| /* |
| * Copyright 2015, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "Target.h" |
| |
| #if TARGET_OS == CAZE_OS_WINDOWS |
| |
| #include <windows.h> |
| #include <Wingdi.h> |
| |
| namespace android { |
| namespace caze { |
| |
| void* GetGfxProcAddress(const char *name) { |
| void* p = (void*) wglGetProcAddress(name); |
| |
| // Function not found with wglGetProcAddress - try opengl32.dll directly. |
| if (p == nullptr || |
| (p == (void*) 0x1) || (p == (void*) 0x2) || (p == (void*) 0x3) || (p == (void*) -1)) { |
| static HMODULE module = LoadLibrary(TEXT("opengl32.dll")); |
| p = (void*)GetProcAddress(module, name); |
| } |
| |
| return p; |
| } |
| |
| } // end of namespace caze |
| } // end of namespace android |
| |
| #endif // TARGET_OS == CAZE_OS_WINDOWS |