| // Copyright (C) 2015 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| syntax = "proto3"; |
| |
| package gfxapi; |
| |
| option java_package = "com.android.tools.idea.editors.gfxtrace.service.gfxapi"; |
| option java_outer_classname = "GfxAPIProtos"; |
| |
| // DrawPrimitive is an enumerator of primitive draw modes |
| enum DrawPrimitive { |
| Points = 0; |
| Lines = 1; |
| LineStrip = 2; |
| LineLoop = 3; |
| Triangles = 4; |
| TriangleStrip = 5; |
| TriangleFan = 6; |
| } |
| |
| |
| // ResourceType is an enumerator of resource types. |
| enum ResourceType { |
| // Unknown represents an unknown resource type |
| Unknown = 0; |
| // Texture1D represents the Texture1D resource type |
| Texture1D = 1; |
| // Texture2D represents the Texture2D resource type |
| Texture2D = 2; |
| // Texture3D represents the Texture2D resource type |
| Texture3D = 3; |
| // Cubemap represents the Cubemap resource type |
| Cubemap = 4; |
| // Shader represents the Shader resource type |
| Shader = 5; |
| // Program represents the Program resource type |
| Program = 6; |
| } |
| |
| // FramebufferAttachment values indicate the type of frame buffer attachment. |
| enum FramebufferAttachment { |
| Depth = 0; |
| Stencil = 1; |
| Color0 = 2; |
| Color1 = 3; |
| Color2 = 4; |
| Color3 = 5; |
| } |
| |
| enum ShaderType { |
| Vertex = 0; |
| Geometry = 1; |
| TessControl = 2; |
| TessEvaluation = 3; |
| Fragment = 4; |
| Compute = 5; |
| Spirv = 6; |
| } |
| |
| //INCOMPLETE... Is it really worth enumerating all these types? |
| |
| enum UniformFormat { |
| Scalar = 0; |
| Vec2 = 1; |
| Vec3 = 2; |
| Vec4 = 3; |
| Mat2 = 4; |
| Mat3 = 5; |
| Mat4 = 6; |
| Mat2x3 = 7; |
| Mat2x4 = 8; |
| Mat3x2 = 9; |
| Mat3x4 = 10; |
| Mat4x2 = 11; |
| Mat4x3 = 12; |
| Sampler = 13; |
| } |
| |
| enum UniformType { |
| Int32 = 0; |
| Uint32 = 1; |
| Bool = 2; |
| Float = 3; |
| Double = 4; |
| } |