| /* |
| * Copyright 2015, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * THIS FILE WAS GENERATED BY apic. DO NOT EDIT. |
| */ |
| |
| |
| #include "gles_imports.h" |
| |
| #include <gapic/get_gles_proc_address.h> |
| |
| namespace gapii { |
| |
| GlesImports::GlesImports() { |
| memset(this, 0, sizeof(*this)); |
| resolve(); |
| } |
| |
| void GlesImports::resolve() { |
| using namespace gapic; |
| glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHR>(GetGlesProcAddress("glBlendBarrierKHR", true)); |
| glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXT>(GetGlesProcAddress("glBlendEquationSeparateiEXT", true)); |
| glBlendEquationiEXT = reinterpret_cast<PFNGLBLENDEQUATIONIEXT>(GetGlesProcAddress("glBlendEquationiEXT", true)); |
| glBlendFuncSeparateiEXT = reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXT>(GetGlesProcAddress("glBlendFuncSeparateiEXT", true)); |
| glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXT>(GetGlesProcAddress("glBlendFunciEXT", true)); |
| glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXT>(GetGlesProcAddress("glColorMaskiEXT", true)); |
| glCopyImageSubDataEXT = reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXT>(GetGlesProcAddress("glCopyImageSubDataEXT", true)); |
| glDebugMessageCallbackKHR = reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHR>(GetGlesProcAddress("glDebugMessageCallbackKHR", true)); |
| glDebugMessageControlKHR = reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHR>(GetGlesProcAddress("glDebugMessageControlKHR", true)); |
| glDebugMessageInsertKHR = reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHR>(GetGlesProcAddress("glDebugMessageInsertKHR", true)); |
| glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXT>(GetGlesProcAddress("glDisableiEXT", true)); |
| glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXT>(GetGlesProcAddress("glEnableiEXT", true)); |
| glFramebufferTextureEXT = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXT>(GetGlesProcAddress("glFramebufferTextureEXT", true)); |
| glGetDebugMessageLogKHR = reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHR>(GetGlesProcAddress("glGetDebugMessageLogKHR", true)); |
| glGetObjectLabelKHR = reinterpret_cast<PFNGLGETOBJECTLABELKHR>(GetGlesProcAddress("glGetObjectLabelKHR", true)); |
| glGetObjectPtrLabelKHR = reinterpret_cast<PFNGLGETOBJECTPTRLABELKHR>(GetGlesProcAddress("glGetObjectPtrLabelKHR", true)); |
| glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHR>(GetGlesProcAddress("glGetPointervKHR", true)); |
| glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXT>(GetGlesProcAddress("glGetSamplerParameterIivEXT", true)); |
| glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXT>(GetGlesProcAddress("glGetSamplerParameterIuivEXT", true)); |
| glGetTexParameterIivEXT = reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXT>(GetGlesProcAddress("glGetTexParameterIivEXT", true)); |
| glGetTexParameterIuivEXT = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXT>(GetGlesProcAddress("glGetTexParameterIuivEXT", true)); |
| glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXT>(GetGlesProcAddress("glIsEnablediEXT", true)); |
| glMinSampleShadingOES = reinterpret_cast<PFNGLMINSAMPLESHADINGOES>(GetGlesProcAddress("glMinSampleShadingOES", true)); |
| glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHR>(GetGlesProcAddress("glObjectLabelKHR", true)); |
| glObjectPtrLabelKHR = reinterpret_cast<PFNGLOBJECTPTRLABELKHR>(GetGlesProcAddress("glObjectPtrLabelKHR", true)); |
| glPatchParameteriEXT = reinterpret_cast<PFNGLPATCHPARAMETERIEXT>(GetGlesProcAddress("glPatchParameteriEXT", true)); |
| glPopDebugGroupKHR = reinterpret_cast<PFNGLPOPDEBUGGROUPKHR>(GetGlesProcAddress("glPopDebugGroupKHR", true)); |
| glPrimitiveBoundingBoxEXT = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXT>(GetGlesProcAddress("glPrimitiveBoundingBoxEXT", true)); |
| glPushDebugGroupKHR = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHR>(GetGlesProcAddress("glPushDebugGroupKHR", true)); |
| glSamplerParameterIivEXT = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXT>(GetGlesProcAddress("glSamplerParameterIivEXT", true)); |
| glSamplerParameterIuivEXT = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXT>(GetGlesProcAddress("glSamplerParameterIuivEXT", true)); |
| glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXT>(GetGlesProcAddress("glTexBufferEXT", true)); |
| glTexBufferRangeEXT = reinterpret_cast<PFNGLTEXBUFFERRANGEEXT>(GetGlesProcAddress("glTexBufferRangeEXT", true)); |
| glTexParameterIivEXT = reinterpret_cast<PFNGLTEXPARAMETERIIVEXT>(GetGlesProcAddress("glTexParameterIivEXT", true)); |
| glTexParameterIuivEXT = reinterpret_cast<PFNGLTEXPARAMETERIUIVEXT>(GetGlesProcAddress("glTexParameterIuivEXT", true)); |
| glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOES>(GetGlesProcAddress("glTexStorage3DMultisampleOES", true)); |
| glBeginQuery = reinterpret_cast<PFNGLBEGINQUERY>(GetGlesProcAddress("glBeginQuery", true)); |
| glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIES>(GetGlesProcAddress("glDeleteQueries", true)); |
| glEndQuery = reinterpret_cast<PFNGLENDQUERY>(GetGlesProcAddress("glEndQuery", true)); |
| glGenQueries = reinterpret_cast<PFNGLGENQUERIES>(GetGlesProcAddress("glGenQueries", true)); |
| glGetQueryObjectuiv = reinterpret_cast<PFNGLGETQUERYOBJECTUIV>(GetGlesProcAddress("glGetQueryObjectuiv", true)); |
| glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIV>(GetGlesProcAddress("glGetQueryiv", true)); |
| glIsQuery = reinterpret_cast<PFNGLISQUERY>(GetGlesProcAddress("glIsQuery", true)); |
| glBindBuffer = reinterpret_cast<PFNGLBINDBUFFER>(GetGlesProcAddress("glBindBuffer", true)); |
| glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASE>(GetGlesProcAddress("glBindBufferBase", true)); |
| glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGE>(GetGlesProcAddress("glBindBufferRange", true)); |
| glBufferData = reinterpret_cast<PFNGLBUFFERDATA>(GetGlesProcAddress("glBufferData", true)); |
| glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATA>(GetGlesProcAddress("glBufferSubData", true)); |
| glCopyBufferSubData = reinterpret_cast<PFNGLCOPYBUFFERSUBDATA>(GetGlesProcAddress("glCopyBufferSubData", true)); |
| glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERS>(GetGlesProcAddress("glDeleteBuffers", true)); |
| glGenBuffers = reinterpret_cast<PFNGLGENBUFFERS>(GetGlesProcAddress("glGenBuffers", true)); |
| glGetBufferParameteri64v = reinterpret_cast<PFNGLGETBUFFERPARAMETERI64V>(GetGlesProcAddress("glGetBufferParameteri64v", true)); |
| glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIV>(GetGlesProcAddress("glGetBufferParameteriv", true)); |
| glGetBufferPointerv = reinterpret_cast<PFNGLGETBUFFERPOINTERV>(GetGlesProcAddress("glGetBufferPointerv", true)); |
| glIsBuffer = reinterpret_cast<PFNGLISBUFFER>(GetGlesProcAddress("glIsBuffer", true)); |
| glMapBuffer = reinterpret_cast<PFNGLMAPBUFFER>(GetGlesProcAddress("glMapBuffer", true)); |
| glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGE>(GetGlesProcAddress("glMapBufferRange", true)); |
| glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFER>(GetGlesProcAddress("glUnmapBuffer", true)); |
| glFlushMappedBufferRange = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGE>(GetGlesProcAddress("glFlushMappedBufferRange", true)); |
| glDebugMessageCallback = reinterpret_cast<PFNGLDEBUGMESSAGECALLBACK>(GetGlesProcAddress("glDebugMessageCallback", true)); |
| glDebugMessageControl = reinterpret_cast<PFNGLDEBUGMESSAGECONTROL>(GetGlesProcAddress("glDebugMessageControl", true)); |
| glDebugMessageInsert = reinterpret_cast<PFNGLDEBUGMESSAGEINSERT>(GetGlesProcAddress("glDebugMessageInsert", true)); |
| glGetDebugMessageLog = reinterpret_cast<PFNGLGETDEBUGMESSAGELOG>(GetGlesProcAddress("glGetDebugMessageLog", true)); |
| glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABEL>(GetGlesProcAddress("glGetObjectLabel", true)); |
| glGetObjectPtrLabel = reinterpret_cast<PFNGLGETOBJECTPTRLABEL>(GetGlesProcAddress("glGetObjectPtrLabel", true)); |
| glGetPointerv = reinterpret_cast<PFNGLGETPOINTERV>(GetGlesProcAddress("glGetPointerv", true)); |
| glObjectLabel = reinterpret_cast<PFNGLOBJECTLABEL>(GetGlesProcAddress("glObjectLabel", true)); |
| glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABEL>(GetGlesProcAddress("glObjectPtrLabel", true)); |
| glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUP>(GetGlesProcAddress("glPopDebugGroup", true)); |
| glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUP>(GetGlesProcAddress("glPushDebugGroup", true)); |
| glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYS>(GetGlesProcAddress("glDrawArrays", true)); |
| glDrawArraysIndirect = reinterpret_cast<PFNGLDRAWARRAYSINDIRECT>(GetGlesProcAddress("glDrawArraysIndirect", true)); |
| glDrawArraysInstanced = reinterpret_cast<PFNGLDRAWARRAYSINSTANCED>(GetGlesProcAddress("glDrawArraysInstanced", true)); |
| glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTS>(GetGlesProcAddress("glDrawElements", true)); |
| glDrawElementsBaseVertex = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEX>(GetGlesProcAddress("glDrawElementsBaseVertex", true)); |
| glDrawElementsIndirect = reinterpret_cast<PFNGLDRAWELEMENTSINDIRECT>(GetGlesProcAddress("glDrawElementsIndirect", true)); |
| glDrawElementsInstanced = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCED>(GetGlesProcAddress("glDrawElementsInstanced", true)); |
| glDrawElementsInstancedBaseVertex = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEX>(GetGlesProcAddress("glDrawElementsInstancedBaseVertex", true)); |
| glDrawRangeElements = reinterpret_cast<PFNGLDRAWRANGEELEMENTS>(GetGlesProcAddress("glDrawRangeElements", true)); |
| glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEX>(GetGlesProcAddress("glDrawRangeElementsBaseVertex", true)); |
| glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERI>(GetGlesProcAddress("glPatchParameteri", true)); |
| glPrimitiveBoundingBox = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOX>(GetGlesProcAddress("glPrimitiveBoundingBox", true)); |
| eglGetConfigAttrib = reinterpret_cast<PFNEGLGETCONFIGATTRIB>(GetGlesProcAddress("eglGetConfigAttrib", true)); |
| eglBindAPI = reinterpret_cast<PFNEGLBINDAPI>(GetGlesProcAddress("eglBindAPI", true)); |
| eglBindTexImage = reinterpret_cast<PFNEGLBINDTEXIMAGE>(GetGlesProcAddress("eglBindTexImage", true)); |
| eglChooseConfig = reinterpret_cast<PFNEGLCHOOSECONFIG>(GetGlesProcAddress("eglChooseConfig", true)); |
| eglClientWaitSyncKHR = reinterpret_cast<PFNEGLCLIENTWAITSYNCKHR>(GetGlesProcAddress("eglClientWaitSyncKHR", true)); |
| eglCopyBuffers = reinterpret_cast<PFNEGLCOPYBUFFERS>(GetGlesProcAddress("eglCopyBuffers", true)); |
| eglCreateContext = reinterpret_cast<PFNEGLCREATECONTEXT>(GetGlesProcAddress("eglCreateContext", true)); |
| eglCreatePbufferFromClientBuffer = reinterpret_cast<PFNEGLCREATEPBUFFERFROMCLIENTBUFFER>(GetGlesProcAddress("eglCreatePbufferFromClientBuffer", true)); |
| eglCreatePbufferSurface = reinterpret_cast<PFNEGLCREATEPBUFFERSURFACE>(GetGlesProcAddress("eglCreatePbufferSurface", true)); |
| eglCreatePixmapSurface = reinterpret_cast<PFNEGLCREATEPIXMAPSURFACE>(GetGlesProcAddress("eglCreatePixmapSurface", true)); |
| eglCreateSyncKHR = reinterpret_cast<PFNEGLCREATESYNCKHR>(GetGlesProcAddress("eglCreateSyncKHR", true)); |
| eglCreateWindowSurface = reinterpret_cast<PFNEGLCREATEWINDOWSURFACE>(GetGlesProcAddress("eglCreateWindowSurface", true)); |
| eglDestroyContext = reinterpret_cast<PFNEGLDESTROYCONTEXT>(GetGlesProcAddress("eglDestroyContext", true)); |
| eglDestroySurface = reinterpret_cast<PFNEGLDESTROYSURFACE>(GetGlesProcAddress("eglDestroySurface", true)); |
| eglDestroySyncKHR = reinterpret_cast<PFNEGLDESTROYSYNCKHR>(GetGlesProcAddress("eglDestroySyncKHR", true)); |
| eglGetConfigs = reinterpret_cast<PFNEGLGETCONFIGS>(GetGlesProcAddress("eglGetConfigs", true)); |
| eglGetCurrentContext = reinterpret_cast<PFNEGLGETCURRENTCONTEXT>(GetGlesProcAddress("eglGetCurrentContext", true)); |
| eglGetCurrentDisplay = reinterpret_cast<PFNEGLGETCURRENTDISPLAY>(GetGlesProcAddress("eglGetCurrentDisplay", true)); |
| eglGetCurrentSurface = reinterpret_cast<PFNEGLGETCURRENTSURFACE>(GetGlesProcAddress("eglGetCurrentSurface", true)); |
| eglGetDisplay = reinterpret_cast<PFNEGLGETDISPLAY>(GetGlesProcAddress("eglGetDisplay", true)); |
| eglGetError = reinterpret_cast<PFNEGLGETERROR>(GetGlesProcAddress("eglGetError", true)); |
| eglGetSyncAttribKHR = reinterpret_cast<PFNEGLGETSYNCATTRIBKHR>(GetGlesProcAddress("eglGetSyncAttribKHR", true)); |
| eglInitialize = reinterpret_cast<PFNEGLINITIALIZE>(GetGlesProcAddress("eglInitialize", true)); |
| eglMakeCurrent = reinterpret_cast<PFNEGLMAKECURRENT>(GetGlesProcAddress("eglMakeCurrent", true)); |
| eglQueryAPI = reinterpret_cast<PFNEGLQUERYAPI>(GetGlesProcAddress("eglQueryAPI", true)); |
| eglQueryContext = reinterpret_cast<PFNEGLQUERYCONTEXT>(GetGlesProcAddress("eglQueryContext", true)); |
| eglQuerySurface = reinterpret_cast<PFNEGLQUERYSURFACE>(GetGlesProcAddress("eglQuerySurface", true)); |
| eglQueryString = reinterpret_cast<PFNEGLQUERYSTRING>(GetGlesProcAddress("eglQueryString", true)); |
| eglReleaseTexImage = reinterpret_cast<PFNEGLRELEASETEXIMAGE>(GetGlesProcAddress("eglReleaseTexImage", true)); |
| eglReleaseThread = reinterpret_cast<PFNEGLRELEASETHREAD>(GetGlesProcAddress("eglReleaseThread", true)); |
| eglSignalSyncKHR = reinterpret_cast<PFNEGLSIGNALSYNCKHR>(GetGlesProcAddress("eglSignalSyncKHR", true)); |
| eglSurfaceAttrib = reinterpret_cast<PFNEGLSURFACEATTRIB>(GetGlesProcAddress("eglSurfaceAttrib", true)); |
| eglSwapBuffers = reinterpret_cast<PFNEGLSWAPBUFFERS>(GetGlesProcAddress("eglSwapBuffers", true)); |
| eglSwapBuffersWithDamageKHR = reinterpret_cast<PFNEGLSWAPBUFFERSWITHDAMAGEKHR>(GetGlesProcAddress("eglSwapBuffersWithDamageKHR", true)); |
| eglSwapInterval = reinterpret_cast<PFNEGLSWAPINTERVAL>(GetGlesProcAddress("eglSwapInterval", true)); |
| eglTerminate = reinterpret_cast<PFNEGLTERMINATE>(GetGlesProcAddress("eglTerminate", true)); |
| eglWaitClient = reinterpret_cast<PFNEGLWAITCLIENT>(GetGlesProcAddress("eglWaitClient", true)); |
| eglWaitGL = reinterpret_cast<PFNEGLWAITGL>(GetGlesProcAddress("eglWaitGL", true)); |
| eglWaitNative = reinterpret_cast<PFNEGLWAITNATIVE>(GetGlesProcAddress("eglWaitNative", true)); |
| eglCreateImageKHR = reinterpret_cast<PFNEGLCREATEIMAGEKHR>(GetGlesProcAddress("eglCreateImageKHR", true)); |
| eglDestroyImageKHR = reinterpret_cast<PFNEGLDESTROYIMAGEKHR>(GetGlesProcAddress("eglDestroyImageKHR", true)); |
| eglCreateNativeClientBufferANDROID = reinterpret_cast<PFNEGLCREATENATIVECLIENTBUFFERANDROID>(GetGlesProcAddress("eglCreateNativeClientBufferANDROID", true)); |
| glActiveShaderProgramEXT = reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXT>(GetGlesProcAddress("glActiveShaderProgramEXT", true)); |
| glAlphaFuncQCOM = reinterpret_cast<PFNGLALPHAFUNCQCOM>(GetGlesProcAddress("glAlphaFuncQCOM", true)); |
| glApplyFramebufferAttachmentCMAAINTEL = reinterpret_cast<PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL>(GetGlesProcAddress("glApplyFramebufferAttachmentCMAAINTEL", true)); |
| glBeginConditionalRenderNV = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERNV>(GetGlesProcAddress("glBeginConditionalRenderNV", true)); |
| glBeginPerfMonitorAMD = reinterpret_cast<PFNGLBEGINPERFMONITORAMD>(GetGlesProcAddress("glBeginPerfMonitorAMD", true)); |
| glBeginPerfQueryINTEL = reinterpret_cast<PFNGLBEGINPERFQUERYINTEL>(GetGlesProcAddress("glBeginPerfQueryINTEL", true)); |
| glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXT>(GetGlesProcAddress("glBeginQueryEXT", true)); |
| glBindFragDataLocationEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXT>(GetGlesProcAddress("glBindFragDataLocationEXT", true)); |
| glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXT>(GetGlesProcAddress("glBindFragDataLocationIndexedEXT", true)); |
| glBindProgramPipelineEXT = reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXT>(GetGlesProcAddress("glBindProgramPipelineEXT", true)); |
| glBindVertexArrayOES = reinterpret_cast<PFNGLBINDVERTEXARRAYOES>(GetGlesProcAddress("glBindVertexArrayOES", true)); |
| glBlendBarrierNV = reinterpret_cast<PFNGLBLENDBARRIERNV>(GetGlesProcAddress("glBlendBarrierNV", true)); |
| glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOES>(GetGlesProcAddress("glBlendEquationSeparateiOES", true)); |
| glBlendEquationiOES = reinterpret_cast<PFNGLBLENDEQUATIONIOES>(GetGlesProcAddress("glBlendEquationiOES", true)); |
| glBlendFuncSeparateiOES = reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOES>(GetGlesProcAddress("glBlendFuncSeparateiOES", true)); |
| glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOES>(GetGlesProcAddress("glBlendFunciOES", true)); |
| glBlendParameteriNV = reinterpret_cast<PFNGLBLENDPARAMETERINV>(GetGlesProcAddress("glBlendParameteriNV", true)); |
| glBlitFramebufferANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLE>(GetGlesProcAddress("glBlitFramebufferANGLE", true)); |
| glBlitFramebufferNV = reinterpret_cast<PFNGLBLITFRAMEBUFFERNV>(GetGlesProcAddress("glBlitFramebufferNV", true)); |
| glBufferStorageEXT = reinterpret_cast<PFNGLBUFFERSTORAGEEXT>(GetGlesProcAddress("glBufferStorageEXT", true)); |
| glClientWaitSyncAPPLE = reinterpret_cast<PFNGLCLIENTWAITSYNCAPPLE>(GetGlesProcAddress("glClientWaitSyncAPPLE", true)); |
| glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOES>(GetGlesProcAddress("glColorMaskiOES", true)); |
| glCompressedTexImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOES>(GetGlesProcAddress("glCompressedTexImage3DOES", true)); |
| glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOES>(GetGlesProcAddress("glCompressedTexSubImage3DOES", true)); |
| glCopyBufferSubDataNV = reinterpret_cast<PFNGLCOPYBUFFERSUBDATANV>(GetGlesProcAddress("glCopyBufferSubDataNV", true)); |
| glCopyImageSubDataOES = reinterpret_cast<PFNGLCOPYIMAGESUBDATAOES>(GetGlesProcAddress("glCopyImageSubDataOES", true)); |
| glCopyPathNV = reinterpret_cast<PFNGLCOPYPATHNV>(GetGlesProcAddress("glCopyPathNV", true)); |
| glCopyTexSubImage3DOES = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOES>(GetGlesProcAddress("glCopyTexSubImage3DOES", true)); |
| glCopyTextureLevelsAPPLE = reinterpret_cast<PFNGLCOPYTEXTURELEVELSAPPLE>(GetGlesProcAddress("glCopyTextureLevelsAPPLE", true)); |
| glCoverFillPathInstancedNV = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDNV>(GetGlesProcAddress("glCoverFillPathInstancedNV", true)); |
| glCoverFillPathNV = reinterpret_cast<PFNGLCOVERFILLPATHNV>(GetGlesProcAddress("glCoverFillPathNV", true)); |
| glCoverStrokePathInstancedNV = reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDNV>(GetGlesProcAddress("glCoverStrokePathInstancedNV", true)); |
| glCoverStrokePathNV = reinterpret_cast<PFNGLCOVERSTROKEPATHNV>(GetGlesProcAddress("glCoverStrokePathNV", true)); |
| glCoverageMaskNV = reinterpret_cast<PFNGLCOVERAGEMASKNV>(GetGlesProcAddress("glCoverageMaskNV", true)); |
| glCoverageModulationNV = reinterpret_cast<PFNGLCOVERAGEMODULATIONNV>(GetGlesProcAddress("glCoverageModulationNV", true)); |
| glCoverageModulationTableNV = reinterpret_cast<PFNGLCOVERAGEMODULATIONTABLENV>(GetGlesProcAddress("glCoverageModulationTableNV", true)); |
| glCoverageOperationNV = reinterpret_cast<PFNGLCOVERAGEOPERATIONNV>(GetGlesProcAddress("glCoverageOperationNV", true)); |
| glCreatePerfQueryINTEL = reinterpret_cast<PFNGLCREATEPERFQUERYINTEL>(GetGlesProcAddress("glCreatePerfQueryINTEL", true)); |
| glCreateShaderProgramvEXT = reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXT>(GetGlesProcAddress("glCreateShaderProgramvEXT", true)); |
| glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNV>(GetGlesProcAddress("glDeleteFencesNV", true)); |
| glDeletePathsNV = reinterpret_cast<PFNGLDELETEPATHSNV>(GetGlesProcAddress("glDeletePathsNV", true)); |
| glDeletePerfMonitorsAMD = reinterpret_cast<PFNGLDELETEPERFMONITORSAMD>(GetGlesProcAddress("glDeletePerfMonitorsAMD", true)); |
| glDeletePerfQueryINTEL = reinterpret_cast<PFNGLDELETEPERFQUERYINTEL>(GetGlesProcAddress("glDeletePerfQueryINTEL", true)); |
| glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXT>(GetGlesProcAddress("glDeleteProgramPipelinesEXT", true)); |
| glDeleteQueriesEXT = reinterpret_cast<PFNGLDELETEQUERIESEXT>(GetGlesProcAddress("glDeleteQueriesEXT", true)); |
| glDeleteSyncAPPLE = reinterpret_cast<PFNGLDELETESYNCAPPLE>(GetGlesProcAddress("glDeleteSyncAPPLE", true)); |
| glDeleteVertexArraysOES = reinterpret_cast<PFNGLDELETEVERTEXARRAYSOES>(GetGlesProcAddress("glDeleteVertexArraysOES", true)); |
| glDepthRangeArrayfvNV = reinterpret_cast<PFNGLDEPTHRANGEARRAYFVNV>(GetGlesProcAddress("glDepthRangeArrayfvNV", true)); |
| glDepthRangeIndexedfNV = reinterpret_cast<PFNGLDEPTHRANGEINDEXEDFNV>(GetGlesProcAddress("glDepthRangeIndexedfNV", true)); |
| glDisableDriverControlQCOM = reinterpret_cast<PFNGLDISABLEDRIVERCONTROLQCOM>(GetGlesProcAddress("glDisableDriverControlQCOM", true)); |
| glDisableiNV = reinterpret_cast<PFNGLDISABLEINV>(GetGlesProcAddress("glDisableiNV", true)); |
| glDisableiOES = reinterpret_cast<PFNGLDISABLEIOES>(GetGlesProcAddress("glDisableiOES", true)); |
| glDiscardFramebufferEXT = reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXT>(GetGlesProcAddress("glDiscardFramebufferEXT", true)); |
| glDrawArraysInstancedANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLE>(GetGlesProcAddress("glDrawArraysInstancedANGLE", true)); |
| glDrawArraysInstancedBaseInstanceEXT = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXT>(GetGlesProcAddress("glDrawArraysInstancedBaseInstanceEXT", true)); |
| glDrawArraysInstancedEXT = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXT>(GetGlesProcAddress("glDrawArraysInstancedEXT", true)); |
| glDrawArraysInstancedNV = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDNV>(GetGlesProcAddress("glDrawArraysInstancedNV", true)); |
| glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXT>(GetGlesProcAddress("glDrawBuffersEXT", true)); |
| glDrawBuffersIndexedEXT = reinterpret_cast<PFNGLDRAWBUFFERSINDEXEDEXT>(GetGlesProcAddress("glDrawBuffersIndexedEXT", true)); |
| glDrawBuffersNV = reinterpret_cast<PFNGLDRAWBUFFERSNV>(GetGlesProcAddress("glDrawBuffersNV", true)); |
| glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXT>(GetGlesProcAddress("glDrawElementsBaseVertexEXT", true)); |
| glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOES>(GetGlesProcAddress("glDrawElementsBaseVertexOES", true)); |
| glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLE>(GetGlesProcAddress("glDrawElementsInstancedANGLE", true)); |
| glDrawElementsInstancedBaseInstanceEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXT>(GetGlesProcAddress("glDrawElementsInstancedBaseInstanceEXT", true)); |
| glDrawElementsInstancedBaseVertexBaseInstanceEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT>(GetGlesProcAddress("glDrawElementsInstancedBaseVertexBaseInstanceEXT", true)); |
| glDrawElementsInstancedBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXT>(GetGlesProcAddress("glDrawElementsInstancedBaseVertexEXT", true)); |
| glDrawElementsInstancedBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOES>(GetGlesProcAddress("glDrawElementsInstancedBaseVertexOES", true)); |
| glDrawElementsInstancedEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXT>(GetGlesProcAddress("glDrawElementsInstancedEXT", true)); |
| glDrawElementsInstancedNV = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDNV>(GetGlesProcAddress("glDrawElementsInstancedNV", true)); |
| glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXT>(GetGlesProcAddress("glDrawRangeElementsBaseVertexEXT", true)); |
| glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOES>(GetGlesProcAddress("glDrawRangeElementsBaseVertexOES", true)); |
| glEGLImageTargetRenderbufferStorageOES = reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOES>(GetGlesProcAddress("glEGLImageTargetRenderbufferStorageOES", true)); |
| glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOES>(GetGlesProcAddress("glEGLImageTargetTexture2DOES", true)); |
| glEnableDriverControlQCOM = reinterpret_cast<PFNGLENABLEDRIVERCONTROLQCOM>(GetGlesProcAddress("glEnableDriverControlQCOM", true)); |
| glEnableiNV = reinterpret_cast<PFNGLENABLEINV>(GetGlesProcAddress("glEnableiNV", true)); |
| glEnableiOES = reinterpret_cast<PFNGLENABLEIOES>(GetGlesProcAddress("glEnableiOES", true)); |
| glEndConditionalRenderNV = reinterpret_cast<PFNGLENDCONDITIONALRENDERNV>(GetGlesProcAddress("glEndConditionalRenderNV", true)); |
| glEndPerfMonitorAMD = reinterpret_cast<PFNGLENDPERFMONITORAMD>(GetGlesProcAddress("glEndPerfMonitorAMD", true)); |
| glEndPerfQueryINTEL = reinterpret_cast<PFNGLENDPERFQUERYINTEL>(GetGlesProcAddress("glEndPerfQueryINTEL", true)); |
| glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXT>(GetGlesProcAddress("glEndQueryEXT", true)); |
| glEndTilingQCOM = reinterpret_cast<PFNGLENDTILINGQCOM>(GetGlesProcAddress("glEndTilingQCOM", true)); |
| glExtGetBufferPointervQCOM = reinterpret_cast<PFNGLEXTGETBUFFERPOINTERVQCOM>(GetGlesProcAddress("glExtGetBufferPointervQCOM", true)); |
| glExtGetBuffersQCOM = reinterpret_cast<PFNGLEXTGETBUFFERSQCOM>(GetGlesProcAddress("glExtGetBuffersQCOM", true)); |
| glExtGetFramebuffersQCOM = reinterpret_cast<PFNGLEXTGETFRAMEBUFFERSQCOM>(GetGlesProcAddress("glExtGetFramebuffersQCOM", true)); |
| glExtGetProgramBinarySourceQCOM = reinterpret_cast<PFNGLEXTGETPROGRAMBINARYSOURCEQCOM>(GetGlesProcAddress("glExtGetProgramBinarySourceQCOM", true)); |
| glExtGetProgramsQCOM = reinterpret_cast<PFNGLEXTGETPROGRAMSQCOM>(GetGlesProcAddress("glExtGetProgramsQCOM", true)); |
| glExtGetRenderbuffersQCOM = reinterpret_cast<PFNGLEXTGETRENDERBUFFERSQCOM>(GetGlesProcAddress("glExtGetRenderbuffersQCOM", true)); |
| glExtGetShadersQCOM = reinterpret_cast<PFNGLEXTGETSHADERSQCOM>(GetGlesProcAddress("glExtGetShadersQCOM", true)); |
| glExtGetTexLevelParameterivQCOM = reinterpret_cast<PFNGLEXTGETTEXLEVELPARAMETERIVQCOM>(GetGlesProcAddress("glExtGetTexLevelParameterivQCOM", true)); |
| glExtGetTexSubImageQCOM = reinterpret_cast<PFNGLEXTGETTEXSUBIMAGEQCOM>(GetGlesProcAddress("glExtGetTexSubImageQCOM", true)); |
| glExtGetTexturesQCOM = reinterpret_cast<PFNGLEXTGETTEXTURESQCOM>(GetGlesProcAddress("glExtGetTexturesQCOM", true)); |
| glExtIsProgramBinaryQCOM = reinterpret_cast<PFNGLEXTISPROGRAMBINARYQCOM>(GetGlesProcAddress("glExtIsProgramBinaryQCOM", true)); |
| glExtTexObjectStateOverrideiQCOM = reinterpret_cast<PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOM>(GetGlesProcAddress("glExtTexObjectStateOverrideiQCOM", true)); |
| glFenceSyncAPPLE = reinterpret_cast<PFNGLFENCESYNCAPPLE>(GetGlesProcAddress("glFenceSyncAPPLE", true)); |
| glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENV>(GetGlesProcAddress("glFinishFenceNV", true)); |
| glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXT>(GetGlesProcAddress("glFlushMappedBufferRangeEXT", true)); |
| glFragmentCoverageColorNV = reinterpret_cast<PFNGLFRAGMENTCOVERAGECOLORNV>(GetGlesProcAddress("glFragmentCoverageColorNV", true)); |
| glFramebufferSampleLocationsfvNV = reinterpret_cast<PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNV>(GetGlesProcAddress("glFramebufferSampleLocationsfvNV", true)); |
| glFramebufferTexture2DMultisampleEXT = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT>(GetGlesProcAddress("glFramebufferTexture2DMultisampleEXT", true)); |
| glFramebufferTexture2DMultisampleIMG = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG>(GetGlesProcAddress("glFramebufferTexture2DMultisampleIMG", true)); |
| glFramebufferTexture3DOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOES>(GetGlesProcAddress("glFramebufferTexture3DOES", true)); |
| glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVR>(GetGlesProcAddress("glFramebufferTextureMultiviewOVR", true)); |
| glFramebufferTextureOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOES>(GetGlesProcAddress("glFramebufferTextureOES", true)); |
| glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNV>(GetGlesProcAddress("glGenFencesNV", true)); |
| glGenPathsNV = reinterpret_cast<PFNGLGENPATHSNV>(GetGlesProcAddress("glGenPathsNV", true)); |
| glGenPerfMonitorsAMD = reinterpret_cast<PFNGLGENPERFMONITORSAMD>(GetGlesProcAddress("glGenPerfMonitorsAMD", true)); |
| glGenProgramPipelinesEXT = reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXT>(GetGlesProcAddress("glGenProgramPipelinesEXT", true)); |
| glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXT>(GetGlesProcAddress("glGenQueriesEXT", true)); |
| glGenVertexArraysOES = reinterpret_cast<PFNGLGENVERTEXARRAYSOES>(GetGlesProcAddress("glGenVertexArraysOES", true)); |
| glGetBufferPointervOES = reinterpret_cast<PFNGLGETBUFFERPOINTERVOES>(GetGlesProcAddress("glGetBufferPointervOES", true)); |
| glGetCoverageModulationTableNV = reinterpret_cast<PFNGLGETCOVERAGEMODULATIONTABLENV>(GetGlesProcAddress("glGetCoverageModulationTableNV", true)); |
| glGetDriverControlStringQCOM = reinterpret_cast<PFNGLGETDRIVERCONTROLSTRINGQCOM>(GetGlesProcAddress("glGetDriverControlStringQCOM", true)); |
| glGetDriverControlsQCOM = reinterpret_cast<PFNGLGETDRIVERCONTROLSQCOM>(GetGlesProcAddress("glGetDriverControlsQCOM", true)); |
| glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNV>(GetGlesProcAddress("glGetFenceivNV", true)); |
| glGetFirstPerfQueryIdINTEL = reinterpret_cast<PFNGLGETFIRSTPERFQUERYIDINTEL>(GetGlesProcAddress("glGetFirstPerfQueryIdINTEL", true)); |
| glGetFloati_vNV = reinterpret_cast<PFNGLGETFLOATI_VNV>(GetGlesProcAddress("glGetFloati_vNV", true)); |
| glGetFragDataIndexEXT = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXT>(GetGlesProcAddress("glGetFragDataIndexEXT", true)); |
| glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXT>(GetGlesProcAddress("glGetGraphicsResetStatusEXT", true)); |
| glGetGraphicsResetStatusKHR = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSKHR>(GetGlesProcAddress("glGetGraphicsResetStatusKHR", true)); |
| glGetImageHandleNV = reinterpret_cast<PFNGLGETIMAGEHANDLENV>(GetGlesProcAddress("glGetImageHandleNV", true)); |
| glGetInteger64vAPPLE = reinterpret_cast<PFNGLGETINTEGER64VAPPLE>(GetGlesProcAddress("glGetInteger64vAPPLE", true)); |
| glGetIntegeri_vEXT = reinterpret_cast<PFNGLGETINTEGERI_VEXT>(GetGlesProcAddress("glGetIntegeri_vEXT", true)); |
| glGetInternalformatSampleivNV = reinterpret_cast<PFNGLGETINTERNALFORMATSAMPLEIVNV>(GetGlesProcAddress("glGetInternalformatSampleivNV", true)); |
| glGetNextPerfQueryIdINTEL = reinterpret_cast<PFNGLGETNEXTPERFQUERYIDINTEL>(GetGlesProcAddress("glGetNextPerfQueryIdINTEL", true)); |
| glGetObjectLabelEXT = reinterpret_cast<PFNGLGETOBJECTLABELEXT>(GetGlesProcAddress("glGetObjectLabelEXT", true)); |
| glGetPathCommandsNV = reinterpret_cast<PFNGLGETPATHCOMMANDSNV>(GetGlesProcAddress("glGetPathCommandsNV", true)); |
| glGetPathCoordsNV = reinterpret_cast<PFNGLGETPATHCOORDSNV>(GetGlesProcAddress("glGetPathCoordsNV", true)); |
| glGetPathDashArrayNV = reinterpret_cast<PFNGLGETPATHDASHARRAYNV>(GetGlesProcAddress("glGetPathDashArrayNV", true)); |
| glGetPathLengthNV = reinterpret_cast<PFNGLGETPATHLENGTHNV>(GetGlesProcAddress("glGetPathLengthNV", true)); |
| glGetPathMetricRangeNV = reinterpret_cast<PFNGLGETPATHMETRICRANGENV>(GetGlesProcAddress("glGetPathMetricRangeNV", true)); |
| glGetPathMetricsNV = reinterpret_cast<PFNGLGETPATHMETRICSNV>(GetGlesProcAddress("glGetPathMetricsNV", true)); |
| glGetPathParameterfvNV = reinterpret_cast<PFNGLGETPATHPARAMETERFVNV>(GetGlesProcAddress("glGetPathParameterfvNV", true)); |
| glGetPathParameterivNV = reinterpret_cast<PFNGLGETPATHPARAMETERIVNV>(GetGlesProcAddress("glGetPathParameterivNV", true)); |
| glGetPathSpacingNV = reinterpret_cast<PFNGLGETPATHSPACINGNV>(GetGlesProcAddress("glGetPathSpacingNV", true)); |
| glGetPerfCounterInfoINTEL = reinterpret_cast<PFNGLGETPERFCOUNTERINFOINTEL>(GetGlesProcAddress("glGetPerfCounterInfoINTEL", true)); |
| glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMD>(GetGlesProcAddress("glGetPerfMonitorCounterDataAMD", true)); |
| glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMD>(GetGlesProcAddress("glGetPerfMonitorCounterInfoAMD", true)); |
| glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMD>(GetGlesProcAddress("glGetPerfMonitorCounterStringAMD", true)); |
| glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMD>(GetGlesProcAddress("glGetPerfMonitorCountersAMD", true)); |
| glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMD>(GetGlesProcAddress("glGetPerfMonitorGroupStringAMD", true)); |
| glGetPerfMonitorGroupsAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMD>(GetGlesProcAddress("glGetPerfMonitorGroupsAMD", true)); |
| glGetPerfQueryDataINTEL = reinterpret_cast<PFNGLGETPERFQUERYDATAINTEL>(GetGlesProcAddress("glGetPerfQueryDataINTEL", true)); |
| glGetPerfQueryIdByNameINTEL = reinterpret_cast<PFNGLGETPERFQUERYIDBYNAMEINTEL>(GetGlesProcAddress("glGetPerfQueryIdByNameINTEL", true)); |
| glGetPerfQueryInfoINTEL = reinterpret_cast<PFNGLGETPERFQUERYINFOINTEL>(GetGlesProcAddress("glGetPerfQueryInfoINTEL", true)); |
| glGetProgramBinaryOES = reinterpret_cast<PFNGLGETPROGRAMBINARYOES>(GetGlesProcAddress("glGetProgramBinaryOES", true)); |
| glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXT>(GetGlesProcAddress("glGetProgramPipelineInfoLogEXT", true)); |
| glGetProgramPipelineivEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXT>(GetGlesProcAddress("glGetProgramPipelineivEXT", true)); |
| glGetProgramResourceLocationIndexEXT = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXT>(GetGlesProcAddress("glGetProgramResourceLocationIndexEXT", true)); |
| glGetProgramResourcefvNV = reinterpret_cast<PFNGLGETPROGRAMRESOURCEFVNV>(GetGlesProcAddress("glGetProgramResourcefvNV", true)); |
| glGetQueryObjecti64vEXT = reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXT>(GetGlesProcAddress("glGetQueryObjecti64vEXT", true)); |
| glGetQueryObjectivEXT = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXT>(GetGlesProcAddress("glGetQueryObjectivEXT", true)); |
| glGetQueryObjectui64vEXT = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXT>(GetGlesProcAddress("glGetQueryObjectui64vEXT", true)); |
| glGetQueryObjectuivEXT = reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXT>(GetGlesProcAddress("glGetQueryObjectuivEXT", true)); |
| glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXT>(GetGlesProcAddress("glGetQueryivEXT", true)); |
| glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOES>(GetGlesProcAddress("glGetSamplerParameterIivOES", true)); |
| glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOES>(GetGlesProcAddress("glGetSamplerParameterIuivOES", true)); |
| glGetSyncivAPPLE = reinterpret_cast<PFNGLGETSYNCIVAPPLE>(GetGlesProcAddress("glGetSyncivAPPLE", true)); |
| glGetTexParameterIivOES = reinterpret_cast<PFNGLGETTEXPARAMETERIIVOES>(GetGlesProcAddress("glGetTexParameterIivOES", true)); |
| glGetTexParameterIuivOES = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOES>(GetGlesProcAddress("glGetTexParameterIuivOES", true)); |
| glGetTextureHandleNV = reinterpret_cast<PFNGLGETTEXTUREHANDLENV>(GetGlesProcAddress("glGetTextureHandleNV", true)); |
| glGetTextureSamplerHandleNV = reinterpret_cast<PFNGLGETTEXTURESAMPLERHANDLENV>(GetGlesProcAddress("glGetTextureSamplerHandleNV", true)); |
| glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLE>(GetGlesProcAddress("glGetTranslatedShaderSourceANGLE", true)); |
| glGetnUniformfvEXT = reinterpret_cast<PFNGLGETNUNIFORMFVEXT>(GetGlesProcAddress("glGetnUniformfvEXT", true)); |
| glGetnUniformfvKHR = reinterpret_cast<PFNGLGETNUNIFORMFVKHR>(GetGlesProcAddress("glGetnUniformfvKHR", true)); |
| glGetnUniformivEXT = reinterpret_cast<PFNGLGETNUNIFORMIVEXT>(GetGlesProcAddress("glGetnUniformivEXT", true)); |
| glGetnUniformivKHR = reinterpret_cast<PFNGLGETNUNIFORMIVKHR>(GetGlesProcAddress("glGetnUniformivKHR", true)); |
| glGetnUniformuivKHR = reinterpret_cast<PFNGLGETNUNIFORMUIVKHR>(GetGlesProcAddress("glGetnUniformuivKHR", true)); |
| glInsertEventMarkerEXT = reinterpret_cast<PFNGLINSERTEVENTMARKEREXT>(GetGlesProcAddress("glInsertEventMarkerEXT", true)); |
| glInterpolatePathsNV = reinterpret_cast<PFNGLINTERPOLATEPATHSNV>(GetGlesProcAddress("glInterpolatePathsNV", true)); |
| glIsEnablediNV = reinterpret_cast<PFNGLISENABLEDINV>(GetGlesProcAddress("glIsEnablediNV", true)); |
| glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOES>(GetGlesProcAddress("glIsEnablediOES", true)); |
| glIsFenceNV = reinterpret_cast<PFNGLISFENCENV>(GetGlesProcAddress("glIsFenceNV", true)); |
| glIsImageHandleResidentNV = reinterpret_cast<PFNGLISIMAGEHANDLERESIDENTNV>(GetGlesProcAddress("glIsImageHandleResidentNV", true)); |
| glIsPathNV = reinterpret_cast<PFNGLISPATHNV>(GetGlesProcAddress("glIsPathNV", true)); |
| glIsPointInFillPathNV = reinterpret_cast<PFNGLISPOINTINFILLPATHNV>(GetGlesProcAddress("glIsPointInFillPathNV", true)); |
| glIsPointInStrokePathNV = reinterpret_cast<PFNGLISPOINTINSTROKEPATHNV>(GetGlesProcAddress("glIsPointInStrokePathNV", true)); |
| glIsProgramPipelineEXT = reinterpret_cast<PFNGLISPROGRAMPIPELINEEXT>(GetGlesProcAddress("glIsProgramPipelineEXT", true)); |
| glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXT>(GetGlesProcAddress("glIsQueryEXT", true)); |
| glIsSyncAPPLE = reinterpret_cast<PFNGLISSYNCAPPLE>(GetGlesProcAddress("glIsSyncAPPLE", true)); |
| glIsTextureHandleResidentNV = reinterpret_cast<PFNGLISTEXTUREHANDLERESIDENTNV>(GetGlesProcAddress("glIsTextureHandleResidentNV", true)); |
| glIsVertexArrayOES = reinterpret_cast<PFNGLISVERTEXARRAYOES>(GetGlesProcAddress("glIsVertexArrayOES", true)); |
| glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXT>(GetGlesProcAddress("glLabelObjectEXT", true)); |
| glMakeImageHandleNonResidentNV = reinterpret_cast<PFNGLMAKEIMAGEHANDLENONRESIDENTNV>(GetGlesProcAddress("glMakeImageHandleNonResidentNV", true)); |
| glMakeImageHandleResidentNV = reinterpret_cast<PFNGLMAKEIMAGEHANDLERESIDENTNV>(GetGlesProcAddress("glMakeImageHandleResidentNV", true)); |
| glMakeTextureHandleNonResidentNV = reinterpret_cast<PFNGLMAKETEXTUREHANDLENONRESIDENTNV>(GetGlesProcAddress("glMakeTextureHandleNonResidentNV", true)); |
| glMakeTextureHandleResidentNV = reinterpret_cast<PFNGLMAKETEXTUREHANDLERESIDENTNV>(GetGlesProcAddress("glMakeTextureHandleResidentNV", true)); |
| glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROES>(GetGlesProcAddress("glMapBufferOES", true)); |
| glMapBufferRangeEXT = reinterpret_cast<PFNGLMAPBUFFERRANGEEXT>(GetGlesProcAddress("glMapBufferRangeEXT", true)); |
| glMatrixLoad3x2fNV = reinterpret_cast<PFNGLMATRIXLOAD3X2FNV>(GetGlesProcAddress("glMatrixLoad3x2fNV", true)); |
| glMatrixLoad3x3fNV = reinterpret_cast<PFNGLMATRIXLOAD3X3FNV>(GetGlesProcAddress("glMatrixLoad3x3fNV", true)); |
| glMatrixLoadTranspose3x3fNV = reinterpret_cast<PFNGLMATRIXLOADTRANSPOSE3X3FNV>(GetGlesProcAddress("glMatrixLoadTranspose3x3fNV", true)); |
| glMatrixMult3x2fNV = reinterpret_cast<PFNGLMATRIXMULT3X2FNV>(GetGlesProcAddress("glMatrixMult3x2fNV", true)); |
| glMatrixMult3x3fNV = reinterpret_cast<PFNGLMATRIXMULT3X3FNV>(GetGlesProcAddress("glMatrixMult3x3fNV", true)); |
| glMatrixMultTranspose3x3fNV = reinterpret_cast<PFNGLMATRIXMULTTRANSPOSE3X3FNV>(GetGlesProcAddress("glMatrixMultTranspose3x3fNV", true)); |
| glMultiDrawArraysEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSEXT>(GetGlesProcAddress("glMultiDrawArraysEXT", true)); |
| glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXT>(GetGlesProcAddress("glMultiDrawArraysIndirectEXT", true)); |
| glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXT>(GetGlesProcAddress("glMultiDrawElementsBaseVertexEXT", true)); |
| glMultiDrawElementsBaseVertexOES = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXOES>(GetGlesProcAddress("glMultiDrawElementsBaseVertexOES", true)); |
| glMultiDrawElementsEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSEXT>(GetGlesProcAddress("glMultiDrawElementsEXT", true)); |
| glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXT>(GetGlesProcAddress("glMultiDrawElementsIndirectEXT", true)); |
| glNamedFramebufferSampleLocationsfvNV = reinterpret_cast<PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV>(GetGlesProcAddress("glNamedFramebufferSampleLocationsfvNV", true)); |
| glPatchParameteriOES = reinterpret_cast<PFNGLPATCHPARAMETERIOES>(GetGlesProcAddress("glPatchParameteriOES", true)); |
| glPathCommandsNV = reinterpret_cast<PFNGLPATHCOMMANDSNV>(GetGlesProcAddress("glPathCommandsNV", true)); |
| glPathCoordsNV = reinterpret_cast<PFNGLPATHCOORDSNV>(GetGlesProcAddress("glPathCoordsNV", true)); |
| glPathCoverDepthFuncNV = reinterpret_cast<PFNGLPATHCOVERDEPTHFUNCNV>(GetGlesProcAddress("glPathCoverDepthFuncNV", true)); |
| glPathDashArrayNV = reinterpret_cast<PFNGLPATHDASHARRAYNV>(GetGlesProcAddress("glPathDashArrayNV", true)); |
| glPathGlyphIndexArrayNV = reinterpret_cast<PFNGLPATHGLYPHINDEXARRAYNV>(GetGlesProcAddress("glPathGlyphIndexArrayNV", true)); |
| glPathGlyphIndexRangeNV = reinterpret_cast<PFNGLPATHGLYPHINDEXRANGENV>(GetGlesProcAddress("glPathGlyphIndexRangeNV", true)); |
| glPathGlyphRangeNV = reinterpret_cast<PFNGLPATHGLYPHRANGENV>(GetGlesProcAddress("glPathGlyphRangeNV", true)); |
| glPathGlyphsNV = reinterpret_cast<PFNGLPATHGLYPHSNV>(GetGlesProcAddress("glPathGlyphsNV", true)); |
| glPathMemoryGlyphIndexArrayNV = reinterpret_cast<PFNGLPATHMEMORYGLYPHINDEXARRAYNV>(GetGlesProcAddress("glPathMemoryGlyphIndexArrayNV", true)); |
| glPathParameterfNV = reinterpret_cast<PFNGLPATHPARAMETERFNV>(GetGlesProcAddress("glPathParameterfNV", true)); |
| glPathParameterfvNV = reinterpret_cast<PFNGLPATHPARAMETERFVNV>(GetGlesProcAddress("glPathParameterfvNV", true)); |
| glPathParameteriNV = reinterpret_cast<PFNGLPATHPARAMETERINV>(GetGlesProcAddress("glPathParameteriNV", true)); |
| glPathParameterivNV = reinterpret_cast<PFNGLPATHPARAMETERIVNV>(GetGlesProcAddress("glPathParameterivNV", true)); |
| glPathStencilDepthOffsetNV = reinterpret_cast<PFNGLPATHSTENCILDEPTHOFFSETNV>(GetGlesProcAddress("glPathStencilDepthOffsetNV", true)); |
| glPathStencilFuncNV = reinterpret_cast<PFNGLPATHSTENCILFUNCNV>(GetGlesProcAddress("glPathStencilFuncNV", true)); |
| glPathStringNV = reinterpret_cast<PFNGLPATHSTRINGNV>(GetGlesProcAddress("glPathStringNV", true)); |
| glPathSubCommandsNV = reinterpret_cast<PFNGLPATHSUBCOMMANDSNV>(GetGlesProcAddress("glPathSubCommandsNV", true)); |
| glPathSubCoordsNV = reinterpret_cast<PFNGLPATHSUBCOORDSNV>(GetGlesProcAddress("glPathSubCoordsNV", true)); |
| glPointAlongPathNV = reinterpret_cast<PFNGLPOINTALONGPATHNV>(GetGlesProcAddress("glPointAlongPathNV", true)); |
| glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENV>(GetGlesProcAddress("glPolygonModeNV", true)); |
| glPopGroupMarkerEXT = reinterpret_cast<PFNGLPOPGROUPMARKEREXT>(GetGlesProcAddress("glPopGroupMarkerEXT", true)); |
| glPrimitiveBoundingBoxOES = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOES>(GetGlesProcAddress("glPrimitiveBoundingBoxOES", true)); |
| glProgramBinaryOES = reinterpret_cast<PFNGLPROGRAMBINARYOES>(GetGlesProcAddress("glProgramBinaryOES", true)); |
| glProgramParameteriEXT = reinterpret_cast<PFNGLPROGRAMPARAMETERIEXT>(GetGlesProcAddress("glProgramParameteriEXT", true)); |
| glProgramPathFragmentInputGenNV = reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENNV>(GetGlesProcAddress("glProgramPathFragmentInputGenNV", true)); |
| glProgramUniform1fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXT>(GetGlesProcAddress("glProgramUniform1fEXT", true)); |
| glProgramUniform1fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXT>(GetGlesProcAddress("glProgramUniform1fvEXT", true)); |
| glProgramUniform1iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXT>(GetGlesProcAddress("glProgramUniform1iEXT", true)); |
| glProgramUniform1ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXT>(GetGlesProcAddress("glProgramUniform1ivEXT", true)); |
| glProgramUniform1uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXT>(GetGlesProcAddress("glProgramUniform1uiEXT", true)); |
| glProgramUniform1uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXT>(GetGlesProcAddress("glProgramUniform1uivEXT", true)); |
| glProgramUniform2fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXT>(GetGlesProcAddress("glProgramUniform2fEXT", true)); |
| glProgramUniform2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXT>(GetGlesProcAddress("glProgramUniform2fvEXT", true)); |
| glProgramUniform2iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXT>(GetGlesProcAddress("glProgramUniform2iEXT", true)); |
| glProgramUniform2ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXT>(GetGlesProcAddress("glProgramUniform2ivEXT", true)); |
| glProgramUniform2uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXT>(GetGlesProcAddress("glProgramUniform2uiEXT", true)); |
| glProgramUniform2uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXT>(GetGlesProcAddress("glProgramUniform2uivEXT", true)); |
| glProgramUniform3fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXT>(GetGlesProcAddress("glProgramUniform3fEXT", true)); |
| glProgramUniform3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXT>(GetGlesProcAddress("glProgramUniform3fvEXT", true)); |
| glProgramUniform3iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXT>(GetGlesProcAddress("glProgramUniform3iEXT", true)); |
| glProgramUniform3ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXT>(GetGlesProcAddress("glProgramUniform3ivEXT", true)); |
| glProgramUniform3uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXT>(GetGlesProcAddress("glProgramUniform3uiEXT", true)); |
| glProgramUniform3uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXT>(GetGlesProcAddress("glProgramUniform3uivEXT", true)); |
| glProgramUniform4fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXT>(GetGlesProcAddress("glProgramUniform4fEXT", true)); |
| glProgramUniform4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXT>(GetGlesProcAddress("glProgramUniform4fvEXT", true)); |
| glProgramUniform4iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXT>(GetGlesProcAddress("glProgramUniform4iEXT", true)); |
| glProgramUniform4ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXT>(GetGlesProcAddress("glProgramUniform4ivEXT", true)); |
| glProgramUniform4uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXT>(GetGlesProcAddress("glProgramUniform4uiEXT", true)); |
| glProgramUniform4uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXT>(GetGlesProcAddress("glProgramUniform4uivEXT", true)); |
| glProgramUniformHandleui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64NV>(GetGlesProcAddress("glProgramUniformHandleui64NV", true)); |
| glProgramUniformHandleui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64VNV>(GetGlesProcAddress("glProgramUniformHandleui64vNV", true)); |
| glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXT>(GetGlesProcAddress("glProgramUniformMatrix2fvEXT", true)); |
| glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXT>(GetGlesProcAddress("glProgramUniformMatrix2x3fvEXT", true)); |
| glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXT>(GetGlesProcAddress("glProgramUniformMatrix2x4fvEXT", true)); |
| glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXT>(GetGlesProcAddress("glProgramUniformMatrix3fvEXT", true)); |
| glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXT>(GetGlesProcAddress("glProgramUniformMatrix3x2fvEXT", true)); |
| glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXT>(GetGlesProcAddress("glProgramUniformMatrix3x4fvEXT", true)); |
| glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXT>(GetGlesProcAddress("glProgramUniformMatrix4fvEXT", true)); |
| glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXT>(GetGlesProcAddress("glProgramUniformMatrix4x2fvEXT", true)); |
| glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXT>(GetGlesProcAddress("glProgramUniformMatrix4x3fvEXT", true)); |
| glPushGroupMarkerEXT = reinterpret_cast<PFNGLPUSHGROUPMARKEREXT>(GetGlesProcAddress("glPushGroupMarkerEXT", true)); |
| glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXT>(GetGlesProcAddress("glQueryCounterEXT", true)); |
| glRasterSamplesEXT = reinterpret_cast<PFNGLRASTERSAMPLESEXT>(GetGlesProcAddress("glRasterSamplesEXT", true)); |
| glReadBufferIndexedEXT = reinterpret_cast<PFNGLREADBUFFERINDEXEDEXT>(GetGlesProcAddress("glReadBufferIndexedEXT", true)); |
| glReadBufferNV = reinterpret_cast<PFNGLREADBUFFERNV>(GetGlesProcAddress("glReadBufferNV", true)); |
| glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXT>(GetGlesProcAddress("glReadnPixelsEXT", true)); |
| glReadnPixelsKHR = reinterpret_cast<PFNGLREADNPIXELSKHR>(GetGlesProcAddress("glReadnPixelsKHR", true)); |
| glRenderbufferStorageMultisampleANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLE>(GetGlesProcAddress("glRenderbufferStorageMultisampleANGLE", true)); |
| glRenderbufferStorageMultisampleAPPLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLE>(GetGlesProcAddress("glRenderbufferStorageMultisampleAPPLE", true)); |
| glRenderbufferStorageMultisampleEXT = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXT>(GetGlesProcAddress("glRenderbufferStorageMultisampleEXT", true)); |
| glRenderbufferStorageMultisampleIMG = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG>(GetGlesProcAddress("glRenderbufferStorageMultisampleIMG", true)); |
| glRenderbufferStorageMultisampleNV = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLENV>(GetGlesProcAddress("glRenderbufferStorageMultisampleNV", true)); |
| glResolveDepthValuesNV = reinterpret_cast<PFNGLRESOLVEDEPTHVALUESNV>(GetGlesProcAddress("glResolveDepthValuesNV", true)); |
| glResolveMultisampleFramebufferAPPLE = reinterpret_cast<PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE>(GetGlesProcAddress("glResolveMultisampleFramebufferAPPLE", true)); |
| glSamplerParameterIivOES = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOES>(GetGlesProcAddress("glSamplerParameterIivOES", true)); |
| glSamplerParameterIuivOES = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOES>(GetGlesProcAddress("glSamplerParameterIuivOES", true)); |
| glScissorArrayvNV = reinterpret_cast<PFNGLSCISSORARRAYVNV>(GetGlesProcAddress("glScissorArrayvNV", true)); |
| glScissorIndexedNV = reinterpret_cast<PFNGLSCISSORINDEXEDNV>(GetGlesProcAddress("glScissorIndexedNV", true)); |
| glScissorIndexedvNV = reinterpret_cast<PFNGLSCISSORINDEXEDVNV>(GetGlesProcAddress("glScissorIndexedvNV", true)); |
| glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMD>(GetGlesProcAddress("glSelectPerfMonitorCountersAMD", true)); |
| glSetFenceNV = reinterpret_cast<PFNGLSETFENCENV>(GetGlesProcAddress("glSetFenceNV", true)); |
| glStartTilingQCOM = reinterpret_cast<PFNGLSTARTTILINGQCOM>(GetGlesProcAddress("glStartTilingQCOM", true)); |
| glStencilFillPathInstancedNV = reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDNV>(GetGlesProcAddress("glStencilFillPathInstancedNV", true)); |
| glStencilFillPathNV = reinterpret_cast<PFNGLSTENCILFILLPATHNV>(GetGlesProcAddress("glStencilFillPathNV", true)); |
| glStencilStrokePathInstancedNV = reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDNV>(GetGlesProcAddress("glStencilStrokePathInstancedNV", true)); |
| glStencilStrokePathNV = reinterpret_cast<PFNGLSTENCILSTROKEPATHNV>(GetGlesProcAddress("glStencilStrokePathNV", true)); |
| glStencilThenCoverFillPathInstancedNV = reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNV>(GetGlesProcAddress("glStencilThenCoverFillPathInstancedNV", true)); |
| glStencilThenCoverFillPathNV = reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHNV>(GetGlesProcAddress("glStencilThenCoverFillPathNV", true)); |
| glStencilThenCoverStrokePathInstancedNV = reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNV>(GetGlesProcAddress("glStencilThenCoverStrokePathInstancedNV", true)); |
| glStencilThenCoverStrokePathNV = reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHNV>(GetGlesProcAddress("glStencilThenCoverStrokePathNV", true)); |
| glSubpixelPrecisionBiasNV = reinterpret_cast<PFNGLSUBPIXELPRECISIONBIASNV>(GetGlesProcAddress("glSubpixelPrecisionBiasNV", true)); |
| glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENV>(GetGlesProcAddress("glTestFenceNV", true)); |
| glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROES>(GetGlesProcAddress("glTexBufferOES", true)); |
| glTexBufferRangeOES = reinterpret_cast<PFNGLTEXBUFFERRANGEOES>(GetGlesProcAddress("glTexBufferRangeOES", true)); |
| glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOES>(GetGlesProcAddress("glTexImage3DOES", true)); |
| glTexPageCommitmentEXT = reinterpret_cast<PFNGLTEXPAGECOMMITMENTEXT>(GetGlesProcAddress("glTexPageCommitmentEXT", true)); |
| glTexParameterIivOES = reinterpret_cast<PFNGLTEXPARAMETERIIVOES>(GetGlesProcAddress("glTexParameterIivOES", true)); |
| glTexParameterIuivOES = reinterpret_cast<PFNGLTEXPARAMETERIUIVOES>(GetGlesProcAddress("glTexParameterIuivOES", true)); |
| glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXT>(GetGlesProcAddress("glTexStorage1DEXT", true)); |
| glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXT>(GetGlesProcAddress("glTexStorage2DEXT", true)); |
| glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXT>(GetGlesProcAddress("glTexStorage3DEXT", true)); |
| glTexSubImage3DOES = reinterpret_cast<PFNGLTEXSUBIMAGE3DOES>(GetGlesProcAddress("glTexSubImage3DOES", true)); |
| glTextureStorage1DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE1DEXT>(GetGlesProcAddress("glTextureStorage1DEXT", true)); |
| glTextureStorage2DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE2DEXT>(GetGlesProcAddress("glTextureStorage2DEXT", true)); |
| glTextureStorage3DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE3DEXT>(GetGlesProcAddress("glTextureStorage3DEXT", true)); |
| glTextureViewEXT = reinterpret_cast<PFNGLTEXTUREVIEWEXT>(GetGlesProcAddress("glTextureViewEXT", true)); |
| glTextureViewOES = reinterpret_cast<PFNGLTEXTUREVIEWOES>(GetGlesProcAddress("glTextureViewOES", true)); |
| glTransformPathNV = reinterpret_cast<PFNGLTRANSFORMPATHNV>(GetGlesProcAddress("glTransformPathNV", true)); |
| glUniformHandleui64NV = reinterpret_cast<PFNGLUNIFORMHANDLEUI64NV>(GetGlesProcAddress("glUniformHandleui64NV", true)); |
| glUniformHandleui64vNV = reinterpret_cast<PFNGLUNIFORMHANDLEUI64VNV>(GetGlesProcAddress("glUniformHandleui64vNV", true)); |
| glUniformMatrix2x3fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVNV>(GetGlesProcAddress("glUniformMatrix2x3fvNV", true)); |
| glUniformMatrix2x4fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVNV>(GetGlesProcAddress("glUniformMatrix2x4fvNV", true)); |
| glUniformMatrix3x2fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVNV>(GetGlesProcAddress("glUniformMatrix3x2fvNV", true)); |
| glUniformMatrix3x4fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVNV>(GetGlesProcAddress("glUniformMatrix3x4fvNV", true)); |
| glUniformMatrix4x2fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVNV>(GetGlesProcAddress("glUniformMatrix4x2fvNV", true)); |
| glUniformMatrix4x3fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVNV>(GetGlesProcAddress("glUniformMatrix4x3fvNV", true)); |
| glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROES>(GetGlesProcAddress("glUnmapBufferOES", true)); |
| glUseProgramStagesEXT = reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXT>(GetGlesProcAddress("glUseProgramStagesEXT", true)); |
| glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXT>(GetGlesProcAddress("glValidateProgramPipelineEXT", true)); |
| glVertexAttribDivisorANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLE>(GetGlesProcAddress("glVertexAttribDivisorANGLE", true)); |
| glVertexAttribDivisorEXT = reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXT>(GetGlesProcAddress("glVertexAttribDivisorEXT", true)); |
| glVertexAttribDivisorNV = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORNV>(GetGlesProcAddress("glVertexAttribDivisorNV", true)); |
| glViewportArrayvNV = reinterpret_cast<PFNGLVIEWPORTARRAYVNV>(GetGlesProcAddress("glViewportArrayvNV", true)); |
| glViewportIndexedfNV = reinterpret_cast<PFNGLVIEWPORTINDEXEDFNV>(GetGlesProcAddress("glViewportIndexedfNV", true)); |
| glViewportIndexedfvNV = reinterpret_cast<PFNGLVIEWPORTINDEXEDFVNV>(GetGlesProcAddress("glViewportIndexedfvNV", true)); |
| glWaitSyncAPPLE = reinterpret_cast<PFNGLWAITSYNCAPPLE>(GetGlesProcAddress("glWaitSyncAPPLE", true)); |
| glWeightPathsNV = reinterpret_cast<PFNGLWEIGHTPATHSNV>(GetGlesProcAddress("glWeightPathsNV", true)); |
| glClearPixelLocalStorageuiEXT = reinterpret_cast<PFNGLCLEARPIXELLOCALSTORAGEUIEXT>(GetGlesProcAddress("glClearPixelLocalStorageuiEXT", true)); |
| glClearTexImageEXT = reinterpret_cast<PFNGLCLEARTEXIMAGEEXT>(GetGlesProcAddress("glClearTexImageEXT", true)); |
| glClearTexSubImageEXT = reinterpret_cast<PFNGLCLEARTEXSUBIMAGEEXT>(GetGlesProcAddress("glClearTexSubImageEXT", true)); |
| glConservativeRasterParameteriNV = reinterpret_cast<PFNGLCONSERVATIVERASTERPARAMETERINV>(GetGlesProcAddress("glConservativeRasterParameteriNV", true)); |
| glDepthRangeArrayfvOES = reinterpret_cast<PFNGLDEPTHRANGEARRAYFVOES>(GetGlesProcAddress("glDepthRangeArrayfvOES", true)); |
| glDepthRangeIndexedfOES = reinterpret_cast<PFNGLDEPTHRANGEINDEXEDFOES>(GetGlesProcAddress("glDepthRangeIndexedfOES", true)); |
| glDrawTransformFeedbackEXT = reinterpret_cast<PFNGLDRAWTRANSFORMFEEDBACKEXT>(GetGlesProcAddress("glDrawTransformFeedbackEXT", true)); |
| glDrawTransformFeedbackInstancedEXT = reinterpret_cast<PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXT>(GetGlesProcAddress("glDrawTransformFeedbackInstancedEXT", true)); |
| glFramebufferPixelLocalStorageSizeEXT = reinterpret_cast<PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT>(GetGlesProcAddress("glFramebufferPixelLocalStorageSizeEXT", true)); |
| glFramebufferTexture2DDownsampleIMG = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMG>(GetGlesProcAddress("glFramebufferTexture2DDownsampleIMG", true)); |
| glFramebufferTextureLayerDownsampleIMG = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMG>(GetGlesProcAddress("glFramebufferTextureLayerDownsampleIMG", true)); |
| glFramebufferTextureMultisampleMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVR>(GetGlesProcAddress("glFramebufferTextureMultisampleMultiviewOVR", true)); |
| glGetFloati_vOES = reinterpret_cast<PFNGLGETFLOATI_VOES>(GetGlesProcAddress("glGetFloati_vOES", true)); |
| glGetFramebufferPixelLocalStorageSizeEXT = reinterpret_cast<PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXT>(GetGlesProcAddress("glGetFramebufferPixelLocalStorageSizeEXT", true)); |
| glGetTextureHandleIMG = reinterpret_cast<PFNGLGETTEXTUREHANDLEIMG>(GetGlesProcAddress("glGetTextureHandleIMG", true)); |
| glGetTextureSamplerHandleIMG = reinterpret_cast<PFNGLGETTEXTURESAMPLERHANDLEIMG>(GetGlesProcAddress("glGetTextureSamplerHandleIMG", true)); |
| glGetUniformi64vNV = reinterpret_cast<PFNGLGETUNIFORMI64VNV>(GetGlesProcAddress("glGetUniformi64vNV", true)); |
| glPolygonOffsetClampEXT = reinterpret_cast<PFNGLPOLYGONOFFSETCLAMPEXT>(GetGlesProcAddress("glPolygonOffsetClampEXT", true)); |
| glProgramUniform1i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM1I64NV>(GetGlesProcAddress("glProgramUniform1i64NV", true)); |
| glProgramUniform1i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM1I64VNV>(GetGlesProcAddress("glProgramUniform1i64vNV", true)); |
| glProgramUniform1ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM1UI64NV>(GetGlesProcAddress("glProgramUniform1ui64NV", true)); |
| glProgramUniform1ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM1UI64VNV>(GetGlesProcAddress("glProgramUniform1ui64vNV", true)); |
| glProgramUniform2i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM2I64NV>(GetGlesProcAddress("glProgramUniform2i64NV", true)); |
| glProgramUniform2i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM2I64VNV>(GetGlesProcAddress("glProgramUniform2i64vNV", true)); |
| glProgramUniform2ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM2UI64NV>(GetGlesProcAddress("glProgramUniform2ui64NV", true)); |
| glProgramUniform2ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM2UI64VNV>(GetGlesProcAddress("glProgramUniform2ui64vNV", true)); |
| glProgramUniform3i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM3I64NV>(GetGlesProcAddress("glProgramUniform3i64NV", true)); |
| glProgramUniform3i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM3I64VNV>(GetGlesProcAddress("glProgramUniform3i64vNV", true)); |
| glProgramUniform3ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM3UI64NV>(GetGlesProcAddress("glProgramUniform3ui64NV", true)); |
| glProgramUniform3ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM3UI64VNV>(GetGlesProcAddress("glProgramUniform3ui64vNV", true)); |
| glProgramUniform4i64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM4I64NV>(GetGlesProcAddress("glProgramUniform4i64NV", true)); |
| glProgramUniform4i64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM4I64VNV>(GetGlesProcAddress("glProgramUniform4i64vNV", true)); |
| glProgramUniform4ui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORM4UI64NV>(GetGlesProcAddress("glProgramUniform4ui64NV", true)); |
| glProgramUniform4ui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORM4UI64VNV>(GetGlesProcAddress("glProgramUniform4ui64vNV", true)); |
| glProgramUniformHandleui64IMG = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64IMG>(GetGlesProcAddress("glProgramUniformHandleui64IMG", true)); |
| glProgramUniformHandleui64vIMG = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64VIMG>(GetGlesProcAddress("glProgramUniformHandleui64vIMG", true)); |
| glScissorArrayvOES = reinterpret_cast<PFNGLSCISSORARRAYVOES>(GetGlesProcAddress("glScissorArrayvOES", true)); |
| glScissorIndexedOES = reinterpret_cast<PFNGLSCISSORINDEXEDOES>(GetGlesProcAddress("glScissorIndexedOES", true)); |
| glScissorIndexedvOES = reinterpret_cast<PFNGLSCISSORINDEXEDVOES>(GetGlesProcAddress("glScissorIndexedvOES", true)); |
| glUniform1i64NV = reinterpret_cast<PFNGLUNIFORM1I64NV>(GetGlesProcAddress("glUniform1i64NV", true)); |
| glUniform1i64vNV = reinterpret_cast<PFNGLUNIFORM1I64VNV>(GetGlesProcAddress("glUniform1i64vNV", true)); |
| glUniform1ui64NV = reinterpret_cast<PFNGLUNIFORM1UI64NV>(GetGlesProcAddress("glUniform1ui64NV", true)); |
| glUniform1ui64vNV = reinterpret_cast<PFNGLUNIFORM1UI64VNV>(GetGlesProcAddress("glUniform1ui64vNV", true)); |
| glUniform2i64NV = reinterpret_cast<PFNGLUNIFORM2I64NV>(GetGlesProcAddress("glUniform2i64NV", true)); |
| glUniform2i64vNV = reinterpret_cast<PFNGLUNIFORM2I64VNV>(GetGlesProcAddress("glUniform2i64vNV", true)); |
| glUniform2ui64NV = reinterpret_cast<PFNGLUNIFORM2UI64NV>(GetGlesProcAddress("glUniform2ui64NV", true)); |
| glUniform2ui64vNV = reinterpret_cast<PFNGLUNIFORM2UI64VNV>(GetGlesProcAddress("glUniform2ui64vNV", true)); |
| glUniform3i64NV = reinterpret_cast<PFNGLUNIFORM3I64NV>(GetGlesProcAddress("glUniform3i64NV", true)); |
| glUniform3i64vNV = reinterpret_cast<PFNGLUNIFORM3I64VNV>(GetGlesProcAddress("glUniform3i64vNV", true)); |
| glUniform3ui64NV = reinterpret_cast<PFNGLUNIFORM3UI64NV>(GetGlesProcAddress("glUniform3ui64NV", true)); |
| glUniform3ui64vNV = reinterpret_cast<PFNGLUNIFORM3UI64VNV>(GetGlesProcAddress("glUniform3ui64vNV", true)); |
| glUniform4i64NV = reinterpret_cast<PFNGLUNIFORM4I64NV>(GetGlesProcAddress("glUniform4i64NV", true)); |
| glUniform4i64vNV = reinterpret_cast<PFNGLUNIFORM4I64VNV>(GetGlesProcAddress("glUniform4i64vNV", true)); |
| glUniform4ui64NV = reinterpret_cast<PFNGLUNIFORM4UI64NV>(GetGlesProcAddress("glUniform4ui64NV", true)); |
| glUniform4ui64vNV = reinterpret_cast<PFNGLUNIFORM4UI64VNV>(GetGlesProcAddress("glUniform4ui64vNV", true)); |
| glUniformHandleui64IMG = reinterpret_cast<PFNGLUNIFORMHANDLEUI64IMG>(GetGlesProcAddress("glUniformHandleui64IMG", true)); |
| glUniformHandleui64vIMG = reinterpret_cast<PFNGLUNIFORMHANDLEUI64VIMG>(GetGlesProcAddress("glUniformHandleui64vIMG", true)); |
| glViewportArrayvOES = reinterpret_cast<PFNGLVIEWPORTARRAYVOES>(GetGlesProcAddress("glViewportArrayvOES", true)); |
| glViewportIndexedfOES = reinterpret_cast<PFNGLVIEWPORTINDEXEDFOES>(GetGlesProcAddress("glViewportIndexedfOES", true)); |
| glViewportIndexedfvOES = reinterpret_cast<PFNGLVIEWPORTINDEXEDFVOES>(GetGlesProcAddress("glViewportIndexedfvOES", true)); |
| glViewportSwizzleNV = reinterpret_cast<PFNGLVIEWPORTSWIZZLENV>(GetGlesProcAddress("glViewportSwizzleNV", true)); |
| glWindowRectanglesEXT = reinterpret_cast<PFNGLWINDOWRECTANGLESEXT>(GetGlesProcAddress("glWindowRectanglesEXT", true)); |
| glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIER>(GetGlesProcAddress("glBlendBarrier", true)); |
| glBlendColor = reinterpret_cast<PFNGLBLENDCOLOR>(GetGlesProcAddress("glBlendColor", true)); |
| glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATION>(GetGlesProcAddress("glBlendEquation", true)); |
| glBlendEquationSeparate = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATE>(GetGlesProcAddress("glBlendEquationSeparate", true)); |
| glBlendEquationSeparatei = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEI>(GetGlesProcAddress("glBlendEquationSeparatei", true)); |
| glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONI>(GetGlesProcAddress("glBlendEquationi", true)); |
| glBlendFunc = reinterpret_cast<PFNGLBLENDFUNC>(GetGlesProcAddress("glBlendFunc", true)); |
| glBlendFuncSeparate = reinterpret_cast<PFNGLBLENDFUNCSEPARATE>(GetGlesProcAddress("glBlendFuncSeparate", true)); |
| glBlendFuncSeparatei = reinterpret_cast<PFNGLBLENDFUNCSEPARATEI>(GetGlesProcAddress("glBlendFuncSeparatei", true)); |
| glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCI>(GetGlesProcAddress("glBlendFunci", true)); |
| glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNC>(GetGlesProcAddress("glDepthFunc", true)); |
| glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGE>(GetGlesProcAddress("glSampleCoverage", true)); |
| glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKI>(GetGlesProcAddress("glSampleMaski", true)); |
| glScissor = reinterpret_cast<PFNGLSCISSOR>(GetGlesProcAddress("glScissor", true)); |
| glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNC>(GetGlesProcAddress("glStencilFunc", true)); |
| glStencilFuncSeparate = reinterpret_cast<PFNGLSTENCILFUNCSEPARATE>(GetGlesProcAddress("glStencilFuncSeparate", true)); |
| glStencilOp = reinterpret_cast<PFNGLSTENCILOP>(GetGlesProcAddress("glStencilOp", true)); |
| glStencilOpSeparate = reinterpret_cast<PFNGLSTENCILOPSEPARATE>(GetGlesProcAddress("glStencilOpSeparate", true)); |
| glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFER>(GetGlesProcAddress("glBindFramebuffer", true)); |
| glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFER>(GetGlesProcAddress("glBindRenderbuffer", true)); |
| glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFER>(GetGlesProcAddress("glBlitFramebuffer", true)); |
| glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUS>(GetGlesProcAddress("glCheckFramebufferStatus", true)); |
| glClear = reinterpret_cast<PFNGLCLEAR>(GetGlesProcAddress("glClear", true)); |
| glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFI>(GetGlesProcAddress("glClearBufferfi", true)); |
| glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFV>(GetGlesProcAddress("glClearBufferfv", true)); |
| glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIV>(GetGlesProcAddress("glClearBufferiv", true)); |
| glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIV>(GetGlesProcAddress("glClearBufferuiv", true)); |
| glClearColor = reinterpret_cast<PFNGLCLEARCOLOR>(GetGlesProcAddress("glClearColor", true)); |
| glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHF>(GetGlesProcAddress("glClearDepthf", true)); |
| glClearStencil = reinterpret_cast<PFNGLCLEARSTENCIL>(GetGlesProcAddress("glClearStencil", true)); |
| glColorMask = reinterpret_cast<PFNGLCOLORMASK>(GetGlesProcAddress("glColorMask", true)); |
| glColorMaski = reinterpret_cast<PFNGLCOLORMASKI>(GetGlesProcAddress("glColorMaski", true)); |
| glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERS>(GetGlesProcAddress("glDeleteFramebuffers", true)); |
| glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERS>(GetGlesProcAddress("glDeleteRenderbuffers", true)); |
| glDepthMask = reinterpret_cast<PFNGLDEPTHMASK>(GetGlesProcAddress("glDepthMask", true)); |
| glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERS>(GetGlesProcAddress("glDrawBuffers", true)); |
| glFramebufferParameteri = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERI>(GetGlesProcAddress("glFramebufferParameteri", true)); |
| glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFER>(GetGlesProcAddress("glFramebufferRenderbuffer", true)); |
| glFramebufferTexture = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE>(GetGlesProcAddress("glFramebufferTexture", true)); |
| glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2D>(GetGlesProcAddress("glFramebufferTexture2D", true)); |
| glFramebufferTextureLayer = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYER>(GetGlesProcAddress("glFramebufferTextureLayer", true)); |
| glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERS>(GetGlesProcAddress("glGenFramebuffers", true)); |
| glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERS>(GetGlesProcAddress("glGenRenderbuffers", true)); |
| glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV>(GetGlesProcAddress("glGetFramebufferAttachmentParameteriv", true)); |
| glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIV>(GetGlesProcAddress("glGetFramebufferParameteriv", true)); |
| glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIV>(GetGlesProcAddress("glGetRenderbufferParameteriv", true)); |
| glInvalidateFramebuffer = reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFER>(GetGlesProcAddress("glInvalidateFramebuffer", true)); |
| glInvalidateSubFramebuffer = reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFER>(GetGlesProcAddress("glInvalidateSubFramebuffer", true)); |
| glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFER>(GetGlesProcAddress("glIsFramebuffer", true)); |
| glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFER>(GetGlesProcAddress("glIsRenderbuffer", true)); |
| glReadBuffer = reinterpret_cast<PFNGLREADBUFFER>(GetGlesProcAddress("glReadBuffer", true)); |
| glReadPixels = reinterpret_cast<PFNGLREADPIXELS>(GetGlesProcAddress("glReadPixels", true)); |
| glReadnPixels = reinterpret_cast<PFNGLREADNPIXELS>(GetGlesProcAddress("glReadnPixels", true)); |
| glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGE>(GetGlesProcAddress("glRenderbufferStorage", true)); |
| glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLE>(GetGlesProcAddress("glRenderbufferStorageMultisample", true)); |
| glStencilMask = reinterpret_cast<PFNGLSTENCILMASK>(GetGlesProcAddress("glStencilMask", true)); |
| glStencilMaskSeparate = reinterpret_cast<PFNGLSTENCILMASKSEPARATE>(GetGlesProcAddress("glStencilMaskSeparate", true)); |
| glDisable = reinterpret_cast<PFNGLDISABLE>(GetGlesProcAddress("glDisable", true)); |
| glDisablei = reinterpret_cast<PFNGLDISABLEI>(GetGlesProcAddress("glDisablei", true)); |
| glEnable = reinterpret_cast<PFNGLENABLE>(GetGlesProcAddress("glEnable", true)); |
| glEnablei = reinterpret_cast<PFNGLENABLEI>(GetGlesProcAddress("glEnablei", true)); |
| glFinish = reinterpret_cast<PFNGLFINISH>(GetGlesProcAddress("glFinish", true)); |
| glFlush = reinterpret_cast<PFNGLFLUSH>(GetGlesProcAddress("glFlush", true)); |
| glGetError = reinterpret_cast<PFNGLGETERROR>(GetGlesProcAddress("glGetError", true)); |
| glGetGraphicsResetStatus = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUS>(GetGlesProcAddress("glGetGraphicsResetStatus", true)); |
| glHint = reinterpret_cast<PFNGLHINT>(GetGlesProcAddress("glHint", true)); |
| glActiveShaderProgram = reinterpret_cast<PFNGLACTIVESHADERPROGRAM>(GetGlesProcAddress("glActiveShaderProgram", true)); |
| glAttachShader = reinterpret_cast<PFNGLATTACHSHADER>(GetGlesProcAddress("glAttachShader", true)); |
| glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATION>(GetGlesProcAddress("glBindAttribLocation", true)); |
| glBindProgramPipeline = reinterpret_cast<PFNGLBINDPROGRAMPIPELINE>(GetGlesProcAddress("glBindProgramPipeline", true)); |
| glCompileShader = reinterpret_cast<PFNGLCOMPILESHADER>(GetGlesProcAddress("glCompileShader", true)); |
| glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAM>(GetGlesProcAddress("glCreateProgram", true)); |
| glCreateShader = reinterpret_cast<PFNGLCREATESHADER>(GetGlesProcAddress("glCreateShader", true)); |
| glCreateShaderProgramv = reinterpret_cast<PFNGLCREATESHADERPROGRAMV>(GetGlesProcAddress("glCreateShaderProgramv", true)); |
| glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAM>(GetGlesProcAddress("glDeleteProgram", true)); |
| glDeleteProgramPipelines = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINES>(GetGlesProcAddress("glDeleteProgramPipelines", true)); |
| glDeleteShader = reinterpret_cast<PFNGLDELETESHADER>(GetGlesProcAddress("glDeleteShader", true)); |
| glDetachShader = reinterpret_cast<PFNGLDETACHSHADER>(GetGlesProcAddress("glDetachShader", true)); |
| glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTE>(GetGlesProcAddress("glDispatchCompute", true)); |
| glDispatchComputeIndirect = reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECT>(GetGlesProcAddress("glDispatchComputeIndirect", true)); |
| glGenProgramPipelines = reinterpret_cast<PFNGLGENPROGRAMPIPELINES>(GetGlesProcAddress("glGenProgramPipelines", true)); |
| glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIB>(GetGlesProcAddress("glGetActiveAttrib", true)); |
| glGetActiveUniform = reinterpret_cast<PFNGLGETACTIVEUNIFORM>(GetGlesProcAddress("glGetActiveUniform", true)); |
| glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAME>(GetGlesProcAddress("glGetActiveUniformBlockName", true)); |
| glGetActiveUniformBlockiv = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIV>(GetGlesProcAddress("glGetActiveUniformBlockiv", true)); |
| glGetActiveUniformsiv = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIV>(GetGlesProcAddress("glGetActiveUniformsiv", true)); |
| glGetAttachedShaders = reinterpret_cast<PFNGLGETATTACHEDSHADERS>(GetGlesProcAddress("glGetAttachedShaders", true)); |
| glGetAttribLocation = reinterpret_cast<PFNGLGETATTRIBLOCATION>(GetGlesProcAddress("glGetAttribLocation", true)); |
| glGetFragDataLocation = reinterpret_cast<PFNGLGETFRAGDATALOCATION>(GetGlesProcAddress("glGetFragDataLocation", true)); |
| glGetProgramBinary = reinterpret_cast<PFNGLGETPROGRAMBINARY>(GetGlesProcAddress("glGetProgramBinary", true)); |
| glGetProgramInfoLog = reinterpret_cast<PFNGLGETPROGRAMINFOLOG>(GetGlesProcAddress("glGetProgramInfoLog", true)); |
| glGetProgramInterfaceiv = reinterpret_cast<PFNGLGETPROGRAMINTERFACEIV>(GetGlesProcAddress("glGetProgramInterfaceiv", true)); |
| glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOG>(GetGlesProcAddress("glGetProgramPipelineInfoLog", true)); |
| glGetProgramPipelineiv = reinterpret_cast<PFNGLGETPROGRAMPIPELINEIV>(GetGlesProcAddress("glGetProgramPipelineiv", true)); |
| glGetProgramResourceIndex = reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEX>(GetGlesProcAddress("glGetProgramResourceIndex", true)); |
| glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATION>(GetGlesProcAddress("glGetProgramResourceLocation", true)); |
| glGetProgramResourceName = reinterpret_cast<PFNGLGETPROGRAMRESOURCENAME>(GetGlesProcAddress("glGetProgramResourceName", true)); |
| glGetProgramResourceiv = reinterpret_cast<PFNGLGETPROGRAMRESOURCEIV>(GetGlesProcAddress("glGetProgramResourceiv", true)); |
| glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIV>(GetGlesProcAddress("glGetProgramiv", true)); |
| glGetShaderInfoLog = reinterpret_cast<PFNGLGETSHADERINFOLOG>(GetGlesProcAddress("glGetShaderInfoLog", true)); |
| glGetShaderPrecisionFormat = reinterpret_cast<PFNGLGETSHADERPRECISIONFORMAT>(GetGlesProcAddress("glGetShaderPrecisionFormat", true)); |
| glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCE>(GetGlesProcAddress("glGetShaderSource", true)); |
| glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIV>(GetGlesProcAddress("glGetShaderiv", true)); |
| glGetUniformBlockIndex = reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEX>(GetGlesProcAddress("glGetUniformBlockIndex", true)); |
| glGetUniformIndices = reinterpret_cast<PFNGLGETUNIFORMINDICES>(GetGlesProcAddress("glGetUniformIndices", true)); |
| glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATION>(GetGlesProcAddress("glGetUniformLocation", true)); |
| glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFV>(GetGlesProcAddress("glGetUniformfv", true)); |
| glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIV>(GetGlesProcAddress("glGetUniformiv", true)); |
| glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIV>(GetGlesProcAddress("glGetUniformuiv", true)); |
| glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFV>(GetGlesProcAddress("glGetnUniformfv", true)); |
| glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIV>(GetGlesProcAddress("glGetnUniformiv", true)); |
| glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIV>(GetGlesProcAddress("glGetnUniformuiv", true)); |
| glIsProgram = reinterpret_cast<PFNGLISPROGRAM>(GetGlesProcAddress("glIsProgram", true)); |
| glIsProgramPipeline = reinterpret_cast<PFNGLISPROGRAMPIPELINE>(GetGlesProcAddress("glIsProgramPipeline", true)); |
| glIsShader = reinterpret_cast<PFNGLISSHADER>(GetGlesProcAddress("glIsShader", true)); |
| glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAM>(GetGlesProcAddress("glLinkProgram", true)); |
| glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIER>(GetGlesProcAddress("glMemoryBarrier", true)); |
| glMemoryBarrierByRegion = reinterpret_cast<PFNGLMEMORYBARRIERBYREGION>(GetGlesProcAddress("glMemoryBarrierByRegion", true)); |
| glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARY>(GetGlesProcAddress("glProgramBinary", true)); |
| glProgramParameteri = reinterpret_cast<PFNGLPROGRAMPARAMETERI>(GetGlesProcAddress("glProgramParameteri", true)); |
| glProgramUniform1f = reinterpret_cast<PFNGLPROGRAMUNIFORM1F>(GetGlesProcAddress("glProgramUniform1f", true)); |
| glProgramUniform1fv = reinterpret_cast<PFNGLPROGRAMUNIFORM1FV>(GetGlesProcAddress("glProgramUniform1fv", true)); |
| glProgramUniform1i = reinterpret_cast<PFNGLPROGRAMUNIFORM1I>(GetGlesProcAddress("glProgramUniform1i", true)); |
| glProgramUniform1iv = reinterpret_cast<PFNGLPROGRAMUNIFORM1IV>(GetGlesProcAddress("glProgramUniform1iv", true)); |
| glProgramUniform1ui = reinterpret_cast<PFNGLPROGRAMUNIFORM1UI>(GetGlesProcAddress("glProgramUniform1ui", true)); |
| glProgramUniform1uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIV>(GetGlesProcAddress("glProgramUniform1uiv", true)); |
| glProgramUniform2f = reinterpret_cast<PFNGLPROGRAMUNIFORM2F>(GetGlesProcAddress("glProgramUniform2f", true)); |
| glProgramUniform2fv = reinterpret_cast<PFNGLPROGRAMUNIFORM2FV>(GetGlesProcAddress("glProgramUniform2fv", true)); |
| glProgramUniform2i = reinterpret_cast<PFNGLPROGRAMUNIFORM2I>(GetGlesProcAddress("glProgramUniform2i", true)); |
| glProgramUniform2iv = reinterpret_cast<PFNGLPROGRAMUNIFORM2IV>(GetGlesProcAddress("glProgramUniform2iv", true)); |
| glProgramUniform2ui = reinterpret_cast<PFNGLPROGRAMUNIFORM2UI>(GetGlesProcAddress("glProgramUniform2ui", true)); |
| glProgramUniform2uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIV>(GetGlesProcAddress("glProgramUniform2uiv", true)); |
| glProgramUniform3f = reinterpret_cast<PFNGLPROGRAMUNIFORM3F>(GetGlesProcAddress("glProgramUniform3f", true)); |
| glProgramUniform3fv = reinterpret_cast<PFNGLPROGRAMUNIFORM3FV>(GetGlesProcAddress("glProgramUniform3fv", true)); |
| glProgramUniform3i = reinterpret_cast<PFNGLPROGRAMUNIFORM3I>(GetGlesProcAddress("glProgramUniform3i", true)); |
| glProgramUniform3iv = reinterpret_cast<PFNGLPROGRAMUNIFORM3IV>(GetGlesProcAddress("glProgramUniform3iv", true)); |
| glProgramUniform3ui = reinterpret_cast<PFNGLPROGRAMUNIFORM3UI>(GetGlesProcAddress("glProgramUniform3ui", true)); |
| glProgramUniform3uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIV>(GetGlesProcAddress("glProgramUniform3uiv", true)); |
| glProgramUniform4f = reinterpret_cast<PFNGLPROGRAMUNIFORM4F>(GetGlesProcAddress("glProgramUniform4f", true)); |
| glProgramUniform4fv = reinterpret_cast<PFNGLPROGRAMUNIFORM4FV>(GetGlesProcAddress("glProgramUniform4fv", true)); |
| glProgramUniform4i = reinterpret_cast<PFNGLPROGRAMUNIFORM4I>(GetGlesProcAddress("glProgramUniform4i", true)); |
| glProgramUniform4iv = reinterpret_cast<PFNGLPROGRAMUNIFORM4IV>(GetGlesProcAddress("glProgramUniform4iv", true)); |
| glProgramUniform4ui = reinterpret_cast<PFNGLPROGRAMUNIFORM4UI>(GetGlesProcAddress("glProgramUniform4ui", true)); |
| glProgramUniform4uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIV>(GetGlesProcAddress("glProgramUniform4uiv", true)); |
| glProgramUniformMatrix2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FV>(GetGlesProcAddress("glProgramUniformMatrix2fv", true)); |
| glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FV>(GetGlesProcAddress("glProgramUniformMatrix2x3fv", true)); |
| glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FV>(GetGlesProcAddress("glProgramUniformMatrix2x4fv", true)); |
| glProgramUniformMatrix3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FV>(GetGlesProcAddress("glProgramUniformMatrix3fv", true)); |
| glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FV>(GetGlesProcAddress("glProgramUniformMatrix3x2fv", true)); |
| glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FV>(GetGlesProcAddress("glProgramUniformMatrix3x4fv", true)); |
| glProgramUniformMatrix4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FV>(GetGlesProcAddress("glProgramUniformMatrix4fv", true)); |
| glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FV>(GetGlesProcAddress("glProgramUniformMatrix4x2fv", true)); |
| glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FV>(GetGlesProcAddress("glProgramUniformMatrix4x3fv", true)); |
| glReleaseShaderCompiler = reinterpret_cast<PFNGLRELEASESHADERCOMPILER>(GetGlesProcAddress("glReleaseShaderCompiler", true)); |
| glShaderBinary = reinterpret_cast<PFNGLSHADERBINARY>(GetGlesProcAddress("glShaderBinary", true)); |
| glShaderSource = reinterpret_cast<PFNGLSHADERSOURCE>(GetGlesProcAddress("glShaderSource", true)); |
| glUniform1f = reinterpret_cast<PFNGLUNIFORM1F>(GetGlesProcAddress("glUniform1f", true)); |
| glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FV>(GetGlesProcAddress("glUniform1fv", true)); |
| glUniform1i = reinterpret_cast<PFNGLUNIFORM1I>(GetGlesProcAddress("glUniform1i", true)); |
| glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IV>(GetGlesProcAddress("glUniform1iv", true)); |
| glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UI>(GetGlesProcAddress("glUniform1ui", true)); |
| glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIV>(GetGlesProcAddress("glUniform1uiv", true)); |
| glUniform2f = reinterpret_cast<PFNGLUNIFORM2F>(GetGlesProcAddress("glUniform2f", true)); |
| glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FV>(GetGlesProcAddress("glUniform2fv", true)); |
| glUniform2i = reinterpret_cast<PFNGLUNIFORM2I>(GetGlesProcAddress("glUniform2i", true)); |
| glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IV>(GetGlesProcAddress("glUniform2iv", true)); |
| glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UI>(GetGlesProcAddress("glUniform2ui", true)); |
| glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIV>(GetGlesProcAddress("glUniform2uiv", true)); |
| glUniform3f = reinterpret_cast<PFNGLUNIFORM3F>(GetGlesProcAddress("glUniform3f", true)); |
| glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FV>(GetGlesProcAddress("glUniform3fv", true)); |
| glUniform3i = reinterpret_cast<PFNGLUNIFORM3I>(GetGlesProcAddress("glUniform3i", true)); |
| glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IV>(GetGlesProcAddress("glUniform3iv", true)); |
| glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UI>(GetGlesProcAddress("glUniform3ui", true)); |
| glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIV>(GetGlesProcAddress("glUniform3uiv", true)); |
| glUniform4f = reinterpret_cast<PFNGLUNIFORM4F>(GetGlesProcAddress("glUniform4f", true)); |
| glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FV>(GetGlesProcAddress("glUniform4fv", true)); |
| glUniform4i = reinterpret_cast<PFNGLUNIFORM4I>(GetGlesProcAddress("glUniform4i", true)); |
| glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IV>(GetGlesProcAddress("glUniform4iv", true)); |
| glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UI>(GetGlesProcAddress("glUniform4ui", true)); |
| glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIV>(GetGlesProcAddress("glUniform4uiv", true)); |
| glUniformBlockBinding = reinterpret_cast<PFNGLUNIFORMBLOCKBINDING>(GetGlesProcAddress("glUniformBlockBinding", true)); |
| glUniformMatrix2fv = reinterpret_cast<PFNGLUNIFORMMATRIX2FV>(GetGlesProcAddress("glUniformMatrix2fv", true)); |
| glUniformMatrix2x3fv = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FV>(GetGlesProcAddress("glUniformMatrix2x3fv", true)); |
| glUniformMatrix2x4fv = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FV>(GetGlesProcAddress("glUniformMatrix2x4fv", true)); |
| glUniformMatrix3fv = reinterpret_cast<PFNGLUNIFORMMATRIX3FV>(GetGlesProcAddress("glUniformMatrix3fv", true)); |
| glUniformMatrix3x2fv = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FV>(GetGlesProcAddress("glUniformMatrix3x2fv", true)); |
| glUniformMatrix3x4fv = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FV>(GetGlesProcAddress("glUniformMatrix3x4fv", true)); |
| glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FV>(GetGlesProcAddress("glUniformMatrix4fv", true)); |
| glUniformMatrix4x2fv = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FV>(GetGlesProcAddress("glUniformMatrix4x2fv", true)); |
| glUniformMatrix4x3fv = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FV>(GetGlesProcAddress("glUniformMatrix4x3fv", true)); |
| glUseProgram = reinterpret_cast<PFNGLUSEPROGRAM>(GetGlesProcAddress("glUseProgram", true)); |
| glUseProgramStages = reinterpret_cast<PFNGLUSEPROGRAMSTAGES>(GetGlesProcAddress("glUseProgramStages", true)); |
| glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAM>(GetGlesProcAddress("glValidateProgram", true)); |
| glValidateProgramPipeline = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINE>(GetGlesProcAddress("glValidateProgramPipeline", true)); |
| glCullFace = reinterpret_cast<PFNGLCULLFACE>(GetGlesProcAddress("glCullFace", true)); |
| glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEF>(GetGlesProcAddress("glDepthRangef", true)); |
| glFrontFace = reinterpret_cast<PFNGLFRONTFACE>(GetGlesProcAddress("glFrontFace", true)); |
| glGetMultisamplefv = reinterpret_cast<PFNGLGETMULTISAMPLEFV>(GetGlesProcAddress("glGetMultisamplefv", true)); |
| glLineWidth = reinterpret_cast<PFNGLLINEWIDTH>(GetGlesProcAddress("glLineWidth", true)); |
| glMinSampleShading = reinterpret_cast<PFNGLMINSAMPLESHADING>(GetGlesProcAddress("glMinSampleShading", true)); |
| glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSET>(GetGlesProcAddress("glPolygonOffset", true)); |
| glViewport = reinterpret_cast<PFNGLVIEWPORT>(GetGlesProcAddress("glViewport", true)); |
| glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_V>(GetGlesProcAddress("glGetBooleani_v", true)); |
| glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANV>(GetGlesProcAddress("glGetBooleanv", true)); |
| glGetFloatv = reinterpret_cast<PFNGLGETFLOATV>(GetGlesProcAddress("glGetFloatv", true)); |
| glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_V>(GetGlesProcAddress("glGetInteger64i_v", true)); |
| glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64V>(GetGlesProcAddress("glGetInteger64v", true)); |
| glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_V>(GetGlesProcAddress("glGetIntegeri_v", true)); |
| glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERV>(GetGlesProcAddress("glGetIntegerv", true)); |
| glGetInternalformativ = reinterpret_cast<PFNGLGETINTERNALFORMATIV>(GetGlesProcAddress("glGetInternalformativ", true)); |
| glGetString = reinterpret_cast<PFNGLGETSTRING>(GetGlesProcAddress("glGetString", true)); |
| glGetStringi = reinterpret_cast<PFNGLGETSTRINGI>(GetGlesProcAddress("glGetStringi", true)); |
| glIsEnabled = reinterpret_cast<PFNGLISENABLED>(GetGlesProcAddress("glIsEnabled", true)); |
| glIsEnabledi = reinterpret_cast<PFNGLISENABLEDI>(GetGlesProcAddress("glIsEnabledi", true)); |
| glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNC>(GetGlesProcAddress("glClientWaitSync", true)); |
| glDeleteSync = reinterpret_cast<PFNGLDELETESYNC>(GetGlesProcAddress("glDeleteSync", true)); |
| glFenceSync = reinterpret_cast<PFNGLFENCESYNC>(GetGlesProcAddress("glFenceSync", true)); |
| glGetSynciv = reinterpret_cast<PFNGLGETSYNCIV>(GetGlesProcAddress("glGetSynciv", true)); |
| glIsSync = reinterpret_cast<PFNGLISSYNC>(GetGlesProcAddress("glIsSync", true)); |
| glWaitSync = reinterpret_cast<PFNGLWAITSYNC>(GetGlesProcAddress("glWaitSync", true)); |
| glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTURE>(GetGlesProcAddress("glActiveTexture", true)); |
| glBindImageTexture = reinterpret_cast<PFNGLBINDIMAGETEXTURE>(GetGlesProcAddress("glBindImageTexture", true)); |
| glBindSampler = reinterpret_cast<PFNGLBINDSAMPLER>(GetGlesProcAddress("glBindSampler", true)); |
| glBindTexture = reinterpret_cast<PFNGLBINDTEXTURE>(GetGlesProcAddress("glBindTexture", true)); |
| glCompressedTexImage2D = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2D>(GetGlesProcAddress("glCompressedTexImage2D", true)); |
| glCompressedTexImage3D = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3D>(GetGlesProcAddress("glCompressedTexImage3D", true)); |
| glCompressedTexSubImage2D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2D>(GetGlesProcAddress("glCompressedTexSubImage2D", true)); |
| glCompressedTexSubImage3D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3D>(GetGlesProcAddress("glCompressedTexSubImage3D", true)); |
| glCopyImageSubData = reinterpret_cast<PFNGLCOPYIMAGESUBDATA>(GetGlesProcAddress("glCopyImageSubData", true)); |
| glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2D>(GetGlesProcAddress("glCopyTexImage2D", true)); |
| glCopyTexSubImage2D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2D>(GetGlesProcAddress("glCopyTexSubImage2D", true)); |
| glCopyTexSubImage3D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3D>(GetGlesProcAddress("glCopyTexSubImage3D", true)); |
| glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERS>(GetGlesProcAddress("glDeleteSamplers", true)); |
| glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURES>(GetGlesProcAddress("glDeleteTextures", true)); |
| glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERS>(GetGlesProcAddress("glGenSamplers", true)); |
| glGenTextures = reinterpret_cast<PFNGLGENTEXTURES>(GetGlesProcAddress("glGenTextures", true)); |
| glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAP>(GetGlesProcAddress("glGenerateMipmap", true)); |
| glGetSamplerParameterIiv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIV>(GetGlesProcAddress("glGetSamplerParameterIiv", true)); |
| glGetSamplerParameterIuiv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIV>(GetGlesProcAddress("glGetSamplerParameterIuiv", true)); |
| glGetSamplerParameterfv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERFV>(GetGlesProcAddress("glGetSamplerParameterfv", true)); |
| glGetSamplerParameteriv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIV>(GetGlesProcAddress("glGetSamplerParameteriv", true)); |
| glGetTexLevelParameterfv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFV>(GetGlesProcAddress("glGetTexLevelParameterfv", true)); |
| glGetTexLevelParameteriv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIV>(GetGlesProcAddress("glGetTexLevelParameteriv", true)); |
| glGetTexParameterIiv = reinterpret_cast<PFNGLGETTEXPARAMETERIIV>(GetGlesProcAddress("glGetTexParameterIiv", true)); |
| glGetTexParameterIuiv = reinterpret_cast<PFNGLGETTEXPARAMETERIUIV>(GetGlesProcAddress("glGetTexParameterIuiv", true)); |
| glGetTexParameterfv = reinterpret_cast<PFNGLGETTEXPARAMETERFV>(GetGlesProcAddress("glGetTexParameterfv", true)); |
| glGetTexParameteriv = reinterpret_cast<PFNGLGETTEXPARAMETERIV>(GetGlesProcAddress("glGetTexParameteriv", true)); |
| glIsSampler = reinterpret_cast<PFNGLISSAMPLER>(GetGlesProcAddress("glIsSampler", true)); |
| glIsTexture = reinterpret_cast<PFNGLISTEXTURE>(GetGlesProcAddress("glIsTexture", true)); |
| glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREI>(GetGlesProcAddress("glPixelStorei", true)); |
| glSamplerParameterIiv = reinterpret_cast<PFNGLSAMPLERPARAMETERIIV>(GetGlesProcAddress("glSamplerParameterIiv", true)); |
| glSamplerParameterIuiv = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIV>(GetGlesProcAddress("glSamplerParameterIuiv", true)); |
| glSamplerParameterf = reinterpret_cast<PFNGLSAMPLERPARAMETERF>(GetGlesProcAddress("glSamplerParameterf", true)); |
| glSamplerParameterfv = reinterpret_cast<PFNGLSAMPLERPARAMETERFV>(GetGlesProcAddress("glSamplerParameterfv", true)); |
| glSamplerParameteri = reinterpret_cast<PFNGLSAMPLERPARAMETERI>(GetGlesProcAddress("glSamplerParameteri", true)); |
| glSamplerParameteriv = reinterpret_cast<PFNGLSAMPLERPARAMETERIV>(GetGlesProcAddress("glSamplerParameteriv", true)); |
| glTexBuffer = reinterpret_cast<PFNGLTEXBUFFER>(GetGlesProcAddress("glTexBuffer", true)); |
| glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGE>(GetGlesProcAddress("glTexBufferRange", true)); |
| glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2D>(GetGlesProcAddress("glTexImage2D", true)); |
| glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3D>(GetGlesProcAddress("glTexImage3D", true)); |
| glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIV>(GetGlesProcAddress("glTexParameterIiv", true)); |
| glTexParameterIuiv = reinterpret_cast<PFNGLTEXPARAMETERIUIV>(GetGlesProcAddress("glTexParameterIuiv", true)); |
| glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERF>(GetGlesProcAddress("glTexParameterf", true)); |
| glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFV>(GetGlesProcAddress("glTexParameterfv", true)); |
| glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERI>(GetGlesProcAddress("glTexParameteri", true)); |
| glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIV>(GetGlesProcAddress("glTexParameteriv", true)); |
| glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2D>(GetGlesProcAddress("glTexStorage2D", true)); |
| glTexStorage2DMultisample = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLE>(GetGlesProcAddress("glTexStorage2DMultisample", true)); |
| glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3D>(GetGlesProcAddress("glTexStorage3D", true)); |
| glTexStorage3DMultisample = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLE>(GetGlesProcAddress("glTexStorage3DMultisample", true)); |
| glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2D>(GetGlesProcAddress("glTexSubImage2D", true)); |
| glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3D>(GetGlesProcAddress("glTexSubImage3D", true)); |
| glBeginTransformFeedback = reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACK>(GetGlesProcAddress("glBeginTransformFeedback", true)); |
| glBindTransformFeedback = reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACK>(GetGlesProcAddress("glBindTransformFeedback", true)); |
| glDeleteTransformFeedbacks = reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKS>(GetGlesProcAddress("glDeleteTransformFeedbacks", true)); |
| glEndTransformFeedback = reinterpret_cast<PFNGLENDTRANSFORMFEEDBACK>(GetGlesProcAddress("glEndTransformFeedback", true)); |
| glGenTransformFeedbacks = reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKS>(GetGlesProcAddress("glGenTransformFeedbacks", true)); |
| glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYING>(GetGlesProcAddress("glGetTransformFeedbackVarying", true)); |
| glIsTransformFeedback = reinterpret_cast<PFNGLISTRANSFORMFEEDBACK>(GetGlesProcAddress("glIsTransformFeedback", true)); |
| glPauseTransformFeedback = reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACK>(GetGlesProcAddress("glPauseTransformFeedback", true)); |
| glResumeTransformFeedback = reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACK>(GetGlesProcAddress("glResumeTransformFeedback", true)); |
| glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGS>(GetGlesProcAddress("glTransformFeedbackVaryings", true)); |
| glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAY>(GetGlesProcAddress("glBindVertexArray", true)); |
| glBindVertexBuffer = reinterpret_cast<PFNGLBINDVERTEXBUFFER>(GetGlesProcAddress("glBindVertexBuffer", true)); |
| glDeleteVertexArrays = reinterpret_cast<PFNGLDELETEVERTEXARRAYS>(GetGlesProcAddress("glDeleteVertexArrays", true)); |
| glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAY>(GetGlesProcAddress("glDisableVertexAttribArray", true)); |
| glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAY>(GetGlesProcAddress("glEnableVertexAttribArray", true)); |
| glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYS>(GetGlesProcAddress("glGenVertexArrays", true)); |
| glGetVertexAttribIiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIIV>(GetGlesProcAddress("glGetVertexAttribIiv", true)); |
| glGetVertexAttribIuiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIV>(GetGlesProcAddress("glGetVertexAttribIuiv", true)); |
| glGetVertexAttribPointerv = reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERV>(GetGlesProcAddress("glGetVertexAttribPointerv", true)); |
| glGetVertexAttribfv = reinterpret_cast<PFNGLGETVERTEXATTRIBFV>(GetGlesProcAddress("glGetVertexAttribfv", true)); |
| glGetVertexAttribiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIV>(GetGlesProcAddress("glGetVertexAttribiv", true)); |
| glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAY>(GetGlesProcAddress("glIsVertexArray", true)); |
| glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1F>(GetGlesProcAddress("glVertexAttrib1f", true)); |
| glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FV>(GetGlesProcAddress("glVertexAttrib1fv", true)); |
| glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2F>(GetGlesProcAddress("glVertexAttrib2f", true)); |
| glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FV>(GetGlesProcAddress("glVertexAttrib2fv", true)); |
| glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3F>(GetGlesProcAddress("glVertexAttrib3f", true)); |
| glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FV>(GetGlesProcAddress("glVertexAttrib3fv", true)); |
| glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4F>(GetGlesProcAddress("glVertexAttrib4f", true)); |
| glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FV>(GetGlesProcAddress("glVertexAttrib4fv", true)); |
| glVertexAttribBinding = reinterpret_cast<PFNGLVERTEXATTRIBBINDING>(GetGlesProcAddress("glVertexAttribBinding", true)); |
| glVertexAttribDivisor = reinterpret_cast<PFNGLVERTEXATTRIBDIVISOR>(GetGlesProcAddress("glVertexAttribDivisor", true)); |
| glVertexAttribFormat = reinterpret_cast<PFNGLVERTEXATTRIBFORMAT>(GetGlesProcAddress("glVertexAttribFormat", true)); |
| glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4I>(GetGlesProcAddress("glVertexAttribI4i", true)); |
| glVertexAttribI4iv = reinterpret_cast<PFNGLVERTEXATTRIBI4IV>(GetGlesProcAddress("glVertexAttribI4iv", true)); |
| glVertexAttribI4ui = reinterpret_cast<PFNGLVERTEXATTRIBI4UI>(GetGlesProcAddress("glVertexAttribI4ui", true)); |
| glVertexAttribI4uiv = reinterpret_cast<PFNGLVERTEXATTRIBI4UIV>(GetGlesProcAddress("glVertexAttribI4uiv", true)); |
| glVertexAttribIFormat = reinterpret_cast<PFNGLVERTEXATTRIBIFORMAT>(GetGlesProcAddress("glVertexAttribIFormat", true)); |
| glVertexAttribIPointer = reinterpret_cast<PFNGLVERTEXATTRIBIPOINTER>(GetGlesProcAddress("glVertexAttribIPointer", true)); |
| glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTER>(GetGlesProcAddress("glVertexAttribPointer", true)); |
| glVertexBindingDivisor = reinterpret_cast<PFNGLVERTEXBINDINGDIVISOR>(GetGlesProcAddress("glVertexBindingDivisor", true)); |
| glXCreateContext = reinterpret_cast<PFNGLXCREATECONTEXT>(GetGlesProcAddress("glXCreateContext", true)); |
| glXCreateNewContext = reinterpret_cast<PFNGLXCREATENEWCONTEXT>(GetGlesProcAddress("glXCreateNewContext", true)); |
| glXMakeContextCurrent = reinterpret_cast<PFNGLXMAKECONTEXTCURRENT>(GetGlesProcAddress("glXMakeContextCurrent", true)); |
| glXMakeCurrent = reinterpret_cast<PFNGLXMAKECURRENT>(GetGlesProcAddress("glXMakeCurrent", true)); |
| glXSwapBuffers = reinterpret_cast<PFNGLXSWAPBUFFERS>(GetGlesProcAddress("glXSwapBuffers", true)); |
| glXQueryDrawable = reinterpret_cast<PFNGLXQUERYDRAWABLE>(GetGlesProcAddress("glXQueryDrawable", true)); |
| wglCreateContext = reinterpret_cast<PFNWGLCREATECONTEXT>(GetGlesProcAddress("wglCreateContext", true)); |
| wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARB>(GetGlesProcAddress("wglCreateContextAttribsARB", true)); |
| wglMakeCurrent = reinterpret_cast<PFNWGLMAKECURRENT>(GetGlesProcAddress("wglMakeCurrent", true)); |
| wglSwapBuffers = reinterpret_cast<PFNWGLSWAPBUFFERS>(GetGlesProcAddress("wglSwapBuffers", true)); |
| CGLCreateContext = reinterpret_cast<PFNCGLCREATECONTEXT>(GetGlesProcAddress("CGLCreateContext", true)); |
| CGLSetCurrentContext = reinterpret_cast<PFNCGLSETCURRENTCONTEXT>(GetGlesProcAddress("CGLSetCurrentContext", true)); |
| CGLGetSurface = reinterpret_cast<PFNCGLGETSURFACE>(GetGlesProcAddress("CGLGetSurface", true)); |
| CGSGetSurfaceBounds = reinterpret_cast<PFNCGSGETSURFACEBOUNDS>(GetGlesProcAddress("CGSGetSurfaceBounds", true)); |
| CGLFlushDrawable = reinterpret_cast<PFNCGLFLUSHDRAWABLE>(GetGlesProcAddress("CGLFlushDrawable", true)); |
| glGetQueryObjecti64v = reinterpret_cast<PFNGLGETQUERYOBJECTI64V>(GetGlesProcAddress("glGetQueryObjecti64v", true)); |
| glGetQueryObjectui64v = reinterpret_cast<PFNGLGETQUERYOBJECTUI64V>(GetGlesProcAddress("glGetQueryObjectui64v", true)); |
| glTexStorage1D = reinterpret_cast<PFNGLTEXSTORAGE1D>(GetGlesProcAddress("glTexStorage1D", true)); |
| glBindFragDataLocation = reinterpret_cast<PFNGLBINDFRAGDATALOCATION>(GetGlesProcAddress("glBindFragDataLocation", true)); |
| glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNC>(GetGlesProcAddress("glAlphaFunc", true)); |
| glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCX>(GetGlesProcAddress("glAlphaFuncx", true)); |
| glAlphaFuncxOES = reinterpret_cast<PFNGLALPHAFUNCXOES>(GetGlesProcAddress("glAlphaFuncxOES", true)); |
| glBindFramebufferOES = reinterpret_cast<PFNGLBINDFRAMEBUFFEROES>(GetGlesProcAddress("glBindFramebufferOES", true)); |
| glBindRenderbufferOES = reinterpret_cast<PFNGLBINDRENDERBUFFEROES>(GetGlesProcAddress("glBindRenderbufferOES", true)); |
| glBlendEquationOES = reinterpret_cast<PFNGLBLENDEQUATIONOES>(GetGlesProcAddress("glBlendEquationOES", true)); |
| glBlendEquationSeparateOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEOES>(GetGlesProcAddress("glBlendEquationSeparateOES", true)); |
| glBlendFuncSeparateOES = reinterpret_cast<PFNGLBLENDFUNCSEPARATEOES>(GetGlesProcAddress("glBlendFuncSeparateOES", true)); |
| glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOES>(GetGlesProcAddress("glCheckFramebufferStatusOES", true)); |
| glClearColorx = reinterpret_cast<PFNGLCLEARCOLORX>(GetGlesProcAddress("glClearColorx", true)); |
| glClearColorxOES = reinterpret_cast<PFNGLCLEARCOLORXOES>(GetGlesProcAddress("glClearColorxOES", true)); |
| glClearDepthfOES = reinterpret_cast<PFNGLCLEARDEPTHFOES>(GetGlesProcAddress("glClearDepthfOES", true)); |
| glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHX>(GetGlesProcAddress("glClearDepthx", true)); |
| glClearDepthxOES = reinterpret_cast<PFNGLCLEARDEPTHXOES>(GetGlesProcAddress("glClearDepthxOES", true)); |
| glClientActiveTexture = reinterpret_cast<PFNGLCLIENTACTIVETEXTURE>(GetGlesProcAddress("glClientActiveTexture", true)); |
| glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEF>(GetGlesProcAddress("glClipPlanef", true)); |
| glClipPlanefIMG = reinterpret_cast<PFNGLCLIPPLANEFIMG>(GetGlesProcAddress("glClipPlanefIMG", true)); |
| glClipPlanefOES = reinterpret_cast<PFNGLCLIPPLANEFOES>(GetGlesProcAddress("glClipPlanefOES", true)); |
| glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEX>(GetGlesProcAddress("glClipPlanex", true)); |
| glClipPlanexIMG = reinterpret_cast<PFNGLCLIPPLANEXIMG>(GetGlesProcAddress("glClipPlanexIMG", true)); |
| glClipPlanexOES = reinterpret_cast<PFNGLCLIPPLANEXOES>(GetGlesProcAddress("glClipPlanexOES", true)); |
| glColor4f = reinterpret_cast<PFNGLCOLOR4F>(GetGlesProcAddress("glColor4f", true)); |
| glColor4ub = reinterpret_cast<PFNGLCOLOR4UB>(GetGlesProcAddress("glColor4ub", true)); |
| glColor4x = reinterpret_cast<PFNGLCOLOR4X>(GetGlesProcAddress("glColor4x", true)); |
| glColor4xOES = reinterpret_cast<PFNGLCOLOR4XOES>(GetGlesProcAddress("glColor4xOES", true)); |
| glColorPointer = reinterpret_cast<PFNGLCOLORPOINTER>(GetGlesProcAddress("glColorPointer", true)); |
| glCurrentPaletteMatrixOES = reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOES>(GetGlesProcAddress("glCurrentPaletteMatrixOES", true)); |
| glDeleteFramebuffersOES = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOES>(GetGlesProcAddress("glDeleteFramebuffersOES", true)); |
| glDeleteRenderbuffersOES = reinterpret_cast<PFNGLDELETERENDERBUFFERSOES>(GetGlesProcAddress("glDeleteRenderbuffersOES", true)); |
| glDepthRangefOES = reinterpret_cast<PFNGLDEPTHRANGEFOES>(GetGlesProcAddress("glDepthRangefOES", true)); |
| glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEX>(GetGlesProcAddress("glDepthRangex", true)); |
| glDepthRangexOES = reinterpret_cast<PFNGLDEPTHRANGEXOES>(GetGlesProcAddress("glDepthRangexOES", true)); |
| glDisableClientState = reinterpret_cast<PFNGLDISABLECLIENTSTATE>(GetGlesProcAddress("glDisableClientState", true)); |
| glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOES>(GetGlesProcAddress("glDrawTexfOES", true)); |
| glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOES>(GetGlesProcAddress("glDrawTexfvOES", true)); |
| glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOES>(GetGlesProcAddress("glDrawTexiOES", true)); |
| glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOES>(GetGlesProcAddress("glDrawTexivOES", true)); |
| glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOES>(GetGlesProcAddress("glDrawTexsOES", true)); |
| glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOES>(GetGlesProcAddress("glDrawTexsvOES", true)); |
| glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOES>(GetGlesProcAddress("glDrawTexxOES", true)); |
| glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOES>(GetGlesProcAddress("glDrawTexxvOES", true)); |
| glEnableClientState = reinterpret_cast<PFNGLENABLECLIENTSTATE>(GetGlesProcAddress("glEnableClientState", true)); |
| glFogf = reinterpret_cast<PFNGLFOGF>(GetGlesProcAddress("glFogf", true)); |
| glFogfv = reinterpret_cast<PFNGLFOGFV>(GetGlesProcAddress("glFogfv", true)); |
| glFogx = reinterpret_cast<PFNGLFOGX>(GetGlesProcAddress("glFogx", true)); |
| glFogxOES = reinterpret_cast<PFNGLFOGXOES>(GetGlesProcAddress("glFogxOES", true)); |
| glFogxv = reinterpret_cast<PFNGLFOGXV>(GetGlesProcAddress("glFogxv", true)); |
| glFogxvOES = reinterpret_cast<PFNGLFOGXVOES>(GetGlesProcAddress("glFogxvOES", true)); |
| glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROES>(GetGlesProcAddress("glFramebufferRenderbufferOES", true)); |
| glFramebufferTexture2DOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOES>(GetGlesProcAddress("glFramebufferTexture2DOES", true)); |
| glFrustumf = reinterpret_cast<PFNGLFRUSTUMF>(GetGlesProcAddress("glFrustumf", true)); |
| glFrustumfOES = reinterpret_cast<PFNGLFRUSTUMFOES>(GetGlesProcAddress("glFrustumfOES", true)); |
| glFrustumx = reinterpret_cast<PFNGLFRUSTUMX>(GetGlesProcAddress("glFrustumx", true)); |
| glFrustumxOES = reinterpret_cast<PFNGLFRUSTUMXOES>(GetGlesProcAddress("glFrustumxOES", true)); |
| glGenFramebuffersOES = reinterpret_cast<PFNGLGENFRAMEBUFFERSOES>(GetGlesProcAddress("glGenFramebuffersOES", true)); |
| glGenRenderbuffersOES = reinterpret_cast<PFNGLGENRENDERBUFFERSOES>(GetGlesProcAddress("glGenRenderbuffersOES", true)); |
| glGenerateMipmapOES = reinterpret_cast<PFNGLGENERATEMIPMAPOES>(GetGlesProcAddress("glGenerateMipmapOES", true)); |
| glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEF>(GetGlesProcAddress("glGetClipPlanef", true)); |
| glGetClipPlanefOES = reinterpret_cast<PFNGLGETCLIPPLANEFOES>(GetGlesProcAddress("glGetClipPlanefOES", true)); |
| glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEX>(GetGlesProcAddress("glGetClipPlanex", true)); |
| glGetClipPlanexOES = reinterpret_cast<PFNGLGETCLIPPLANEXOES>(GetGlesProcAddress("glGetClipPlanexOES", true)); |
| glGetFixedv = reinterpret_cast<PFNGLGETFIXEDV>(GetGlesProcAddress("glGetFixedv", true)); |
| glGetFixedvOES = reinterpret_cast<PFNGLGETFIXEDVOES>(GetGlesProcAddress("glGetFixedvOES", true)); |
| glGetFramebufferAttachmentParameterivOES = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOES>(GetGlesProcAddress("glGetFramebufferAttachmentParameterivOES", true)); |
| glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFV>(GetGlesProcAddress("glGetLightfv", true)); |
| glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXV>(GetGlesProcAddress("glGetLightxv", true)); |
| glGetLightxvOES = reinterpret_cast<PFNGLGETLIGHTXVOES>(GetGlesProcAddress("glGetLightxvOES", true)); |
| glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFV>(GetGlesProcAddress("glGetMaterialfv", true)); |
| glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXV>(GetGlesProcAddress("glGetMaterialxv", true)); |
| glGetMaterialxvOES = reinterpret_cast<PFNGLGETMATERIALXVOES>(GetGlesProcAddress("glGetMaterialxvOES", true)); |
| glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOES>(GetGlesProcAddress("glGetRenderbufferParameterivOES", true)); |
| glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFV>(GetGlesProcAddress("glGetTexEnvfv", true)); |
| glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIV>(GetGlesProcAddress("glGetTexEnviv", true)); |
| glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXV>(GetGlesProcAddress("glGetTexEnvxv", true)); |
| glGetTexEnvxvOES = reinterpret_cast<PFNGLGETTEXENVXVOES>(GetGlesProcAddress("glGetTexEnvxvOES", true)); |
| glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOES>(GetGlesProcAddress("glGetTexGenfvOES", true)); |
| glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOES>(GetGlesProcAddress("glGetTexGenivOES", true)); |
| glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOES>(GetGlesProcAddress("glGetTexGenxvOES", true)); |
| glGetTexParameterxv = reinterpret_cast<PFNGLGETTEXPARAMETERXV>(GetGlesProcAddress("glGetTexParameterxv", true)); |
| glGetTexParameterxvOES = reinterpret_cast<PFNGLGETTEXPARAMETERXVOES>(GetGlesProcAddress("glGetTexParameterxvOES", true)); |
| glIsFramebufferOES = reinterpret_cast<PFNGLISFRAMEBUFFEROES>(GetGlesProcAddress("glIsFramebufferOES", true)); |
| glIsRenderbufferOES = reinterpret_cast<PFNGLISRENDERBUFFEROES>(GetGlesProcAddress("glIsRenderbufferOES", true)); |
| glLightModelf = reinterpret_cast<PFNGLLIGHTMODELF>(GetGlesProcAddress("glLightModelf", true)); |
| glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFV>(GetGlesProcAddress("glLightModelfv", true)); |
| glLightModelx = reinterpret_cast<PFNGLLIGHTMODELX>(GetGlesProcAddress("glLightModelx", true)); |
| glLightModelxOES = reinterpret_cast<PFNGLLIGHTMODELXOES>(GetGlesProcAddress("glLightModelxOES", true)); |
| glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXV>(GetGlesProcAddress("glLightModelxv", true)); |
| glLightModelxvOES = reinterpret_cast<PFNGLLIGHTMODELXVOES>(GetGlesProcAddress("glLightModelxvOES", true)); |
| glLightf = reinterpret_cast<PFNGLLIGHTF>(GetGlesProcAddress("glLightf", true)); |
| glLightfv = reinterpret_cast<PFNGLLIGHTFV>(GetGlesProcAddress("glLightfv", true)); |
| glLightx = reinterpret_cast<PFNGLLIGHTX>(GetGlesProcAddress("glLightx", true)); |
| glLightxOES = reinterpret_cast<PFNGLLIGHTXOES>(GetGlesProcAddress("glLightxOES", true)); |
| glLightxv = reinterpret_cast<PFNGLLIGHTXV>(GetGlesProcAddress("glLightxv", true)); |
| glLightxvOES = reinterpret_cast<PFNGLLIGHTXVOES>(GetGlesProcAddress("glLightxvOES", true)); |
| glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHX>(GetGlesProcAddress("glLineWidthx", true)); |
| glLineWidthxOES = reinterpret_cast<PFNGLLINEWIDTHXOES>(GetGlesProcAddress("glLineWidthxOES", true)); |
| glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITY>(GetGlesProcAddress("glLoadIdentity", true)); |
| glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXF>(GetGlesProcAddress("glLoadMatrixf", true)); |
| glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXX>(GetGlesProcAddress("glLoadMatrixx", true)); |
| glLoadMatrixxOES = reinterpret_cast<PFNGLLOADMATRIXXOES>(GetGlesProcAddress("glLoadMatrixxOES", true)); |
| glLoadPaletteFromModelViewMatrixOES = reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOES>(GetGlesProcAddress("glLoadPaletteFromModelViewMatrixOES", true)); |
| glLogicOp = reinterpret_cast<PFNGLLOGICOP>(GetGlesProcAddress("glLogicOp", true)); |
| glMaterialf = reinterpret_cast<PFNGLMATERIALF>(GetGlesProcAddress("glMaterialf", true)); |
| glMaterialfv = reinterpret_cast<PFNGLMATERIALFV>(GetGlesProcAddress("glMaterialfv", true)); |
| glMaterialx = reinterpret_cast<PFNGLMATERIALX>(GetGlesProcAddress("glMaterialx", true)); |
| glMaterialxOES = reinterpret_cast<PFNGLMATERIALXOES>(GetGlesProcAddress("glMaterialxOES", true)); |
| glMaterialxv = reinterpret_cast<PFNGLMATERIALXV>(GetGlesProcAddress("glMaterialxv", true)); |
| glMaterialxvOES = reinterpret_cast<PFNGLMATERIALXVOES>(GetGlesProcAddress("glMaterialxvOES", true)); |
| glMatrixIndexPointerOES = reinterpret_cast<PFNGLMATRIXINDEXPOINTEROES>(GetGlesProcAddress("glMatrixIndexPointerOES", true)); |
| glMatrixMode = reinterpret_cast<PFNGLMATRIXMODE>(GetGlesProcAddress("glMatrixMode", true)); |
| glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXF>(GetGlesProcAddress("glMultMatrixf", true)); |
| glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXX>(GetGlesProcAddress("glMultMatrixx", true)); |
| glMultMatrixxOES = reinterpret_cast<PFNGLMULTMATRIXXOES>(GetGlesProcAddress("glMultMatrixxOES", true)); |
| glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4F>(GetGlesProcAddress("glMultiTexCoord4f", true)); |
| glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4X>(GetGlesProcAddress("glMultiTexCoord4x", true)); |
| glMultiTexCoord4xOES = reinterpret_cast<PFNGLMULTITEXCOORD4XOES>(GetGlesProcAddress("glMultiTexCoord4xOES", true)); |
| glNormal3f = reinterpret_cast<PFNGLNORMAL3F>(GetGlesProcAddress("glNormal3f", true)); |
| glNormal3x = reinterpret_cast<PFNGLNORMAL3X>(GetGlesProcAddress("glNormal3x", true)); |
| glNormal3xOES = reinterpret_cast<PFNGLNORMAL3XOES>(GetGlesProcAddress("glNormal3xOES", true)); |
| glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTER>(GetGlesProcAddress("glNormalPointer", true)); |
| glOrthof = reinterpret_cast<PFNGLORTHOF>(GetGlesProcAddress("glOrthof", true)); |
| glOrthofOES = reinterpret_cast<PFNGLORTHOFOES>(GetGlesProcAddress("glOrthofOES", true)); |
| glOrthox = reinterpret_cast<PFNGLORTHOX>(GetGlesProcAddress("glOrthox", true)); |
| glOrthoxOES = reinterpret_cast<PFNGLORTHOXOES>(GetGlesProcAddress("glOrthoxOES", true)); |
| glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERF>(GetGlesProcAddress("glPointParameterf", true)); |
| glPointParameterfv = reinterpret_cast<PFNGLPOINTPARAMETERFV>(GetGlesProcAddress("glPointParameterfv", true)); |
| glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERX>(GetGlesProcAddress("glPointParameterx", true)); |
| glPointParameterxOES = reinterpret_cast<PFNGLPOINTPARAMETERXOES>(GetGlesProcAddress("glPointParameterxOES", true)); |
| glPointParameterxv = reinterpret_cast<PFNGLPOINTPARAMETERXV>(GetGlesProcAddress("glPointParameterxv", true)); |
| glPointParameterxvOES = reinterpret_cast<PFNGLPOINTPARAMETERXVOES>(GetGlesProcAddress("glPointParameterxvOES", true)); |
| glPointSize = reinterpret_cast<PFNGLPOINTSIZE>(GetGlesProcAddress("glPointSize", true)); |
| glPointSizePointerOES = reinterpret_cast<PFNGLPOINTSIZEPOINTEROES>(GetGlesProcAddress("glPointSizePointerOES", true)); |
| glPointSizex = reinterpret_cast<PFNGLPOINTSIZEX>(GetGlesProcAddress("glPointSizex", true)); |
| glPointSizexOES = reinterpret_cast<PFNGLPOINTSIZEXOES>(GetGlesProcAddress("glPointSizexOES", true)); |
| glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETX>(GetGlesProcAddress("glPolygonOffsetx", true)); |
| glPolygonOffsetxOES = reinterpret_cast<PFNGLPOLYGONOFFSETXOES>(GetGlesProcAddress("glPolygonOffsetxOES", true)); |
| glPopMatrix = reinterpret_cast<PFNGLPOPMATRIX>(GetGlesProcAddress("glPopMatrix", true)); |
| glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIX>(GetGlesProcAddress("glPushMatrix", true)); |
| glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOES>(GetGlesProcAddress("glQueryMatrixxOES", true)); |
| glRenderbufferStorageOES = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOES>(GetGlesProcAddress("glRenderbufferStorageOES", true)); |
| glRotatef = reinterpret_cast<PFNGLROTATEF>(GetGlesProcAddress("glRotatef", true)); |
| glRotatex = reinterpret_cast<PFNGLROTATEX>(GetGlesProcAddress("glRotatex", true)); |
| glRotatexOES = reinterpret_cast<PFNGLROTATEXOES>(GetGlesProcAddress("glRotatexOES", true)); |
| glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEX>(GetGlesProcAddress("glSampleCoveragex", true)); |
| glSampleCoveragexOES = reinterpret_cast<PFNGLSAMPLECOVERAGEXOES>(GetGlesProcAddress("glSampleCoveragexOES", true)); |
| glScalef = reinterpret_cast<PFNGLSCALEF>(GetGlesProcAddress("glScalef", true)); |
| glScalex = reinterpret_cast<PFNGLSCALEX>(GetGlesProcAddress("glScalex", true)); |
| glScalexOES = reinterpret_cast<PFNGLSCALEXOES>(GetGlesProcAddress("glScalexOES", true)); |
| glShadeModel = reinterpret_cast<PFNGLSHADEMODEL>(GetGlesProcAddress("glShadeModel", true)); |
| glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTER>(GetGlesProcAddress("glTexCoordPointer", true)); |
| glTexEnvf = reinterpret_cast<PFNGLTEXENVF>(GetGlesProcAddress("glTexEnvf", true)); |
| glTexEnvfv = reinterpret_cast<PFNGLTEXENVFV>(GetGlesProcAddress("glTexEnvfv", true)); |
| glTexEnvi = reinterpret_cast<PFNGLTEXENVI>(GetGlesProcAddress("glTexEnvi", true)); |
| glTexEnviv = reinterpret_cast<PFNGLTEXENVIV>(GetGlesProcAddress("glTexEnviv", true)); |
| glTexEnvx = reinterpret_cast<PFNGLTEXENVX>(GetGlesProcAddress("glTexEnvx", true)); |
| glTexEnvxOES = reinterpret_cast<PFNGLTEXENVXOES>(GetGlesProcAddress("glTexEnvxOES", true)); |
| glTexEnvxv = reinterpret_cast<PFNGLTEXENVXV>(GetGlesProcAddress("glTexEnvxv", true)); |
| glTexEnvxvOES = reinterpret_cast<PFNGLTEXENVXVOES>(GetGlesProcAddress("glTexEnvxvOES", true)); |
| glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOES>(GetGlesProcAddress("glTexGenfOES", true)); |
| glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOES>(GetGlesProcAddress("glTexGenfvOES", true)); |
| glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOES>(GetGlesProcAddress("glTexGeniOES", true)); |
| glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOES>(GetGlesProcAddress("glTexGenivOES", true)); |
| glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOES>(GetGlesProcAddress("glTexGenxOES", true)); |
| glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOES>(GetGlesProcAddress("glTexGenxvOES", true)); |
| glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERX>(GetGlesProcAddress("glTexParameterx", true)); |
| glTexParameterxOES = reinterpret_cast<PFNGLTEXPARAMETERXOES>(GetGlesProcAddress("glTexParameterxOES", true)); |
| glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXV>(GetGlesProcAddress("glTexParameterxv", true)); |
| glTexParameterxvOES = reinterpret_cast<PFNGLTEXPARAMETERXVOES>(GetGlesProcAddress("glTexParameterxvOES", true)); |
| glTranslatef = reinterpret_cast<PFNGLTRANSLATEF>(GetGlesProcAddress("glTranslatef", true)); |
| glTranslatex = reinterpret_cast<PFNGLTRANSLATEX>(GetGlesProcAddress("glTranslatex", true)); |
| glTranslatexOES = reinterpret_cast<PFNGLTRANSLATEXOES>(GetGlesProcAddress("glTranslatexOES", true)); |
| glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTER>(GetGlesProcAddress("glVertexPointer", true)); |
| glWeightPointerOES = reinterpret_cast<PFNGLWEIGHTPOINTEROES>(GetGlesProcAddress("glWeightPointerOES", true)); |
| glColorPointerBounds = reinterpret_cast<PFNGLCOLORPOINTERBOUNDS>(GetGlesProcAddress("glColorPointerBounds", true)); |
| glNormalPointerBounds = reinterpret_cast<PFNGLNORMALPOINTERBOUNDS>(GetGlesProcAddress("glNormalPointerBounds", true)); |
| glTexCoordPointerBounds = reinterpret_cast<PFNGLTEXCOORDPOINTERBOUNDS>(GetGlesProcAddress("glTexCoordPointerBounds", true)); |
| glVertexPointerBounds = reinterpret_cast<PFNGLVERTEXPOINTERBOUNDS>(GetGlesProcAddress("glVertexPointerBounds", true)); |
| glPointSizePointerOESBounds = reinterpret_cast<PFNGLPOINTSIZEPOINTEROESBOUNDS>(GetGlesProcAddress("glPointSizePointerOESBounds", true)); |
| glMatrixIndexPointerOESBounds = reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESBOUNDS>(GetGlesProcAddress("glMatrixIndexPointerOESBounds", true)); |
| glWeightPointerOESBounds = reinterpret_cast<PFNGLWEIGHTPOINTEROESBOUNDS>(GetGlesProcAddress("glWeightPointerOESBounds", true)); |
| } |
| |
| } // namespace gapii |