, GLsync sync, uint32_t pname, GLsizei bufSize, GLsizei* length, GLint* values); |
| void glGetTexParameterIivOES(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexParameterIuivOES(CallObserver* observer, uint32_t target, uint32_t pname, GLuint* params); |
| GLuint64 glGetTextureHandleNV(CallObserver* observer, TextureId texture); |
| GLuint64 glGetTextureSamplerHandleNV(CallObserver* observer, TextureId texture, SamplerId sampler); |
| void glGetTranslatedShaderSourceANGLE(CallObserver* observer, ShaderId shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
| void glGetnUniformfvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLfloat* params); |
| void glGetnUniformfvKHR(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLfloat* params); |
| void glGetnUniformivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLint* params); |
| void glGetnUniformivKHR(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLint* params); |
| void glGetnUniformuivKHR(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLuint* params); |
| void glInsertEventMarkerEXT(CallObserver* observer, GLsizei length, GLchar* marker); |
| void glInterpolatePathsNV(CallObserver* observer, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); |
| GLboolean glIsEnablediNV(CallObserver* observer, uint32_t target, GLuint index); |
| GLboolean glIsEnablediOES(CallObserver* observer, uint32_t target, GLuint index); |
| GLboolean glIsFenceNV(CallObserver* observer, GLuint fence); |
| GLboolean glIsImageHandleResidentNV(CallObserver* observer, GLuint64 handle); |
| GLboolean glIsPathNV(CallObserver* observer, GLuint path); |
| GLboolean glIsPointInFillPathNV(CallObserver* observer, GLuint path, GLuint mask, GLfloat x, GLfloat y); |
| GLboolean glIsPointInStrokePathNV(CallObserver* observer, GLuint path, GLfloat x, GLfloat y); |
| GLboolean glIsProgramPipelineEXT(CallObserver* observer, PipelineId pipeline); |
| GLboolean glIsQueryEXT(CallObserver* observer, QueryId query); |
| GLboolean glIsSyncAPPLE(CallObserver* observer, GLsync sync); |
| GLboolean glIsTextureHandleResidentNV(CallObserver* observer, GLuint64 handle); |
| GLboolean glIsVertexArrayOES(CallObserver* observer, VertexArrayId array); |
| void glLabelObjectEXT(CallObserver* observer, uint32_t type, GLuint object, GLsizei length, GLchar* label); |
| void glMakeImageHandleNonResidentNV(CallObserver* observer, GLuint64 handle); |
| void glMakeImageHandleResidentNV(CallObserver* observer, GLuint64 handle, uint32_t access); |
| void glMakeTextureHandleNonResidentNV(CallObserver* observer, GLuint64 handle); |
| void glMakeTextureHandleResidentNV(CallObserver* observer, GLuint64 handle); |
| void* glMapBufferOES(CallObserver* observer, uint32_t target, uint32_t access); |
| void* glMapBufferRangeEXT(CallObserver* observer, uint32_t target, GLintptr offset, GLsizeiptr length, uint32_t access); |
| void glMatrixLoad3x2fNV(CallObserver* observer, uint32_t matrixMode, GLfloat* m); |
| void glMatrixLoad3x3fNV(CallObserver* observer, uint32_t matrixMode, GLfloat* m); |
| void glMatrixLoadTranspose3x3fNV(CallObserver* observer, uint32_t matrixMode, GLfloat* m); |
| void glMatrixMult3x2fNV(CallObserver* observer, uint32_t matrixMode, GLfloat* m); |
| void glMatrixMult3x3fNV(CallObserver* observer, uint32_t matrixMode, GLfloat* m); |
| void glMatrixMultTranspose3x3fNV(CallObserver* observer, uint32_t matrixMode, GLfloat* m); |
| void glMultiDrawArraysEXT(CallObserver* observer, uint32_t mode, GLint* first, GLsizei* count, GLsizei primcount); |
| void glMultiDrawArraysIndirectEXT(CallObserver* observer, uint32_t mode, void* indirect, GLsizei drawcount, GLsizei stride); |
| void glMultiDrawElementsBaseVertexEXT(CallObserver* observer, uint32_t mode, GLsizei* count, uint32_t type, void** indices, GLsizei primcount, GLint* basevertex); |
| void glMultiDrawElementsBaseVertexOES(CallObserver* observer, uint32_t mode, GLsizei* count, uint32_t type, void** indices, GLsizei primcount, GLint* basevertex); |
| void glMultiDrawElementsEXT(CallObserver* observer, uint32_t mode, GLsizei* count, uint32_t type, void** indices, GLsizei primcount); |
| void glMultiDrawElementsIndirectEXT(CallObserver* observer, uint32_t mode, uint32_t type, void* indirect, GLsizei drawcount, GLsizei stride); |
| void glNamedFramebufferSampleLocationsfvNV(CallObserver* observer, FramebufferId framebuffer, GLuint start, GLsizei count, GLfloat* v); |
| void glPatchParameteriOES(CallObserver* observer, uint32_t pname, GLint value); |
| void glPathCommandsNV(CallObserver* observer, GLuint path, GLsizei numCommands, GLubyte* commands, GLsizei numCoords, uint32_t coordType, void* coords); |
| void glPathCoordsNV(CallObserver* observer, GLuint path, GLsizei numCoords, uint32_t coordType, void* coords); |
| void glPathCoverDepthFuncNV(CallObserver* observer, uint32_t func); |
| void glPathDashArrayNV(CallObserver* observer, GLuint path, GLsizei dashCount, GLfloat* dashArray); |
| uint32_t glPathGlyphIndexArrayNV(CallObserver* observer, GLuint firstPathName, uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| uint32_t glPathGlyphIndexRangeNV(CallObserver* observer, uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount); |
| void glPathGlyphRangeNV(CallObserver* observer, GLuint firstPathName, uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLuint firstGlyph, GLsizei numGlyphs, uint32_t handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| void glPathGlyphsNV(CallObserver* observer, GLuint firstPathName, uint32_t fontTarget, void* fontName, uint32_t fontStyle, GLsizei numGlyphs, uint32_t type, void* charcodes, uint32_t handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| uint32_t glPathMemoryGlyphIndexArrayNV(CallObserver* observer, GLuint firstPathName, uint32_t fontTarget, GLsizeiptr fontSize, void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); |
| void glPathParameterfNV(CallObserver* observer, GLuint path, uint32_t pname, GLfloat value); |
| void glPathParameterfvNV(CallObserver* observer, GLuint path, uint32_t pname, GLfloat* value); |
| void glPathParameteriNV(CallObserver* observer, GLuint path, uint32_t pname, GLint value); |
| void glPathParameterivNV(CallObserver* observer, GLuint path, uint32_t pname, GLint* value); |
| void glPathStencilDepthOffsetNV(CallObserver* observer, GLfloat factor, GLfloat units); |
| void glPathStencilFuncNV(CallObserver* observer, uint32_t func, GLint ref, GLuint mask); |
| void glPathStringNV(CallObserver* observer, GLuint path, uint32_t format, GLsizei length, void* pathString); |
| void glPathSubCommandsNV(CallObserver* observer, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte* commands, GLsizei numCoords, uint32_t coordType, void* coords); |
| void glPathSubCoordsNV(CallObserver* observer, GLuint path, GLsizei coordStart, GLsizei numCoords, uint32_t coordType, void* coords); |
| GLboolean glPointAlongPathNV(CallObserver* observer, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY); |
| void glPolygonModeNV(CallObserver* observer, uint32_t face, uint32_t mode); |
| void glPopGroupMarkerEXT(CallObserver* observer); |
| void glPrimitiveBoundingBoxOES(CallObserver* observer, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); |
| void glProgramBinaryOES(CallObserver* observer, ProgramId program, uint32_t binary_format, void* binary, GLint binary_size); |
| void glProgramParameteriEXT(CallObserver* observer, ProgramId program, uint32_t pname, GLint value); |
| void glProgramPathFragmentInputGenNV(CallObserver* observer, ProgramId program, GLint location, uint32_t genMode, GLint components, GLfloat* coeffs); |
| void glProgramUniform1fEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat v0); |
| void glProgramUniform1fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform1iEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLint v0); |
| void glProgramUniform1ivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform1uiEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLuint v0); |
| void glProgramUniform1uivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniform2fEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat v0, GLfloat v1); |
| void glProgramUniform2fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform2iEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLint v0, GLint v1); |
| void glProgramUniform2ivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform2uiEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLuint v0, GLuint v1); |
| void glProgramUniform2uivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniform3fEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void glProgramUniform3fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform3iEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLint v0, GLint v1, GLint v2); |
| void glProgramUniform3ivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform3uiEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2); |
| void glProgramUniform3uivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniform4fEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glProgramUniform4fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* value); |
| void glProgramUniform4iEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void glProgramUniform4ivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* value); |
| void glProgramUniform4uiEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void glProgramUniform4uivEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* value); |
| void glProgramUniformHandleui64NV(CallObserver* observer, ProgramId program, UniformLocation location, GLuint64 value); |
| void glProgramUniformHandleui64vNV(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint64* values); |
| void glProgramUniformMatrix2fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix2x3fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix2x4fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix3fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix3x2fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix3x4fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix4fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix4x2fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glProgramUniformMatrix4x3fvEXT(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glPushGroupMarkerEXT(CallObserver* observer, GLsizei length, GLchar* marker); |
| void glQueryCounterEXT(CallObserver* observer, QueryId query, uint32_t target); |
| void glRasterSamplesEXT(CallObserver* observer, GLuint samples, GLboolean fixedsamplelocations); |
| void glReadBufferIndexedEXT(CallObserver* observer, uint32_t src, GLint index); |
| void glReadBufferNV(CallObserver* observer, uint32_t mode); |
| void glReadnPixelsEXT(CallObserver* observer, GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void glReadnPixelsKHR(CallObserver* observer, GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void glRenderbufferStorageMultisampleANGLE(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleAPPLE(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleEXT(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleIMG(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisampleNV(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glResolveDepthValuesNV(CallObserver* observer); |
| void glResolveMultisampleFramebufferAPPLE(CallObserver* observer); |
| void glSamplerParameterIivOES(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* param); |
| void glSamplerParameterIuivOES(CallObserver* observer, SamplerId sampler, uint32_t pname, GLuint* param); |
| void glScissorArrayvNV(CallObserver* observer, GLuint first, GLsizei count, GLint* v); |
| void glScissorIndexedNV(CallObserver* observer, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| void glScissorIndexedvNV(CallObserver* observer, GLuint index, GLint* v); |
| void glSelectPerfMonitorCountersAMD(CallObserver* observer, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); |
| void glSetFenceNV(CallObserver* observer, GLuint fence, uint32_t condition); |
| void glStartTilingQCOM(CallObserver* observer, GLuint x, GLuint y, GLuint width, GLuint height, uint32_t preserveMask); |
| void glStencilFillPathInstancedNV(CallObserver* observer, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t fillMode, GLuint mask, uint32_t transformType, GLfloat* transformValues); |
| void glStencilFillPathNV(CallObserver* observer, GLuint path, uint32_t fillMode, GLuint mask); |
| void glStencilStrokePathInstancedNV(CallObserver* observer, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLint reference, GLuint mask, uint32_t transformType, GLfloat* transformValues); |
| void glStencilStrokePathNV(CallObserver* observer, GLuint path, GLint reference, GLuint mask); |
| void glStencilThenCoverFillPathInstancedNV(CallObserver* observer, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, uint32_t fillMode, GLuint mask, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glStencilThenCoverFillPathNV(CallObserver* observer, GLuint path, uint32_t fillMode, GLuint mask, uint32_t coverMode); |
| void glStencilThenCoverStrokePathInstancedNV(CallObserver* observer, GLsizei numPaths, uint32_t pathNameType, void* paths, GLuint pathBase, GLint reference, GLuint mask, uint32_t coverMode, uint32_t transformType, GLfloat* transformValues); |
| void glStencilThenCoverStrokePathNV(CallObserver* observer, GLuint path, GLint reference, GLuint mask, uint32_t coverMode); |
| void glSubpixelPrecisionBiasNV(CallObserver* observer, GLuint xbits, GLuint ybits); |
| GLboolean glTestFenceNV(CallObserver* observer, GLuint fence); |
| void glTexBufferOES(CallObserver* observer, uint32_t target, uint32_t internalformat, BufferId buffer); |
| void glTexBufferRangeOES(CallObserver* observer, uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glTexImage3DOES(CallObserver* observer, uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, uint32_t format, uint32_t type, TexturePointer pixels); |
| void glTexPageCommitmentEXT(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); |
| void glTexParameterIivOES(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glTexParameterIuivOES(CallObserver* observer, uint32_t target, uint32_t pname, GLuint* params); |
| void glTexStorage1DEXT(CallObserver* observer, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width); |
| void glTexStorage2DEXT(CallObserver* observer, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glTexStorage3DEXT(CallObserver* observer, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| void glTexSubImage3DOES(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, TexturePointer pixels); |
| void glTextureStorage1DEXT(CallObserver* observer, TextureId texture, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width); |
| void glTextureStorage2DEXT(CallObserver* observer, TextureId texture, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glTextureStorage3DEXT(CallObserver* observer, TextureId texture, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| void glTextureViewEXT(CallObserver* observer, TextureId texture, uint32_t target, GLuint origtexture, uint32_t internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); |
| void glTextureViewOES(CallObserver* observer, TextureId texture, uint32_t target, GLuint origtexture, uint32_t internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); |
| void glTransformPathNV(CallObserver* observer, GLuint resultPath, GLuint srcPath, uint32_t transformType, GLfloat* transformValues); |
| void glUniformHandleui64NV(CallObserver* observer, UniformLocation location, GLuint64 value); |
| void glUniformHandleui64vNV(CallObserver* observer, UniformLocation location, GLsizei count, GLuint64* value); |
| void glUniformMatrix2x3fvNV(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix2x4fvNV(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix3x2fvNV(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix3x4fvNV(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix4x2fvNV(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| void glUniformMatrix4x3fvNV(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* value); |
| GLboolean glUnmapBufferOES(CallObserver* observer, uint32_t target); |
| void glUseProgramStagesEXT(CallObserver* observer, PipelineId pipeline, uint32_t stages, ProgramId program); |
| void glValidateProgramPipelineEXT(CallObserver* observer, PipelineId pipeline); |
| void glVertexAttribDivisorANGLE(CallObserver* observer, AttributeLocation index, GLuint divisor); |
| void glVertexAttribDivisorEXT(CallObserver* observer, AttributeLocation index, GLuint divisor); |
| void glVertexAttribDivisorNV(CallObserver* observer, AttributeLocation index, GLuint divisor); |
| void glViewportArrayvNV(CallObserver* observer, GLuint first, GLsizei count, GLfloat* v); |
| void glViewportIndexedfNV(CallObserver* observer, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| void glViewportIndexedfvNV(CallObserver* observer, GLuint index, GLfloat* v); |
| void glWaitSyncAPPLE(CallObserver* observer, GLsync sync, uint32_t flag, GLuint64 timeout); |
| void glWeightPathsNV(CallObserver* observer, GLuint resultPath, GLsizei numPaths, GLuint* paths, GLfloat* weights); |
| void glClearPixelLocalStorageuiEXT(CallObserver* observer, GLsizei offset, GLsizei n, GLuint* values); |
| void glClearTexImageEXT(CallObserver* observer, GLuint texture, GLint level, uint32_t format, uint32_t type, void* data); |
| void glClearTexSubImageEXT(CallObserver* observer, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, void* data); |
| void glConservativeRasterParameteriNV(CallObserver* observer, uint32_t pname, GLint param); |
| void glDepthRangeArrayfvOES(CallObserver* observer, GLuint first, GLsizei count, GLfloat* v); |
| void glDepthRangeIndexedfOES(CallObserver* observer, GLuint index, GLfloat n, GLfloat f); |
| void glDrawTransformFeedbackEXT(CallObserver* observer, uint32_t mode, GLuint id); |
| void glDrawTransformFeedbackInstancedEXT(CallObserver* observer, uint32_t mode, GLuint id, GLsizei instancecount); |
| void glFramebufferPixelLocalStorageSizeEXT(CallObserver* observer, GLuint target, GLsizei size); |
| void glFramebufferTexture2DDownsampleIMG(CallObserver* observer, uint32_t target, uint32_t attachment, uint32_t textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); |
| void glFramebufferTextureLayerDownsampleIMG(CallObserver* observer, uint32_t target, uint32_t attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); |
| void glFramebufferTextureMultisampleMultiviewOVR(CallObserver* observer, uint32_t target, uint32_t attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); |
| void glGetFloati_vOES(CallObserver* observer, uint32_t target, GLuint index, GLfloat* data); |
| GLsizei glGetFramebufferPixelLocalStorageSizeEXT(CallObserver* observer, GLuint target); |
| GLuint64 glGetTextureHandleIMG(CallObserver* observer, GLuint texture); |
| GLuint64 glGetTextureSamplerHandleIMG(CallObserver* observer, GLuint texture, GLuint sampler); |
| void glGetUniformi64vNV(CallObserver* observer, GLuint program, GLint location, GLint64EXT* params); |
| void glPolygonOffsetClampEXT(CallObserver* observer, GLfloat factor, GLfloat units, GLfloat clamp); |
| void glProgramUniform1i64NV(CallObserver* observer, GLuint program, GLint location, GLint64EXT x); |
| void glProgramUniform1i64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLint64EXT* value); |
| void glProgramUniform1ui64NV(CallObserver* observer, GLuint program, GLint location, GLuint64EXT x); |
| void glProgramUniform1ui64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLuint64EXT* value); |
| void glProgramUniform2i64NV(CallObserver* observer, GLuint program, GLint location, GLint64EXT x, GLint64EXT y); |
| void glProgramUniform2i64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLint64EXT* value); |
| void glProgramUniform2ui64NV(CallObserver* observer, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); |
| void glProgramUniform2ui64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLuint64EXT* value); |
| void glProgramUniform3i64NV(CallObserver* observer, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); |
| void glProgramUniform3i64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLint64EXT* value); |
| void glProgramUniform3ui64NV(CallObserver* observer, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); |
| void glProgramUniform3ui64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLuint64EXT* value); |
| void glProgramUniform4i64NV(CallObserver* observer, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); |
| void glProgramUniform4i64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLint64EXT* value); |
| void glProgramUniform4ui64NV(CallObserver* observer, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); |
| void glProgramUniform4ui64vNV(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLuint64EXT* value); |
| void glProgramUniformHandleui64IMG(CallObserver* observer, GLuint program, GLint location, GLuint64 value); |
| void glProgramUniformHandleui64vIMG(CallObserver* observer, GLuint program, GLint location, GLsizei count, GLuint64* values); |
| void glScissorArrayvOES(CallObserver* observer, GLuint first, GLsizei count, GLint* v); |
| void glScissorIndexedOES(CallObserver* observer, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| void glScissorIndexedvOES(CallObserver* observer, GLuint index, GLint* v); |
| void glUniform1i64NV(CallObserver* observer, GLint location, GLint64EXT x); |
| void glUniform1i64vNV(CallObserver* observer, GLint location, GLsizei count, GLint64EXT* value); |
| void glUniform1ui64NV(CallObserver* observer, GLint location, GLuint64EXT x); |
| void glUniform1ui64vNV(CallObserver* observer, GLint location, GLsizei count, GLuint64EXT* value); |
| void glUniform2i64NV(CallObserver* observer, GLint location, GLint64EXT x, GLint64EXT y); |
| void glUniform2i64vNV(CallObserver* observer, GLint location, GLsizei count, GLint64EXT* value); |
| void glUniform2ui64NV(CallObserver* observer, GLint location, GLuint64EXT x, GLuint64EXT y); |
| void glUniform2ui64vNV(CallObserver* observer, GLint location, GLsizei count, GLuint64EXT* value); |
| void glUniform3i64NV(CallObserver* observer, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); |
| void glUniform3i64vNV(CallObserver* observer, GLint location, GLsizei count, GLint64EXT* value); |
| void glUniform3ui64NV(CallObserver* observer, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); |
| void glUniform3ui64vNV(CallObserver* observer, GLint location, GLsizei count, GLuint64EXT* value); |
| void glUniform4i64NV(CallObserver* observer, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); |
| void glUniform4i64vNV(CallObserver* observer, GLint location, GLsizei count, GLint64EXT* value); |
| void glUniform4ui64NV(CallObserver* observer, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); |
| void glUniform4ui64vNV(CallObserver* observer, GLint location, GLsizei count, GLuint64EXT* value); |
| void glUniformHandleui64IMG(CallObserver* observer, GLint location, GLuint64 value); |
| void glUniformHandleui64vIMG(CallObserver* observer, GLint location, GLsizei count, GLuint64* value); |
| void glViewportArrayvOES(CallObserver* observer, GLuint first, GLsizei count, GLfloat* v); |
| void glViewportIndexedfOES(CallObserver* observer, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| void glViewportIndexedfvOES(CallObserver* observer, GLuint index, GLfloat* v); |
| void glViewportSwizzleNV(CallObserver* observer, GLuint index, uint32_t swizzlex, uint32_t swizzley, uint32_t swizzlez, uint32_t swizzlew); |
| void glWindowRectanglesEXT(CallObserver* observer, uint32_t mode, GLsizei count, GLint* box); |
| void glBlendBarrier(CallObserver* observer); |
| void glBlendColor(CallObserver* observer, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glBlendEquation(CallObserver* observer, uint32_t equation); |
| void glBlendEquationSeparate(CallObserver* observer, uint32_t rgb, uint32_t alpha); |
| void glBlendEquationSeparatei(CallObserver* observer, DrawBufferIndex buf, uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendEquationi(CallObserver* observer, DrawBufferIndex buf, uint32_t mode); |
| void glBlendFunc(CallObserver* observer, uint32_t src_factor, uint32_t dst_factor); |
| void glBlendFuncSeparate(CallObserver* observer, uint32_t src_factor_rgb, uint32_t dst_factor_rgb, uint32_t src_factor_alpha, uint32_t dst_factor_alpha); |
| void glBlendFuncSeparatei(CallObserver* observer, DrawBufferIndex buf, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| void glBlendFunci(CallObserver* observer, DrawBufferIndex buf, uint32_t src, uint32_t dst); |
| void glDepthFunc(CallObserver* observer, uint32_t function); |
| void glSampleCoverage(CallObserver* observer, GLfloat value, GLboolean invert); |
| void glSampleMaski(CallObserver* observer, GLuint maskNumber, uint32_t mask); |
| void glScissor(CallObserver* observer, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glStencilFunc(CallObserver* observer, uint32_t func, GLint ref, GLuint mask); |
| void glStencilFuncSeparate(CallObserver* observer, uint32_t face, uint32_t function, GLint reference_value, GLuint mask); |
| void glStencilOp(CallObserver* observer, uint32_t fail, uint32_t zfail, uint32_t zpass); |
| void glStencilOpSeparate(CallObserver* observer, uint32_t face, uint32_t stencil_fail, uint32_t stencil_pass_depth_fail, uint32_t stencil_pass_depth_pass); |
| void glBindFramebuffer(CallObserver* observer, uint32_t target, FramebufferId framebuffer); |
| void glBindRenderbuffer(CallObserver* observer, uint32_t target, RenderbufferId renderbuffer); |
| void glBlitFramebuffer(CallObserver* observer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, uint32_t mask, uint32_t filter); |
| uint32_t glCheckFramebufferStatus(CallObserver* observer, uint32_t target); |
| void glClear(CallObserver* observer, uint32_t mask); |
| void glClearBufferfi(CallObserver* observer, uint32_t buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| void glClearBufferfv(CallObserver* observer, uint32_t buffer, GLint drawbuffer, GLfloat* value); |
| void glClearBufferiv(CallObserver* observer, uint32_t buffer, GLint drawbuffer, GLint* value); |
| void glClearBufferuiv(CallObserver* observer, uint32_t buffer, GLint drawbuffer, GLuint* value); |
| void glClearColor(CallObserver* observer, GLfloat r, GLfloat g, GLfloat b, GLfloat a); |
| void glClearDepthf(CallObserver* observer, GLfloat depth); |
| void glClearStencil(CallObserver* observer, GLint stencil); |
| void glColorMask(CallObserver* observer, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glColorMaski(CallObserver* observer, DrawBufferIndex index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| void glDeleteFramebuffers(CallObserver* observer, GLsizei count, FramebufferId* framebuffers); |
| void glDeleteRenderbuffers(CallObserver* observer, GLsizei count, RenderbufferId* renderbuffers); |
| void glDepthMask(CallObserver* observer, GLboolean enabled); |
| void glDrawBuffers(CallObserver* observer, GLsizei n, uint32_t* bufs); |
| void glFramebufferParameteri(CallObserver* observer, uint32_t target, uint32_t pname, GLint param); |
| void glFramebufferRenderbuffer(CallObserver* observer, uint32_t framebuffer_target, uint32_t framebuffer_attachment, uint32_t renderbuffer_target, RenderbufferId renderbuffer); |
| void glFramebufferTexture(CallObserver* observer, uint32_t target, uint32_t attachment, TextureId texture, GLint level); |
| void glFramebufferTexture2D(CallObserver* observer, uint32_t framebuffer_target, uint32_t framebuffer_attachment, uint32_t texture_target, TextureId texture, GLint level); |
| void glFramebufferTextureLayer(CallObserver* observer, uint32_t target, uint32_t attachment, TextureId texture, GLint level, GLint layer); |
| void glGenFramebuffers(CallObserver* observer, GLsizei count, FramebufferId* framebuffers); |
| void glGenRenderbuffers(CallObserver* observer, GLsizei count, RenderbufferId* renderbuffers); |
| void glGetFramebufferAttachmentParameteriv(CallObserver* observer, uint32_t framebuffer_target, uint32_t attachment, uint32_t parameter, GLint* value); |
| void glGetFramebufferParameteriv(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glGetRenderbufferParameteriv(CallObserver* observer, uint32_t target, uint32_t parameter, GLint* values); |
| void glInvalidateFramebuffer(CallObserver* observer, uint32_t target, GLsizei count, uint32_t* attachments); |
| void glInvalidateSubFramebuffer(CallObserver* observer, uint32_t target, GLsizei numAttachments, uint32_t* attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLboolean glIsFramebuffer(CallObserver* observer, FramebufferId framebuffer); |
| GLboolean glIsRenderbuffer(CallObserver* observer, RenderbufferId renderbuffer); |
| void glReadBuffer(CallObserver* observer, uint32_t src); |
| void glReadPixels(CallObserver* observer, GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, void* data); |
| void glReadnPixels(CallObserver* observer, GLint x, GLint y, GLsizei width, GLsizei height, uint32_t format, uint32_t type, GLsizei bufSize, void* data); |
| void glRenderbufferStorage(CallObserver* observer, uint32_t target, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRenderbufferStorageMultisample(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glStencilMask(CallObserver* observer, GLuint mask); |
| void glStencilMaskSeparate(CallObserver* observer, uint32_t face, GLuint mask); |
| void glDisable(CallObserver* observer, uint32_t capability); |
| void glDisablei(CallObserver* observer, uint32_t capability, GLuint index); |
| void glEnable(CallObserver* observer, uint32_t capability); |
| void glEnablei(CallObserver* observer, uint32_t capability, GLuint index); |
| void glFinish(CallObserver* observer); |
| void glFlush(CallObserver* observer); |
| uint32_t glGetError(CallObserver* observer); |
| uint32_t glGetGraphicsResetStatus(CallObserver* observer); |
| void glHint(CallObserver* observer, uint32_t target, uint32_t mode); |
| void glActiveShaderProgram(CallObserver* observer, PipelineId pipeline, ProgramId program); |
| void glAttachShader(CallObserver* observer, ProgramId program, ShaderId shader); |
| void glBindAttribLocation(CallObserver* observer, ProgramId program, AttributeLocation location, const char* name); |
| void glBindProgramPipeline(CallObserver* observer, PipelineId pipeline); |
| void glCompileShader(CallObserver* observer, ShaderId shader); |
| ProgramId glCreateProgram(CallObserver* observer); |
| ShaderId glCreateShader(CallObserver* observer, uint32_t type); |
| ProgramId glCreateShaderProgramv(CallObserver* observer, uint32_t type, GLsizei count, GLchar** strings); |
| void glDeleteProgram(CallObserver* observer, ProgramId program); |
| void glDeleteProgramPipelines(CallObserver* observer, GLsizei n, PipelineId* pipelines); |
| void glDeleteShader(CallObserver* observer, ShaderId shader); |
| void glDetachShader(CallObserver* observer, ProgramId program, ShaderId shader); |
| void glDispatchCompute(CallObserver* observer, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); |
| void glDispatchComputeIndirect(CallObserver* observer, GLintptr indirect); |
| void glGenProgramPipelines(CallObserver* observer, GLsizei n, PipelineId* pipelines); |
| void glGetActiveAttrib(CallObserver* observer, ProgramId program, AttributeIndex index, GLsizei buffer_size, GLsizei* buffer_bytes_written, GLint* vector_count, uint32_t* type, GLchar* name); |
| void glGetActiveUniform(CallObserver* observer, ProgramId program, UniformIndex index, GLsizei buffer_size, GLsizei* buffer_bytes_written, GLint* vector_count, uint32_t* type, GLchar* name); |
| void glGetActiveUniformBlockName(CallObserver* observer, ProgramId program, UniformBlockId uniform_block_index, GLsizei buffer_size, GLsizei* buffer_bytes_written, GLchar* name); |
| void glGetActiveUniformBlockiv(CallObserver* observer, ProgramId program, UniformBlockId uniform_block_index, uint32_t parameter_name, GLint* parameters); |
| void glGetActiveUniformsiv(CallObserver* observer, ProgramId program, GLsizei uniform_count, UniformIndex* uniform_indices, uint32_t parameter_name, GLint* parameters); |
| void glGetAttachedShaders(CallObserver* observer, ProgramId program, GLsizei buffer_length, GLsizei* shaders_length_written, ShaderId* shaders); |
| GLint glGetAttribLocation(CallObserver* observer, ProgramId program, const char* name); |
| GLint glGetFragDataLocation(CallObserver* observer, ProgramId program, const char* name); |
| void glGetProgramBinary(CallObserver* observer, ProgramId program, GLsizei bufSize, GLsizei* length, uint32_t* binaryFormat, void* binary); |
| void glGetProgramInfoLog(CallObserver* observer, ProgramId program, GLsizei buffer_length, GLsizei* string_length_written, GLchar* info); |
| void glGetProgramInterfaceiv(CallObserver* observer, ProgramId program, uint32_t programInterface, uint32_t pname, GLint* params); |
| void glGetProgramPipelineInfoLog(CallObserver* observer, PipelineId pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
| void glGetProgramPipelineiv(CallObserver* observer, PipelineId pipeline, uint32_t pname, GLint* params); |
| GLuint glGetProgramResourceIndex(CallObserver* observer, ProgramId program, uint32_t programInterface, const char* name); |
| GLint glGetProgramResourceLocation(CallObserver* observer, ProgramId program, uint32_t programInterface, const char* name); |
| void glGetProgramResourceName(CallObserver* observer, ProgramId program, uint32_t programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); |
| void glGetProgramResourceiv(CallObserver* observer, ProgramId program, uint32_t programInterface, GLuint index, GLsizei propCount, uint32_t* props, GLsizei bufSize, GLsizei* length, GLint* params); |
| void glGetProgramiv(CallObserver* observer, ProgramId program, uint32_t parameter, GLint* value); |
| void glGetShaderInfoLog(CallObserver* observer, ShaderId shader, GLsizei buffer_length, GLsizei* string_length_written, GLchar* info); |
| void glGetShaderPrecisionFormat(CallObserver* observer, uint32_t shader_type, uint32_t precision_type, GLint* range, GLint* precision); |
| void glGetShaderSource(CallObserver* observer, ShaderId shader, GLsizei buffer_length, GLsizei* string_length_written, GLchar* source); |
| void glGetShaderiv(CallObserver* observer, ShaderId shader, uint32_t parameter, GLint* value); |
| UniformBlockId glGetUniformBlockIndex(CallObserver* observer, ProgramId program, const char* uniformBlockName); |
| void glGetUniformIndices(CallObserver* observer, ProgramId program, GLsizei uniformCount, GLchar** uniformNames, UniformIndex* uniformIndices); |
| UniformLocation glGetUniformLocation(CallObserver* observer, ProgramId program, const char* name); |
| void glGetUniformfv(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat* values); |
| void glGetUniformiv(CallObserver* observer, ProgramId program, UniformLocation location, GLint* values); |
| void glGetUniformuiv(CallObserver* observer, ProgramId program, UniformLocation location, GLuint* values); |
| void glGetnUniformfv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLfloat* values); |
| void glGetnUniformiv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLint* values); |
| void glGetnUniformuiv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei bufSize, GLuint* values); |
| GLboolean glIsProgram(CallObserver* observer, ProgramId program); |
| GLboolean glIsProgramPipeline(CallObserver* observer, PipelineId pipeline); |
| GLboolean glIsShader(CallObserver* observer, ShaderId shader); |
| void glLinkProgram(CallObserver* observer, ProgramId program); |
| void glMemoryBarrier(CallObserver* observer, uint32_t barriers); |
| void glMemoryBarrierByRegion(CallObserver* observer, uint32_t barriers); |
| void glProgramBinary(CallObserver* observer, ProgramId program, uint32_t binaryFormat, void* binary, GLsizei length); |
| void glProgramParameteri(CallObserver* observer, ProgramId program, uint32_t pname, GLint value); |
| void glProgramUniform1f(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat value0); |
| void glProgramUniform1fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform1i(CallObserver* observer, ProgramId program, UniformLocation location, GLint value0); |
| void glProgramUniform1iv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform1ui(CallObserver* observer, ProgramId program, UniformLocation location, GLuint value0); |
| void glProgramUniform1uiv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniform2f(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1); |
| void glProgramUniform2fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform2i(CallObserver* observer, ProgramId program, UniformLocation location, GLint value0, GLint value1); |
| void glProgramUniform2iv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform2ui(CallObserver* observer, ProgramId program, UniformLocation location, GLuint value0, GLuint value1); |
| void glProgramUniform2uiv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniform3f(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void glProgramUniform3fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform3i(CallObserver* observer, ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2); |
| void glProgramUniform3iv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform3ui(CallObserver* observer, ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2); |
| void glProgramUniform3uiv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniform4f(CallObserver* observer, ProgramId program, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void glProgramUniform4fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLfloat* values); |
| void glProgramUniform4i(CallObserver* observer, ProgramId program, UniformLocation location, GLint value0, GLint value1, GLint value2, GLint value3); |
| void glProgramUniform4iv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLint* values); |
| void glProgramUniform4ui(CallObserver* observer, ProgramId program, UniformLocation location, GLuint value0, GLuint value1, GLuint value2, GLuint value3); |
| void glProgramUniform4uiv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLuint* values); |
| void glProgramUniformMatrix2fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix2x3fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix2x4fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix3fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix3x2fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix3x4fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix4fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix4x2fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glProgramUniformMatrix4x3fv(CallObserver* observer, ProgramId program, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glReleaseShaderCompiler(CallObserver* observer); |
| void glShaderBinary(CallObserver* observer, GLsizei count, ShaderId* shaders, uint32_t binary_format, void* binary, GLsizei binary_size); |
| void glShaderSource(CallObserver* observer, ShaderId shader, GLsizei count, GLchar** source, GLint* length); |
| void glUniform1f(CallObserver* observer, UniformLocation location, GLfloat value); |
| void glUniform1fv(CallObserver* observer, UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform1i(CallObserver* observer, UniformLocation location, GLint value); |
| void glUniform1iv(CallObserver* observer, UniformLocation location, GLsizei count, GLint* values); |
| void glUniform1ui(CallObserver* observer, UniformLocation location, GLuint value0); |
| void glUniform1uiv(CallObserver* observer, UniformLocation location, GLsizei count, GLuint* values); |
| void glUniform2f(CallObserver* observer, UniformLocation location, GLfloat value0, GLfloat value1); |
| void glUniform2fv(CallObserver* observer, UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform2i(CallObserver* observer, UniformLocation location, GLint value0, GLint value1); |
| void glUniform2iv(CallObserver* observer, UniformLocation location, GLsizei count, GLint* values); |
| void glUniform2ui(CallObserver* observer, UniformLocation location, GLuint value0, GLuint value1); |
| void glUniform2uiv(CallObserver* observer, UniformLocation location, GLsizei count, GLuint* values); |
| void glUniform3f(CallObserver* observer, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void glUniform3fv(CallObserver* observer, UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform3i(CallObserver* observer, UniformLocation location, GLint value0, GLint value1, GLint value2); |
| void glUniform3iv(CallObserver* observer, UniformLocation location, GLsizei count, GLint* values); |
| void glUniform3ui(CallObserver* observer, UniformLocation location, GLuint value0, GLuint value1, GLuint value2); |
| void glUniform3uiv(CallObserver* observer, UniformLocation location, GLsizei count, GLuint* values); |
| void glUniform4f(CallObserver* observer, UniformLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void glUniform4fv(CallObserver* observer, UniformLocation location, GLsizei count, GLfloat* values); |
| void glUniform4i(CallObserver* observer, UniformLocation location, GLint value0, GLint value1, GLint value2, GLint value3); |
| void glUniform4iv(CallObserver* observer, UniformLocation location, GLsizei count, GLint* values); |
| void glUniform4ui(CallObserver* observer, UniformLocation location, GLuint value0, GLuint value1, GLuint value2, GLuint value3); |
| void glUniform4uiv(CallObserver* observer, UniformLocation location, GLsizei count, GLuint* values); |
| void glUniformBlockBinding(CallObserver* observer, ProgramId program, UniformBlockId uniform_block_index, GLuint uniform_block_binding); |
| void glUniformMatrix2fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix2x3fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix2x4fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix3fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix3x2fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix3x4fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix4fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix4x2fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUniformMatrix4x3fv(CallObserver* observer, UniformLocation location, GLsizei count, GLboolean transpose, GLfloat* values); |
| void glUseProgram(CallObserver* observer, ProgramId program); |
| void glUseProgramStages(CallObserver* observer, PipelineId pipeline, uint32_t stages, ProgramId program); |
| void glValidateProgram(CallObserver* observer, ProgramId program); |
| void glValidateProgramPipeline(CallObserver* observer, PipelineId pipeline); |
| void glCullFace(CallObserver* observer, uint32_t mode); |
| void glDepthRangef(CallObserver* observer, GLfloat near, GLfloat far); |
| void glFrontFace(CallObserver* observer, uint32_t orientation); |
| void glGetMultisamplefv(CallObserver* observer, uint32_t pname, GLuint index, GLfloat* val); |
| void glLineWidth(CallObserver* observer, GLfloat width); |
| void glMinSampleShading(CallObserver* observer, GLfloat value); |
| void glPolygonOffset(CallObserver* observer, GLfloat scale_factor, GLfloat units); |
| void glViewport(CallObserver* observer, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glGetBooleani_v(CallObserver* observer, uint32_t param, GLuint index, GLboolean* values); |
| void glGetBooleanv(CallObserver* observer, uint32_t param, GLboolean* values); |
| void glGetFloatv(CallObserver* observer, uint32_t param, GLfloat* values); |
| void glGetInteger64i_v(CallObserver* observer, uint32_t param, GLuint index, GLint64* values); |
| void glGetInteger64v(CallObserver* observer, uint32_t param, GLint64* values); |
| void glGetIntegeri_v(CallObserver* observer, uint32_t param, GLuint index, GLint* values); |
| void glGetIntegerv(CallObserver* observer, uint32_t param, GLint* values); |
| void glGetInternalformativ(CallObserver* observer, uint32_t target, uint32_t internalformat, uint32_t pname, GLsizei bufSize, GLint* params); |
| GLubyte* glGetString(CallObserver* observer, uint32_t param); |
| GLubyte* glGetStringi(CallObserver* observer, uint32_t name, GLuint index); |
| GLboolean glIsEnabled(CallObserver* observer, uint32_t capability); |
| GLboolean glIsEnabledi(CallObserver* observer, uint32_t capability, GLuint index); |
| uint32_t glClientWaitSync(CallObserver* observer, GLsync sync, uint32_t syncFlags, GLuint64 timeout); |
| void glDeleteSync(CallObserver* observer, GLsync sync); |
| GLsync glFenceSync(CallObserver* observer, uint32_t condition, uint32_t syncFlags); |
| void glGetSynciv(CallObserver* observer, GLsync sync, uint32_t pname, GLsizei bufSize, GLsizei* length, GLint* values); |
| GLboolean glIsSync(CallObserver* observer, GLsync sync); |
| void glWaitSync(CallObserver* observer, GLsync sync, uint32_t syncFlags, GLuint64 timeout); |
| void glActiveTexture(CallObserver* observer, uint32_t unit); |
| void glBindImageTexture(CallObserver* observer, GLuint unit, TextureId texture, GLint level, GLboolean layered, GLint layer, uint32_t access, uint32_t format); |
| void glBindSampler(CallObserver* observer, GLuint index, SamplerId sampler); |
| void glBindTexture(CallObserver* observer, uint32_t target, TextureId texture); |
| void glCompressedTexImage2D(CallObserver* observer, uint32_t target, GLint level, uint32_t format, GLsizei width, GLsizei height, GLint border, GLsizei image_size, TexturePointer data); |
| void glCompressedTexImage3D(CallObserver* observer, uint32_t target, GLint level, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei image_size, TexturePointer data); |
| void glCompressedTexSubImage2D(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, uint32_t format, GLsizei image_size, TexturePointer data); |
| void glCompressedTexSubImage3D(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, GLsizei image_size, TexturePointer data); |
| void glCopyImageSubData(CallObserver* observer, GLuint srcName, uint32_t srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, uint32_t dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); |
| void glCopyTexImage2D(CallObserver* observer, uint32_t target, GLint level, uint32_t internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexSubImage2D(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTexSubImage3D(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDeleteSamplers(CallObserver* observer, GLsizei count, SamplerId* samplers); |
| void glDeleteTextures(CallObserver* observer, GLsizei count, TextureId* textures); |
| void glGenSamplers(CallObserver* observer, GLsizei count, SamplerId* samplers); |
| void glGenTextures(CallObserver* observer, GLsizei count, TextureId* textures); |
| void glGenerateMipmap(CallObserver* observer, uint32_t target); |
| void glGetSamplerParameterIiv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetSamplerParameterIuiv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLuint* params); |
| void glGetSamplerParameterfv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLfloat* params); |
| void glGetSamplerParameteriv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* params); |
| void glGetTexLevelParameterfv(CallObserver* observer, uint32_t target, GLint level, uint32_t pname, GLfloat* params); |
| void glGetTexLevelParameteriv(CallObserver* observer, uint32_t target, GLint level, uint32_t pname, GLint* params); |
| void glGetTexParameterIiv(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexParameterIuiv(CallObserver* observer, uint32_t target, uint32_t pname, GLuint* params); |
| void glGetTexParameterfv(CallObserver* observer, uint32_t target, uint32_t parameter, GLfloat* values); |
| void glGetTexParameteriv(CallObserver* observer, uint32_t target, uint32_t parameter, GLint* values); |
| GLboolean glIsSampler(CallObserver* observer, SamplerId sampler); |
| GLboolean glIsTexture(CallObserver* observer, TextureId texture); |
| void glPixelStorei(CallObserver* observer, uint32_t parameter, GLint value); |
| void glSamplerParameterIiv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* param); |
| void glSamplerParameterIuiv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLuint* param); |
| void glSamplerParameterf(CallObserver* observer, SamplerId sampler, uint32_t pname, GLfloat param); |
| void glSamplerParameterfv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLfloat* param); |
| void glSamplerParameteri(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint param); |
| void glSamplerParameteriv(CallObserver* observer, SamplerId sampler, uint32_t pname, GLint* param); |
| void glTexBuffer(CallObserver* observer, uint32_t target, uint32_t internalformat, BufferId buffer); |
| void glTexBufferRange(CallObserver* observer, uint32_t target, uint32_t internalformat, BufferId buffer, GLintptr offset, GLsizeiptr size); |
| void glTexImage2D(CallObserver* observer, uint32_t target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, uint32_t format, uint32_t type, TexturePointer data); |
| void glTexImage3D(CallObserver* observer, uint32_t target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, uint32_t format, uint32_t type, TexturePointer data); |
| void glTexParameterIiv(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glTexParameterIuiv(CallObserver* observer, uint32_t target, uint32_t pname, GLuint* params); |
| void glTexParameterf(CallObserver* observer, uint32_t target, uint32_t parameter, GLfloat value); |
| void glTexParameterfv(CallObserver* observer, uint32_t target, uint32_t pname, GLfloat* params); |
| void glTexParameteri(CallObserver* observer, uint32_t target, uint32_t parameter, GLint value); |
| void glTexParameteriv(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glTexStorage2D(CallObserver* observer, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glTexStorage2DMultisample(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| void glTexStorage3D(CallObserver* observer, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| void glTexStorage3DMultisample(CallObserver* observer, uint32_t target, GLsizei samples, uint32_t internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void glTexSubImage2D(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, uint32_t format, uint32_t type, TexturePointer data); |
| void glTexSubImage3D(CallObserver* observer, uint32_t target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, uint32_t format, uint32_t type, TexturePointer data); |
| void glBeginTransformFeedback(CallObserver* observer, uint32_t primitiveMode); |
| void glBindTransformFeedback(CallObserver* observer, uint32_t target, TransformFeedbackId id); |
| void glDeleteTransformFeedbacks(CallObserver* observer, GLsizei n, TransformFeedbackId* ids); |
| void glEndTransformFeedback(CallObserver* observer); |
| void glGenTransformFeedbacks(CallObserver* observer, GLsizei n, TransformFeedbackId* ids); |
| void glGetTransformFeedbackVarying(CallObserver* observer, ProgramId program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, uint32_t* type, GLchar* name); |
| GLboolean glIsTransformFeedback(CallObserver* observer, TransformFeedbackId id); |
| void glPauseTransformFeedback(CallObserver* observer); |
| void glResumeTransformFeedback(CallObserver* observer); |
| void glTransformFeedbackVaryings(CallObserver* observer, ProgramId program, GLsizei count, GLchar** varyings, uint32_t bufferMode); |
| void glBindVertexArray(CallObserver* observer, VertexArrayId array); |
| void glBindVertexBuffer(CallObserver* observer, VertexBufferBindingIndex binding_index, BufferId buffer, GLintptr offset, GLsizei stride); |
| void glDeleteVertexArrays(CallObserver* observer, GLsizei count, VertexArrayId* arrays); |
| void glDisableVertexAttribArray(CallObserver* observer, AttributeLocation location); |
| void glEnableVertexAttribArray(CallObserver* observer, AttributeLocation location); |
| void glGenVertexArrays(CallObserver* observer, GLsizei count, VertexArrayId* arrays); |
| void glGetVertexAttribIiv(CallObserver* observer, AttributeLocation index, uint32_t pname, GLint* params); |
| void glGetVertexAttribIuiv(CallObserver* observer, AttributeLocation index, uint32_t pname, GLuint* params); |
| void glGetVertexAttribPointerv(CallObserver* observer, AttributeLocation index, uint32_t pname, void** pointer); |
| void glGetVertexAttribfv(CallObserver* observer, AttributeLocation index, uint32_t pname, GLfloat* params); |
| void glGetVertexAttribiv(CallObserver* observer, AttributeLocation index, uint32_t pname, GLint* params); |
| GLboolean glIsVertexArray(CallObserver* observer, VertexArrayId array); |
| void glVertexAttrib1f(CallObserver* observer, AttributeLocation location, GLfloat value0); |
| void glVertexAttrib1fv(CallObserver* observer, AttributeLocation location, GLfloat* value); |
| void glVertexAttrib2f(CallObserver* observer, AttributeLocation location, GLfloat value0, GLfloat value1); |
| void glVertexAttrib2fv(CallObserver* observer, AttributeLocation location, GLfloat* value); |
| void glVertexAttrib3f(CallObserver* observer, AttributeLocation location, GLfloat value0, GLfloat value1, GLfloat value2); |
| void glVertexAttrib3fv(CallObserver* observer, AttributeLocation location, GLfloat* value); |
| void glVertexAttrib4f(CallObserver* observer, AttributeLocation location, GLfloat value0, GLfloat value1, GLfloat value2, GLfloat value3); |
| void glVertexAttrib4fv(CallObserver* observer, AttributeLocation location, GLfloat* value); |
| void glVertexAttribBinding(CallObserver* observer, AttributeLocation index, VertexBufferBindingIndex binding_index); |
| void glVertexAttribDivisor(CallObserver* observer, AttributeLocation index, GLuint divisor); |
| void glVertexAttribFormat(CallObserver* observer, AttributeLocation index, GLint size, uint32_t type, GLboolean normalized, GLuint relativeoffset); |
| void glVertexAttribI4i(CallObserver* observer, AttributeLocation index, GLint x, GLint y, GLint z, GLint w); |
| void glVertexAttribI4iv(CallObserver* observer, AttributeLocation index, GLint* values); |
| void glVertexAttribI4ui(CallObserver* observer, AttributeLocation index, GLuint x, GLuint y, GLuint z, GLuint w); |
| void glVertexAttribI4uiv(CallObserver* observer, AttributeLocation index, GLuint* values); |
| void glVertexAttribIFormat(CallObserver* observer, AttributeLocation index, GLint size, uint32_t type, GLuint relativeoffset); |
| void glVertexAttribIPointer(CallObserver* observer, AttributeLocation location, GLint size, uint32_t type, GLsizei stride, VertexPointer data); |
| void glVertexAttribPointer(CallObserver* observer, AttributeLocation location, GLint size, uint32_t type, GLboolean normalized, GLsizei stride, VertexPointer data); |
| void glVertexBindingDivisor(CallObserver* observer, VertexBufferBindingIndex binding_index, GLuint divisor); |
| GLXContext glXCreateContext(CallObserver* observer, void* dpy, void* vis, GLXContext shareList, bool direct); |
| GLXContext glXCreateNewContext(CallObserver* observer, void* display, void* fbconfig, uint32_t type, GLXContext shared, bool direct); |
| Bool glXMakeContextCurrent(CallObserver* observer, void* display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); |
| Bool glXMakeCurrent(CallObserver* observer, void* display, GLXDrawable drawable, GLXContext ctx); |
| void glXSwapBuffers(CallObserver* observer, void* display, GLXDrawable drawable); |
| int glXQueryDrawable(CallObserver* observer, void* display, GLXDrawable draw, int attribute, int* value); |
| HGLRC wglCreateContext(CallObserver* observer, HDC hdc); |
| HGLRC wglCreateContextAttribsARB(CallObserver* observer, HDC hdc, HGLRC hShareContext, int* attribList); |
| BOOL wglMakeCurrent(CallObserver* observer, HDC hdc, HGLRC hglrc); |
| void wglSwapBuffers(CallObserver* observer, HDC hdc); |
| CGLError CGLCreateContext(CallObserver* observer, CGLTexelFormatObj pix, CGLContextObj share, CGLContextObj* ctx); |
| CGLError CGLSetCurrentContext(CallObserver* observer, CGLContextObj ctx); |
| int CGLGetSurface(CallObserver* observer, CGLContextObj ctx, CGSConnectionID* cid, CGSWindowID* wid, CGSSurfaceID* sid); |
| int CGSGetSurfaceBounds(CallObserver* observer, CGSConnectionID cid, CGSWindowID wid, CGSSurfaceID sid, double* bounds); |
| CGLError CGLFlushDrawable(CallObserver* observer, CGLContextObj ctx); |
| void glGetQueryObjecti64v(CallObserver* observer, QueryId query, uint32_t parameter, int64_t* value); |
| void glGetQueryObjectui64v(CallObserver* observer, QueryId query, uint32_t parameter, uint64_t* value); |
| void glTexStorage1D(CallObserver* observer, uint32_t target, GLsizei levels, uint32_t internalformat, GLsizei width); |
| void glBindFragDataLocation(CallObserver* observer, ProgramId program, GLuint color, const char* name); |
| void glAlphaFunc(CallObserver* observer, uint32_t func, GLfloat ref); |
| void glAlphaFuncx(CallObserver* observer, uint32_t func, GLfixed ref); |
| void glAlphaFuncxOES(CallObserver* observer, uint32_t func, GLfixed ref); |
| void glBindFramebufferOES(CallObserver* observer, uint32_t target, GLuint framebuffer); |
| void glBindRenderbufferOES(CallObserver* observer, uint32_t target, GLuint renderbuffer); |
| void glBlendEquationOES(CallObserver* observer, uint32_t mode); |
| void glBlendEquationSeparateOES(CallObserver* observer, uint32_t modeRGB, uint32_t modeAlpha); |
| void glBlendFuncSeparateOES(CallObserver* observer, uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha); |
| uint32_t glCheckFramebufferStatusOES(CallObserver* observer, uint32_t target); |
| void glClearColorx(CallObserver* observer, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glClearColorxOES(CallObserver* observer, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glClearDepthfOES(CallObserver* observer, GLclampf depth); |
| void glClearDepthx(CallObserver* observer, GLfixed depth); |
| void glClearDepthxOES(CallObserver* observer, GLfixed depth); |
| void glClientActiveTexture(CallObserver* observer, uint32_t texture); |
| void glClipPlanef(CallObserver* observer, uint32_t p, GLfloat* eqn); |
| void glClipPlanefIMG(CallObserver* observer, uint32_t p, GLfloat* eqn); |
| void glClipPlanefOES(CallObserver* observer, uint32_t plane, GLfloat* equation); |
| void glClipPlanex(CallObserver* observer, uint32_t plane, GLfixed* equation); |
| void glClipPlanexIMG(CallObserver* observer, uint32_t p, GLfixed* eqn); |
| void glClipPlanexOES(CallObserver* observer, uint32_t plane, GLfixed* equation); |
| void glColor4f(CallObserver* observer, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glColor4ub(CallObserver* observer, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| void glColor4x(CallObserver* observer, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glColor4xOES(CallObserver* observer, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| void glColorPointer(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glCurrentPaletteMatrixOES(CallObserver* observer, GLuint matrixpaletteindex); |
| void glDeleteFramebuffersOES(CallObserver* observer, GLsizei n, GLuint* framebuffers); |
| void glDeleteRenderbuffersOES(CallObserver* observer, GLsizei n, GLuint* renderbuffers); |
| void glDepthRangefOES(CallObserver* observer, GLclampf n, GLclampf f); |
| void glDepthRangex(CallObserver* observer, GLfixed n, GLfixed f); |
| void glDepthRangexOES(CallObserver* observer, GLfixed n, GLfixed f); |
| void glDisableClientState(CallObserver* observer, uint32_t array); |
| void glDrawTexfOES(CallObserver* observer, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
| void glDrawTexfvOES(CallObserver* observer, GLfloat* coords); |
| void glDrawTexiOES(CallObserver* observer, GLint x, GLint y, GLint z, GLint width, GLint height); |
| void glDrawTexivOES(CallObserver* observer, GLint* coords); |
| void glDrawTexsOES(CallObserver* observer, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
| void glDrawTexsvOES(CallObserver* observer, GLshort* coords); |
| void glDrawTexxOES(CallObserver* observer, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
| void glDrawTexxvOES(CallObserver* observer, GLfixed* coords); |
| void glEnableClientState(CallObserver* observer, uint32_t array); |
| void glFogf(CallObserver* observer, uint32_t pname, GLfloat param); |
| void glFogfv(CallObserver* observer, uint32_t pname, GLfloat* params); |
| void glFogx(CallObserver* observer, uint32_t pname, GLfixed param); |
| void glFogxOES(CallObserver* observer, uint32_t pname, GLfixed param); |
| void glFogxv(CallObserver* observer, uint32_t pname, GLfixed* param); |
| void glFogxvOES(CallObserver* observer, uint32_t pname, GLfixed* param); |
| void glFramebufferRenderbufferOES(CallObserver* observer, uint32_t target, uint32_t attachment, uint32_t renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture2DOES(CallObserver* observer, uint32_t target, uint32_t attachment, uint32_t textarget, TextureId texture, GLint level); |
| void glFrustumf(CallObserver* observer, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glFrustumfOES(CallObserver* observer, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glFrustumx(CallObserver* observer, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glFrustumxOES(CallObserver* observer, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glGenFramebuffersOES(CallObserver* observer, GLsizei n, GLuint* framebuffers); |
| void glGenRenderbuffersOES(CallObserver* observer, GLsizei n, GLuint* renderbuffers); |
| void glGenerateMipmapOES(CallObserver* observer, uint32_t target); |
| void glGetClipPlanef(CallObserver* observer, uint32_t plane, GLfloat* equation); |
| void glGetClipPlanefOES(CallObserver* observer, uint32_t plane, GLfloat* equation); |
| void glGetClipPlanex(CallObserver* observer, uint32_t plane, GLfixed* equation); |
| void glGetClipPlanexOES(CallObserver* observer, uint32_t plane, GLfixed* equation); |
| void glGetFixedv(CallObserver* observer, uint32_t pname, GLfixed* params); |
| void glGetFixedvOES(CallObserver* observer, uint32_t pname, GLfixed* params); |
| void glGetFramebufferAttachmentParameterivOES(CallObserver* observer, uint32_t target, uint32_t attachment, uint32_t pname, GLint* params); |
| void glGetLightfv(CallObserver* observer, uint32_t light, uint32_t pname, GLfloat* params); |
| void glGetLightxv(CallObserver* observer, uint32_t light, uint32_t pname, GLfixed* params); |
| void glGetLightxvOES(CallObserver* observer, uint32_t light, uint32_t pname, GLfixed* params); |
| void glGetMaterialfv(CallObserver* observer, uint32_t face, uint32_t pname, GLfloat* params); |
| void glGetMaterialxv(CallObserver* observer, uint32_t face, uint32_t pname, GLfixed* params); |
| void glGetMaterialxvOES(CallObserver* observer, uint32_t face, uint32_t pname, GLfixed* params); |
| void glGetRenderbufferParameterivOES(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexEnvfv(CallObserver* observer, uint32_t target, uint32_t pname, GLfloat* params); |
| void glGetTexEnviv(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glGetTexEnvxv(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| void glGetTexEnvxvOES(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| void glGetTexGenfvOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLfloat* params); |
| void glGetTexGenivOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLint* params); |
| void glGetTexGenxvOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLfixed* params); |
| void glGetTexParameterxv(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| void glGetTexParameterxvOES(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| GLboolean glIsFramebufferOES(CallObserver* observer, GLuint framebuffer); |
| GLboolean glIsRenderbufferOES(CallObserver* observer, GLuint renderbuffer); |
| void glLightModelf(CallObserver* observer, uint32_t pname, GLfloat param); |
| void glLightModelfv(CallObserver* observer, uint32_t pname, GLfloat* params); |
| void glLightModelx(CallObserver* observer, uint32_t pname, GLfixed param); |
| void glLightModelxOES(CallObserver* observer, uint32_t pname, GLfixed param); |
| void glLightModelxv(CallObserver* observer, uint32_t pname, GLfixed* param); |
| void glLightModelxvOES(CallObserver* observer, uint32_t pname, GLfixed* param); |
| void glLightf(CallObserver* observer, uint32_t light, uint32_t pname, GLfloat param); |
| void glLightfv(CallObserver* observer, uint32_t light, uint32_t pname, GLfloat* params); |
| void glLightx(CallObserver* observer, uint32_t light, uint32_t pname, GLfixed param); |
| void glLightxOES(CallObserver* observer, uint32_t light, uint32_t pname, GLfixed param); |
| void glLightxv(CallObserver* observer, uint32_t light, uint32_t pname, GLfixed* params); |
| void glLightxvOES(CallObserver* observer, uint32_t light, uint32_t pname, GLfixed* params); |
| void glLineWidthx(CallObserver* observer, GLfixed width); |
| void glLineWidthxOES(CallObserver* observer, GLfixed width); |
| void glLoadIdentity(CallObserver* observer); |
| void glLoadMatrixf(CallObserver* observer, GLfloat* m); |
| void glLoadMatrixx(CallObserver* observer, GLfixed* m); |
| void glLoadMatrixxOES(CallObserver* observer, GLfixed* m); |
| void glLoadPaletteFromModelViewMatrixOES(CallObserver* observer); |
| void glLogicOp(CallObserver* observer, uint32_t opcode); |
| void glMaterialf(CallObserver* observer, uint32_t face, uint32_t pname, GLfloat param); |
| void glMaterialfv(CallObserver* observer, uint32_t face, uint32_t pname, GLfloat* params); |
| void glMaterialx(CallObserver* observer, uint32_t face, uint32_t pname, GLfixed param); |
| void glMaterialxOES(CallObserver* observer, uint32_t face, uint32_t pname, GLfixed param); |
| void glMaterialxv(CallObserver* observer, uint32_t face, uint32_t pname, GLfixed* param); |
| void glMaterialxvOES(CallObserver* observer, uint32_t face, uint32_t pname, GLfixed* param); |
| void glMatrixIndexPointerOES(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glMatrixMode(CallObserver* observer, uint32_t mode); |
| void glMultMatrixf(CallObserver* observer, GLfloat* m); |
| void glMultMatrixx(CallObserver* observer, GLfixed* m); |
| void glMultMatrixxOES(CallObserver* observer, GLfixed* m); |
| void glMultiTexCoord4f(CallObserver* observer, uint32_t target, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glMultiTexCoord4x(CallObserver* observer, uint32_t texture, GLfixed v0, GLfixed v1, GLfixed v2, GLfixed v3); |
| void glMultiTexCoord4xOES(CallObserver* observer, uint32_t texture, GLfixed v0, GLfixed v1, GLfixed v2, GLfixed v3); |
| void glNormal3f(CallObserver* observer, GLfloat nx, GLfloat ny, GLfloat nz); |
| void glNormal3x(CallObserver* observer, GLfixed nx, GLfixed ny, GLfixed nz); |
| void glNormal3xOES(CallObserver* observer, GLfixed nx, GLfixed ny, GLfixed nz); |
| void glNormalPointer(CallObserver* observer, uint32_t type, GLsizei stride, void* pointer); |
| void glOrthof(CallObserver* observer, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glOrthofOES(CallObserver* observer, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| void glOrthox(CallObserver* observer, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glOrthoxOES(CallObserver* observer, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| void glPointParameterf(CallObserver* observer, uint32_t pname, GLfloat param); |
| void glPointParameterfv(CallObserver* observer, uint32_t pname, GLfloat* params); |
| void glPointParameterx(CallObserver* observer, uint32_t pname, GLfixed param); |
| void glPointParameterxOES(CallObserver* observer, uint32_t pname, GLfixed param); |
| void glPointParameterxv(CallObserver* observer, uint32_t pname, GLfixed* params); |
| void glPointParameterxvOES(CallObserver* observer, uint32_t pname, GLfixed* params); |
| void glPointSize(CallObserver* observer, GLfloat size); |
| void glPointSizePointerOES(CallObserver* observer, uint32_t type, GLsizei stride, void* pointer); |
| void glPointSizex(CallObserver* observer, GLfixed size); |
| void glPointSizexOES(CallObserver* observer, GLfixed size); |
| void glPolygonOffsetx(CallObserver* observer, GLfixed factor, GLfixed units); |
| void glPolygonOffsetxOES(CallObserver* observer, GLfixed factor, GLfixed units); |
| void glPopMatrix(CallObserver* observer); |
| void glPushMatrix(CallObserver* observer); |
| uint32_t glQueryMatrixxOES(CallObserver* observer, GLfixed* mantissa, GLint* exponent); |
| void glRenderbufferStorageOES(CallObserver* observer, uint32_t target, uint32_t internalformat, GLsizei width, GLsizei height); |
| void glRotatef(CallObserver* observer, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| void glRotatex(CallObserver* observer, GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| void glRotatexOES(CallObserver* observer, GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| void glSampleCoveragex(CallObserver* observer, GLclampx value, GLboolean invert); |
| void glSampleCoveragexOES(CallObserver* observer, GLclampx value, GLboolean invert); |
| void glScalef(CallObserver* observer, GLfloat x, GLfloat y, GLfloat z); |
| void glScalex(CallObserver* observer, GLfixed x, GLfixed y, GLfixed z); |
| void glScalexOES(CallObserver* observer, GLfixed x, GLfixed y, GLfixed z); |
| void glShadeModel(CallObserver* observer, uint32_t mode); |
| void glTexCoordPointer(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glTexEnvf(CallObserver* observer, uint32_t target, uint32_t pname, GLfloat param); |
| void glTexEnvfv(CallObserver* observer, uint32_t target, uint32_t pname, GLfloat* params); |
| void glTexEnvi(CallObserver* observer, uint32_t target, uint32_t pname, GLint param); |
| void glTexEnviv(CallObserver* observer, uint32_t target, uint32_t pname, GLint* params); |
| void glTexEnvx(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed param); |
| void glTexEnvxOES(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed param); |
| void glTexEnvxv(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| void glTexEnvxvOES(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| void glTexGenfOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLfloat param); |
| void glTexGenfvOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLfloat* params); |
| void glTexGeniOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLint param); |
| void glTexGenivOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLint* params); |
| void glTexGenxOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLfixed param); |
| void glTexGenxvOES(CallObserver* observer, uint32_t coord, uint32_t pname, GLfixed* params); |
| void glTexParameterx(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed param); |
| void glTexParameterxOES(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed param); |
| void glTexParameterxv(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| void glTexParameterxvOES(CallObserver* observer, uint32_t target, uint32_t pname, GLfixed* params); |
| void glTranslatef(CallObserver* observer, GLfloat x, GLfloat y, GLfloat z); |
| void glTranslatex(CallObserver* observer, GLfixed x, GLfixed y, GLfixed z); |
| void glTranslatexOES(CallObserver* observer, GLfixed x, GLfixed y, GLfixed z); |
| void glVertexPointer(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glWeightPointerOES(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer); |
| void glColorPointerBounds(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glNormalPointerBounds(CallObserver* observer, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glTexCoordPointerBounds(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glVertexPointerBounds(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glPointSizePointerOESBounds(CallObserver* observer, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glMatrixIndexPointerOESBounds(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void glWeightPointerOESBounds(CallObserver* observer, GLint size, uint32_t type, GLsizei stride, void* pointer, GLsizei count); |
| void contextInfo(CallObserver* observer, uint32_t constant_count, uint32_t* constant_names, uint32_t* constant_offsets, uint32_t* constant_sizes, uint8_t* constant_data, GLsizei backbuffer_width, GLsizei backbuffer_height, uint32_t backbuffer_color_fmt, uint32_t backbuffer_depth_fmt, uint32_t backbuffer_stencil_fmt, bool reset_viewport_scissor, bool preserve_buffers_on_swap); |
| void replayCreateRenderer(CallObserver* observer, uint32_t id); |
| void replayBindRenderer(CallObserver* observer, uint32_t id); |
| void replayChangeBackbuffer(CallObserver* observer, GLsizei backbuffer_width, GLsizei backbuffer_height, uint32_t backbuffer_color_fmt, uint32_t backbuffer_depth_fmt, uint32_t backbuffer_stencil_fmt, bool reset_viewport_scissor); |
| void startTimer(CallObserver* observer, uint8_t index); |
| uint64_t stopTimer(CallObserver* observer, uint8_t index); |
| void flushPostBuffer(CallObserver* observer); |
| |
| // Globals |
| EGLContextToContext__R EGLContexts; |
| EGLImageKHRToAndroidNativeBufferExtra__R EGLImages; |
| ContextID NextContextID; |
| ThreadID CurrentThread; |
| ThreadIDToContext__R Contexts; |
| GLXContextToContext__R GLXContexts; |
| HGLRCToContext__R WGLContexts; |
| CGLContextObjToContext__R CGLContexts; |
| |
| protected: |
| GlesImports mImports; |
| |
| #include "gles_extras.inl" |
| }; |
| |
| // Inline methods |
| inline void GlesSpy::init() { |
| mImports.resolve(); |
| EGLContexts = EGLContextToContext__R(); |
| EGLImages = EGLImageKHRToAndroidNativeBufferExtra__R(); |
| NextContextID = 0; |
| CurrentThread = 0; |
| Contexts = ThreadIDToContext__R(); |
| GLXContexts = GLXContextToContext__R(); |
| WGLContexts = HGLRCToContext__R(); |
| CGLContexts = CGLContextObjToContext__R(); |
| } |
| |
| inline const GlesImports& GlesSpy::imports() const { |
| return mImports; |
| } |
| |
| #include "gles_inlines.inl" |
| |
| } // namespace gapii |
| |
| #endif // GAPII_GLES_SPY_H |