| // Copyright (C) 2016 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package vertex |
| |
| import "android.googlesource.com/platform/tools/gpu/framework/binary" |
| |
| // Semantic is metadata describing the intended use of a vertex stream by shader |
| // programs. |
| // |
| // Semantics are exclusively used by some graphics APIs as the key for binding |
| // vertex streams to shader inputs. |
| // |
| // For graphics APIs that do not have the concept of Semantics, then a |
| // suitable Semantic may be inferred from the vertex stream and corresponding |
| // shader programs. |
| type Semantic struct { |
| binary.Generate |
| |
| // Type is used to categorize the stream data. The type is only a usage hint, |
| // the shader is free to interpret the data in any way it likes. |
| Type SemanticType |
| |
| // Index is used to uniquely identify vertex streams with the same semantic |
| // type. For example, blend shapes may use N streams of positions and normals |
| // to blend between. |
| Index uint8 |
| } |