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// Copyright (C) 2015 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package replay
import (
"android.googlesource.com/platform/tools/gpu/atom"
"android.googlesource.com/platform/tools/gpu/database"
"android.googlesource.com/platform/tools/gpu/gfxapi"
"android.googlesource.com/platform/tools/gpu/log"
"android.googlesource.com/platform/tools/gpu/replay/builder"
)
// Replayer is the interface that wraps the basic Replay method.
type Replayer interface {
// Replay issues replay operations to the replay builder b for the given atom
// with identifier i, and graphics API state s. If the replay action will
// have an effect on the graphics driver state, then the call to Replay should
// also apply the corresponding changes to the state s.
Replay(i atom.ID, s *gfxapi.State, d database.Database, l log.Logger, b *builder.Builder) error
}
// Replay issues replay operations to the replay builder b for the given atom a
// with identifier i, and graphics API state s. If replaying the Atom will have
// an effect on the graphics driver state, then the call to Replay will also
// apply the corresponding changes to the state s.
func Replay(
i atom.ID,
a atom.Atom,
s *gfxapi.State,
d database.Database,
l log.Logger,
b *builder.Builder) error {
switch a := a.(type) {
case Replayer:
return a.Replay(i, s, d, l, b)
default:
return a.Mutate(s, d, l)
}
}