package glfw | |
//#define GLFW_EXPOSE_NATIVE_WIN32 | |
//#define GLFW_EXPOSE_NATIVE_WGL | |
//#include <GLFW/glfw3.h> | |
//#include <GLFW/glfw3native.h> | |
import "C" | |
func (w *Window) GetWin32Window() C.HWND { | |
return C.glfwGetWin32Window(w.data) | |
} | |
func (w *Window) GetWGLContext() C.HGLRC { | |
return C.glfwGetWGLContext(w.data) | |
} |