| /* |
| * Copyright 2015, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * THIS FILE WAS GENERATED BY apic. DO NOT EDIT. |
| */ |
| |
| |
| #include "gles_imports.h" |
| |
| #include <gapic/get_gfx_proc_address.h> |
| |
| namespace gapii { |
| |
| GlesImports::GlesImports() { |
| memset(this, 0, sizeof(*this)); |
| resolve(); |
| } |
| |
| void GlesImports::resolve() { |
| using namespace gapic; |
| glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHR>(GetGfxProcAddress("glBlendBarrierKHR", true)); |
| glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXT>(GetGfxProcAddress("glBlendEquationSeparateiEXT", true)); |
| glBlendEquationiEXT = reinterpret_cast<PFNGLBLENDEQUATIONIEXT>(GetGfxProcAddress("glBlendEquationiEXT", true)); |
| glBlendFuncSeparateiEXT = reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXT>(GetGfxProcAddress("glBlendFuncSeparateiEXT", true)); |
| glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXT>(GetGfxProcAddress("glBlendFunciEXT", true)); |
| glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXT>(GetGfxProcAddress("glColorMaskiEXT", true)); |
| glCopyImageSubDataEXT = reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXT>(GetGfxProcAddress("glCopyImageSubDataEXT", true)); |
| glDebugMessageCallbackKHR = reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHR>(GetGfxProcAddress("glDebugMessageCallbackKHR", true)); |
| glDebugMessageControlKHR = reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHR>(GetGfxProcAddress("glDebugMessageControlKHR", true)); |
| glDebugMessageInsertKHR = reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHR>(GetGfxProcAddress("glDebugMessageInsertKHR", true)); |
| glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXT>(GetGfxProcAddress("glDisableiEXT", true)); |
| glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXT>(GetGfxProcAddress("glEnableiEXT", true)); |
| glFramebufferTextureEXT = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXT>(GetGfxProcAddress("glFramebufferTextureEXT", true)); |
| glGetDebugMessageLogKHR = reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHR>(GetGfxProcAddress("glGetDebugMessageLogKHR", true)); |
| glGetObjectLabelKHR = reinterpret_cast<PFNGLGETOBJECTLABELKHR>(GetGfxProcAddress("glGetObjectLabelKHR", true)); |
| glGetObjectPtrLabelKHR = reinterpret_cast<PFNGLGETOBJECTPTRLABELKHR>(GetGfxProcAddress("glGetObjectPtrLabelKHR", true)); |
| glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHR>(GetGfxProcAddress("glGetPointervKHR", true)); |
| glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXT>(GetGfxProcAddress("glGetSamplerParameterIivEXT", true)); |
| glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXT>(GetGfxProcAddress("glGetSamplerParameterIuivEXT", true)); |
| glGetTexParameterIivEXT = reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXT>(GetGfxProcAddress("glGetTexParameterIivEXT", true)); |
| glGetTexParameterIuivEXT = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXT>(GetGfxProcAddress("glGetTexParameterIuivEXT", true)); |
| glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXT>(GetGfxProcAddress("glIsEnablediEXT", true)); |
| glMinSampleShadingOES = reinterpret_cast<PFNGLMINSAMPLESHADINGOES>(GetGfxProcAddress("glMinSampleShadingOES", true)); |
| glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHR>(GetGfxProcAddress("glObjectLabelKHR", true)); |
| glObjectPtrLabelKHR = reinterpret_cast<PFNGLOBJECTPTRLABELKHR>(GetGfxProcAddress("glObjectPtrLabelKHR", true)); |
| glPatchParameteriEXT = reinterpret_cast<PFNGLPATCHPARAMETERIEXT>(GetGfxProcAddress("glPatchParameteriEXT", true)); |
| glPopDebugGroupKHR = reinterpret_cast<PFNGLPOPDEBUGGROUPKHR>(GetGfxProcAddress("glPopDebugGroupKHR", true)); |
| glPrimitiveBoundingBoxEXT = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXT>(GetGfxProcAddress("glPrimitiveBoundingBoxEXT", true)); |
| glPushDebugGroupKHR = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHR>(GetGfxProcAddress("glPushDebugGroupKHR", true)); |
| glSamplerParameterIivEXT = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXT>(GetGfxProcAddress("glSamplerParameterIivEXT", true)); |
| glSamplerParameterIuivEXT = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXT>(GetGfxProcAddress("glSamplerParameterIuivEXT", true)); |
| glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXT>(GetGfxProcAddress("glTexBufferEXT", true)); |
| glTexBufferRangeEXT = reinterpret_cast<PFNGLTEXBUFFERRANGEEXT>(GetGfxProcAddress("glTexBufferRangeEXT", true)); |
| glTexParameterIivEXT = reinterpret_cast<PFNGLTEXPARAMETERIIVEXT>(GetGfxProcAddress("glTexParameterIivEXT", true)); |
| glTexParameterIuivEXT = reinterpret_cast<PFNGLTEXPARAMETERIUIVEXT>(GetGfxProcAddress("glTexParameterIuivEXT", true)); |
| glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOES>(GetGfxProcAddress("glTexStorage3DMultisampleOES", true)); |
| glBeginQuery = reinterpret_cast<PFNGLBEGINQUERY>(GetGfxProcAddress("glBeginQuery", true)); |
| glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIES>(GetGfxProcAddress("glDeleteQueries", true)); |
| glEndQuery = reinterpret_cast<PFNGLENDQUERY>(GetGfxProcAddress("glEndQuery", true)); |
| glGenQueries = reinterpret_cast<PFNGLGENQUERIES>(GetGfxProcAddress("glGenQueries", true)); |
| glGetQueryObjectuiv = reinterpret_cast<PFNGLGETQUERYOBJECTUIV>(GetGfxProcAddress("glGetQueryObjectuiv", true)); |
| glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIV>(GetGfxProcAddress("glGetQueryiv", true)); |
| glIsQuery = reinterpret_cast<PFNGLISQUERY>(GetGfxProcAddress("glIsQuery", true)); |
| glBindBuffer = reinterpret_cast<PFNGLBINDBUFFER>(GetGfxProcAddress("glBindBuffer", true)); |
| glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASE>(GetGfxProcAddress("glBindBufferBase", true)); |
| glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGE>(GetGfxProcAddress("glBindBufferRange", true)); |
| glBufferData = reinterpret_cast<PFNGLBUFFERDATA>(GetGfxProcAddress("glBufferData", true)); |
| glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATA>(GetGfxProcAddress("glBufferSubData", true)); |
| glCopyBufferSubData = reinterpret_cast<PFNGLCOPYBUFFERSUBDATA>(GetGfxProcAddress("glCopyBufferSubData", true)); |
| glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERS>(GetGfxProcAddress("glDeleteBuffers", true)); |
| glGenBuffers = reinterpret_cast<PFNGLGENBUFFERS>(GetGfxProcAddress("glGenBuffers", true)); |
| glGetBufferParameteri64v = reinterpret_cast<PFNGLGETBUFFERPARAMETERI64V>(GetGfxProcAddress("glGetBufferParameteri64v", true)); |
| glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIV>(GetGfxProcAddress("glGetBufferParameteriv", true)); |
| glGetBufferPointerv = reinterpret_cast<PFNGLGETBUFFERPOINTERV>(GetGfxProcAddress("glGetBufferPointerv", true)); |
| glIsBuffer = reinterpret_cast<PFNGLISBUFFER>(GetGfxProcAddress("glIsBuffer", true)); |
| glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGE>(GetGfxProcAddress("glMapBufferRange", true)); |
| glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFER>(GetGfxProcAddress("glUnmapBuffer", true)); |
| glDebugMessageCallback = reinterpret_cast<PFNGLDEBUGMESSAGECALLBACK>(GetGfxProcAddress("glDebugMessageCallback", true)); |
| glDebugMessageControl = reinterpret_cast<PFNGLDEBUGMESSAGECONTROL>(GetGfxProcAddress("glDebugMessageControl", true)); |
| glDebugMessageInsert = reinterpret_cast<PFNGLDEBUGMESSAGEINSERT>(GetGfxProcAddress("glDebugMessageInsert", true)); |
| glGetDebugMessageLog = reinterpret_cast<PFNGLGETDEBUGMESSAGELOG>(GetGfxProcAddress("glGetDebugMessageLog", true)); |
| glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABEL>(GetGfxProcAddress("glGetObjectLabel", true)); |
| glGetObjectPtrLabel = reinterpret_cast<PFNGLGETOBJECTPTRLABEL>(GetGfxProcAddress("glGetObjectPtrLabel", true)); |
| glGetPointerv = reinterpret_cast<PFNGLGETPOINTERV>(GetGfxProcAddress("glGetPointerv", true)); |
| glObjectLabel = reinterpret_cast<PFNGLOBJECTLABEL>(GetGfxProcAddress("glObjectLabel", true)); |
| glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABEL>(GetGfxProcAddress("glObjectPtrLabel", true)); |
| glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUP>(GetGfxProcAddress("glPopDebugGroup", true)); |
| glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUP>(GetGfxProcAddress("glPushDebugGroup", true)); |
| glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYS>(GetGfxProcAddress("glDrawArrays", true)); |
| glDrawArraysIndirect = reinterpret_cast<PFNGLDRAWARRAYSINDIRECT>(GetGfxProcAddress("glDrawArraysIndirect", true)); |
| glDrawArraysInstanced = reinterpret_cast<PFNGLDRAWARRAYSINSTANCED>(GetGfxProcAddress("glDrawArraysInstanced", true)); |
| glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTS>(GetGfxProcAddress("glDrawElements", true)); |
| glDrawElementsBaseVertex = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEX>(GetGfxProcAddress("glDrawElementsBaseVertex", true)); |
| glDrawElementsIndirect = reinterpret_cast<PFNGLDRAWELEMENTSINDIRECT>(GetGfxProcAddress("glDrawElementsIndirect", true)); |
| glDrawElementsInstanced = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCED>(GetGfxProcAddress("glDrawElementsInstanced", true)); |
| glDrawElementsInstancedBaseVertex = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEX>(GetGfxProcAddress("glDrawElementsInstancedBaseVertex", true)); |
| glDrawRangeElements = reinterpret_cast<PFNGLDRAWRANGEELEMENTS>(GetGfxProcAddress("glDrawRangeElements", true)); |
| glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEX>(GetGfxProcAddress("glDrawRangeElementsBaseVertex", true)); |
| glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERI>(GetGfxProcAddress("glPatchParameteri", true)); |
| glPrimitiveBoundingBox = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOX>(GetGfxProcAddress("glPrimitiveBoundingBox", true)); |
| glActiveShaderProgramEXT = reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXT>(GetGfxProcAddress("glActiveShaderProgramEXT", true)); |
| glAlphaFuncQCOM = reinterpret_cast<PFNGLALPHAFUNCQCOM>(GetGfxProcAddress("glAlphaFuncQCOM", true)); |
| glApplyFramebufferAttachmentCMAAINTEL = reinterpret_cast<PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL>(GetGfxProcAddress("glApplyFramebufferAttachmentCMAAINTEL", true)); |
| glBeginConditionalRenderNV = reinterpret_cast<PFNGLBEGINCONDITIONALRENDERNV>(GetGfxProcAddress("glBeginConditionalRenderNV", true)); |
| glBeginPerfMonitorAMD = reinterpret_cast<PFNGLBEGINPERFMONITORAMD>(GetGfxProcAddress("glBeginPerfMonitorAMD", true)); |
| glBeginPerfQueryINTEL = reinterpret_cast<PFNGLBEGINPERFQUERYINTEL>(GetGfxProcAddress("glBeginPerfQueryINTEL", true)); |
| glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXT>(GetGfxProcAddress("glBeginQueryEXT", true)); |
| glBindFragDataLocationEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXT>(GetGfxProcAddress("glBindFragDataLocationEXT", true)); |
| glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXT>(GetGfxProcAddress("glBindFragDataLocationIndexedEXT", true)); |
| glBindProgramPipelineEXT = reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXT>(GetGfxProcAddress("glBindProgramPipelineEXT", true)); |
| glBindVertexArrayOES = reinterpret_cast<PFNGLBINDVERTEXARRAYOES>(GetGfxProcAddress("glBindVertexArrayOES", true)); |
| glBlendBarrierNV = reinterpret_cast<PFNGLBLENDBARRIERNV>(GetGfxProcAddress("glBlendBarrierNV", true)); |
| glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOES>(GetGfxProcAddress("glBlendEquationSeparateiOES", true)); |
| glBlendEquationiOES = reinterpret_cast<PFNGLBLENDEQUATIONIOES>(GetGfxProcAddress("glBlendEquationiOES", true)); |
| glBlendFuncSeparateiOES = reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOES>(GetGfxProcAddress("glBlendFuncSeparateiOES", true)); |
| glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOES>(GetGfxProcAddress("glBlendFunciOES", true)); |
| glBlendParameteriNV = reinterpret_cast<PFNGLBLENDPARAMETERINV>(GetGfxProcAddress("glBlendParameteriNV", true)); |
| glBlitFramebufferANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLE>(GetGfxProcAddress("glBlitFramebufferANGLE", true)); |
| glBlitFramebufferNV = reinterpret_cast<PFNGLBLITFRAMEBUFFERNV>(GetGfxProcAddress("glBlitFramebufferNV", true)); |
| glBufferStorageEXT = reinterpret_cast<PFNGLBUFFERSTORAGEEXT>(GetGfxProcAddress("glBufferStorageEXT", true)); |
| glClientWaitSyncAPPLE = reinterpret_cast<PFNGLCLIENTWAITSYNCAPPLE>(GetGfxProcAddress("glClientWaitSyncAPPLE", true)); |
| glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOES>(GetGfxProcAddress("glColorMaskiOES", true)); |
| glCompressedTexImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOES>(GetGfxProcAddress("glCompressedTexImage3DOES", true)); |
| glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOES>(GetGfxProcAddress("glCompressedTexSubImage3DOES", true)); |
| glCopyBufferSubDataNV = reinterpret_cast<PFNGLCOPYBUFFERSUBDATANV>(GetGfxProcAddress("glCopyBufferSubDataNV", true)); |
| glCopyImageSubDataOES = reinterpret_cast<PFNGLCOPYIMAGESUBDATAOES>(GetGfxProcAddress("glCopyImageSubDataOES", true)); |
| glCopyPathNV = reinterpret_cast<PFNGLCOPYPATHNV>(GetGfxProcAddress("glCopyPathNV", true)); |
| glCopyTexSubImage3DOES = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOES>(GetGfxProcAddress("glCopyTexSubImage3DOES", true)); |
| glCopyTextureLevelsAPPLE = reinterpret_cast<PFNGLCOPYTEXTURELEVELSAPPLE>(GetGfxProcAddress("glCopyTextureLevelsAPPLE", true)); |
| glCoverFillPathInstancedNV = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDNV>(GetGfxProcAddress("glCoverFillPathInstancedNV", true)); |
| glCoverFillPathNV = reinterpret_cast<PFNGLCOVERFILLPATHNV>(GetGfxProcAddress("glCoverFillPathNV", true)); |
| glCoverStrokePathInstancedNV = reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDNV>(GetGfxProcAddress("glCoverStrokePathInstancedNV", true)); |
| glCoverStrokePathNV = reinterpret_cast<PFNGLCOVERSTROKEPATHNV>(GetGfxProcAddress("glCoverStrokePathNV", true)); |
| glCoverageMaskNV = reinterpret_cast<PFNGLCOVERAGEMASKNV>(GetGfxProcAddress("glCoverageMaskNV", true)); |
| glCoverageModulationNV = reinterpret_cast<PFNGLCOVERAGEMODULATIONNV>(GetGfxProcAddress("glCoverageModulationNV", true)); |
| glCoverageModulationTableNV = reinterpret_cast<PFNGLCOVERAGEMODULATIONTABLENV>(GetGfxProcAddress("glCoverageModulationTableNV", true)); |
| glCoverageOperationNV = reinterpret_cast<PFNGLCOVERAGEOPERATIONNV>(GetGfxProcAddress("glCoverageOperationNV", true)); |
| glCreatePerfQueryINTEL = reinterpret_cast<PFNGLCREATEPERFQUERYINTEL>(GetGfxProcAddress("glCreatePerfQueryINTEL", true)); |
| glCreateShaderProgramvEXT = reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXT>(GetGfxProcAddress("glCreateShaderProgramvEXT", true)); |
| glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNV>(GetGfxProcAddress("glDeleteFencesNV", true)); |
| glDeletePathsNV = reinterpret_cast<PFNGLDELETEPATHSNV>(GetGfxProcAddress("glDeletePathsNV", true)); |
| glDeletePerfMonitorsAMD = reinterpret_cast<PFNGLDELETEPERFMONITORSAMD>(GetGfxProcAddress("glDeletePerfMonitorsAMD", true)); |
| glDeletePerfQueryINTEL = reinterpret_cast<PFNGLDELETEPERFQUERYINTEL>(GetGfxProcAddress("glDeletePerfQueryINTEL", true)); |
| glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXT>(GetGfxProcAddress("glDeleteProgramPipelinesEXT", true)); |
| glDeleteQueriesEXT = reinterpret_cast<PFNGLDELETEQUERIESEXT>(GetGfxProcAddress("glDeleteQueriesEXT", true)); |
| glDeleteSyncAPPLE = reinterpret_cast<PFNGLDELETESYNCAPPLE>(GetGfxProcAddress("glDeleteSyncAPPLE", true)); |
| glDeleteVertexArraysOES = reinterpret_cast<PFNGLDELETEVERTEXARRAYSOES>(GetGfxProcAddress("glDeleteVertexArraysOES", true)); |
| glDepthRangeArrayfvNV = reinterpret_cast<PFNGLDEPTHRANGEARRAYFVNV>(GetGfxProcAddress("glDepthRangeArrayfvNV", true)); |
| glDepthRangeIndexedfNV = reinterpret_cast<PFNGLDEPTHRANGEINDEXEDFNV>(GetGfxProcAddress("glDepthRangeIndexedfNV", true)); |
| glDisableDriverControlQCOM = reinterpret_cast<PFNGLDISABLEDRIVERCONTROLQCOM>(GetGfxProcAddress("glDisableDriverControlQCOM", true)); |
| glDisableiNV = reinterpret_cast<PFNGLDISABLEINV>(GetGfxProcAddress("glDisableiNV", true)); |
| glDisableiOES = reinterpret_cast<PFNGLDISABLEIOES>(GetGfxProcAddress("glDisableiOES", true)); |
| glDiscardFramebufferEXT = reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXT>(GetGfxProcAddress("glDiscardFramebufferEXT", true)); |
| glDrawArraysInstancedANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLE>(GetGfxProcAddress("glDrawArraysInstancedANGLE", true)); |
| glDrawArraysInstancedBaseInstanceEXT = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXT>(GetGfxProcAddress("glDrawArraysInstancedBaseInstanceEXT", true)); |
| glDrawArraysInstancedEXT = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXT>(GetGfxProcAddress("glDrawArraysInstancedEXT", true)); |
| glDrawArraysInstancedNV = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDNV>(GetGfxProcAddress("glDrawArraysInstancedNV", true)); |
| glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXT>(GetGfxProcAddress("glDrawBuffersEXT", true)); |
| glDrawBuffersIndexedEXT = reinterpret_cast<PFNGLDRAWBUFFERSINDEXEDEXT>(GetGfxProcAddress("glDrawBuffersIndexedEXT", true)); |
| glDrawBuffersNV = reinterpret_cast<PFNGLDRAWBUFFERSNV>(GetGfxProcAddress("glDrawBuffersNV", true)); |
| glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXT>(GetGfxProcAddress("glDrawElementsBaseVertexEXT", true)); |
| glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOES>(GetGfxProcAddress("glDrawElementsBaseVertexOES", true)); |
| glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLE>(GetGfxProcAddress("glDrawElementsInstancedANGLE", true)); |
| glDrawElementsInstancedBaseInstanceEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXT>(GetGfxProcAddress("glDrawElementsInstancedBaseInstanceEXT", true)); |
| glDrawElementsInstancedBaseVertexBaseInstanceEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXT>(GetGfxProcAddress("glDrawElementsInstancedBaseVertexBaseInstanceEXT", true)); |
| glDrawElementsInstancedBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXT>(GetGfxProcAddress("glDrawElementsInstancedBaseVertexEXT", true)); |
| glDrawElementsInstancedBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOES>(GetGfxProcAddress("glDrawElementsInstancedBaseVertexOES", true)); |
| glDrawElementsInstancedEXT = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXT>(GetGfxProcAddress("glDrawElementsInstancedEXT", true)); |
| glDrawElementsInstancedNV = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDNV>(GetGfxProcAddress("glDrawElementsInstancedNV", true)); |
| glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXT>(GetGfxProcAddress("glDrawRangeElementsBaseVertexEXT", true)); |
| glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOES>(GetGfxProcAddress("glDrawRangeElementsBaseVertexOES", true)); |
| glEGLImageTargetRenderbufferStorageOES = reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOES>(GetGfxProcAddress("glEGLImageTargetRenderbufferStorageOES", true)); |
| glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOES>(GetGfxProcAddress("glEGLImageTargetTexture2DOES", true)); |
| glEnableDriverControlQCOM = reinterpret_cast<PFNGLENABLEDRIVERCONTROLQCOM>(GetGfxProcAddress("glEnableDriverControlQCOM", true)); |
| glEnableiNV = reinterpret_cast<PFNGLENABLEINV>(GetGfxProcAddress("glEnableiNV", true)); |
| glEnableiOES = reinterpret_cast<PFNGLENABLEIOES>(GetGfxProcAddress("glEnableiOES", true)); |
| glEndConditionalRenderNV = reinterpret_cast<PFNGLENDCONDITIONALRENDERNV>(GetGfxProcAddress("glEndConditionalRenderNV", true)); |
| glEndPerfMonitorAMD = reinterpret_cast<PFNGLENDPERFMONITORAMD>(GetGfxProcAddress("glEndPerfMonitorAMD", true)); |
| glEndPerfQueryINTEL = reinterpret_cast<PFNGLENDPERFQUERYINTEL>(GetGfxProcAddress("glEndPerfQueryINTEL", true)); |
| glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXT>(GetGfxProcAddress("glEndQueryEXT", true)); |
| glEndTilingQCOM = reinterpret_cast<PFNGLENDTILINGQCOM>(GetGfxProcAddress("glEndTilingQCOM", true)); |
| glExtGetBufferPointervQCOM = reinterpret_cast<PFNGLEXTGETBUFFERPOINTERVQCOM>(GetGfxProcAddress("glExtGetBufferPointervQCOM", true)); |
| glExtGetBuffersQCOM = reinterpret_cast<PFNGLEXTGETBUFFERSQCOM>(GetGfxProcAddress("glExtGetBuffersQCOM", true)); |
| glExtGetFramebuffersQCOM = reinterpret_cast<PFNGLEXTGETFRAMEBUFFERSQCOM>(GetGfxProcAddress("glExtGetFramebuffersQCOM", true)); |
| glExtGetProgramBinarySourceQCOM = reinterpret_cast<PFNGLEXTGETPROGRAMBINARYSOURCEQCOM>(GetGfxProcAddress("glExtGetProgramBinarySourceQCOM", true)); |
| glExtGetProgramsQCOM = reinterpret_cast<PFNGLEXTGETPROGRAMSQCOM>(GetGfxProcAddress("glExtGetProgramsQCOM", true)); |
| glExtGetRenderbuffersQCOM = reinterpret_cast<PFNGLEXTGETRENDERBUFFERSQCOM>(GetGfxProcAddress("glExtGetRenderbuffersQCOM", true)); |
| glExtGetShadersQCOM = reinterpret_cast<PFNGLEXTGETSHADERSQCOM>(GetGfxProcAddress("glExtGetShadersQCOM", true)); |
| glExtGetTexLevelParameterivQCOM = reinterpret_cast<PFNGLEXTGETTEXLEVELPARAMETERIVQCOM>(GetGfxProcAddress("glExtGetTexLevelParameterivQCOM", true)); |
| glExtGetTexSubImageQCOM = reinterpret_cast<PFNGLEXTGETTEXSUBIMAGEQCOM>(GetGfxProcAddress("glExtGetTexSubImageQCOM", true)); |
| glExtGetTexturesQCOM = reinterpret_cast<PFNGLEXTGETTEXTURESQCOM>(GetGfxProcAddress("glExtGetTexturesQCOM", true)); |
| glExtIsProgramBinaryQCOM = reinterpret_cast<PFNGLEXTISPROGRAMBINARYQCOM>(GetGfxProcAddress("glExtIsProgramBinaryQCOM", true)); |
| glExtTexObjectStateOverrideiQCOM = reinterpret_cast<PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOM>(GetGfxProcAddress("glExtTexObjectStateOverrideiQCOM", true)); |
| glFenceSyncAPPLE = reinterpret_cast<PFNGLFENCESYNCAPPLE>(GetGfxProcAddress("glFenceSyncAPPLE", true)); |
| glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENV>(GetGfxProcAddress("glFinishFenceNV", true)); |
| glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXT>(GetGfxProcAddress("glFlushMappedBufferRangeEXT", true)); |
| glFragmentCoverageColorNV = reinterpret_cast<PFNGLFRAGMENTCOVERAGECOLORNV>(GetGfxProcAddress("glFragmentCoverageColorNV", true)); |
| glFramebufferSampleLocationsfvNV = reinterpret_cast<PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNV>(GetGfxProcAddress("glFramebufferSampleLocationsfvNV", true)); |
| glFramebufferTexture2DMultisampleEXT = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXT>(GetGfxProcAddress("glFramebufferTexture2DMultisampleEXT", true)); |
| glFramebufferTexture2DMultisampleIMG = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG>(GetGfxProcAddress("glFramebufferTexture2DMultisampleIMG", true)); |
| glFramebufferTexture3DOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOES>(GetGfxProcAddress("glFramebufferTexture3DOES", true)); |
| glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVR>(GetGfxProcAddress("glFramebufferTextureMultiviewOVR", true)); |
| glFramebufferTextureOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOES>(GetGfxProcAddress("glFramebufferTextureOES", true)); |
| glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNV>(GetGfxProcAddress("glGenFencesNV", true)); |
| glGenPathsNV = reinterpret_cast<PFNGLGENPATHSNV>(GetGfxProcAddress("glGenPathsNV", true)); |
| glGenPerfMonitorsAMD = reinterpret_cast<PFNGLGENPERFMONITORSAMD>(GetGfxProcAddress("glGenPerfMonitorsAMD", true)); |
| glGenProgramPipelinesEXT = reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXT>(GetGfxProcAddress("glGenProgramPipelinesEXT", true)); |
| glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXT>(GetGfxProcAddress("glGenQueriesEXT", true)); |
| glGenVertexArraysOES = reinterpret_cast<PFNGLGENVERTEXARRAYSOES>(GetGfxProcAddress("glGenVertexArraysOES", true)); |
| glGetBufferPointervOES = reinterpret_cast<PFNGLGETBUFFERPOINTERVOES>(GetGfxProcAddress("glGetBufferPointervOES", true)); |
| glGetCoverageModulationTableNV = reinterpret_cast<PFNGLGETCOVERAGEMODULATIONTABLENV>(GetGfxProcAddress("glGetCoverageModulationTableNV", true)); |
| glGetDriverControlStringQCOM = reinterpret_cast<PFNGLGETDRIVERCONTROLSTRINGQCOM>(GetGfxProcAddress("glGetDriverControlStringQCOM", true)); |
| glGetDriverControlsQCOM = reinterpret_cast<PFNGLGETDRIVERCONTROLSQCOM>(GetGfxProcAddress("glGetDriverControlsQCOM", true)); |
| glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNV>(GetGfxProcAddress("glGetFenceivNV", true)); |
| glGetFirstPerfQueryIdINTEL = reinterpret_cast<PFNGLGETFIRSTPERFQUERYIDINTEL>(GetGfxProcAddress("glGetFirstPerfQueryIdINTEL", true)); |
| glGetFloati_vNV = reinterpret_cast<PFNGLGETFLOATI_VNV>(GetGfxProcAddress("glGetFloati_vNV", true)); |
| glGetFragDataIndexEXT = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXT>(GetGfxProcAddress("glGetFragDataIndexEXT", true)); |
| glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXT>(GetGfxProcAddress("glGetGraphicsResetStatusEXT", true)); |
| glGetGraphicsResetStatusKHR = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSKHR>(GetGfxProcAddress("glGetGraphicsResetStatusKHR", true)); |
| glGetImageHandleNV = reinterpret_cast<PFNGLGETIMAGEHANDLENV>(GetGfxProcAddress("glGetImageHandleNV", true)); |
| glGetInteger64vAPPLE = reinterpret_cast<PFNGLGETINTEGER64VAPPLE>(GetGfxProcAddress("glGetInteger64vAPPLE", true)); |
| glGetIntegeri_vEXT = reinterpret_cast<PFNGLGETINTEGERI_VEXT>(GetGfxProcAddress("glGetIntegeri_vEXT", true)); |
| glGetInternalformatSampleivNV = reinterpret_cast<PFNGLGETINTERNALFORMATSAMPLEIVNV>(GetGfxProcAddress("glGetInternalformatSampleivNV", true)); |
| glGetNextPerfQueryIdINTEL = reinterpret_cast<PFNGLGETNEXTPERFQUERYIDINTEL>(GetGfxProcAddress("glGetNextPerfQueryIdINTEL", true)); |
| glGetObjectLabelEXT = reinterpret_cast<PFNGLGETOBJECTLABELEXT>(GetGfxProcAddress("glGetObjectLabelEXT", true)); |
| glGetPathCommandsNV = reinterpret_cast<PFNGLGETPATHCOMMANDSNV>(GetGfxProcAddress("glGetPathCommandsNV", true)); |
| glGetPathCoordsNV = reinterpret_cast<PFNGLGETPATHCOORDSNV>(GetGfxProcAddress("glGetPathCoordsNV", true)); |
| glGetPathDashArrayNV = reinterpret_cast<PFNGLGETPATHDASHARRAYNV>(GetGfxProcAddress("glGetPathDashArrayNV", true)); |
| glGetPathLengthNV = reinterpret_cast<PFNGLGETPATHLENGTHNV>(GetGfxProcAddress("glGetPathLengthNV", true)); |
| glGetPathMetricRangeNV = reinterpret_cast<PFNGLGETPATHMETRICRANGENV>(GetGfxProcAddress("glGetPathMetricRangeNV", true)); |
| glGetPathMetricsNV = reinterpret_cast<PFNGLGETPATHMETRICSNV>(GetGfxProcAddress("glGetPathMetricsNV", true)); |
| glGetPathParameterfvNV = reinterpret_cast<PFNGLGETPATHPARAMETERFVNV>(GetGfxProcAddress("glGetPathParameterfvNV", true)); |
| glGetPathParameterivNV = reinterpret_cast<PFNGLGETPATHPARAMETERIVNV>(GetGfxProcAddress("glGetPathParameterivNV", true)); |
| glGetPathSpacingNV = reinterpret_cast<PFNGLGETPATHSPACINGNV>(GetGfxProcAddress("glGetPathSpacingNV", true)); |
| glGetPerfCounterInfoINTEL = reinterpret_cast<PFNGLGETPERFCOUNTERINFOINTEL>(GetGfxProcAddress("glGetPerfCounterInfoINTEL", true)); |
| glGetPerfMonitorCounterDataAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERDATAAMD>(GetGfxProcAddress("glGetPerfMonitorCounterDataAMD", true)); |
| glGetPerfMonitorCounterInfoAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERINFOAMD>(GetGfxProcAddress("glGetPerfMonitorCounterInfoAMD", true)); |
| glGetPerfMonitorCounterStringAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSTRINGAMD>(GetGfxProcAddress("glGetPerfMonitorCounterStringAMD", true)); |
| glGetPerfMonitorCountersAMD = reinterpret_cast<PFNGLGETPERFMONITORCOUNTERSAMD>(GetGfxProcAddress("glGetPerfMonitorCountersAMD", true)); |
| glGetPerfMonitorGroupStringAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSTRINGAMD>(GetGfxProcAddress("glGetPerfMonitorGroupStringAMD", true)); |
| glGetPerfMonitorGroupsAMD = reinterpret_cast<PFNGLGETPERFMONITORGROUPSAMD>(GetGfxProcAddress("glGetPerfMonitorGroupsAMD", true)); |
| glGetPerfQueryDataINTEL = reinterpret_cast<PFNGLGETPERFQUERYDATAINTEL>(GetGfxProcAddress("glGetPerfQueryDataINTEL", true)); |
| glGetPerfQueryIdByNameINTEL = reinterpret_cast<PFNGLGETPERFQUERYIDBYNAMEINTEL>(GetGfxProcAddress("glGetPerfQueryIdByNameINTEL", true)); |
| glGetPerfQueryInfoINTEL = reinterpret_cast<PFNGLGETPERFQUERYINFOINTEL>(GetGfxProcAddress("glGetPerfQueryInfoINTEL", true)); |
| glGetProgramBinaryOES = reinterpret_cast<PFNGLGETPROGRAMBINARYOES>(GetGfxProcAddress("glGetProgramBinaryOES", true)); |
| glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXT>(GetGfxProcAddress("glGetProgramPipelineInfoLogEXT", true)); |
| glGetProgramPipelineivEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXT>(GetGfxProcAddress("glGetProgramPipelineivEXT", true)); |
| glGetProgramResourceLocationIndexEXT = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXT>(GetGfxProcAddress("glGetProgramResourceLocationIndexEXT", true)); |
| glGetProgramResourcefvNV = reinterpret_cast<PFNGLGETPROGRAMRESOURCEFVNV>(GetGfxProcAddress("glGetProgramResourcefvNV", true)); |
| glGetQueryObjecti64vEXT = reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXT>(GetGfxProcAddress("glGetQueryObjecti64vEXT", true)); |
| glGetQueryObjectivEXT = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXT>(GetGfxProcAddress("glGetQueryObjectivEXT", true)); |
| glGetQueryObjectui64vEXT = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXT>(GetGfxProcAddress("glGetQueryObjectui64vEXT", true)); |
| glGetQueryObjectuivEXT = reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXT>(GetGfxProcAddress("glGetQueryObjectuivEXT", true)); |
| glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXT>(GetGfxProcAddress("glGetQueryivEXT", true)); |
| glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOES>(GetGfxProcAddress("glGetSamplerParameterIivOES", true)); |
| glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOES>(GetGfxProcAddress("glGetSamplerParameterIuivOES", true)); |
| glGetSyncivAPPLE = reinterpret_cast<PFNGLGETSYNCIVAPPLE>(GetGfxProcAddress("glGetSyncivAPPLE", true)); |
| glGetTexParameterIivOES = reinterpret_cast<PFNGLGETTEXPARAMETERIIVOES>(GetGfxProcAddress("glGetTexParameterIivOES", true)); |
| glGetTexParameterIuivOES = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOES>(GetGfxProcAddress("glGetTexParameterIuivOES", true)); |
| glGetTextureHandleNV = reinterpret_cast<PFNGLGETTEXTUREHANDLENV>(GetGfxProcAddress("glGetTextureHandleNV", true)); |
| glGetTextureSamplerHandleNV = reinterpret_cast<PFNGLGETTEXTURESAMPLERHANDLENV>(GetGfxProcAddress("glGetTextureSamplerHandleNV", true)); |
| glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLE>(GetGfxProcAddress("glGetTranslatedShaderSourceANGLE", true)); |
| glGetnUniformfvEXT = reinterpret_cast<PFNGLGETNUNIFORMFVEXT>(GetGfxProcAddress("glGetnUniformfvEXT", true)); |
| glGetnUniformfvKHR = reinterpret_cast<PFNGLGETNUNIFORMFVKHR>(GetGfxProcAddress("glGetnUniformfvKHR", true)); |
| glGetnUniformivEXT = reinterpret_cast<PFNGLGETNUNIFORMIVEXT>(GetGfxProcAddress("glGetnUniformivEXT", true)); |
| glGetnUniformivKHR = reinterpret_cast<PFNGLGETNUNIFORMIVKHR>(GetGfxProcAddress("glGetnUniformivKHR", true)); |
| glGetnUniformuivKHR = reinterpret_cast<PFNGLGETNUNIFORMUIVKHR>(GetGfxProcAddress("glGetnUniformuivKHR", true)); |
| glInsertEventMarkerEXT = reinterpret_cast<PFNGLINSERTEVENTMARKEREXT>(GetGfxProcAddress("glInsertEventMarkerEXT", true)); |
| glInterpolatePathsNV = reinterpret_cast<PFNGLINTERPOLATEPATHSNV>(GetGfxProcAddress("glInterpolatePathsNV", true)); |
| glIsEnablediNV = reinterpret_cast<PFNGLISENABLEDINV>(GetGfxProcAddress("glIsEnablediNV", true)); |
| glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOES>(GetGfxProcAddress("glIsEnablediOES", true)); |
| glIsFenceNV = reinterpret_cast<PFNGLISFENCENV>(GetGfxProcAddress("glIsFenceNV", true)); |
| glIsImageHandleResidentNV = reinterpret_cast<PFNGLISIMAGEHANDLERESIDENTNV>(GetGfxProcAddress("glIsImageHandleResidentNV", true)); |
| glIsPathNV = reinterpret_cast<PFNGLISPATHNV>(GetGfxProcAddress("glIsPathNV", true)); |
| glIsPointInFillPathNV = reinterpret_cast<PFNGLISPOINTINFILLPATHNV>(GetGfxProcAddress("glIsPointInFillPathNV", true)); |
| glIsPointInStrokePathNV = reinterpret_cast<PFNGLISPOINTINSTROKEPATHNV>(GetGfxProcAddress("glIsPointInStrokePathNV", true)); |
| glIsProgramPipelineEXT = reinterpret_cast<PFNGLISPROGRAMPIPELINEEXT>(GetGfxProcAddress("glIsProgramPipelineEXT", true)); |
| glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXT>(GetGfxProcAddress("glIsQueryEXT", true)); |
| glIsSyncAPPLE = reinterpret_cast<PFNGLISSYNCAPPLE>(GetGfxProcAddress("glIsSyncAPPLE", true)); |
| glIsTextureHandleResidentNV = reinterpret_cast<PFNGLISTEXTUREHANDLERESIDENTNV>(GetGfxProcAddress("glIsTextureHandleResidentNV", true)); |
| glIsVertexArrayOES = reinterpret_cast<PFNGLISVERTEXARRAYOES>(GetGfxProcAddress("glIsVertexArrayOES", true)); |
| glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXT>(GetGfxProcAddress("glLabelObjectEXT", true)); |
| glMakeImageHandleNonResidentNV = reinterpret_cast<PFNGLMAKEIMAGEHANDLENONRESIDENTNV>(GetGfxProcAddress("glMakeImageHandleNonResidentNV", true)); |
| glMakeImageHandleResidentNV = reinterpret_cast<PFNGLMAKEIMAGEHANDLERESIDENTNV>(GetGfxProcAddress("glMakeImageHandleResidentNV", true)); |
| glMakeTextureHandleNonResidentNV = reinterpret_cast<PFNGLMAKETEXTUREHANDLENONRESIDENTNV>(GetGfxProcAddress("glMakeTextureHandleNonResidentNV", true)); |
| glMakeTextureHandleResidentNV = reinterpret_cast<PFNGLMAKETEXTUREHANDLERESIDENTNV>(GetGfxProcAddress("glMakeTextureHandleResidentNV", true)); |
| glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROES>(GetGfxProcAddress("glMapBufferOES", true)); |
| glMapBufferRangeEXT = reinterpret_cast<PFNGLMAPBUFFERRANGEEXT>(GetGfxProcAddress("glMapBufferRangeEXT", true)); |
| glMatrixLoad3x2fNV = reinterpret_cast<PFNGLMATRIXLOAD3X2FNV>(GetGfxProcAddress("glMatrixLoad3x2fNV", true)); |
| glMatrixLoad3x3fNV = reinterpret_cast<PFNGLMATRIXLOAD3X3FNV>(GetGfxProcAddress("glMatrixLoad3x3fNV", true)); |
| glMatrixLoadTranspose3x3fNV = reinterpret_cast<PFNGLMATRIXLOADTRANSPOSE3X3FNV>(GetGfxProcAddress("glMatrixLoadTranspose3x3fNV", true)); |
| glMatrixMult3x2fNV = reinterpret_cast<PFNGLMATRIXMULT3X2FNV>(GetGfxProcAddress("glMatrixMult3x2fNV", true)); |
| glMatrixMult3x3fNV = reinterpret_cast<PFNGLMATRIXMULT3X3FNV>(GetGfxProcAddress("glMatrixMult3x3fNV", true)); |
| glMatrixMultTranspose3x3fNV = reinterpret_cast<PFNGLMATRIXMULTTRANSPOSE3X3FNV>(GetGfxProcAddress("glMatrixMultTranspose3x3fNV", true)); |
| glMultiDrawArraysEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSEXT>(GetGfxProcAddress("glMultiDrawArraysEXT", true)); |
| glMultiDrawArraysIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWARRAYSINDIRECTEXT>(GetGfxProcAddress("glMultiDrawArraysIndirectEXT", true)); |
| glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXT>(GetGfxProcAddress("glMultiDrawElementsBaseVertexEXT", true)); |
| glMultiDrawElementsBaseVertexOES = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXOES>(GetGfxProcAddress("glMultiDrawElementsBaseVertexOES", true)); |
| glMultiDrawElementsEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSEXT>(GetGfxProcAddress("glMultiDrawElementsEXT", true)); |
| glMultiDrawElementsIndirectEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTEXT>(GetGfxProcAddress("glMultiDrawElementsIndirectEXT", true)); |
| glNamedFramebufferSampleLocationsfvNV = reinterpret_cast<PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV>(GetGfxProcAddress("glNamedFramebufferSampleLocationsfvNV", true)); |
| glPatchParameteriOES = reinterpret_cast<PFNGLPATCHPARAMETERIOES>(GetGfxProcAddress("glPatchParameteriOES", true)); |
| glPathCommandsNV = reinterpret_cast<PFNGLPATHCOMMANDSNV>(GetGfxProcAddress("glPathCommandsNV", true)); |
| glPathCoordsNV = reinterpret_cast<PFNGLPATHCOORDSNV>(GetGfxProcAddress("glPathCoordsNV", true)); |
| glPathCoverDepthFuncNV = reinterpret_cast<PFNGLPATHCOVERDEPTHFUNCNV>(GetGfxProcAddress("glPathCoverDepthFuncNV", true)); |
| glPathDashArrayNV = reinterpret_cast<PFNGLPATHDASHARRAYNV>(GetGfxProcAddress("glPathDashArrayNV", true)); |
| glPathGlyphIndexArrayNV = reinterpret_cast<PFNGLPATHGLYPHINDEXARRAYNV>(GetGfxProcAddress("glPathGlyphIndexArrayNV", true)); |
| glPathGlyphIndexRangeNV = reinterpret_cast<PFNGLPATHGLYPHINDEXRANGENV>(GetGfxProcAddress("glPathGlyphIndexRangeNV", true)); |
| glPathGlyphRangeNV = reinterpret_cast<PFNGLPATHGLYPHRANGENV>(GetGfxProcAddress("glPathGlyphRangeNV", true)); |
| glPathGlyphsNV = reinterpret_cast<PFNGLPATHGLYPHSNV>(GetGfxProcAddress("glPathGlyphsNV", true)); |
| glPathMemoryGlyphIndexArrayNV = reinterpret_cast<PFNGLPATHMEMORYGLYPHINDEXARRAYNV>(GetGfxProcAddress("glPathMemoryGlyphIndexArrayNV", true)); |
| glPathParameterfNV = reinterpret_cast<PFNGLPATHPARAMETERFNV>(GetGfxProcAddress("glPathParameterfNV", true)); |
| glPathParameterfvNV = reinterpret_cast<PFNGLPATHPARAMETERFVNV>(GetGfxProcAddress("glPathParameterfvNV", true)); |
| glPathParameteriNV = reinterpret_cast<PFNGLPATHPARAMETERINV>(GetGfxProcAddress("glPathParameteriNV", true)); |
| glPathParameterivNV = reinterpret_cast<PFNGLPATHPARAMETERIVNV>(GetGfxProcAddress("glPathParameterivNV", true)); |
| glPathStencilDepthOffsetNV = reinterpret_cast<PFNGLPATHSTENCILDEPTHOFFSETNV>(GetGfxProcAddress("glPathStencilDepthOffsetNV", true)); |
| glPathStencilFuncNV = reinterpret_cast<PFNGLPATHSTENCILFUNCNV>(GetGfxProcAddress("glPathStencilFuncNV", true)); |
| glPathStringNV = reinterpret_cast<PFNGLPATHSTRINGNV>(GetGfxProcAddress("glPathStringNV", true)); |
| glPathSubCommandsNV = reinterpret_cast<PFNGLPATHSUBCOMMANDSNV>(GetGfxProcAddress("glPathSubCommandsNV", true)); |
| glPathSubCoordsNV = reinterpret_cast<PFNGLPATHSUBCOORDSNV>(GetGfxProcAddress("glPathSubCoordsNV", true)); |
| glPointAlongPathNV = reinterpret_cast<PFNGLPOINTALONGPATHNV>(GetGfxProcAddress("glPointAlongPathNV", true)); |
| glPolygonModeNV = reinterpret_cast<PFNGLPOLYGONMODENV>(GetGfxProcAddress("glPolygonModeNV", true)); |
| glPopGroupMarkerEXT = reinterpret_cast<PFNGLPOPGROUPMARKEREXT>(GetGfxProcAddress("glPopGroupMarkerEXT", true)); |
| glPrimitiveBoundingBoxOES = reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXOES>(GetGfxProcAddress("glPrimitiveBoundingBoxOES", true)); |
| glProgramBinaryOES = reinterpret_cast<PFNGLPROGRAMBINARYOES>(GetGfxProcAddress("glProgramBinaryOES", true)); |
| glProgramParameteriEXT = reinterpret_cast<PFNGLPROGRAMPARAMETERIEXT>(GetGfxProcAddress("glProgramParameteriEXT", true)); |
| glProgramPathFragmentInputGenNV = reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENNV>(GetGfxProcAddress("glProgramPathFragmentInputGenNV", true)); |
| glProgramUniform1fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXT>(GetGfxProcAddress("glProgramUniform1fEXT", true)); |
| glProgramUniform1fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXT>(GetGfxProcAddress("glProgramUniform1fvEXT", true)); |
| glProgramUniform1iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXT>(GetGfxProcAddress("glProgramUniform1iEXT", true)); |
| glProgramUniform1ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXT>(GetGfxProcAddress("glProgramUniform1ivEXT", true)); |
| glProgramUniform1uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXT>(GetGfxProcAddress("glProgramUniform1uiEXT", true)); |
| glProgramUniform1uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXT>(GetGfxProcAddress("glProgramUniform1uivEXT", true)); |
| glProgramUniform2fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXT>(GetGfxProcAddress("glProgramUniform2fEXT", true)); |
| glProgramUniform2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXT>(GetGfxProcAddress("glProgramUniform2fvEXT", true)); |
| glProgramUniform2iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXT>(GetGfxProcAddress("glProgramUniform2iEXT", true)); |
| glProgramUniform2ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXT>(GetGfxProcAddress("glProgramUniform2ivEXT", true)); |
| glProgramUniform2uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXT>(GetGfxProcAddress("glProgramUniform2uiEXT", true)); |
| glProgramUniform2uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXT>(GetGfxProcAddress("glProgramUniform2uivEXT", true)); |
| glProgramUniform3fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXT>(GetGfxProcAddress("glProgramUniform3fEXT", true)); |
| glProgramUniform3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXT>(GetGfxProcAddress("glProgramUniform3fvEXT", true)); |
| glProgramUniform3iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXT>(GetGfxProcAddress("glProgramUniform3iEXT", true)); |
| glProgramUniform3ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXT>(GetGfxProcAddress("glProgramUniform3ivEXT", true)); |
| glProgramUniform3uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXT>(GetGfxProcAddress("glProgramUniform3uiEXT", true)); |
| glProgramUniform3uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXT>(GetGfxProcAddress("glProgramUniform3uivEXT", true)); |
| glProgramUniform4fEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXT>(GetGfxProcAddress("glProgramUniform4fEXT", true)); |
| glProgramUniform4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXT>(GetGfxProcAddress("glProgramUniform4fvEXT", true)); |
| glProgramUniform4iEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXT>(GetGfxProcAddress("glProgramUniform4iEXT", true)); |
| glProgramUniform4ivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXT>(GetGfxProcAddress("glProgramUniform4ivEXT", true)); |
| glProgramUniform4uiEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXT>(GetGfxProcAddress("glProgramUniform4uiEXT", true)); |
| glProgramUniform4uivEXT = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXT>(GetGfxProcAddress("glProgramUniform4uivEXT", true)); |
| glProgramUniformHandleui64NV = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64NV>(GetGfxProcAddress("glProgramUniformHandleui64NV", true)); |
| glProgramUniformHandleui64vNV = reinterpret_cast<PFNGLPROGRAMUNIFORMHANDLEUI64VNV>(GetGfxProcAddress("glProgramUniformHandleui64vNV", true)); |
| glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXT>(GetGfxProcAddress("glProgramUniformMatrix2fvEXT", true)); |
| glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXT>(GetGfxProcAddress("glProgramUniformMatrix2x3fvEXT", true)); |
| glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXT>(GetGfxProcAddress("glProgramUniformMatrix2x4fvEXT", true)); |
| glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXT>(GetGfxProcAddress("glProgramUniformMatrix3fvEXT", true)); |
| glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXT>(GetGfxProcAddress("glProgramUniformMatrix3x2fvEXT", true)); |
| glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXT>(GetGfxProcAddress("glProgramUniformMatrix3x4fvEXT", true)); |
| glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXT>(GetGfxProcAddress("glProgramUniformMatrix4fvEXT", true)); |
| glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXT>(GetGfxProcAddress("glProgramUniformMatrix4x2fvEXT", true)); |
| glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXT>(GetGfxProcAddress("glProgramUniformMatrix4x3fvEXT", true)); |
| glPushGroupMarkerEXT = reinterpret_cast<PFNGLPUSHGROUPMARKEREXT>(GetGfxProcAddress("glPushGroupMarkerEXT", true)); |
| glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXT>(GetGfxProcAddress("glQueryCounterEXT", true)); |
| glRasterSamplesEXT = reinterpret_cast<PFNGLRASTERSAMPLESEXT>(GetGfxProcAddress("glRasterSamplesEXT", true)); |
| glReadBufferIndexedEXT = reinterpret_cast<PFNGLREADBUFFERINDEXEDEXT>(GetGfxProcAddress("glReadBufferIndexedEXT", true)); |
| glReadBufferNV = reinterpret_cast<PFNGLREADBUFFERNV>(GetGfxProcAddress("glReadBufferNV", true)); |
| glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXT>(GetGfxProcAddress("glReadnPixelsEXT", true)); |
| glReadnPixelsKHR = reinterpret_cast<PFNGLREADNPIXELSKHR>(GetGfxProcAddress("glReadnPixelsKHR", true)); |
| glRenderbufferStorageMultisampleANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLE>(GetGfxProcAddress("glRenderbufferStorageMultisampleANGLE", true)); |
| glRenderbufferStorageMultisampleAPPLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLE>(GetGfxProcAddress("glRenderbufferStorageMultisampleAPPLE", true)); |
| glRenderbufferStorageMultisampleEXT = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXT>(GetGfxProcAddress("glRenderbufferStorageMultisampleEXT", true)); |
| glRenderbufferStorageMultisampleIMG = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG>(GetGfxProcAddress("glRenderbufferStorageMultisampleIMG", true)); |
| glRenderbufferStorageMultisampleNV = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLENV>(GetGfxProcAddress("glRenderbufferStorageMultisampleNV", true)); |
| glResolveDepthValuesNV = reinterpret_cast<PFNGLRESOLVEDEPTHVALUESNV>(GetGfxProcAddress("glResolveDepthValuesNV", true)); |
| glResolveMultisampleFramebufferAPPLE = reinterpret_cast<PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLE>(GetGfxProcAddress("glResolveMultisampleFramebufferAPPLE", true)); |
| glSamplerParameterIivOES = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOES>(GetGfxProcAddress("glSamplerParameterIivOES", true)); |
| glSamplerParameterIuivOES = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOES>(GetGfxProcAddress("glSamplerParameterIuivOES", true)); |
| glScissorArrayvNV = reinterpret_cast<PFNGLSCISSORARRAYVNV>(GetGfxProcAddress("glScissorArrayvNV", true)); |
| glScissorIndexedNV = reinterpret_cast<PFNGLSCISSORINDEXEDNV>(GetGfxProcAddress("glScissorIndexedNV", true)); |
| glScissorIndexedvNV = reinterpret_cast<PFNGLSCISSORINDEXEDVNV>(GetGfxProcAddress("glScissorIndexedvNV", true)); |
| glSelectPerfMonitorCountersAMD = reinterpret_cast<PFNGLSELECTPERFMONITORCOUNTERSAMD>(GetGfxProcAddress("glSelectPerfMonitorCountersAMD", true)); |
| glSetFenceNV = reinterpret_cast<PFNGLSETFENCENV>(GetGfxProcAddress("glSetFenceNV", true)); |
| glStartTilingQCOM = reinterpret_cast<PFNGLSTARTTILINGQCOM>(GetGfxProcAddress("glStartTilingQCOM", true)); |
| glStencilFillPathInstancedNV = reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDNV>(GetGfxProcAddress("glStencilFillPathInstancedNV", true)); |
| glStencilFillPathNV = reinterpret_cast<PFNGLSTENCILFILLPATHNV>(GetGfxProcAddress("glStencilFillPathNV", true)); |
| glStencilStrokePathInstancedNV = reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDNV>(GetGfxProcAddress("glStencilStrokePathInstancedNV", true)); |
| glStencilStrokePathNV = reinterpret_cast<PFNGLSTENCILSTROKEPATHNV>(GetGfxProcAddress("glStencilStrokePathNV", true)); |
| glStencilThenCoverFillPathInstancedNV = reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNV>(GetGfxProcAddress("glStencilThenCoverFillPathInstancedNV", true)); |
| glStencilThenCoverFillPathNV = reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHNV>(GetGfxProcAddress("glStencilThenCoverFillPathNV", true)); |
| glStencilThenCoverStrokePathInstancedNV = reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNV>(GetGfxProcAddress("glStencilThenCoverStrokePathInstancedNV", true)); |
| glStencilThenCoverStrokePathNV = reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHNV>(GetGfxProcAddress("glStencilThenCoverStrokePathNV", true)); |
| glSubpixelPrecisionBiasNV = reinterpret_cast<PFNGLSUBPIXELPRECISIONBIASNV>(GetGfxProcAddress("glSubpixelPrecisionBiasNV", true)); |
| glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENV>(GetGfxProcAddress("glTestFenceNV", true)); |
| glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROES>(GetGfxProcAddress("glTexBufferOES", true)); |
| glTexBufferRangeOES = reinterpret_cast<PFNGLTEXBUFFERRANGEOES>(GetGfxProcAddress("glTexBufferRangeOES", true)); |
| glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOES>(GetGfxProcAddress("glTexImage3DOES", true)); |
| glTexPageCommitmentEXT = reinterpret_cast<PFNGLTEXPAGECOMMITMENTEXT>(GetGfxProcAddress("glTexPageCommitmentEXT", true)); |
| glTexParameterIivOES = reinterpret_cast<PFNGLTEXPARAMETERIIVOES>(GetGfxProcAddress("glTexParameterIivOES", true)); |
| glTexParameterIuivOES = reinterpret_cast<PFNGLTEXPARAMETERIUIVOES>(GetGfxProcAddress("glTexParameterIuivOES", true)); |
| glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXT>(GetGfxProcAddress("glTexStorage1DEXT", true)); |
| glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXT>(GetGfxProcAddress("glTexStorage2DEXT", true)); |
| glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXT>(GetGfxProcAddress("glTexStorage3DEXT", true)); |
| glTexSubImage3DOES = reinterpret_cast<PFNGLTEXSUBIMAGE3DOES>(GetGfxProcAddress("glTexSubImage3DOES", true)); |
| glTextureStorage1DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE1DEXT>(GetGfxProcAddress("glTextureStorage1DEXT", true)); |
| glTextureStorage2DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE2DEXT>(GetGfxProcAddress("glTextureStorage2DEXT", true)); |
| glTextureStorage3DEXT = reinterpret_cast<PFNGLTEXTURESTORAGE3DEXT>(GetGfxProcAddress("glTextureStorage3DEXT", true)); |
| glTextureViewEXT = reinterpret_cast<PFNGLTEXTUREVIEWEXT>(GetGfxProcAddress("glTextureViewEXT", true)); |
| glTextureViewOES = reinterpret_cast<PFNGLTEXTUREVIEWOES>(GetGfxProcAddress("glTextureViewOES", true)); |
| glTransformPathNV = reinterpret_cast<PFNGLTRANSFORMPATHNV>(GetGfxProcAddress("glTransformPathNV", true)); |
| glUniformHandleui64NV = reinterpret_cast<PFNGLUNIFORMHANDLEUI64NV>(GetGfxProcAddress("glUniformHandleui64NV", true)); |
| glUniformHandleui64vNV = reinterpret_cast<PFNGLUNIFORMHANDLEUI64VNV>(GetGfxProcAddress("glUniformHandleui64vNV", true)); |
| glUniformMatrix2x3fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVNV>(GetGfxProcAddress("glUniformMatrix2x3fvNV", true)); |
| glUniformMatrix2x4fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVNV>(GetGfxProcAddress("glUniformMatrix2x4fvNV", true)); |
| glUniformMatrix3x2fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVNV>(GetGfxProcAddress("glUniformMatrix3x2fvNV", true)); |
| glUniformMatrix3x4fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVNV>(GetGfxProcAddress("glUniformMatrix3x4fvNV", true)); |
| glUniformMatrix4x2fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVNV>(GetGfxProcAddress("glUniformMatrix4x2fvNV", true)); |
| glUniformMatrix4x3fvNV = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVNV>(GetGfxProcAddress("glUniformMatrix4x3fvNV", true)); |
| glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROES>(GetGfxProcAddress("glUnmapBufferOES", true)); |
| glUseProgramStagesEXT = reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXT>(GetGfxProcAddress("glUseProgramStagesEXT", true)); |
| glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXT>(GetGfxProcAddress("glValidateProgramPipelineEXT", true)); |
| glVertexAttribDivisorANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLE>(GetGfxProcAddress("glVertexAttribDivisorANGLE", true)); |
| glVertexAttribDivisorEXT = reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXT>(GetGfxProcAddress("glVertexAttribDivisorEXT", true)); |
| glVertexAttribDivisorNV = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORNV>(GetGfxProcAddress("glVertexAttribDivisorNV", true)); |
| glViewportArrayvNV = reinterpret_cast<PFNGLVIEWPORTARRAYVNV>(GetGfxProcAddress("glViewportArrayvNV", true)); |
| glViewportIndexedfNV = reinterpret_cast<PFNGLVIEWPORTINDEXEDFNV>(GetGfxProcAddress("glViewportIndexedfNV", true)); |
| glViewportIndexedfvNV = reinterpret_cast<PFNGLVIEWPORTINDEXEDFVNV>(GetGfxProcAddress("glViewportIndexedfvNV", true)); |
| glWaitSyncAPPLE = reinterpret_cast<PFNGLWAITSYNCAPPLE>(GetGfxProcAddress("glWaitSyncAPPLE", true)); |
| glWeightPathsNV = reinterpret_cast<PFNGLWEIGHTPATHSNV>(GetGfxProcAddress("glWeightPathsNV", true)); |
| glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIER>(GetGfxProcAddress("glBlendBarrier", true)); |
| glBlendColor = reinterpret_cast<PFNGLBLENDCOLOR>(GetGfxProcAddress("glBlendColor", true)); |
| glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATION>(GetGfxProcAddress("glBlendEquation", true)); |
| glBlendEquationSeparate = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATE>(GetGfxProcAddress("glBlendEquationSeparate", true)); |
| glBlendEquationSeparatei = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEI>(GetGfxProcAddress("glBlendEquationSeparatei", true)); |
| glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONI>(GetGfxProcAddress("glBlendEquationi", true)); |
| glBlendFunc = reinterpret_cast<PFNGLBLENDFUNC>(GetGfxProcAddress("glBlendFunc", true)); |
| glBlendFuncSeparate = reinterpret_cast<PFNGLBLENDFUNCSEPARATE>(GetGfxProcAddress("glBlendFuncSeparate", true)); |
| glBlendFuncSeparatei = reinterpret_cast<PFNGLBLENDFUNCSEPARATEI>(GetGfxProcAddress("glBlendFuncSeparatei", true)); |
| glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCI>(GetGfxProcAddress("glBlendFunci", true)); |
| glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNC>(GetGfxProcAddress("glDepthFunc", true)); |
| glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGE>(GetGfxProcAddress("glSampleCoverage", true)); |
| glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKI>(GetGfxProcAddress("glSampleMaski", true)); |
| glScissor = reinterpret_cast<PFNGLSCISSOR>(GetGfxProcAddress("glScissor", true)); |
| glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNC>(GetGfxProcAddress("glStencilFunc", true)); |
| glStencilFuncSeparate = reinterpret_cast<PFNGLSTENCILFUNCSEPARATE>(GetGfxProcAddress("glStencilFuncSeparate", true)); |
| glStencilOp = reinterpret_cast<PFNGLSTENCILOP>(GetGfxProcAddress("glStencilOp", true)); |
| glStencilOpSeparate = reinterpret_cast<PFNGLSTENCILOPSEPARATE>(GetGfxProcAddress("glStencilOpSeparate", true)); |
| glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFER>(GetGfxProcAddress("glBindFramebuffer", true)); |
| glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFER>(GetGfxProcAddress("glBindRenderbuffer", true)); |
| glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFER>(GetGfxProcAddress("glBlitFramebuffer", true)); |
| glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUS>(GetGfxProcAddress("glCheckFramebufferStatus", true)); |
| glClear = reinterpret_cast<PFNGLCLEAR>(GetGfxProcAddress("glClear", true)); |
| glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFI>(GetGfxProcAddress("glClearBufferfi", true)); |
| glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFV>(GetGfxProcAddress("glClearBufferfv", true)); |
| glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIV>(GetGfxProcAddress("glClearBufferiv", true)); |
| glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIV>(GetGfxProcAddress("glClearBufferuiv", true)); |
| glClearColor = reinterpret_cast<PFNGLCLEARCOLOR>(GetGfxProcAddress("glClearColor", true)); |
| glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHF>(GetGfxProcAddress("glClearDepthf", true)); |
| glClearStencil = reinterpret_cast<PFNGLCLEARSTENCIL>(GetGfxProcAddress("glClearStencil", true)); |
| glColorMask = reinterpret_cast<PFNGLCOLORMASK>(GetGfxProcAddress("glColorMask", true)); |
| glColorMaski = reinterpret_cast<PFNGLCOLORMASKI>(GetGfxProcAddress("glColorMaski", true)); |
| glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERS>(GetGfxProcAddress("glDeleteFramebuffers", true)); |
| glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERS>(GetGfxProcAddress("glDeleteRenderbuffers", true)); |
| glDepthMask = reinterpret_cast<PFNGLDEPTHMASK>(GetGfxProcAddress("glDepthMask", true)); |
| glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERS>(GetGfxProcAddress("glDrawBuffers", true)); |
| glFramebufferParameteri = reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERI>(GetGfxProcAddress("glFramebufferParameteri", true)); |
| glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFER>(GetGfxProcAddress("glFramebufferRenderbuffer", true)); |
| glFramebufferTexture = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE>(GetGfxProcAddress("glFramebufferTexture", true)); |
| glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2D>(GetGfxProcAddress("glFramebufferTexture2D", true)); |
| glFramebufferTextureLayer = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYER>(GetGfxProcAddress("glFramebufferTextureLayer", true)); |
| glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERS>(GetGfxProcAddress("glGenFramebuffers", true)); |
| glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERS>(GetGfxProcAddress("glGenRenderbuffers", true)); |
| glGetFramebufferAttachmentParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV>(GetGfxProcAddress("glGetFramebufferAttachmentParameteriv", true)); |
| glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIV>(GetGfxProcAddress("glGetFramebufferParameteriv", true)); |
| glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIV>(GetGfxProcAddress("glGetRenderbufferParameteriv", true)); |
| glInvalidateFramebuffer = reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFER>(GetGfxProcAddress("glInvalidateFramebuffer", true)); |
| glInvalidateSubFramebuffer = reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFER>(GetGfxProcAddress("glInvalidateSubFramebuffer", true)); |
| glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFER>(GetGfxProcAddress("glIsFramebuffer", true)); |
| glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFER>(GetGfxProcAddress("glIsRenderbuffer", true)); |
| glReadBuffer = reinterpret_cast<PFNGLREADBUFFER>(GetGfxProcAddress("glReadBuffer", true)); |
| glReadPixels = reinterpret_cast<PFNGLREADPIXELS>(GetGfxProcAddress("glReadPixels", true)); |
| glReadnPixels = reinterpret_cast<PFNGLREADNPIXELS>(GetGfxProcAddress("glReadnPixels", true)); |
| glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGE>(GetGfxProcAddress("glRenderbufferStorage", true)); |
| glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLE>(GetGfxProcAddress("glRenderbufferStorageMultisample", true)); |
| glStencilMask = reinterpret_cast<PFNGLSTENCILMASK>(GetGfxProcAddress("glStencilMask", true)); |
| glStencilMaskSeparate = reinterpret_cast<PFNGLSTENCILMASKSEPARATE>(GetGfxProcAddress("glStencilMaskSeparate", true)); |
| glDisable = reinterpret_cast<PFNGLDISABLE>(GetGfxProcAddress("glDisable", true)); |
| glDisablei = reinterpret_cast<PFNGLDISABLEI>(GetGfxProcAddress("glDisablei", true)); |
| glEnable = reinterpret_cast<PFNGLENABLE>(GetGfxProcAddress("glEnable", true)); |
| glEnablei = reinterpret_cast<PFNGLENABLEI>(GetGfxProcAddress("glEnablei", true)); |
| glFinish = reinterpret_cast<PFNGLFINISH>(GetGfxProcAddress("glFinish", true)); |
| glFlush = reinterpret_cast<PFNGLFLUSH>(GetGfxProcAddress("glFlush", true)); |
| glFlushMappedBufferRange = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGE>(GetGfxProcAddress("glFlushMappedBufferRange", true)); |
| glGetError = reinterpret_cast<PFNGLGETERROR>(GetGfxProcAddress("glGetError", true)); |
| glGetGraphicsResetStatus = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUS>(GetGfxProcAddress("glGetGraphicsResetStatus", true)); |
| glHint = reinterpret_cast<PFNGLHINT>(GetGfxProcAddress("glHint", true)); |
| glActiveShaderProgram = reinterpret_cast<PFNGLACTIVESHADERPROGRAM>(GetGfxProcAddress("glActiveShaderProgram", true)); |
| glAttachShader = reinterpret_cast<PFNGLATTACHSHADER>(GetGfxProcAddress("glAttachShader", true)); |
| glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATION>(GetGfxProcAddress("glBindAttribLocation", true)); |
| glBindProgramPipeline = reinterpret_cast<PFNGLBINDPROGRAMPIPELINE>(GetGfxProcAddress("glBindProgramPipeline", true)); |
| glCompileShader = reinterpret_cast<PFNGLCOMPILESHADER>(GetGfxProcAddress("glCompileShader", true)); |
| glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAM>(GetGfxProcAddress("glCreateProgram", true)); |
| glCreateShader = reinterpret_cast<PFNGLCREATESHADER>(GetGfxProcAddress("glCreateShader", true)); |
| glCreateShaderProgramv = reinterpret_cast<PFNGLCREATESHADERPROGRAMV>(GetGfxProcAddress("glCreateShaderProgramv", true)); |
| glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAM>(GetGfxProcAddress("glDeleteProgram", true)); |
| glDeleteProgramPipelines = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINES>(GetGfxProcAddress("glDeleteProgramPipelines", true)); |
| glDeleteShader = reinterpret_cast<PFNGLDELETESHADER>(GetGfxProcAddress("glDeleteShader", true)); |
| glDetachShader = reinterpret_cast<PFNGLDETACHSHADER>(GetGfxProcAddress("glDetachShader", true)); |
| glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTE>(GetGfxProcAddress("glDispatchCompute", true)); |
| glDispatchComputeIndirect = reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECT>(GetGfxProcAddress("glDispatchComputeIndirect", true)); |
| glGenProgramPipelines = reinterpret_cast<PFNGLGENPROGRAMPIPELINES>(GetGfxProcAddress("glGenProgramPipelines", true)); |
| glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIB>(GetGfxProcAddress("glGetActiveAttrib", true)); |
| glGetActiveUniform = reinterpret_cast<PFNGLGETACTIVEUNIFORM>(GetGfxProcAddress("glGetActiveUniform", true)); |
| glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAME>(GetGfxProcAddress("glGetActiveUniformBlockName", true)); |
| glGetActiveUniformBlockiv = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIV>(GetGfxProcAddress("glGetActiveUniformBlockiv", true)); |
| glGetActiveUniformsiv = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIV>(GetGfxProcAddress("glGetActiveUniformsiv", true)); |
| glGetAttachedShaders = reinterpret_cast<PFNGLGETATTACHEDSHADERS>(GetGfxProcAddress("glGetAttachedShaders", true)); |
| glGetAttribLocation = reinterpret_cast<PFNGLGETATTRIBLOCATION>(GetGfxProcAddress("glGetAttribLocation", true)); |
| glGetFragDataLocation = reinterpret_cast<PFNGLGETFRAGDATALOCATION>(GetGfxProcAddress("glGetFragDataLocation", true)); |
| glGetProgramBinary = reinterpret_cast<PFNGLGETPROGRAMBINARY>(GetGfxProcAddress("glGetProgramBinary", true)); |
| glGetProgramInfoLog = reinterpret_cast<PFNGLGETPROGRAMINFOLOG>(GetGfxProcAddress("glGetProgramInfoLog", true)); |
| glGetProgramInterfaceiv = reinterpret_cast<PFNGLGETPROGRAMINTERFACEIV>(GetGfxProcAddress("glGetProgramInterfaceiv", true)); |
| glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOG>(GetGfxProcAddress("glGetProgramPipelineInfoLog", true)); |
| glGetProgramPipelineiv = reinterpret_cast<PFNGLGETPROGRAMPIPELINEIV>(GetGfxProcAddress("glGetProgramPipelineiv", true)); |
| glGetProgramResourceIndex = reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEX>(GetGfxProcAddress("glGetProgramResourceIndex", true)); |
| glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATION>(GetGfxProcAddress("glGetProgramResourceLocation", true)); |
| glGetProgramResourceName = reinterpret_cast<PFNGLGETPROGRAMRESOURCENAME>(GetGfxProcAddress("glGetProgramResourceName", true)); |
| glGetProgramResourceiv = reinterpret_cast<PFNGLGETPROGRAMRESOURCEIV>(GetGfxProcAddress("glGetProgramResourceiv", true)); |
| glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIV>(GetGfxProcAddress("glGetProgramiv", true)); |
| glGetShaderInfoLog = reinterpret_cast<PFNGLGETSHADERINFOLOG>(GetGfxProcAddress("glGetShaderInfoLog", true)); |
| glGetShaderPrecisionFormat = reinterpret_cast<PFNGLGETSHADERPRECISIONFORMAT>(GetGfxProcAddress("glGetShaderPrecisionFormat", true)); |
| glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCE>(GetGfxProcAddress("glGetShaderSource", true)); |
| glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIV>(GetGfxProcAddress("glGetShaderiv", true)); |
| glGetUniformBlockIndex = reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEX>(GetGfxProcAddress("glGetUniformBlockIndex", true)); |
| glGetUniformIndices = reinterpret_cast<PFNGLGETUNIFORMINDICES>(GetGfxProcAddress("glGetUniformIndices", true)); |
| glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATION>(GetGfxProcAddress("glGetUniformLocation", true)); |
| glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFV>(GetGfxProcAddress("glGetUniformfv", true)); |
| glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIV>(GetGfxProcAddress("glGetUniformiv", true)); |
| glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIV>(GetGfxProcAddress("glGetUniformuiv", true)); |
| glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFV>(GetGfxProcAddress("glGetnUniformfv", true)); |
| glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIV>(GetGfxProcAddress("glGetnUniformiv", true)); |
| glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIV>(GetGfxProcAddress("glGetnUniformuiv", true)); |
| glIsProgram = reinterpret_cast<PFNGLISPROGRAM>(GetGfxProcAddress("glIsProgram", true)); |
| glIsProgramPipeline = reinterpret_cast<PFNGLISPROGRAMPIPELINE>(GetGfxProcAddress("glIsProgramPipeline", true)); |
| glIsShader = reinterpret_cast<PFNGLISSHADER>(GetGfxProcAddress("glIsShader", true)); |
| glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAM>(GetGfxProcAddress("glLinkProgram", true)); |
| glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIER>(GetGfxProcAddress("glMemoryBarrier", true)); |
| glMemoryBarrierByRegion = reinterpret_cast<PFNGLMEMORYBARRIERBYREGION>(GetGfxProcAddress("glMemoryBarrierByRegion", true)); |
| glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARY>(GetGfxProcAddress("glProgramBinary", true)); |
| glProgramParameteri = reinterpret_cast<PFNGLPROGRAMPARAMETERI>(GetGfxProcAddress("glProgramParameteri", true)); |
| glProgramUniform1f = reinterpret_cast<PFNGLPROGRAMUNIFORM1F>(GetGfxProcAddress("glProgramUniform1f", true)); |
| glProgramUniform1fv = reinterpret_cast<PFNGLPROGRAMUNIFORM1FV>(GetGfxProcAddress("glProgramUniform1fv", true)); |
| glProgramUniform1i = reinterpret_cast<PFNGLPROGRAMUNIFORM1I>(GetGfxProcAddress("glProgramUniform1i", true)); |
| glProgramUniform1iv = reinterpret_cast<PFNGLPROGRAMUNIFORM1IV>(GetGfxProcAddress("glProgramUniform1iv", true)); |
| glProgramUniform1ui = reinterpret_cast<PFNGLPROGRAMUNIFORM1UI>(GetGfxProcAddress("glProgramUniform1ui", true)); |
| glProgramUniform1uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIV>(GetGfxProcAddress("glProgramUniform1uiv", true)); |
| glProgramUniform2f = reinterpret_cast<PFNGLPROGRAMUNIFORM2F>(GetGfxProcAddress("glProgramUniform2f", true)); |
| glProgramUniform2fv = reinterpret_cast<PFNGLPROGRAMUNIFORM2FV>(GetGfxProcAddress("glProgramUniform2fv", true)); |
| glProgramUniform2i = reinterpret_cast<PFNGLPROGRAMUNIFORM2I>(GetGfxProcAddress("glProgramUniform2i", true)); |
| glProgramUniform2iv = reinterpret_cast<PFNGLPROGRAMUNIFORM2IV>(GetGfxProcAddress("glProgramUniform2iv", true)); |
| glProgramUniform2ui = reinterpret_cast<PFNGLPROGRAMUNIFORM2UI>(GetGfxProcAddress("glProgramUniform2ui", true)); |
| glProgramUniform2uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIV>(GetGfxProcAddress("glProgramUniform2uiv", true)); |
| glProgramUniform3f = reinterpret_cast<PFNGLPROGRAMUNIFORM3F>(GetGfxProcAddress("glProgramUniform3f", true)); |
| glProgramUniform3fv = reinterpret_cast<PFNGLPROGRAMUNIFORM3FV>(GetGfxProcAddress("glProgramUniform3fv", true)); |
| glProgramUniform3i = reinterpret_cast<PFNGLPROGRAMUNIFORM3I>(GetGfxProcAddress("glProgramUniform3i", true)); |
| glProgramUniform3iv = reinterpret_cast<PFNGLPROGRAMUNIFORM3IV>(GetGfxProcAddress("glProgramUniform3iv", true)); |
| glProgramUniform3ui = reinterpret_cast<PFNGLPROGRAMUNIFORM3UI>(GetGfxProcAddress("glProgramUniform3ui", true)); |
| glProgramUniform3uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIV>(GetGfxProcAddress("glProgramUniform3uiv", true)); |
| glProgramUniform4f = reinterpret_cast<PFNGLPROGRAMUNIFORM4F>(GetGfxProcAddress("glProgramUniform4f", true)); |
| glProgramUniform4fv = reinterpret_cast<PFNGLPROGRAMUNIFORM4FV>(GetGfxProcAddress("glProgramUniform4fv", true)); |
| glProgramUniform4i = reinterpret_cast<PFNGLPROGRAMUNIFORM4I>(GetGfxProcAddress("glProgramUniform4i", true)); |
| glProgramUniform4iv = reinterpret_cast<PFNGLPROGRAMUNIFORM4IV>(GetGfxProcAddress("glProgramUniform4iv", true)); |
| glProgramUniform4ui = reinterpret_cast<PFNGLPROGRAMUNIFORM4UI>(GetGfxProcAddress("glProgramUniform4ui", true)); |
| glProgramUniform4uiv = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIV>(GetGfxProcAddress("glProgramUniform4uiv", true)); |
| glProgramUniformMatrix2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FV>(GetGfxProcAddress("glProgramUniformMatrix2fv", true)); |
| glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FV>(GetGfxProcAddress("glProgramUniformMatrix2x3fv", true)); |
| glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FV>(GetGfxProcAddress("glProgramUniformMatrix2x4fv", true)); |
| glProgramUniformMatrix3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FV>(GetGfxProcAddress("glProgramUniformMatrix3fv", true)); |
| glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FV>(GetGfxProcAddress("glProgramUniformMatrix3x2fv", true)); |
| glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FV>(GetGfxProcAddress("glProgramUniformMatrix3x4fv", true)); |
| glProgramUniformMatrix4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FV>(GetGfxProcAddress("glProgramUniformMatrix4fv", true)); |
| glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FV>(GetGfxProcAddress("glProgramUniformMatrix4x2fv", true)); |
| glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FV>(GetGfxProcAddress("glProgramUniformMatrix4x3fv", true)); |
| glReleaseShaderCompiler = reinterpret_cast<PFNGLRELEASESHADERCOMPILER>(GetGfxProcAddress("glReleaseShaderCompiler", true)); |
| glShaderBinary = reinterpret_cast<PFNGLSHADERBINARY>(GetGfxProcAddress("glShaderBinary", true)); |
| glShaderSource = reinterpret_cast<PFNGLSHADERSOURCE>(GetGfxProcAddress("glShaderSource", true)); |
| glUniform1f = reinterpret_cast<PFNGLUNIFORM1F>(GetGfxProcAddress("glUniform1f", true)); |
| glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FV>(GetGfxProcAddress("glUniform1fv", true)); |
| glUniform1i = reinterpret_cast<PFNGLUNIFORM1I>(GetGfxProcAddress("glUniform1i", true)); |
| glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IV>(GetGfxProcAddress("glUniform1iv", true)); |
| glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UI>(GetGfxProcAddress("glUniform1ui", true)); |
| glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIV>(GetGfxProcAddress("glUniform1uiv", true)); |
| glUniform2f = reinterpret_cast<PFNGLUNIFORM2F>(GetGfxProcAddress("glUniform2f", true)); |
| glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FV>(GetGfxProcAddress("glUniform2fv", true)); |
| glUniform2i = reinterpret_cast<PFNGLUNIFORM2I>(GetGfxProcAddress("glUniform2i", true)); |
| glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IV>(GetGfxProcAddress("glUniform2iv", true)); |
| glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UI>(GetGfxProcAddress("glUniform2ui", true)); |
| glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIV>(GetGfxProcAddress("glUniform2uiv", true)); |
| glUniform3f = reinterpret_cast<PFNGLUNIFORM3F>(GetGfxProcAddress("glUniform3f", true)); |
| glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FV>(GetGfxProcAddress("glUniform3fv", true)); |
| glUniform3i = reinterpret_cast<PFNGLUNIFORM3I>(GetGfxProcAddress("glUniform3i", true)); |
| glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IV>(GetGfxProcAddress("glUniform3iv", true)); |
| glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UI>(GetGfxProcAddress("glUniform3ui", true)); |
| glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIV>(GetGfxProcAddress("glUniform3uiv", true)); |
| glUniform4f = reinterpret_cast<PFNGLUNIFORM4F>(GetGfxProcAddress("glUniform4f", true)); |
| glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FV>(GetGfxProcAddress("glUniform4fv", true)); |
| glUniform4i = reinterpret_cast<PFNGLUNIFORM4I>(GetGfxProcAddress("glUniform4i", true)); |
| glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IV>(GetGfxProcAddress("glUniform4iv", true)); |
| glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UI>(GetGfxProcAddress("glUniform4ui", true)); |
| glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIV>(GetGfxProcAddress("glUniform4uiv", true)); |
| glUniformBlockBinding = reinterpret_cast<PFNGLUNIFORMBLOCKBINDING>(GetGfxProcAddress("glUniformBlockBinding", true)); |
| glUniformMatrix2fv = reinterpret_cast<PFNGLUNIFORMMATRIX2FV>(GetGfxProcAddress("glUniformMatrix2fv", true)); |
| glUniformMatrix2x3fv = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FV>(GetGfxProcAddress("glUniformMatrix2x3fv", true)); |
| glUniformMatrix2x4fv = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FV>(GetGfxProcAddress("glUniformMatrix2x4fv", true)); |
| glUniformMatrix3fv = reinterpret_cast<PFNGLUNIFORMMATRIX3FV>(GetGfxProcAddress("glUniformMatrix3fv", true)); |
| glUniformMatrix3x2fv = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FV>(GetGfxProcAddress("glUniformMatrix3x2fv", true)); |
| glUniformMatrix3x4fv = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FV>(GetGfxProcAddress("glUniformMatrix3x4fv", true)); |
| glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FV>(GetGfxProcAddress("glUniformMatrix4fv", true)); |
| glUniformMatrix4x2fv = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FV>(GetGfxProcAddress("glUniformMatrix4x2fv", true)); |
| glUniformMatrix4x3fv = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FV>(GetGfxProcAddress("glUniformMatrix4x3fv", true)); |
| glUseProgram = reinterpret_cast<PFNGLUSEPROGRAM>(GetGfxProcAddress("glUseProgram", true)); |
| glUseProgramStages = reinterpret_cast<PFNGLUSEPROGRAMSTAGES>(GetGfxProcAddress("glUseProgramStages", true)); |
| glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAM>(GetGfxProcAddress("glValidateProgram", true)); |
| glValidateProgramPipeline = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINE>(GetGfxProcAddress("glValidateProgramPipeline", true)); |
| glCullFace = reinterpret_cast<PFNGLCULLFACE>(GetGfxProcAddress("glCullFace", true)); |
| glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEF>(GetGfxProcAddress("glDepthRangef", true)); |
| glFrontFace = reinterpret_cast<PFNGLFRONTFACE>(GetGfxProcAddress("glFrontFace", true)); |
| glGetMultisamplefv = reinterpret_cast<PFNGLGETMULTISAMPLEFV>(GetGfxProcAddress("glGetMultisamplefv", true)); |
| glLineWidth = reinterpret_cast<PFNGLLINEWIDTH>(GetGfxProcAddress("glLineWidth", true)); |
| glMinSampleShading = reinterpret_cast<PFNGLMINSAMPLESHADING>(GetGfxProcAddress("glMinSampleShading", true)); |
| glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSET>(GetGfxProcAddress("glPolygonOffset", true)); |
| glViewport = reinterpret_cast<PFNGLVIEWPORT>(GetGfxProcAddress("glViewport", true)); |
| glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_V>(GetGfxProcAddress("glGetBooleani_v", true)); |
| glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANV>(GetGfxProcAddress("glGetBooleanv", true)); |
| glGetFloatv = reinterpret_cast<PFNGLGETFLOATV>(GetGfxProcAddress("glGetFloatv", true)); |
| glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_V>(GetGfxProcAddress("glGetInteger64i_v", true)); |
| glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64V>(GetGfxProcAddress("glGetInteger64v", true)); |
| glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_V>(GetGfxProcAddress("glGetIntegeri_v", true)); |
| glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERV>(GetGfxProcAddress("glGetIntegerv", true)); |
| glGetInternalformativ = reinterpret_cast<PFNGLGETINTERNALFORMATIV>(GetGfxProcAddress("glGetInternalformativ", true)); |
| glGetString = reinterpret_cast<PFNGLGETSTRING>(GetGfxProcAddress("glGetString", true)); |
| glGetStringi = reinterpret_cast<PFNGLGETSTRINGI>(GetGfxProcAddress("glGetStringi", true)); |
| glIsEnabled = reinterpret_cast<PFNGLISENABLED>(GetGfxProcAddress("glIsEnabled", true)); |
| glIsEnabledi = reinterpret_cast<PFNGLISENABLEDI>(GetGfxProcAddress("glIsEnabledi", true)); |
| glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNC>(GetGfxProcAddress("glClientWaitSync", true)); |
| glDeleteSync = reinterpret_cast<PFNGLDELETESYNC>(GetGfxProcAddress("glDeleteSync", true)); |
| glFenceSync = reinterpret_cast<PFNGLFENCESYNC>(GetGfxProcAddress("glFenceSync", true)); |
| glGetSynciv = reinterpret_cast<PFNGLGETSYNCIV>(GetGfxProcAddress("glGetSynciv", true)); |
| glIsSync = reinterpret_cast<PFNGLISSYNC>(GetGfxProcAddress("glIsSync", true)); |
| glWaitSync = reinterpret_cast<PFNGLWAITSYNC>(GetGfxProcAddress("glWaitSync", true)); |
| glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTURE>(GetGfxProcAddress("glActiveTexture", true)); |
| glBindImageTexture = reinterpret_cast<PFNGLBINDIMAGETEXTURE>(GetGfxProcAddress("glBindImageTexture", true)); |
| glBindSampler = reinterpret_cast<PFNGLBINDSAMPLER>(GetGfxProcAddress("glBindSampler", true)); |
| glBindTexture = reinterpret_cast<PFNGLBINDTEXTURE>(GetGfxProcAddress("glBindTexture", true)); |
| glCompressedTexImage2D = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2D>(GetGfxProcAddress("glCompressedTexImage2D", true)); |
| glCompressedTexImage3D = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3D>(GetGfxProcAddress("glCompressedTexImage3D", true)); |
| glCompressedTexSubImage2D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2D>(GetGfxProcAddress("glCompressedTexSubImage2D", true)); |
| glCompressedTexSubImage3D = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3D>(GetGfxProcAddress("glCompressedTexSubImage3D", true)); |
| glCopyImageSubData = reinterpret_cast<PFNGLCOPYIMAGESUBDATA>(GetGfxProcAddress("glCopyImageSubData", true)); |
| glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2D>(GetGfxProcAddress("glCopyTexImage2D", true)); |
| glCopyTexSubImage2D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2D>(GetGfxProcAddress("glCopyTexSubImage2D", true)); |
| glCopyTexSubImage3D = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3D>(GetGfxProcAddress("glCopyTexSubImage3D", true)); |
| glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERS>(GetGfxProcAddress("glDeleteSamplers", true)); |
| glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURES>(GetGfxProcAddress("glDeleteTextures", true)); |
| glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERS>(GetGfxProcAddress("glGenSamplers", true)); |
| glGenTextures = reinterpret_cast<PFNGLGENTEXTURES>(GetGfxProcAddress("glGenTextures", true)); |
| glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAP>(GetGfxProcAddress("glGenerateMipmap", true)); |
| glGetSamplerParameterIiv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIV>(GetGfxProcAddress("glGetSamplerParameterIiv", true)); |
| glGetSamplerParameterIuiv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIV>(GetGfxProcAddress("glGetSamplerParameterIuiv", true)); |
| glGetSamplerParameterfv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERFV>(GetGfxProcAddress("glGetSamplerParameterfv", true)); |
| glGetSamplerParameteriv = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIV>(GetGfxProcAddress("glGetSamplerParameteriv", true)); |
| glGetTexLevelParameterfv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFV>(GetGfxProcAddress("glGetTexLevelParameterfv", true)); |
| glGetTexLevelParameteriv = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIV>(GetGfxProcAddress("glGetTexLevelParameteriv", true)); |
| glGetTexParameterIiv = reinterpret_cast<PFNGLGETTEXPARAMETERIIV>(GetGfxProcAddress("glGetTexParameterIiv", true)); |
| glGetTexParameterIuiv = reinterpret_cast<PFNGLGETTEXPARAMETERIUIV>(GetGfxProcAddress("glGetTexParameterIuiv", true)); |
| glGetTexParameterfv = reinterpret_cast<PFNGLGETTEXPARAMETERFV>(GetGfxProcAddress("glGetTexParameterfv", true)); |
| glGetTexParameteriv = reinterpret_cast<PFNGLGETTEXPARAMETERIV>(GetGfxProcAddress("glGetTexParameteriv", true)); |
| glIsSampler = reinterpret_cast<PFNGLISSAMPLER>(GetGfxProcAddress("glIsSampler", true)); |
| glIsTexture = reinterpret_cast<PFNGLISTEXTURE>(GetGfxProcAddress("glIsTexture", true)); |
| glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREI>(GetGfxProcAddress("glPixelStorei", true)); |
| glSamplerParameterIiv = reinterpret_cast<PFNGLSAMPLERPARAMETERIIV>(GetGfxProcAddress("glSamplerParameterIiv", true)); |
| glSamplerParameterIuiv = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIV>(GetGfxProcAddress("glSamplerParameterIuiv", true)); |
| glSamplerParameterf = reinterpret_cast<PFNGLSAMPLERPARAMETERF>(GetGfxProcAddress("glSamplerParameterf", true)); |
| glSamplerParameterfv = reinterpret_cast<PFNGLSAMPLERPARAMETERFV>(GetGfxProcAddress("glSamplerParameterfv", true)); |
| glSamplerParameteri = reinterpret_cast<PFNGLSAMPLERPARAMETERI>(GetGfxProcAddress("glSamplerParameteri", true)); |
| glSamplerParameteriv = reinterpret_cast<PFNGLSAMPLERPARAMETERIV>(GetGfxProcAddress("glSamplerParameteriv", true)); |
| glTexBuffer = reinterpret_cast<PFNGLTEXBUFFER>(GetGfxProcAddress("glTexBuffer", true)); |
| glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGE>(GetGfxProcAddress("glTexBufferRange", true)); |
| glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2D>(GetGfxProcAddress("glTexImage2D", true)); |
| glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3D>(GetGfxProcAddress("glTexImage3D", true)); |
| glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIV>(GetGfxProcAddress("glTexParameterIiv", true)); |
| glTexParameterIuiv = reinterpret_cast<PFNGLTEXPARAMETERIUIV>(GetGfxProcAddress("glTexParameterIuiv", true)); |
| glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERF>(GetGfxProcAddress("glTexParameterf", true)); |
| glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFV>(GetGfxProcAddress("glTexParameterfv", true)); |
| glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERI>(GetGfxProcAddress("glTexParameteri", true)); |
| glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIV>(GetGfxProcAddress("glTexParameteriv", true)); |
| glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2D>(GetGfxProcAddress("glTexStorage2D", true)); |
| glTexStorage2DMultisample = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLE>(GetGfxProcAddress("glTexStorage2DMultisample", true)); |
| glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3D>(GetGfxProcAddress("glTexStorage3D", true)); |
| glTexStorage3DMultisample = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLE>(GetGfxProcAddress("glTexStorage3DMultisample", true)); |
| glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2D>(GetGfxProcAddress("glTexSubImage2D", true)); |
| glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3D>(GetGfxProcAddress("glTexSubImage3D", true)); |
| glBeginTransformFeedback = reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACK>(GetGfxProcAddress("glBeginTransformFeedback", true)); |
| glBindTransformFeedback = reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACK>(GetGfxProcAddress("glBindTransformFeedback", true)); |
| glDeleteTransformFeedbacks = reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKS>(GetGfxProcAddress("glDeleteTransformFeedbacks", true)); |
| glEndTransformFeedback = reinterpret_cast<PFNGLENDTRANSFORMFEEDBACK>(GetGfxProcAddress("glEndTransformFeedback", true)); |
| glGenTransformFeedbacks = reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKS>(GetGfxProcAddress("glGenTransformFeedbacks", true)); |
| glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYING>(GetGfxProcAddress("glGetTransformFeedbackVarying", true)); |
| glIsTransformFeedback = reinterpret_cast<PFNGLISTRANSFORMFEEDBACK>(GetGfxProcAddress("glIsTransformFeedback", true)); |
| glPauseTransformFeedback = reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACK>(GetGfxProcAddress("glPauseTransformFeedback", true)); |
| glResumeTransformFeedback = reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACK>(GetGfxProcAddress("glResumeTransformFeedback", true)); |
| glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGS>(GetGfxProcAddress("glTransformFeedbackVaryings", true)); |
| glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAY>(GetGfxProcAddress("glBindVertexArray", true)); |
| glBindVertexBuffer = reinterpret_cast<PFNGLBINDVERTEXBUFFER>(GetGfxProcAddress("glBindVertexBuffer", true)); |
| glDeleteVertexArrays = reinterpret_cast<PFNGLDELETEVERTEXARRAYS>(GetGfxProcAddress("glDeleteVertexArrays", true)); |
| glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAY>(GetGfxProcAddress("glDisableVertexAttribArray", true)); |
| glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAY>(GetGfxProcAddress("glEnableVertexAttribArray", true)); |
| glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYS>(GetGfxProcAddress("glGenVertexArrays", true)); |
| glGetVertexAttribIiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIIV>(GetGfxProcAddress("glGetVertexAttribIiv", true)); |
| glGetVertexAttribIuiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIV>(GetGfxProcAddress("glGetVertexAttribIuiv", true)); |
| glGetVertexAttribPointerv = reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERV>(GetGfxProcAddress("glGetVertexAttribPointerv", true)); |
| glGetVertexAttribfv = reinterpret_cast<PFNGLGETVERTEXATTRIBFV>(GetGfxProcAddress("glGetVertexAttribfv", true)); |
| glGetVertexAttribiv = reinterpret_cast<PFNGLGETVERTEXATTRIBIV>(GetGfxProcAddress("glGetVertexAttribiv", true)); |
| glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAY>(GetGfxProcAddress("glIsVertexArray", true)); |
| glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1F>(GetGfxProcAddress("glVertexAttrib1f", true)); |
| glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FV>(GetGfxProcAddress("glVertexAttrib1fv", true)); |
| glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2F>(GetGfxProcAddress("glVertexAttrib2f", true)); |
| glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FV>(GetGfxProcAddress("glVertexAttrib2fv", true)); |
| glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3F>(GetGfxProcAddress("glVertexAttrib3f", true)); |
| glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FV>(GetGfxProcAddress("glVertexAttrib3fv", true)); |
| glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4F>(GetGfxProcAddress("glVertexAttrib4f", true)); |
| glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FV>(GetGfxProcAddress("glVertexAttrib4fv", true)); |
| glVertexAttribBinding = reinterpret_cast<PFNGLVERTEXATTRIBBINDING>(GetGfxProcAddress("glVertexAttribBinding", true)); |
| glVertexAttribDivisor = reinterpret_cast<PFNGLVERTEXATTRIBDIVISOR>(GetGfxProcAddress("glVertexAttribDivisor", true)); |
| glVertexAttribFormat = reinterpret_cast<PFNGLVERTEXATTRIBFORMAT>(GetGfxProcAddress("glVertexAttribFormat", true)); |
| glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4I>(GetGfxProcAddress("glVertexAttribI4i", true)); |
| glVertexAttribI4iv = reinterpret_cast<PFNGLVERTEXATTRIBI4IV>(GetGfxProcAddress("glVertexAttribI4iv", true)); |
| glVertexAttribI4ui = reinterpret_cast<PFNGLVERTEXATTRIBI4UI>(GetGfxProcAddress("glVertexAttribI4ui", true)); |
| glVertexAttribI4uiv = reinterpret_cast<PFNGLVERTEXATTRIBI4UIV>(GetGfxProcAddress("glVertexAttribI4uiv", true)); |
| glVertexAttribIFormat = reinterpret_cast<PFNGLVERTEXATTRIBIFORMAT>(GetGfxProcAddress("glVertexAttribIFormat", true)); |
| glVertexAttribIPointer = reinterpret_cast<PFNGLVERTEXATTRIBIPOINTER>(GetGfxProcAddress("glVertexAttribIPointer", true)); |
| glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTER>(GetGfxProcAddress("glVertexAttribPointer", true)); |
| glVertexBindingDivisor = reinterpret_cast<PFNGLVERTEXBINDINGDIVISOR>(GetGfxProcAddress("glVertexBindingDivisor", true)); |
| eglInitialize = reinterpret_cast<PFNEGLINITIALIZE>(GetGfxProcAddress("eglInitialize", true)); |
| eglCreateContext = reinterpret_cast<PFNEGLCREATECONTEXT>(GetGfxProcAddress("eglCreateContext", true)); |
| eglMakeCurrent = reinterpret_cast<PFNEGLMAKECURRENT>(GetGfxProcAddress("eglMakeCurrent", true)); |
| eglSwapBuffers = reinterpret_cast<PFNEGLSWAPBUFFERS>(GetGfxProcAddress("eglSwapBuffers", true)); |
| eglSwapBuffersWithDamageKHR = reinterpret_cast<PFNEGLSWAPBUFFERSWITHDAMAGEKHR>(GetGfxProcAddress("eglSwapBuffersWithDamageKHR", true)); |
| eglQuerySurface = reinterpret_cast<PFNEGLQUERYSURFACE>(GetGfxProcAddress("eglQuerySurface", true)); |
| eglQueryContext = reinterpret_cast<PFNEGLQUERYCONTEXT>(GetGfxProcAddress("eglQueryContext", true)); |
| eglChooseConfig = reinterpret_cast<PFNEGLCHOOSECONFIG>(GetGfxProcAddress("eglChooseConfig", true)); |
| eglGetConfigAttrib = reinterpret_cast<PFNEGLGETCONFIGATTRIB>(GetGfxProcAddress("eglGetConfigAttrib", true)); |
| glXCreateContext = reinterpret_cast<PFNGLXCREATECONTEXT>(GetGfxProcAddress("glXCreateContext", true)); |
| glXCreateNewContext = reinterpret_cast<PFNGLXCREATENEWCONTEXT>(GetGfxProcAddress("glXCreateNewContext", true)); |
| glXMakeContextCurrent = reinterpret_cast<PFNGLXMAKECONTEXTCURRENT>(GetGfxProcAddress("glXMakeContextCurrent", true)); |
| glXMakeCurrent = reinterpret_cast<PFNGLXMAKECURRENT>(GetGfxProcAddress("glXMakeCurrent", true)); |
| glXSwapBuffers = reinterpret_cast<PFNGLXSWAPBUFFERS>(GetGfxProcAddress("glXSwapBuffers", true)); |
| glXQueryDrawable = reinterpret_cast<PFNGLXQUERYDRAWABLE>(GetGfxProcAddress("glXQueryDrawable", true)); |
| wglCreateContext = reinterpret_cast<PFNWGLCREATECONTEXT>(GetGfxProcAddress("wglCreateContext", true)); |
| wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARB>(GetGfxProcAddress("wglCreateContextAttribsARB", true)); |
| wglMakeCurrent = reinterpret_cast<PFNWGLMAKECURRENT>(GetGfxProcAddress("wglMakeCurrent", true)); |
| wglSwapBuffers = reinterpret_cast<PFNWGLSWAPBUFFERS>(GetGfxProcAddress("wglSwapBuffers", true)); |
| CGLCreateContext = reinterpret_cast<PFNCGLCREATECONTEXT>(GetGfxProcAddress("CGLCreateContext", true)); |
| CGLSetCurrentContext = reinterpret_cast<PFNCGLSETCURRENTCONTEXT>(GetGfxProcAddress("CGLSetCurrentContext", true)); |
| CGLGetSurface = reinterpret_cast<PFNCGLGETSURFACE>(GetGfxProcAddress("CGLGetSurface", true)); |
| CGSGetSurfaceBounds = reinterpret_cast<PFNCGSGETSURFACEBOUNDS>(GetGfxProcAddress("CGSGetSurfaceBounds", true)); |
| CGLFlushDrawable = reinterpret_cast<PFNCGLFLUSHDRAWABLE>(GetGfxProcAddress("CGLFlushDrawable", true)); |
| glGetQueryObjecti64v = reinterpret_cast<PFNGLGETQUERYOBJECTI64V>(GetGfxProcAddress("glGetQueryObjecti64v", true)); |
| glGetQueryObjectui64v = reinterpret_cast<PFNGLGETQUERYOBJECTUI64V>(GetGfxProcAddress("glGetQueryObjectui64v", true)); |
| glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNC>(GetGfxProcAddress("glAlphaFunc", true)); |
| glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCX>(GetGfxProcAddress("glAlphaFuncx", true)); |
| glAlphaFuncxOES = reinterpret_cast<PFNGLALPHAFUNCXOES>(GetGfxProcAddress("glAlphaFuncxOES", true)); |
| glBindFramebufferOES = reinterpret_cast<PFNGLBINDFRAMEBUFFEROES>(GetGfxProcAddress("glBindFramebufferOES", true)); |
| glBindRenderbufferOES = reinterpret_cast<PFNGLBINDRENDERBUFFEROES>(GetGfxProcAddress("glBindRenderbufferOES", true)); |
| glBlendEquationOES = reinterpret_cast<PFNGLBLENDEQUATIONOES>(GetGfxProcAddress("glBlendEquationOES", true)); |
| glBlendEquationSeparateOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEOES>(GetGfxProcAddress("glBlendEquationSeparateOES", true)); |
| glBlendFuncSeparateOES = reinterpret_cast<PFNGLBLENDFUNCSEPARATEOES>(GetGfxProcAddress("glBlendFuncSeparateOES", true)); |
| glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOES>(GetGfxProcAddress("glCheckFramebufferStatusOES", true)); |
| glClearColorx = reinterpret_cast<PFNGLCLEARCOLORX>(GetGfxProcAddress("glClearColorx", true)); |
| glClearColorxOES = reinterpret_cast<PFNGLCLEARCOLORXOES>(GetGfxProcAddress("glClearColorxOES", true)); |
| glClearDepthfOES = reinterpret_cast<PFNGLCLEARDEPTHFOES>(GetGfxProcAddress("glClearDepthfOES", true)); |
| glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHX>(GetGfxProcAddress("glClearDepthx", true)); |
| glClearDepthxOES = reinterpret_cast<PFNGLCLEARDEPTHXOES>(GetGfxProcAddress("glClearDepthxOES", true)); |
| glClientActiveTexture = reinterpret_cast<PFNGLCLIENTACTIVETEXTURE>(GetGfxProcAddress("glClientActiveTexture", true)); |
| glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEF>(GetGfxProcAddress("glClipPlanef", true)); |
| glClipPlanefIMG = reinterpret_cast<PFNGLCLIPPLANEFIMG>(GetGfxProcAddress("glClipPlanefIMG", true)); |
| glClipPlanefOES = reinterpret_cast<PFNGLCLIPPLANEFOES>(GetGfxProcAddress("glClipPlanefOES", true)); |
| glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEX>(GetGfxProcAddress("glClipPlanex", true)); |
| glClipPlanexIMG = reinterpret_cast<PFNGLCLIPPLANEXIMG>(GetGfxProcAddress("glClipPlanexIMG", true)); |
| glClipPlanexOES = reinterpret_cast<PFNGLCLIPPLANEXOES>(GetGfxProcAddress("glClipPlanexOES", true)); |
| glColor4f = reinterpret_cast<PFNGLCOLOR4F>(GetGfxProcAddress("glColor4f", true)); |
| glColor4ub = reinterpret_cast<PFNGLCOLOR4UB>(GetGfxProcAddress("glColor4ub", true)); |
| glColor4x = reinterpret_cast<PFNGLCOLOR4X>(GetGfxProcAddress("glColor4x", true)); |
| glColor4xOES = reinterpret_cast<PFNGLCOLOR4XOES>(GetGfxProcAddress("glColor4xOES", true)); |
| glColorPointer = reinterpret_cast<PFNGLCOLORPOINTER>(GetGfxProcAddress("glColorPointer", true)); |
| glCurrentPaletteMatrixOES = reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOES>(GetGfxProcAddress("glCurrentPaletteMatrixOES", true)); |
| glDeleteFramebuffersOES = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOES>(GetGfxProcAddress("glDeleteFramebuffersOES", true)); |
| glDeleteRenderbuffersOES = reinterpret_cast<PFNGLDELETERENDERBUFFERSOES>(GetGfxProcAddress("glDeleteRenderbuffersOES", true)); |
| glDepthRangefOES = reinterpret_cast<PFNGLDEPTHRANGEFOES>(GetGfxProcAddress("glDepthRangefOES", true)); |
| glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEX>(GetGfxProcAddress("glDepthRangex", true)); |
| glDepthRangexOES = reinterpret_cast<PFNGLDEPTHRANGEXOES>(GetGfxProcAddress("glDepthRangexOES", true)); |
| glDisableClientState = reinterpret_cast<PFNGLDISABLECLIENTSTATE>(GetGfxProcAddress("glDisableClientState", true)); |
| glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOES>(GetGfxProcAddress("glDrawTexfOES", true)); |
| glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOES>(GetGfxProcAddress("glDrawTexfvOES", true)); |
| glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOES>(GetGfxProcAddress("glDrawTexiOES", true)); |
| glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOES>(GetGfxProcAddress("glDrawTexivOES", true)); |
| glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOES>(GetGfxProcAddress("glDrawTexsOES", true)); |
| glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOES>(GetGfxProcAddress("glDrawTexsvOES", true)); |
| glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOES>(GetGfxProcAddress("glDrawTexxOES", true)); |
| glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOES>(GetGfxProcAddress("glDrawTexxvOES", true)); |
| glEnableClientState = reinterpret_cast<PFNGLENABLECLIENTSTATE>(GetGfxProcAddress("glEnableClientState", true)); |
| glFogf = reinterpret_cast<PFNGLFOGF>(GetGfxProcAddress("glFogf", true)); |
| glFogfv = reinterpret_cast<PFNGLFOGFV>(GetGfxProcAddress("glFogfv", true)); |
| glFogx = reinterpret_cast<PFNGLFOGX>(GetGfxProcAddress("glFogx", true)); |
| glFogxOES = reinterpret_cast<PFNGLFOGXOES>(GetGfxProcAddress("glFogxOES", true)); |
| glFogxv = reinterpret_cast<PFNGLFOGXV>(GetGfxProcAddress("glFogxv", true)); |
| glFogxvOES = reinterpret_cast<PFNGLFOGXVOES>(GetGfxProcAddress("glFogxvOES", true)); |
| glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROES>(GetGfxProcAddress("glFramebufferRenderbufferOES", true)); |
| glFramebufferTexture2DOES = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOES>(GetGfxProcAddress("glFramebufferTexture2DOES", true)); |
| glFrustumf = reinterpret_cast<PFNGLFRUSTUMF>(GetGfxProcAddress("glFrustumf", true)); |
| glFrustumfOES = reinterpret_cast<PFNGLFRUSTUMFOES>(GetGfxProcAddress("glFrustumfOES", true)); |
| glFrustumx = reinterpret_cast<PFNGLFRUSTUMX>(GetGfxProcAddress("glFrustumx", true)); |
| glFrustumxOES = reinterpret_cast<PFNGLFRUSTUMXOES>(GetGfxProcAddress("glFrustumxOES", true)); |
| glGenFramebuffersOES = reinterpret_cast<PFNGLGENFRAMEBUFFERSOES>(GetGfxProcAddress("glGenFramebuffersOES", true)); |
| glGenRenderbuffersOES = reinterpret_cast<PFNGLGENRENDERBUFFERSOES>(GetGfxProcAddress("glGenRenderbuffersOES", true)); |
| glGenerateMipmapOES = reinterpret_cast<PFNGLGENERATEMIPMAPOES>(GetGfxProcAddress("glGenerateMipmapOES", true)); |
| glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEF>(GetGfxProcAddress("glGetClipPlanef", true)); |
| glGetClipPlanefOES = reinterpret_cast<PFNGLGETCLIPPLANEFOES>(GetGfxProcAddress("glGetClipPlanefOES", true)); |
| glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEX>(GetGfxProcAddress("glGetClipPlanex", true)); |
| glGetClipPlanexOES = reinterpret_cast<PFNGLGETCLIPPLANEXOES>(GetGfxProcAddress("glGetClipPlanexOES", true)); |
| glGetFixedv = reinterpret_cast<PFNGLGETFIXEDV>(GetGfxProcAddress("glGetFixedv", true)); |
| glGetFixedvOES = reinterpret_cast<PFNGLGETFIXEDVOES>(GetGfxProcAddress("glGetFixedvOES", true)); |
| glGetFramebufferAttachmentParameterivOES = reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOES>(GetGfxProcAddress("glGetFramebufferAttachmentParameterivOES", true)); |
| glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFV>(GetGfxProcAddress("glGetLightfv", true)); |
| glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXV>(GetGfxProcAddress("glGetLightxv", true)); |
| glGetLightxvOES = reinterpret_cast<PFNGLGETLIGHTXVOES>(GetGfxProcAddress("glGetLightxvOES", true)); |
| glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFV>(GetGfxProcAddress("glGetMaterialfv", true)); |
| glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXV>(GetGfxProcAddress("glGetMaterialxv", true)); |
| glGetMaterialxvOES = reinterpret_cast<PFNGLGETMATERIALXVOES>(GetGfxProcAddress("glGetMaterialxvOES", true)); |
| glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOES>(GetGfxProcAddress("glGetRenderbufferParameterivOES", true)); |
| glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFV>(GetGfxProcAddress("glGetTexEnvfv", true)); |
| glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIV>(GetGfxProcAddress("glGetTexEnviv", true)); |
| glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXV>(GetGfxProcAddress("glGetTexEnvxv", true)); |
| glGetTexEnvxvOES = reinterpret_cast<PFNGLGETTEXENVXVOES>(GetGfxProcAddress("glGetTexEnvxvOES", true)); |
| glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOES>(GetGfxProcAddress("glGetTexGenfvOES", true)); |
| glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOES>(GetGfxProcAddress("glGetTexGenivOES", true)); |
| glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOES>(GetGfxProcAddress("glGetTexGenxvOES", true)); |
| glGetTexParameterxv = reinterpret_cast<PFNGLGETTEXPARAMETERXV>(GetGfxProcAddress("glGetTexParameterxv", true)); |
| glGetTexParameterxvOES = reinterpret_cast<PFNGLGETTEXPARAMETERXVOES>(GetGfxProcAddress("glGetTexParameterxvOES", true)); |
| glIsFramebufferOES = reinterpret_cast<PFNGLISFRAMEBUFFEROES>(GetGfxProcAddress("glIsFramebufferOES", true)); |
| glIsRenderbufferOES = reinterpret_cast<PFNGLISRENDERBUFFEROES>(GetGfxProcAddress("glIsRenderbufferOES", true)); |
| glLightModelf = reinterpret_cast<PFNGLLIGHTMODELF>(GetGfxProcAddress("glLightModelf", true)); |
| glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFV>(GetGfxProcAddress("glLightModelfv", true)); |
| glLightModelx = reinterpret_cast<PFNGLLIGHTMODELX>(GetGfxProcAddress("glLightModelx", true)); |
| glLightModelxOES = reinterpret_cast<PFNGLLIGHTMODELXOES>(GetGfxProcAddress("glLightModelxOES", true)); |
| glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXV>(GetGfxProcAddress("glLightModelxv", true)); |
| glLightModelxvOES = reinterpret_cast<PFNGLLIGHTMODELXVOES>(GetGfxProcAddress("glLightModelxvOES", true)); |
| glLightf = reinterpret_cast<PFNGLLIGHTF>(GetGfxProcAddress("glLightf", true)); |
| glLightfv = reinterpret_cast<PFNGLLIGHTFV>(GetGfxProcAddress("glLightfv", true)); |
| glLightx = reinterpret_cast<PFNGLLIGHTX>(GetGfxProcAddress("glLightx", true)); |
| glLightxOES = reinterpret_cast<PFNGLLIGHTXOES>(GetGfxProcAddress("glLightxOES", true)); |
| glLightxv = reinterpret_cast<PFNGLLIGHTXV>(GetGfxProcAddress("glLightxv", true)); |
| glLightxvOES = reinterpret_cast<PFNGLLIGHTXVOES>(GetGfxProcAddress("glLightxvOES", true)); |
| glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHX>(GetGfxProcAddress("glLineWidthx", true)); |
| glLineWidthxOES = reinterpret_cast<PFNGLLINEWIDTHXOES>(GetGfxProcAddress("glLineWidthxOES", true)); |
| glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITY>(GetGfxProcAddress("glLoadIdentity", true)); |
| glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXF>(GetGfxProcAddress("glLoadMatrixf", true)); |
| glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXX>(GetGfxProcAddress("glLoadMatrixx", true)); |
| glLoadMatrixxOES = reinterpret_cast<PFNGLLOADMATRIXXOES>(GetGfxProcAddress("glLoadMatrixxOES", true)); |
| glLoadPaletteFromModelViewMatrixOES = reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOES>(GetGfxProcAddress("glLoadPaletteFromModelViewMatrixOES", true)); |
| glLogicOp = reinterpret_cast<PFNGLLOGICOP>(GetGfxProcAddress("glLogicOp", true)); |
| glMaterialf = reinterpret_cast<PFNGLMATERIALF>(GetGfxProcAddress("glMaterialf", true)); |
| glMaterialfv = reinterpret_cast<PFNGLMATERIALFV>(GetGfxProcAddress("glMaterialfv", true)); |
| glMaterialx = reinterpret_cast<PFNGLMATERIALX>(GetGfxProcAddress("glMaterialx", true)); |
| glMaterialxOES = reinterpret_cast<PFNGLMATERIALXOES>(GetGfxProcAddress("glMaterialxOES", true)); |
| glMaterialxv = reinterpret_cast<PFNGLMATERIALXV>(GetGfxProcAddress("glMaterialxv", true)); |
| glMaterialxvOES = reinterpret_cast<PFNGLMATERIALXVOES>(GetGfxProcAddress("glMaterialxvOES", true)); |
| glMatrixIndexPointerOES = reinterpret_cast<PFNGLMATRIXINDEXPOINTEROES>(GetGfxProcAddress("glMatrixIndexPointerOES", true)); |
| glMatrixMode = reinterpret_cast<PFNGLMATRIXMODE>(GetGfxProcAddress("glMatrixMode", true)); |
| glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXF>(GetGfxProcAddress("glMultMatrixf", true)); |
| glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXX>(GetGfxProcAddress("glMultMatrixx", true)); |
| glMultMatrixxOES = reinterpret_cast<PFNGLMULTMATRIXXOES>(GetGfxProcAddress("glMultMatrixxOES", true)); |
| glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4F>(GetGfxProcAddress("glMultiTexCoord4f", true)); |
| glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4X>(GetGfxProcAddress("glMultiTexCoord4x", true)); |
| glMultiTexCoord4xOES = reinterpret_cast<PFNGLMULTITEXCOORD4XOES>(GetGfxProcAddress("glMultiTexCoord4xOES", true)); |
| glNormal3f = reinterpret_cast<PFNGLNORMAL3F>(GetGfxProcAddress("glNormal3f", true)); |
| glNormal3x = reinterpret_cast<PFNGLNORMAL3X>(GetGfxProcAddress("glNormal3x", true)); |
| glNormal3xOES = reinterpret_cast<PFNGLNORMAL3XOES>(GetGfxProcAddress("glNormal3xOES", true)); |
| glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTER>(GetGfxProcAddress("glNormalPointer", true)); |
| glOrthof = reinterpret_cast<PFNGLORTHOF>(GetGfxProcAddress("glOrthof", true)); |
| glOrthofOES = reinterpret_cast<PFNGLORTHOFOES>(GetGfxProcAddress("glOrthofOES", true)); |
| glOrthox = reinterpret_cast<PFNGLORTHOX>(GetGfxProcAddress("glOrthox", true)); |
| glOrthoxOES = reinterpret_cast<PFNGLORTHOXOES>(GetGfxProcAddress("glOrthoxOES", true)); |
| glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERF>(GetGfxProcAddress("glPointParameterf", true)); |
| glPointParameterfv = reinterpret_cast<PFNGLPOINTPARAMETERFV>(GetGfxProcAddress("glPointParameterfv", true)); |
| glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERX>(GetGfxProcAddress("glPointParameterx", true)); |
| glPointParameterxOES = reinterpret_cast<PFNGLPOINTPARAMETERXOES>(GetGfxProcAddress("glPointParameterxOES", true)); |
| glPointParameterxv = reinterpret_cast<PFNGLPOINTPARAMETERXV>(GetGfxProcAddress("glPointParameterxv", true)); |
| glPointParameterxvOES = reinterpret_cast<PFNGLPOINTPARAMETERXVOES>(GetGfxProcAddress("glPointParameterxvOES", true)); |
| glPointSize = reinterpret_cast<PFNGLPOINTSIZE>(GetGfxProcAddress("glPointSize", true)); |
| glPointSizePointerOES = reinterpret_cast<PFNGLPOINTSIZEPOINTEROES>(GetGfxProcAddress("glPointSizePointerOES", true)); |
| glPointSizex = reinterpret_cast<PFNGLPOINTSIZEX>(GetGfxProcAddress("glPointSizex", true)); |
| glPointSizexOES = reinterpret_cast<PFNGLPOINTSIZEXOES>(GetGfxProcAddress("glPointSizexOES", true)); |
| glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETX>(GetGfxProcAddress("glPolygonOffsetx", true)); |
| glPolygonOffsetxOES = reinterpret_cast<PFNGLPOLYGONOFFSETXOES>(GetGfxProcAddress("glPolygonOffsetxOES", true)); |
| glPopMatrix = reinterpret_cast<PFNGLPOPMATRIX>(GetGfxProcAddress("glPopMatrix", true)); |
| glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIX>(GetGfxProcAddress("glPushMatrix", true)); |
| glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOES>(GetGfxProcAddress("glQueryMatrixxOES", true)); |
| glRenderbufferStorageOES = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOES>(GetGfxProcAddress("glRenderbufferStorageOES", true)); |
| glRotatef = reinterpret_cast<PFNGLROTATEF>(GetGfxProcAddress("glRotatef", true)); |
| glRotatex = reinterpret_cast<PFNGLROTATEX>(GetGfxProcAddress("glRotatex", true)); |
| glRotatexOES = reinterpret_cast<PFNGLROTATEXOES>(GetGfxProcAddress("glRotatexOES", true)); |
| glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEX>(GetGfxProcAddress("glSampleCoveragex", true)); |
| glSampleCoveragexOES = reinterpret_cast<PFNGLSAMPLECOVERAGEXOES>(GetGfxProcAddress("glSampleCoveragexOES", true)); |
| glScalef = reinterpret_cast<PFNGLSCALEF>(GetGfxProcAddress("glScalef", true)); |
| glScalex = reinterpret_cast<PFNGLSCALEX>(GetGfxProcAddress("glScalex", true)); |
| glScalexOES = reinterpret_cast<PFNGLSCALEXOES>(GetGfxProcAddress("glScalexOES", true)); |
| glShadeModel = reinterpret_cast<PFNGLSHADEMODEL>(GetGfxProcAddress("glShadeModel", true)); |
| glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTER>(GetGfxProcAddress("glTexCoordPointer", true)); |
| glTexEnvf = reinterpret_cast<PFNGLTEXENVF>(GetGfxProcAddress("glTexEnvf", true)); |
| glTexEnvfv = reinterpret_cast<PFNGLTEXENVFV>(GetGfxProcAddress("glTexEnvfv", true)); |
| glTexEnvi = reinterpret_cast<PFNGLTEXENVI>(GetGfxProcAddress("glTexEnvi", true)); |
| glTexEnviv = reinterpret_cast<PFNGLTEXENVIV>(GetGfxProcAddress("glTexEnviv", true)); |
| glTexEnvx = reinterpret_cast<PFNGLTEXENVX>(GetGfxProcAddress("glTexEnvx", true)); |
| glTexEnvxOES = reinterpret_cast<PFNGLTEXENVXOES>(GetGfxProcAddress("glTexEnvxOES", true)); |
| glTexEnvxv = reinterpret_cast<PFNGLTEXENVXV>(GetGfxProcAddress("glTexEnvxv", true)); |
| glTexEnvxvOES = reinterpret_cast<PFNGLTEXENVXVOES>(GetGfxProcAddress("glTexEnvxvOES", true)); |
| glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOES>(GetGfxProcAddress("glTexGenfOES", true)); |
| glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOES>(GetGfxProcAddress("glTexGenfvOES", true)); |
| glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOES>(GetGfxProcAddress("glTexGeniOES", true)); |
| glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOES>(GetGfxProcAddress("glTexGenivOES", true)); |
| glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOES>(GetGfxProcAddress("glTexGenxOES", true)); |
| glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOES>(GetGfxProcAddress("glTexGenxvOES", true)); |
| glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERX>(GetGfxProcAddress("glTexParameterx", true)); |
| glTexParameterxOES = reinterpret_cast<PFNGLTEXPARAMETERXOES>(GetGfxProcAddress("glTexParameterxOES", true)); |
| glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXV>(GetGfxProcAddress("glTexParameterxv", true)); |
| glTexParameterxvOES = reinterpret_cast<PFNGLTEXPARAMETERXVOES>(GetGfxProcAddress("glTexParameterxvOES", true)); |
| glTranslatef = reinterpret_cast<PFNGLTRANSLATEF>(GetGfxProcAddress("glTranslatef", true)); |
| glTranslatex = reinterpret_cast<PFNGLTRANSLATEX>(GetGfxProcAddress("glTranslatex", true)); |
| glTranslatexOES = reinterpret_cast<PFNGLTRANSLATEXOES>(GetGfxProcAddress("glTranslatexOES", true)); |
| glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTER>(GetGfxProcAddress("glVertexPointer", true)); |
| glWeightPointerOES = reinterpret_cast<PFNGLWEIGHTPOINTEROES>(GetGfxProcAddress("glWeightPointerOES", true)); |
| glColorPointerBounds = reinterpret_cast<PFNGLCOLORPOINTERBOUNDS>(GetGfxProcAddress("glColorPointerBounds", true)); |
| glNormalPointerBounds = reinterpret_cast<PFNGLNORMALPOINTERBOUNDS>(GetGfxProcAddress("glNormalPointerBounds", true)); |
| glTexCoordPointerBounds = reinterpret_cast<PFNGLTEXCOORDPOINTERBOUNDS>(GetGfxProcAddress("glTexCoordPointerBounds", true)); |
| glVertexPointerBounds = reinterpret_cast<PFNGLVERTEXPOINTERBOUNDS>(GetGfxProcAddress("glVertexPointerBounds", true)); |
| glPointSizePointerOESBounds = reinterpret_cast<PFNGLPOINTSIZEPOINTEROESBOUNDS>(GetGfxProcAddress("glPointSizePointerOESBounds", true)); |
| glMatrixIndexPointerOESBounds = reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESBOUNDS>(GetGfxProcAddress("glMatrixIndexPointerOESBounds", true)); |
| glWeightPointerOESBounds = reinterpret_cast<PFNGLWEIGHTPOINTEROESBOUNDS>(GetGfxProcAddress("glWeightPointerOESBounds", true)); |
| } |
| |
| } // namespace gapii |