| // Copyright (C) 2016 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package device |
| |
| // Bitness returns the natural bit width of the architecture. |
| // https://en.wiktionary.org/wiki/bitness |
| func (a Architecture) Bitness() int { |
| switch a { |
| case ARMv7a, X86, MIPS: |
| return 32 |
| case ARMv8a, X86_64, MIPS64: |
| return 64 |
| default: |
| return 0 |
| } |
| } |
| |
| // U64Alignment returns the alignment of 64-bit structs for the archiecture |
| func (a Architecture) U64Alignment() int32 { |
| switch a { |
| case X86: |
| return 4 |
| case ARMv7a, MIPS, ARMv8a, X86_64, MIPS64: |
| return 8 |
| default: |
| return 0 |
| } |
| } |
| |
| // MemoryLayout returns the default memory layout for this architecture. |
| // This may be overridden by the active ABI for any given device (32 bit on a 64 bit chip for instance) |
| func (a Architecture) MemoryLayout() MemoryLayout { |
| width := int32(a.Bitness() / 8) |
| return MemoryLayout{ |
| PointerAlignment: width, |
| PointerSize: width, |
| IntegerSize: width, |
| SizeSize: width, |
| U64Alignment: a.U64Alignment(), |
| Endian: LittleEndian, |
| } |
| } |
| |
| var architectureByName = map[string]Architecture{ |
| // possible values of runtime.GOARCH |
| "386": X86, |
| "amd64": X86_64, |
| "arm": ARMv7a, |
| } |
| |
| // ArchitectureByName returns the Architecture for the supplied human name. |
| // There is no guarantee that ArchitectureByName(name).String() == name, as multiple human names map to the same |
| // canonical Architecture. |
| // If the architecture name is not know, it returns UnknownArchitecture |
| func ArchitectureByName(name string) Architecture { |
| if arch, ok := architectureByName[name]; ok { |
| return arch |
| } |
| // fallback to enum name |
| if arch, ok := Architecture_value[name]; ok { |
| return Architecture(arch) |
| } |
| return UnknownArchitecture |
| } |