| // Copyright 2012 The go-gl Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package gl |
| |
| // #include <GL/glew.h> |
| import "C" |
| |
| // Constants |
| const ( |
| GL_2_BYTES = C.GL_2_BYTES |
| GL_2D = C.GL_2D |
| GL_3_BYTES = C.GL_3_BYTES |
| GL_3D_COLOR_TEXTURE = C.GL_3D_COLOR_TEXTURE |
| GL_3D_COLOR = C.GL_3D_COLOR |
| GL_3D = C.GL_3D |
| GL_4_BYTES = C.GL_4_BYTES |
| GL_4D_COLOR_TEXTURE = C.GL_4D_COLOR_TEXTURE |
| ACCUM_ALPHA_BITS = C.GL_ACCUM_ALPHA_BITS |
| ACCUM_BLUE_BITS = C.GL_ACCUM_BLUE_BITS |
| ACCUM_BUFFER_BIT = C.GL_ACCUM_BUFFER_BIT |
| ACCUM_CLEAR_VALUE = C.GL_ACCUM_CLEAR_VALUE |
| ACCUM_GREEN_BITS = C.GL_ACCUM_GREEN_BITS |
| ACCUM_RED_BITS = C.GL_ACCUM_RED_BITS |
| ACCUM = C.GL_ACCUM |
| ACTIVE_ATTRIBUTE_MAX_LENGTH = C.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
| ACTIVE_ATTRIBUTES = C.GL_ACTIVE_ATTRIBUTES |
| ACTIVE_TEXTURE = C.GL_ACTIVE_TEXTURE |
| ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = C.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH |
| ACTIVE_UNIFORM_BLOCKS = C.GL_ACTIVE_UNIFORM_BLOCKS |
| ACTIVE_UNIFORM_MAX_LENGTH = C.GL_ACTIVE_UNIFORM_MAX_LENGTH |
| ACTIVE_UNIFORMS = C.GL_ACTIVE_UNIFORMS |
| ADD_SIGNED = C.GL_ADD_SIGNED |
| ADD = C.GL_ADD |
| ALIASED_LINE_WIDTH_RANGE = C.GL_ALIASED_LINE_WIDTH_RANGE |
| ALIASED_POINT_SIZE_RANGE = C.GL_ALIASED_POINT_SIZE_RANGE |
| ALL_ATTRIB_BITS = C.GL_ALL_ATTRIB_BITS |
| ALPHA12 = C.GL_ALPHA12 |
| ALPHA16_SNORM = C.GL_ALPHA16_SNORM |
| ALPHA16 = C.GL_ALPHA16 |
| ALPHA4 = C.GL_ALPHA4 |
| ALPHA8_SNORM = C.GL_ALPHA8_SNORM |
| ALPHA8 = C.GL_ALPHA8 |
| ALPHA_BIAS = C.GL_ALPHA_BIAS |
| ALPHA_BITS = C.GL_ALPHA_BITS |
| ALPHA_INTEGER = C.GL_ALPHA_INTEGER |
| ALPHA_SCALE = C.GL_ALPHA_SCALE |
| ALPHA_SNORM = C.GL_ALPHA_SNORM |
| ALPHA_TEST_FUNC = C.GL_ALPHA_TEST_FUNC |
| ALPHA_TEST_REF = C.GL_ALPHA_TEST_REF |
| ALPHA_TEST = C.GL_ALPHA_TEST |
| ALPHA = C.GL_ALPHA |
| ALREADY_SIGNALED = C.GL_ALREADY_SIGNALED |
| ALWAYS = C.GL_ALWAYS |
| AMBIENT_AND_DIFFUSE = C.GL_AMBIENT_AND_DIFFUSE |
| AMBIENT = C.GL_AMBIENT |
| AND_INVERTED = C.GL_AND_INVERTED |
| AND_REVERSE = C.GL_AND_REVERSE |
| AND = C.GL_AND |
| ANY_SAMPLES_PASSED = C.GL_ANY_SAMPLES_PASSED |
| ARRAY_BUFFER_BINDING = C.GL_ARRAY_BUFFER_BINDING |
| ARRAY_BUFFER = C.GL_ARRAY_BUFFER |
| ATTACHED_SHADERS = C.GL_ATTACHED_SHADERS |
| ATTRIB_STACK_DEPTH = C.GL_ATTRIB_STACK_DEPTH |
| AUTO_NORMAL = C.GL_AUTO_NORMAL |
| AUX0 = C.GL_AUX0 |
| AUX1 = C.GL_AUX1 |
| AUX2 = C.GL_AUX2 |
| AUX3 = C.GL_AUX3 |
| AUX_BUFFERS = C.GL_AUX_BUFFERS |
| BACK_LEFT = C.GL_BACK_LEFT |
| BACK_RIGHT = C.GL_BACK_RIGHT |
| BACK = C.GL_BACK |
| BGRA_INTEGER = C.GL_BGRA_INTEGER |
| BGRA = C.GL_BGRA |
| BGR_INTEGER = C.GL_BGR_INTEGER |
| BGR = C.GL_BGR |
| BITMAP_TOKEN = C.GL_BITMAP_TOKEN |
| BITMAP = C.GL_BITMAP |
| BLEND_COLOR = C.GL_BLEND_COLOR |
| BLEND_DST_ALPHA = C.GL_BLEND_DST_ALPHA |
| BLEND_DST_RGB = C.GL_BLEND_DST_RGB |
| BLEND_DST = C.GL_BLEND_DST |
| BLEND_EQUATION_ALPHA = C.GL_BLEND_EQUATION_ALPHA |
| BLEND_EQUATION_RGB = C.GL_BLEND_EQUATION_RGB |
| BLEND_EQUATION = C.GL_BLEND_EQUATION |
| BLEND_SRC_ALPHA = C.GL_BLEND_SRC_ALPHA |
| BLEND_SRC_RGB = C.GL_BLEND_SRC_RGB |
| BLEND_SRC = C.GL_BLEND_SRC |
| BLEND = C.GL_BLEND |
| BLUE_BIAS = C.GL_BLUE_BIAS |
| BLUE_BITS = C.GL_BLUE_BITS |
| BLUE_INTEGER = C.GL_BLUE_INTEGER |
| BLUE_SCALE = C.GL_BLUE_SCALE |
| BLUE = C.GL_BLUE |
| BOOL_VEC2 = C.GL_BOOL_VEC2 |
| BOOL_VEC3 = C.GL_BOOL_VEC3 |
| BOOL_VEC4 = C.GL_BOOL_VEC4 |
| BOOL = C.GL_BOOL |
| BUFFER_ACCESS_FLAGS = C.GL_BUFFER_ACCESS_FLAGS |
| BUFFER_ACCESS = C.GL_BUFFER_ACCESS |
| BUFFER_MAP_LENGTH = C.GL_BUFFER_MAP_LENGTH |
| BUFFER_MAP_OFFSET = C.GL_BUFFER_MAP_OFFSET |
| BUFFER_MAPPED = C.GL_BUFFER_MAPPED |
| BUFFER_MAP_POINTER = C.GL_BUFFER_MAP_POINTER |
| BUFFER_SIZE = C.GL_BUFFER_SIZE |
| BUFFER_USAGE = C.GL_BUFFER_USAGE |
| BYTE = C.GL_BYTE |
| C3F_V3F = C.GL_C3F_V3F |
| C4F_N3F_V3F = C.GL_C4F_N3F_V3F |
| C4UB_V2F = C.GL_C4UB_V2F |
| C4UB_V3F = C.GL_C4UB_V3F |
| CCW = C.GL_CCW |
| CLAMP_FRAGMENT_COLOR = C.GL_CLAMP_FRAGMENT_COLOR |
| CLAMP_READ_COLOR = C.GL_CLAMP_READ_COLOR |
| CLAMP_TO_BORDER = C.GL_CLAMP_TO_BORDER |
| CLAMP_TO_EDGE = C.GL_CLAMP_TO_EDGE |
| CLAMP_VERTEX_COLOR = C.GL_CLAMP_VERTEX_COLOR |
| CLAMP = C.GL_CLAMP |
| CLEAR = C.GL_CLEAR |
| CLIENT_ACTIVE_TEXTURE = C.GL_CLIENT_ACTIVE_TEXTURE |
| CLIENT_ALL_ATTRIB_BITS = C.GL_CLIENT_ALL_ATTRIB_BITS |
| CLIENT_ATTRIB_STACK_DEPTH = C.GL_CLIENT_ATTRIB_STACK_DEPTH |
| CLIENT_PIXEL_STORE_BIT = C.GL_CLIENT_PIXEL_STORE_BIT |
| CLIENT_VERTEX_ARRAY_BIT = C.GL_CLIENT_VERTEX_ARRAY_BIT |
| CLIP_DISTANCE0 = C.GL_CLIP_DISTANCE0 |
| CLIP_DISTANCE1 = C.GL_CLIP_DISTANCE1 |
| CLIP_DISTANCE2 = C.GL_CLIP_DISTANCE2 |
| CLIP_DISTANCE3 = C.GL_CLIP_DISTANCE3 |
| CLIP_DISTANCE4 = C.GL_CLIP_DISTANCE4 |
| CLIP_DISTANCE5 = C.GL_CLIP_DISTANCE5 |
| CLIP_PLANE0 = C.GL_CLIP_PLANE0 |
| CLIP_PLANE1 = C.GL_CLIP_PLANE1 |
| CLIP_PLANE2 = C.GL_CLIP_PLANE2 |
| CLIP_PLANE3 = C.GL_CLIP_PLANE3 |
| CLIP_PLANE4 = C.GL_CLIP_PLANE4 |
| CLIP_PLANE5 = C.GL_CLIP_PLANE5 |
| COEFF = C.GL_COEFF |
| COLOR_ARRAY_BUFFER_BINDING = C.GL_COLOR_ARRAY_BUFFER_BINDING |
| COLOR_ARRAY_POINTER = C.GL_COLOR_ARRAY_POINTER |
| COLOR_ARRAY_SIZE = C.GL_COLOR_ARRAY_SIZE |
| COLOR_ARRAY_STRIDE = C.GL_COLOR_ARRAY_STRIDE |
| COLOR_ARRAY_TYPE = C.GL_COLOR_ARRAY_TYPE |
| COLOR_ARRAY = C.GL_COLOR_ARRAY |
| COLOR_ATTACHMENT0 = C.GL_COLOR_ATTACHMENT0 |
| COLOR_ATTACHMENT10 = C.GL_COLOR_ATTACHMENT10 |
| COLOR_ATTACHMENT11 = C.GL_COLOR_ATTACHMENT11 |
| COLOR_ATTACHMENT12 = C.GL_COLOR_ATTACHMENT12 |
| COLOR_ATTACHMENT13 = C.GL_COLOR_ATTACHMENT13 |
| COLOR_ATTACHMENT14 = C.GL_COLOR_ATTACHMENT14 |
| COLOR_ATTACHMENT15 = C.GL_COLOR_ATTACHMENT15 |
| COLOR_ATTACHMENT1 = C.GL_COLOR_ATTACHMENT1 |
| COLOR_ATTACHMENT2 = C.GL_COLOR_ATTACHMENT2 |
| COLOR_ATTACHMENT3 = C.GL_COLOR_ATTACHMENT3 |
| COLOR_ATTACHMENT4 = C.GL_COLOR_ATTACHMENT4 |
| COLOR_ATTACHMENT5 = C.GL_COLOR_ATTACHMENT5 |
| COLOR_ATTACHMENT6 = C.GL_COLOR_ATTACHMENT6 |
| COLOR_ATTACHMENT7 = C.GL_COLOR_ATTACHMENT7 |
| COLOR_ATTACHMENT8 = C.GL_COLOR_ATTACHMENT8 |
| COLOR_ATTACHMENT9 = C.GL_COLOR_ATTACHMENT9 |
| COLOR_BUFFER_BIT = C.GL_COLOR_BUFFER_BIT |
| COLOR_CLEAR_VALUE = C.GL_COLOR_CLEAR_VALUE |
| COLOR_INDEXES = C.GL_COLOR_INDEXES |
| COLOR_INDEX = C.GL_COLOR_INDEX |
| COLOR_LOGIC_OP = C.GL_COLOR_LOGIC_OP |
| COLOR_MATERIAL_FACE = C.GL_COLOR_MATERIAL_FACE |
| COLOR_MATERIAL_PARAMETER = C.GL_COLOR_MATERIAL_PARAMETER |
| COLOR_MATERIAL = C.GL_COLOR_MATERIAL |
| COLOR_MATRIX_STACK_DEPTH = C.GL_COLOR_MATRIX_STACK_DEPTH |
| COLOR_MATRIX = C.GL_COLOR_MATRIX |
| COLOR_SUM = C.GL_COLOR_SUM |
| COLOR_TABLE_ALPHA_SIZE = C.GL_COLOR_TABLE_ALPHA_SIZE |
| COLOR_TABLE_BIAS = C.GL_COLOR_TABLE_BIAS |
| COLOR_TABLE_BLUE_SIZE = C.GL_COLOR_TABLE_BLUE_SIZE |
| COLOR_TABLE_FORMAT = C.GL_COLOR_TABLE_FORMAT |
| COLOR_TABLE_GREEN_SIZE = C.GL_COLOR_TABLE_GREEN_SIZE |
| COLOR_TABLE_INTENSITY_SIZE = C.GL_COLOR_TABLE_INTENSITY_SIZE |
| COLOR_TABLE_LUMINANCE_SIZE = C.GL_COLOR_TABLE_LUMINANCE_SIZE |
| COLOR_TABLE_RED_SIZE = C.GL_COLOR_TABLE_RED_SIZE |
| COLOR_TABLE_SCALE = C.GL_COLOR_TABLE_SCALE |
| COLOR_TABLE_WIDTH = C.GL_COLOR_TABLE_WIDTH |
| COLOR_TABLE = C.GL_COLOR_TABLE |
| COLOR_WRITEMASK = C.GL_COLOR_WRITEMASK |
| COLOR = C.GL_COLOR |
| COMBINE_ALPHA = C.GL_COMBINE_ALPHA |
| COMBINE_RGB = C.GL_COMBINE_RGB |
| COMBINE = C.GL_COMBINE |
| COMPARE_REF_TO_TEXTURE = C.GL_COMPARE_REF_TO_TEXTURE |
| COMPARE_R_TO_TEXTURE = C.GL_COMPARE_R_TO_TEXTURE |
| COMPILE_AND_EXECUTE = C.GL_COMPILE_AND_EXECUTE |
| COMPILE_STATUS = C.GL_COMPILE_STATUS |
| COMPILE = C.GL_COMPILE |
| COMPRESSED_ALPHA = C.GL_COMPRESSED_ALPHA |
| COMPRESSED_INTENSITY = C.GL_COMPRESSED_INTENSITY |
| COMPRESSED_LUMINANCE_ALPHA = C.GL_COMPRESSED_LUMINANCE_ALPHA |
| COMPRESSED_LUMINANCE = C.GL_COMPRESSED_LUMINANCE |
| COMPRESSED_RED_RGTC1 = C.GL_COMPRESSED_RED_RGTC1 |
| COMPRESSED_RED = C.GL_COMPRESSED_RED |
| COMPRESSED_RGBA = C.GL_COMPRESSED_RGBA |
| COMPRESSED_RGBA_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
| COMPRESSED_RGBA_S3TC_DXT3_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
| COMPRESSED_RGBA_S3TC_DXT5_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
| COMPRESSED_RGB = C.GL_COMPRESSED_RGB |
| COMPRESSED_RGB_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
| COMPRESSED_RG_RGTC2 = C.GL_COMPRESSED_RG_RGTC2 |
| COMPRESSED_RG = C.GL_COMPRESSED_RG |
| COMPRESSED_SIGNED_RED_RGTC1 = C.GL_COMPRESSED_SIGNED_RED_RGTC1 |
| COMPRESSED_SIGNED_RG_RGTC2 = C.GL_COMPRESSED_SIGNED_RG_RGTC2 |
| COMPRESSED_SLUMINANCE_ALPHA = C.GL_COMPRESSED_SLUMINANCE_ALPHA |
| COMPRESSED_SLUMINANCE = C.GL_COMPRESSED_SLUMINANCE |
| COMPRESSED_SRGB_ALPHA = C.GL_COMPRESSED_SRGB_ALPHA |
| COMPRESSED_SRGB = C.GL_COMPRESSED_SRGB |
| COMPRESSED_TEXTURE_FORMATS = C.GL_COMPRESSED_TEXTURE_FORMATS |
| CONDITION_SATISFIED = C.GL_CONDITION_SATISFIED |
| CONSTANT_ALPHA = C.GL_CONSTANT_ALPHA |
| CONSTANT_ATTENUATION = C.GL_CONSTANT_ATTENUATION |
| CONSTANT_BORDER = C.GL_CONSTANT_BORDER |
| CONSTANT_COLOR = C.GL_CONSTANT_COLOR |
| CONSTANT = C.GL_CONSTANT |
| CONTEXT_COMPATIBILITY_PROFILE_BIT = C.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT |
| CONTEXT_CORE_PROFILE_BIT = C.GL_CONTEXT_CORE_PROFILE_BIT |
| CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = C.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT |
| CONTEXT_FLAGS = C.GL_CONTEXT_FLAGS |
| CONTEXT_PROFILE_MASK = C.GL_CONTEXT_PROFILE_MASK |
| CONVOLUTION_1D = C.GL_CONVOLUTION_1D |
| CONVOLUTION_2D = C.GL_CONVOLUTION_2D |
| CONVOLUTION_BORDER_COLOR = C.GL_CONVOLUTION_BORDER_COLOR |
| CONVOLUTION_BORDER_MODE = C.GL_CONVOLUTION_BORDER_MODE |
| CONVOLUTION_FILTER_BIAS = C.GL_CONVOLUTION_FILTER_BIAS |
| CONVOLUTION_FILTER_SCALE = C.GL_CONVOLUTION_FILTER_SCALE |
| CONVOLUTION_FORMAT = C.GL_CONVOLUTION_FORMAT |
| CONVOLUTION_HEIGHT = C.GL_CONVOLUTION_HEIGHT |
| CONVOLUTION_WIDTH = C.GL_CONVOLUTION_WIDTH |
| COORD_REPLACE = C.GL_COORD_REPLACE |
| COPY_INVERTED = C.GL_COPY_INVERTED |
| COPY_PIXEL_TOKEN = C.GL_COPY_PIXEL_TOKEN |
| COPY_READ_BUFFER = C.GL_COPY_READ_BUFFER |
| COPY_WRITE_BUFFER = C.GL_COPY_WRITE_BUFFER |
| COPY = C.GL_COPY |
| CULL_FACE_MODE = C.GL_CULL_FACE_MODE |
| CULL_FACE = C.GL_CULL_FACE |
| CURRENT_BIT = C.GL_CURRENT_BIT |
| CURRENT_COLOR = C.GL_CURRENT_COLOR |
| CURRENT_FOG_COORDINATE = C.GL_CURRENT_FOG_COORDINATE |
| CURRENT_FOG_COORD = C.GL_CURRENT_FOG_COORD |
| CURRENT_INDEX = C.GL_CURRENT_INDEX |
| CURRENT_NORMAL = C.GL_CURRENT_NORMAL |
| CURRENT_PROGRAM = C.GL_CURRENT_PROGRAM |
| CURRENT_QUERY = C.GL_CURRENT_QUERY |
| CURRENT_RASTER_COLOR = C.GL_CURRENT_RASTER_COLOR |
| CURRENT_RASTER_DISTANCE = C.GL_CURRENT_RASTER_DISTANCE |
| CURRENT_RASTER_INDEX = C.GL_CURRENT_RASTER_INDEX |
| CURRENT_RASTER_POSITION_VALID = C.GL_CURRENT_RASTER_POSITION_VALID |
| CURRENT_RASTER_POSITION = C.GL_CURRENT_RASTER_POSITION |
| CURRENT_RASTER_SECONDARY_COLOR = C.GL_CURRENT_RASTER_SECONDARY_COLOR |
| CURRENT_RASTER_TEXTURE_COORDS = C.GL_CURRENT_RASTER_TEXTURE_COORDS |
| CURRENT_SECONDARY_COLOR = C.GL_CURRENT_SECONDARY_COLOR |
| CURRENT_TEXTURE_COORDS = C.GL_CURRENT_TEXTURE_COORDS |
| CURRENT_VERTEX_ATTRIB = C.GL_CURRENT_VERTEX_ATTRIB |
| CW = C.GL_CW |
| DECAL = C.GL_DECAL |
| DECR_WRAP = C.GL_DECR_WRAP |
| DECR = C.GL_DECR |
| DEBUG_OUTPUT_SYNCHRONOUS = C.GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB |
| DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = C.GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB |
| DEBUG_CALLBACK_FUNCTION = C.GL_DEBUG_CALLBACK_FUNCTION_ARB |
| DEBUG_CALLBACK_USER_PARAM = C.GL_DEBUG_CALLBACK_USER_PARAM_ARB |
| DEBUG_SOURCE_API = C.GL_DEBUG_SOURCE_API_ARB |
| DEBUG_SOURCE_WINDOW_SYSTEM = C.GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB |
| DEBUG_SOURCE_SHADER_COMPILER = C.GL_DEBUG_SOURCE_SHADER_COMPILER_ARB |
| DEBUG_SOURCE_THIRD_PARTY = C.GL_DEBUG_SOURCE_THIRD_PARTY_ARB |
| DEBUG_SOURCE_APPLICATION = C.GL_DEBUG_SOURCE_APPLICATION_ARB |
| DEBUG_SOURCE_OTHER = C.GL_DEBUG_SOURCE_OTHER_ARB |
| DEBUG_TYPE_ERROR = C.GL_DEBUG_TYPE_ERROR_ARB |
| DEBUG_TYPE_DEPRECATED_BEHAVIOR = C.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB |
| DEBUG_TYPE_UNDEFINED_BEHAVIOR = C.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB |
| DEBUG_TYPE_PORTABILITY = C.GL_DEBUG_TYPE_PORTABILITY_ARB |
| DEBUG_TYPE_PERFORMANCE = C.GL_DEBUG_TYPE_PERFORMANCE_ARB |
| DEBUG_TYPE_OTHER = C.GL_DEBUG_TYPE_OTHER_ARB |
| DEBUG_LOGGED_MESSAGES = C.GL_DEBUG_LOGGED_MESSAGES_ARB |
| DEBUG_SEVERITY_HIGH = C.GL_DEBUG_SEVERITY_HIGH_ARB |
| DEBUG_SEVERITY_MEDIUM = C.GL_DEBUG_SEVERITY_MEDIUM_ARB |
| DEBUG_SEVERITY_LOW = C.GL_DEBUG_SEVERITY_LOW_ARB |
| DELETE_STATUS = C.GL_DELETE_STATUS |
| DEPTH24_STENCIL8 = C.GL_DEPTH24_STENCIL8 |
| DEPTH32F_STENCIL8 = C.GL_DEPTH32F_STENCIL8 |
| DEPTH_ATTACHMENT = C.GL_DEPTH_ATTACHMENT |
| DEPTH_BIAS = C.GL_DEPTH_BIAS |
| DEPTH_BITS = C.GL_DEPTH_BITS |
| DEPTH_BUFFER_BIT = C.GL_DEPTH_BUFFER_BIT |
| DEPTH_BUFFER = C.GL_DEPTH_BUFFER |
| DEPTH_CLAMP = C.GL_DEPTH_CLAMP |
| DEPTH_CLEAR_VALUE = C.GL_DEPTH_CLEAR_VALUE |
| DEPTH_COMPONENT16 = C.GL_DEPTH_COMPONENT16 |
| DEPTH_COMPONENT24 = C.GL_DEPTH_COMPONENT24 |
| DEPTH_COMPONENT32F = C.GL_DEPTH_COMPONENT32F |
| DEPTH_COMPONENT32 = C.GL_DEPTH_COMPONENT32 |
| DEPTH_COMPONENT = C.GL_DEPTH_COMPONENT |
| DEPTH_FUNC = C.GL_DEPTH_FUNC |
| DEPTH_RANGE = C.GL_DEPTH_RANGE |
| DEPTH_SCALE = C.GL_DEPTH_SCALE |
| DEPTH_STENCIL_ATTACHMENT = C.GL_DEPTH_STENCIL_ATTACHMENT |
| DEPTH_STENCIL = C.GL_DEPTH_STENCIL |
| DEPTH_TEST = C.GL_DEPTH_TEST |
| DEPTH_TEXTURE_MODE = C.GL_DEPTH_TEXTURE_MODE |
| DEPTH_WRITEMASK = C.GL_DEPTH_WRITEMASK |
| DEPTH = C.GL_DEPTH |
| DIFFUSE = C.GL_DIFFUSE |
| DITHER = C.GL_DITHER |
| DOMAIN = C.GL_DOMAIN |
| DONT_CARE = C.GL_DONT_CARE |
| DOT3_RGBA = C.GL_DOT3_RGBA |
| DOT3_RGB = C.GL_DOT3_RGB |
| DOUBLEBUFFER = C.GL_DOUBLEBUFFER |
| DOUBLE = C.GL_DOUBLE |
| DRAW_BUFFER0 = C.GL_DRAW_BUFFER0 |
| DRAW_BUFFER10 = C.GL_DRAW_BUFFER10 |
| DRAW_BUFFER11 = C.GL_DRAW_BUFFER11 |
| DRAW_BUFFER12 = C.GL_DRAW_BUFFER12 |
| DRAW_BUFFER13 = C.GL_DRAW_BUFFER13 |
| DRAW_BUFFER14 = C.GL_DRAW_BUFFER14 |
| DRAW_BUFFER15 = C.GL_DRAW_BUFFER15 |
| DRAW_BUFFER1 = C.GL_DRAW_BUFFER1 |
| DRAW_BUFFER2 = C.GL_DRAW_BUFFER2 |
| DRAW_BUFFER3 = C.GL_DRAW_BUFFER3 |
| DRAW_BUFFER4 = C.GL_DRAW_BUFFER4 |
| DRAW_BUFFER5 = C.GL_DRAW_BUFFER5 |
| DRAW_BUFFER6 = C.GL_DRAW_BUFFER6 |
| DRAW_BUFFER7 = C.GL_DRAW_BUFFER7 |
| DRAW_BUFFER8 = C.GL_DRAW_BUFFER8 |
| DRAW_BUFFER9 = C.GL_DRAW_BUFFER9 |
| DRAW_BUFFER = C.GL_DRAW_BUFFER |
| DRAW_FRAMEBUFFER_BINDING = C.GL_DRAW_FRAMEBUFFER_BINDING |
| DRAW_FRAMEBUFFER = C.GL_DRAW_FRAMEBUFFER |
| DRAW_PIXEL_TOKEN = C.GL_DRAW_PIXEL_TOKEN |
| DST_ALPHA = C.GL_DST_ALPHA |
| DST_COLOR = C.GL_DST_COLOR |
| DYNAMIC_COPY = C.GL_DYNAMIC_COPY |
| DYNAMIC_DRAW = C.GL_DYNAMIC_DRAW |
| DYNAMIC_READ = C.GL_DYNAMIC_READ |
| EDGE_FLAG_ARRAY_BUFFER_BINDING = C.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING |
| EDGE_FLAG_ARRAY_POINTER = C.GL_EDGE_FLAG_ARRAY_POINTER |
| EDGE_FLAG_ARRAY_STRIDE = C.GL_EDGE_FLAG_ARRAY_STRIDE |
| EDGE_FLAG_ARRAY = C.GL_EDGE_FLAG_ARRAY |
| EDGE_FLAG = C.GL_EDGE_FLAG |
| ELEMENT_ARRAY_BUFFER_BINDING = C.GL_ELEMENT_ARRAY_BUFFER_BINDING |
| ELEMENT_ARRAY_BUFFER = C.GL_ELEMENT_ARRAY_BUFFER |
| EMISSION = C.GL_EMISSION |
| ENABLE_BIT = C.GL_ENABLE_BIT |
| EQUAL = C.GL_EQUAL |
| EQUIV = C.GL_EQUIV |
| EVAL_BIT = C.GL_EVAL_BIT |
| EXP2 = C.GL_EXP2 |
| EXP = C.GL_EXP |
| EXTENSIONS = C.GL_EXTENSIONS |
| EYE_LINEAR = C.GL_EYE_LINEAR |
| EYE_PLANE = C.GL_EYE_PLANE |
| FALSE = C.GL_FALSE |
| FASTEST = C.GL_FASTEST |
| FEEDBACK_BUFFER_POINTER = C.GL_FEEDBACK_BUFFER_POINTER |
| FEEDBACK_BUFFER_SIZE = C.GL_FEEDBACK_BUFFER_SIZE |
| FEEDBACK_BUFFER_TYPE = C.GL_FEEDBACK_BUFFER_TYPE |
| FEEDBACK = C.GL_FEEDBACK |
| FILL = C.GL_FILL |
| FIRST_VERTEX_CONVENTION = C.GL_FIRST_VERTEX_CONVENTION |
| FIXED_ONLY = C.GL_FIXED_ONLY |
| FLAT = C.GL_FLAT |
| FLOAT_32_UNSIGNED_INT_24_8_REV = C.GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
| FLOAT_MAT2x3 = C.GL_FLOAT_MAT2x3 |
| FLOAT_MAT2x4 = C.GL_FLOAT_MAT2x4 |
| FLOAT_MAT2 = C.GL_FLOAT_MAT2 |
| FLOAT_MAT3x2 = C.GL_FLOAT_MAT3x2 |
| FLOAT_MAT3x4 = C.GL_FLOAT_MAT3x4 |
| FLOAT_MAT3 = C.GL_FLOAT_MAT3 |
| FLOAT_MAT4x2 = C.GL_FLOAT_MAT4x2 |
| FLOAT_MAT4x3 = C.GL_FLOAT_MAT4x3 |
| FLOAT_MAT4 = C.GL_FLOAT_MAT4 |
| FLOAT_VEC2 = C.GL_FLOAT_VEC2 |
| FLOAT_VEC3 = C.GL_FLOAT_VEC3 |
| FLOAT_VEC4 = C.GL_FLOAT_VEC4 |
| FLOAT = C.GL_FLOAT |
| FOG_BIT = C.GL_FOG_BIT |
| FOG_COLOR = C.GL_FOG_COLOR |
| FOG_COORD_ARRAY_BUFFER_BINDING = C.GL_FOG_COORD_ARRAY_BUFFER_BINDING |
| FOG_COORD_ARRAY_POINTER = C.GL_FOG_COORD_ARRAY_POINTER |
| FOG_COORD_ARRAY_STRIDE = C.GL_FOG_COORD_ARRAY_STRIDE |
| FOG_COORD_ARRAY_TYPE = C.GL_FOG_COORD_ARRAY_TYPE |
| FOG_COORD_ARRAY = C.GL_FOG_COORD_ARRAY |
| FOG_COORDINATE_ARRAY_BUFFER_BINDING = C.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
| FOG_COORDINATE_ARRAY_POINTER = C.GL_FOG_COORDINATE_ARRAY_POINTER |
| FOG_COORDINATE_ARRAY_STRIDE = C.GL_FOG_COORDINATE_ARRAY_STRIDE |
| FOG_COORDINATE_ARRAY_TYPE = C.GL_FOG_COORDINATE_ARRAY_TYPE |
| FOG_COORDINATE_ARRAY = C.GL_FOG_COORDINATE_ARRAY |
| FOG_COORDINATE_SOURCE = C.GL_FOG_COORDINATE_SOURCE |
| FOG_COORDINATE = C.GL_FOG_COORDINATE |
| FOG_COORD_SRC = C.GL_FOG_COORD_SRC |
| FOG_COORD = C.GL_FOG_COORD |
| FOG_DENSITY = C.GL_FOG_DENSITY |
| FOG_END = C.GL_FOG_END |
| FOG_HINT = C.GL_FOG_HINT |
| FOG_INDEX = C.GL_FOG_INDEX |
| FOG_MODE = C.GL_FOG_MODE |
| FOG_START = C.GL_FOG_START |
| FOG = C.GL_FOG |
| FRAGMENT_DEPTH = C.GL_FRAGMENT_DEPTH |
| FRAGMENT_SHADER_DERIVATIVE_HINT = C.GL_FRAGMENT_SHADER_DERIVATIVE_HINT |
| FRAGMENT_SHADER = C.GL_FRAGMENT_SHADER |
| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = C.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
| FRAMEBUFFER_ATTACHMENT_LAYERED = C.GL_FRAMEBUFFER_ATTACHMENT_LAYERED |
| FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
| FRAMEBUFFER_ATTACHMENT_RED_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE |
| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
| FRAMEBUFFER_BINDING = C.GL_FRAMEBUFFER_BINDING |
| FRAMEBUFFER_COMPLETE = C.GL_FRAMEBUFFER_COMPLETE |
| FRAMEBUFFER_DEFAULT = C.GL_FRAMEBUFFER_DEFAULT |
| FRAMEBUFFER_INCOMPLETE_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER |
| FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = C.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS |
| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = C.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE |
| FRAMEBUFFER_INCOMPLETE_READ_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER |
| FRAMEBUFFER_SRGB = C.GL_FRAMEBUFFER_SRGB |
| FRAMEBUFFER_UNDEFINED = C.GL_FRAMEBUFFER_UNDEFINED |
| FRAMEBUFFER_UNSUPPORTED = C.GL_FRAMEBUFFER_UNSUPPORTED |
| FRAMEBUFFER = C.GL_FRAMEBUFFER |
| FRONT_AND_BACK = C.GL_FRONT_AND_BACK |
| FRONT_FACE = C.GL_FRONT_FACE |
| FRONT_LEFT = C.GL_FRONT_LEFT |
| FRONT_RIGHT = C.GL_FRONT_RIGHT |
| FRONT = C.GL_FRONT |
| FUNC_ADD = C.GL_FUNC_ADD |
| FUNC_REVERSE_SUBTRACT = C.GL_FUNC_REVERSE_SUBTRACT |
| FUNC_SUBTRACT = C.GL_FUNC_SUBTRACT |
| GENERATE_MIPMAP_HINT = C.GL_GENERATE_MIPMAP_HINT |
| GENERATE_MIPMAP = C.GL_GENERATE_MIPMAP |
| GEOMETRY_INPUT_TYPE = C.GL_GEOMETRY_INPUT_TYPE |
| GEOMETRY_OUTPUT_TYPE = C.GL_GEOMETRY_OUTPUT_TYPE |
| GEOMETRY_SHADER = C.GL_GEOMETRY_SHADER |
| GEOMETRY_VERTICES_OUT = C.GL_GEOMETRY_VERTICES_OUT |
| GEQUAL = C.GL_GEQUAL |
| GREATER = C.GL_GREATER |
| GREEN_BIAS = C.GL_GREEN_BIAS |
| GREEN_BITS = C.GL_GREEN_BITS |
| GREEN_INTEGER = C.GL_GREEN_INTEGER |
| GREEN_SCALE = C.GL_GREEN_SCALE |
| GREEN = C.GL_GREEN |
| HALF_FLOAT = C.GL_HALF_FLOAT |
| HINT_BIT = C.GL_HINT_BIT |
| HISTOGRAM_ALPHA_SIZE = C.GL_HISTOGRAM_ALPHA_SIZE |
| HISTOGRAM_BLUE_SIZE = C.GL_HISTOGRAM_BLUE_SIZE |
| HISTOGRAM_FORMAT = C.GL_HISTOGRAM_FORMAT |
| HISTOGRAM_GREEN_SIZE = C.GL_HISTOGRAM_GREEN_SIZE |
| HISTOGRAM_LUMINANCE_SIZE = C.GL_HISTOGRAM_LUMINANCE_SIZE |
| HISTOGRAM_RED_SIZE = C.GL_HISTOGRAM_RED_SIZE |
| HISTOGRAM_SINK = C.GL_HISTOGRAM_SINK |
| HISTOGRAM_WIDTH = C.GL_HISTOGRAM_WIDTH |
| HISTOGRAM = C.GL_HISTOGRAM |
| INCR_WRAP = C.GL_INCR_WRAP |
| INCR = C.GL_INCR |
| INDEX_ARRAY_BUFFER_BINDING = C.GL_INDEX_ARRAY_BUFFER_BINDING |
| INDEX_ARRAY_POINTER = C.GL_INDEX_ARRAY_POINTER |
| INDEX_ARRAY_STRIDE = C.GL_INDEX_ARRAY_STRIDE |
| INDEX_ARRAY_TYPE = C.GL_INDEX_ARRAY_TYPE |
| INDEX_ARRAY = C.GL_INDEX_ARRAY |
| INDEX_BITS = C.GL_INDEX_BITS |
| INDEX_CLEAR_VALUE = C.GL_INDEX_CLEAR_VALUE |
| INDEX_LOGIC_OP = C.GL_INDEX_LOGIC_OP |
| INDEX_MODE = C.GL_INDEX_MODE |
| INDEX_OFFSET = C.GL_INDEX_OFFSET |
| INDEX_SHIFT = C.GL_INDEX_SHIFT |
| INDEX_WRITEMASK = C.GL_INDEX_WRITEMASK |
| INDEX = C.GL_INDEX |
| INFO_LOG_LENGTH = C.GL_INFO_LOG_LENGTH |
| INTENSITY12 = C.GL_INTENSITY12 |
| INTENSITY16_SNORM = C.GL_INTENSITY16_SNORM |
| INTENSITY16 = C.GL_INTENSITY16 |
| INTENSITY4 = C.GL_INTENSITY4 |
| INTENSITY8_SNORM = C.GL_INTENSITY8_SNORM |
| INTENSITY8 = C.GL_INTENSITY8 |
| INTENSITY_SNORM = C.GL_INTENSITY_SNORM |
| INTENSITY = C.GL_INTENSITY |
| INTERLEAVED_ATTRIBS = C.GL_INTERLEAVED_ATTRIBS |
| INTERPOLATE = C.GL_INTERPOLATE |
| INT_SAMPLER_1D_ARRAY = C.GL_INT_SAMPLER_1D_ARRAY |
| INT_SAMPLER_1D = C.GL_INT_SAMPLER_1D |
| INT_SAMPLER_2D_ARRAY = C.GL_INT_SAMPLER_2D_ARRAY |
| INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
| INT_SAMPLER_2D_MULTISAMPLE = C.GL_INT_SAMPLER_2D_MULTISAMPLE |
| INT_SAMPLER_2D_RECT = C.GL_INT_SAMPLER_2D_RECT |
| INT_SAMPLER_2D = C.GL_INT_SAMPLER_2D |
| INT_SAMPLER_3D = C.GL_INT_SAMPLER_3D |
| INT_SAMPLER_BUFFER = C.GL_INT_SAMPLER_BUFFER |
| INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_INT_SAMPLER_CUBE_MAP_ARRAY |
| INT_SAMPLER_CUBE = C.GL_INT_SAMPLER_CUBE |
| INT_VEC2 = C.GL_INT_VEC2 |
| INT_VEC3 = C.GL_INT_VEC3 |
| INT_VEC4 = C.GL_INT_VEC4 |
| INT = C.GL_INT |
| INVALID_ENUM = C.GL_INVALID_ENUM |
| INVALID_FRAMEBUFFER_OPERATION = C.GL_INVALID_FRAMEBUFFER_OPERATION |
| INVALID_INDEX = C.GL_INVALID_INDEX |
| INVALID_OPERATION = C.GL_INVALID_OPERATION |
| INVALID_VALUE = C.GL_INVALID_VALUE |
| INVERTED_SCREEN_W_REND = C.GL_INVERTED_SCREEN_W_REND |
| INVERT = C.GL_INVERT |
| KEEP = C.GL_KEEP |
| LAST_VERTEX_CONVENTION = C.GL_LAST_VERTEX_CONVENTION |
| LEFT = C.GL_LEFT |
| LEQUAL = C.GL_LEQUAL |
| LESS = C.GL_LESS |
| LIGHT0 = C.GL_LIGHT0 |
| LIGHT1 = C.GL_LIGHT1 |
| LIGHT2 = C.GL_LIGHT2 |
| LIGHT3 = C.GL_LIGHT3 |
| LIGHT4 = C.GL_LIGHT4 |
| LIGHT5 = C.GL_LIGHT5 |
| LIGHT6 = C.GL_LIGHT6 |
| LIGHT7 = C.GL_LIGHT7 |
| LIGHTING_BIT = C.GL_LIGHTING_BIT |
| LIGHTING = C.GL_LIGHTING |
| LIGHT_MODEL_AMBIENT = C.GL_LIGHT_MODEL_AMBIENT |
| LIGHT_MODEL_COLOR_CONTROL = C.GL_LIGHT_MODEL_COLOR_CONTROL |
| LIGHT_MODEL_LOCAL_VIEWER = C.GL_LIGHT_MODEL_LOCAL_VIEWER |
| LIGHT_MODEL_TWO_SIDE = C.GL_LIGHT_MODEL_TWO_SIDE |
| LINEAR_ATTENUATION = C.GL_LINEAR_ATTENUATION |
| LINEAR_MIPMAP_LINEAR = C.GL_LINEAR_MIPMAP_LINEAR |
| LINEAR_MIPMAP_NEAREST = C.GL_LINEAR_MIPMAP_NEAREST |
| LINEAR = C.GL_LINEAR |
| LINE_BIT = C.GL_LINE_BIT |
| LINE_LOOP = C.GL_LINE_LOOP |
| LINE_RESET_TOKEN = C.GL_LINE_RESET_TOKEN |
| LINES_ADJACENCY = C.GL_LINES_ADJACENCY |
| LINE_SMOOTH_HINT = C.GL_LINE_SMOOTH_HINT |
| LINE_SMOOTH = C.GL_LINE_SMOOTH |
| LINE_STIPPLE_PATTERN = C.GL_LINE_STIPPLE_PATTERN |
| LINE_STIPPLE_REPEAT = C.GL_LINE_STIPPLE_REPEAT |
| LINE_STIPPLE = C.GL_LINE_STIPPLE |
| LINE_STRIP_ADJACENCY = C.GL_LINE_STRIP_ADJACENCY |
| LINE_STRIP = C.GL_LINE_STRIP |
| LINES = C.GL_LINES |
| LINE_TOKEN = C.GL_LINE_TOKEN |
| LINE_WIDTH_GRANULARITY = C.GL_LINE_WIDTH_GRANULARITY |
| LINE_WIDTH_RANGE = C.GL_LINE_WIDTH_RANGE |
| LINE_WIDTH = C.GL_LINE_WIDTH |
| LINE = C.GL_LINE |
| LINK_STATUS = C.GL_LINK_STATUS |
| LIST_BASE = C.GL_LIST_BASE |
| LIST_BIT = C.GL_LIST_BIT |
| LIST_INDEX = C.GL_LIST_INDEX |
| LIST_MODE = C.GL_LIST_MODE |
| LOAD = C.GL_LOAD |
| LOGIC_OP_MODE = C.GL_LOGIC_OP_MODE |
| LOGIC_OP = C.GL_LOGIC_OP |
| LOWER_LEFT = C.GL_LOWER_LEFT |
| LUMINANCE12_ALPHA12 = C.GL_LUMINANCE12_ALPHA12 |
| LUMINANCE12_ALPHA4 = C.GL_LUMINANCE12_ALPHA4 |
| LUMINANCE12 = C.GL_LUMINANCE12 |
| LUMINANCE16_ALPHA16_SNORM = C.GL_LUMINANCE16_ALPHA16_SNORM |
| LUMINANCE16_ALPHA16 = C.GL_LUMINANCE16_ALPHA16 |
| LUMINANCE16_SNORM = C.GL_LUMINANCE16_SNORM |
| LUMINANCE16 = C.GL_LUMINANCE16 |
| LUMINANCE4_ALPHA4 = C.GL_LUMINANCE4_ALPHA4 |
| LUMINANCE4 = C.GL_LUMINANCE4 |
| LUMINANCE6_ALPHA2 = C.GL_LUMINANCE6_ALPHA2 |
| LUMINANCE8_ALPHA8_SNORM = C.GL_LUMINANCE8_ALPHA8_SNORM |
| LUMINANCE8_ALPHA8 = C.GL_LUMINANCE8_ALPHA8 |
| LUMINANCE8_SNORM = C.GL_LUMINANCE8_SNORM |
| LUMINANCE8 = C.GL_LUMINANCE8 |
| LUMINANCE_ALPHA_SNORM = C.GL_LUMINANCE_ALPHA_SNORM |
| LUMINANCE_ALPHA = C.GL_LUMINANCE_ALPHA |
| LUMINANCE_SNORM = C.GL_LUMINANCE_SNORM |
| LUMINANCE = C.GL_LUMINANCE |
| MAJOR_VERSION = C.GL_MAJOR_VERSION |
| MAP1_COLOR_4 = C.GL_MAP1_COLOR_4 |
| MAP1_GRID_DOMAIN = C.GL_MAP1_GRID_DOMAIN |
| MAP1_GRID_SEGMENTS = C.GL_MAP1_GRID_SEGMENTS |
| MAP1_INDEX = C.GL_MAP1_INDEX |
| MAP1_NORMAL = C.GL_MAP1_NORMAL |
| MAP1_TEXTURE_COORD_1 = C.GL_MAP1_TEXTURE_COORD_1 |
| MAP1_TEXTURE_COORD_2 = C.GL_MAP1_TEXTURE_COORD_2 |
| MAP1_TEXTURE_COORD_3 = C.GL_MAP1_TEXTURE_COORD_3 |
| MAP1_TEXTURE_COORD_4 = C.GL_MAP1_TEXTURE_COORD_4 |
| MAP1_VERTEX_3 = C.GL_MAP1_VERTEX_3 |
| MAP1_VERTEX_4 = C.GL_MAP1_VERTEX_4 |
| MAP2_COLOR_4 = C.GL_MAP2_COLOR_4 |
| MAP2_GRID_DOMAIN = C.GL_MAP2_GRID_DOMAIN |
| MAP2_GRID_SEGMENTS = C.GL_MAP2_GRID_SEGMENTS |
| MAP2_INDEX = C.GL_MAP2_INDEX |
| MAP2_NORMAL = C.GL_MAP2_NORMAL |
| MAP2_TEXTURE_COORD_1 = C.GL_MAP2_TEXTURE_COORD_1 |
| MAP2_TEXTURE_COORD_2 = C.GL_MAP2_TEXTURE_COORD_2 |
| MAP2_TEXTURE_COORD_3 = C.GL_MAP2_TEXTURE_COORD_3 |
| MAP2_TEXTURE_COORD_4 = C.GL_MAP2_TEXTURE_COORD_4 |
| MAP2_VERTEX_3 = C.GL_MAP2_VERTEX_3 |
| MAP2_VERTEX_4 = C.GL_MAP2_VERTEX_4 |
| MAP_COLOR = C.GL_MAP_COLOR |
| MAP_FLUSH_EXPLICIT_BIT = C.GL_MAP_FLUSH_EXPLICIT_BIT |
| MAP_INVALIDATE_BUFFER_BIT = C.GL_MAP_INVALIDATE_BUFFER_BIT |
| MAP_INVALIDATE_RANGE_BIT = C.GL_MAP_INVALIDATE_RANGE_BIT |
| MAP_READ_BIT = C.GL_MAP_READ_BIT |
| MAP_STENCIL = C.GL_MAP_STENCIL |
| MAP_UNSYNCHRONIZED_BIT = C.GL_MAP_UNSYNCHRONIZED_BIT |
| MAP_WRITE_BIT = C.GL_MAP_WRITE_BIT |
| MATRIX_MODE = C.GL_MATRIX_MODE |
| MAX_3D_TEXTURE_SIZE = C.GL_MAX_3D_TEXTURE_SIZE |
| MAX_ARRAY_TEXTURE_LAYERS = C.GL_MAX_ARRAY_TEXTURE_LAYERS |
| MAX_ATTRIB_STACK_DEPTH = C.GL_MAX_ATTRIB_STACK_DEPTH |
| MAX_CLIENT_ATTRIB_STACK_DEPTH = C.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH |
| MAX_CLIP_DISTANCES = C.GL_MAX_CLIP_DISTANCES |
| MAX_CLIP_PLANES = C.GL_MAX_CLIP_PLANES |
| MAX_COLOR_ATTACHMENTS = C.GL_MAX_COLOR_ATTACHMENTS |
| MAX_COLOR_MATRIX_STACK_DEPTH = C.GL_MAX_COLOR_MATRIX_STACK_DEPTH |
| MAX_COLOR_TEXTURE_SAMPLES = C.GL_MAX_COLOR_TEXTURE_SAMPLES |
| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
| MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS |
| MAX_COMBINED_TEXTURE_IMAGE_UNITS = C.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
| MAX_COMBINED_UNIFORM_BLOCKS = C.GL_MAX_COMBINED_UNIFORM_BLOCKS |
| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
| MAX_CONVOLUTION_HEIGHT = C.GL_MAX_CONVOLUTION_HEIGHT |
| MAX_CONVOLUTION_WIDTH = C.GL_MAX_CONVOLUTION_WIDTH |
| MAX_CUBE_MAP_TEXTURE_SIZE = C.GL_MAX_CUBE_MAP_TEXTURE_SIZE |
| MAX_DEBUG_LOGGED_MESSAGES = C.GL_MAX_DEBUG_LOGGED_MESSAGES_ARB |
| MAX_DEBUG_MESSAGE_LENGTH = C.GL_MAX_DEBUG_MESSAGE_LENGTH_ARB |
| MAX_DEPTH_TEXTURE_SAMPLES = C.GL_MAX_DEPTH_TEXTURE_SAMPLES |
| MAX_DRAW_BUFFERS = C.GL_MAX_DRAW_BUFFERS |
| MAX_ELEMENTS_INDICES = C.GL_MAX_ELEMENTS_INDICES |
| MAX_ELEMENTS_VERTICES = C.GL_MAX_ELEMENTS_VERTICES |
| MAX_EVAL_ORDER = C.GL_MAX_EVAL_ORDER |
| MAX_FRAGMENT_INPUT_COMPONENTS = C.GL_MAX_FRAGMENT_INPUT_COMPONENTS |
| MAX_FRAGMENT_UNIFORM_BLOCKS = C.GL_MAX_FRAGMENT_UNIFORM_BLOCKS |
| MAX_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS |
| MAX_GEOMETRY_INPUT_COMPONENTS = C.GL_MAX_GEOMETRY_INPUT_COMPONENTS |
| MAX_GEOMETRY_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS |
| MAX_GEOMETRY_OUTPUT_VERTICES = C.GL_MAX_GEOMETRY_OUTPUT_VERTICES |
| MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = C.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS |
| MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS |
| MAX_GEOMETRY_UNIFORM_BLOCKS = C.GL_MAX_GEOMETRY_UNIFORM_BLOCKS |
| MAX_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS |
| MAX_INTEGER_SAMPLES = C.GL_MAX_INTEGER_SAMPLES |
| MAX_LIGHTS = C.GL_MAX_LIGHTS |
| MAX_LIST_NESTING = C.GL_MAX_LIST_NESTING |
| MAX_MODELVIEW_STACK_DEPTH = C.GL_MAX_MODELVIEW_STACK_DEPTH |
| MAX_NAME_STACK_DEPTH = C.GL_MAX_NAME_STACK_DEPTH |
| MAX_PIXEL_MAP_TABLE = C.GL_MAX_PIXEL_MAP_TABLE |
| MAX_PROGRAM_TEXEL_OFFSET = C.GL_MAX_PROGRAM_TEXEL_OFFSET |
| MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = C.GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS |
| MAX_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET |
| MAX_PROJECTION_STACK_DEPTH = C.GL_MAX_PROJECTION_STACK_DEPTH |
| MAX_RECTANGLE_TEXTURE_SIZE = C.GL_MAX_RECTANGLE_TEXTURE_SIZE |
| MAX_RENDERBUFFER_SIZE = C.GL_MAX_RENDERBUFFER_SIZE |
| MAX_SAMPLE_MASK_WORDS = C.GL_MAX_SAMPLE_MASK_WORDS |
| MAX_SAMPLES = C.GL_MAX_SAMPLES |
| MAX_SERVER_WAIT_TIMEOUT = C.GL_MAX_SERVER_WAIT_TIMEOUT |
| MAX_TEXTURE_BUFFER_SIZE = C.GL_MAX_TEXTURE_BUFFER_SIZE |
| MAX_TEXTURE_COORDS = C.GL_MAX_TEXTURE_COORDS |
| MAX_TEXTURE_IMAGE_UNITS = C.GL_MAX_TEXTURE_IMAGE_UNITS |
| MAX_TEXTURE_LOD_BIAS = C.GL_MAX_TEXTURE_LOD_BIAS |
| MAX_TEXTURE_SIZE = C.GL_MAX_TEXTURE_SIZE |
| MAX_TEXTURE_STACK_DEPTH = C.GL_MAX_TEXTURE_STACK_DEPTH |
| MAX_TEXTURE_UNITS = C.GL_MAX_TEXTURE_UNITS |
| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
| MAX_UNIFORM_BLOCK_SIZE = C.GL_MAX_UNIFORM_BLOCK_SIZE |
| MAX_UNIFORM_BUFFER_BINDINGS = C.GL_MAX_UNIFORM_BUFFER_BINDINGS |
| MAX_VARYING_COMPONENTS = C.GL_MAX_VARYING_COMPONENTS |
| MAX_VARYING_FLOATS = C.GL_MAX_VARYING_FLOATS |
| MAX_VERTEX_ATTRIBS = C.GL_MAX_VERTEX_ATTRIBS |
| MAX_VERTEX_OUTPUT_COMPONENTS = C.GL_MAX_VERTEX_OUTPUT_COMPONENTS |
| MAX_VERTEX_TEXTURE_IMAGE_UNITS = C.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
| MAX_VERTEX_UNIFORM_BLOCKS = C.GL_MAX_VERTEX_UNIFORM_BLOCKS |
| MAX_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_VERTEX_UNIFORM_COMPONENTS |
| MAX_VIEWPORT_DIMS = C.GL_MAX_VIEWPORT_DIMS |
| MAX = C.GL_MAX |
| MINMAX_FORMAT = C.GL_MINMAX_FORMAT |
| MINMAX_SINK = C.GL_MINMAX_SINK |
| MINMAX = C.GL_MINMAX |
| MINOR_VERSION = C.GL_MINOR_VERSION |
| MIN_PROGRAM_TEXEL_OFFSET = C.GL_MIN_PROGRAM_TEXEL_OFFSET |
| MIN_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET |
| MIN_SAMPLE_SHADING_VALUE = C.GL_MIN_SAMPLE_SHADING_VALUE |
| MIN = C.GL_MIN |
| MIRRORED_REPEAT = C.GL_MIRRORED_REPEAT |
| MODELVIEW_MATRIX = C.GL_MODELVIEW_MATRIX |
| MODELVIEW_STACK_DEPTH = C.GL_MODELVIEW_STACK_DEPTH |
| MODELVIEW = C.GL_MODELVIEW |
| MODULATE = C.GL_MODULATE |
| MULTISAMPLE_BIT = C.GL_MULTISAMPLE_BIT |
| MULTISAMPLE = C.GL_MULTISAMPLE |
| MULT = C.GL_MULT |
| N3F_V3F = C.GL_N3F_V3F |
| NAME_STACK_DEPTH = C.GL_NAME_STACK_DEPTH |
| NAND = C.GL_NAND |
| NEAREST_MIPMAP_LINEAR = C.GL_NEAREST_MIPMAP_LINEAR |
| NEAREST_MIPMAP_NEAREST = C.GL_NEAREST_MIPMAP_NEAREST |
| NEAREST = C.GL_NEAREST |
| NEVER = C.GL_NEVER |
| NICEST = C.GL_NICEST |
| NO_ERROR = C.GL_NO_ERROR |
| NONE = C.GL_NONE |
| NOOP = C.GL_NOOP |
| NORMAL_ARRAY_BUFFER_BINDING = C.GL_NORMAL_ARRAY_BUFFER_BINDING |
| NORMAL_ARRAY_POINTER = C.GL_NORMAL_ARRAY_POINTER |
| NORMAL_ARRAY_STRIDE = C.GL_NORMAL_ARRAY_STRIDE |
| NORMAL_ARRAY_TYPE = C.GL_NORMAL_ARRAY_TYPE |
| NORMAL_ARRAY = C.GL_NORMAL_ARRAY |
| NORMALIZE = C.GL_NORMALIZE |
| NORMAL_MAP = C.GL_NORMAL_MAP |
| NOR = C.GL_NOR |
| NOTEQUAL = C.GL_NOTEQUAL |
| NUM_COMPRESSED_TEXTURE_FORMATS = C.GL_NUM_COMPRESSED_TEXTURE_FORMATS |
| OBJECT_LINEAR = C.GL_OBJECT_LINEAR |
| OBJECT_PLANE = C.GL_OBJECT_PLANE |
| OBJECT_TYPE = C.GL_OBJECT_TYPE |
| ONE_MINUS_CONSTANT_ALPHA = C.GL_ONE_MINUS_CONSTANT_ALPHA |
| ONE_MINUS_CONSTANT_COLOR = C.GL_ONE_MINUS_CONSTANT_COLOR |
| ONE_MINUS_DST_ALPHA = C.GL_ONE_MINUS_DST_ALPHA |
| ONE_MINUS_DST_COLOR = C.GL_ONE_MINUS_DST_COLOR |
| ONE_MINUS_SRC_ALPHA = C.GL_ONE_MINUS_SRC_ALPHA |
| ONE_MINUS_SRC_COLOR = C.GL_ONE_MINUS_SRC_COLOR |
| ONE = C.GL_ONE |
| OPERAND0_ALPHA = C.GL_OPERAND0_ALPHA |
| OPERAND0_RGB = C.GL_OPERAND0_RGB |
| OPERAND1_ALPHA = C.GL_OPERAND1_ALPHA |
| OPERAND1_RGB = C.GL_OPERAND1_RGB |
| OPERAND2_ALPHA = C.GL_OPERAND2_ALPHA |
| OPERAND2_RGB = C.GL_OPERAND2_RGB |
| ORDER = C.GL_ORDER |
| OR_INVERTED = C.GL_OR_INVERTED |
| OR_REVERSE = C.GL_OR_REVERSE |
| OR = C.GL_OR |
| OUT_OF_MEMORY = C.GL_OUT_OF_MEMORY |
| PACK_ALIGNMENT = C.GL_PACK_ALIGNMENT |
| PACK_IMAGE_HEIGHT = C.GL_PACK_IMAGE_HEIGHT |
| PACK_LSB_FIRST = C.GL_PACK_LSB_FIRST |
| PACK_ROW_LENGTH = C.GL_PACK_ROW_LENGTH |
| PACK_SKIP_IMAGES = C.GL_PACK_SKIP_IMAGES |
| PACK_SKIP_PIXELS = C.GL_PACK_SKIP_PIXELS |
| PACK_SKIP_ROWS = C.GL_PACK_SKIP_ROWS |
| PACK_SWAP_BYTES = C.GL_PACK_SWAP_BYTES |
| PASS_THROUGH_TOKEN = C.GL_PASS_THROUGH_TOKEN |
| PERSPECTIVE_CORRECTION_HINT = C.GL_PERSPECTIVE_CORRECTION_HINT |
| PIXEL_MAP_A_TO_A_SIZE = C.GL_PIXEL_MAP_A_TO_A_SIZE |
| PIXEL_MAP_A_TO_A = C.GL_PIXEL_MAP_A_TO_A |
| PIXEL_MAP_B_TO_B_SIZE = C.GL_PIXEL_MAP_B_TO_B_SIZE |
| PIXEL_MAP_B_TO_B = C.GL_PIXEL_MAP_B_TO_B |
| PIXEL_MAP_G_TO_G_SIZE = C.GL_PIXEL_MAP_G_TO_G_SIZE |
| PIXEL_MAP_G_TO_G = C.GL_PIXEL_MAP_G_TO_G |
| PIXEL_MAP_I_TO_A_SIZE = C.GL_PIXEL_MAP_I_TO_A_SIZE |
| PIXEL_MAP_I_TO_A = C.GL_PIXEL_MAP_I_TO_A |
| PIXEL_MAP_I_TO_B_SIZE = C.GL_PIXEL_MAP_I_TO_B_SIZE |
| PIXEL_MAP_I_TO_B = C.GL_PIXEL_MAP_I_TO_B |
| PIXEL_MAP_I_TO_G_SIZE = C.GL_PIXEL_MAP_I_TO_G_SIZE |
| PIXEL_MAP_I_TO_G = C.GL_PIXEL_MAP_I_TO_G |
| PIXEL_MAP_I_TO_I_SIZE = C.GL_PIXEL_MAP_I_TO_I_SIZE |
| PIXEL_MAP_I_TO_I = C.GL_PIXEL_MAP_I_TO_I |
| PIXEL_MAP_I_TO_R_SIZE = C.GL_PIXEL_MAP_I_TO_R_SIZE |
| PIXEL_MAP_I_TO_R = C.GL_PIXEL_MAP_I_TO_R |
| PIXEL_MAP_R_TO_R_SIZE = C.GL_PIXEL_MAP_R_TO_R_SIZE |
| PIXEL_MAP_R_TO_R = C.GL_PIXEL_MAP_R_TO_R |
| PIXEL_MAP_S_TO_S_SIZE = C.GL_PIXEL_MAP_S_TO_S_SIZE |
| PIXEL_MAP_S_TO_S = C.GL_PIXEL_MAP_S_TO_S |
| PIXEL_MODE_BIT = C.GL_PIXEL_MODE_BIT |
| PIXEL_PACK_BUFFER_BINDING = C.GL_PIXEL_PACK_BUFFER_BINDING |
| PIXEL_PACK_BUFFER = C.GL_PIXEL_PACK_BUFFER |
| PIXEL_UNPACK_BUFFER_BINDING = C.GL_PIXEL_UNPACK_BUFFER_BINDING |
| PIXEL_UNPACK_BUFFER = C.GL_PIXEL_UNPACK_BUFFER |
| POINT_BIT = C.GL_POINT_BIT |
| POINT_DISTANCE_ATTENUATION = C.GL_POINT_DISTANCE_ATTENUATION |
| POINT_FADE_THRESHOLD_SIZE = C.GL_POINT_FADE_THRESHOLD_SIZE |
| POINT_SIZE_GRANULARITY = C.GL_POINT_SIZE_GRANULARITY |
| POINT_SIZE_MAX = C.GL_POINT_SIZE_MAX |
| POINT_SIZE_MIN = C.GL_POINT_SIZE_MIN |
| POINT_SIZE_RANGE = C.GL_POINT_SIZE_RANGE |
| POINT_SIZE = C.GL_POINT_SIZE |
| POINT_SMOOTH_HINT = C.GL_POINT_SMOOTH_HINT |
| POINT_SMOOTH = C.GL_POINT_SMOOTH |
| POINT_SPRITE_COORD_ORIGIN = C.GL_POINT_SPRITE_COORD_ORIGIN |
| POINT_SPRITE = C.GL_POINT_SPRITE |
| POINTS = C.GL_POINTS |
| POINT_TOKEN = C.GL_POINT_TOKEN |
| POINT = C.GL_POINT |
| POLYGON_BIT = C.GL_POLYGON_BIT |
| POLYGON_MODE = C.GL_POLYGON_MODE |
| POLYGON_OFFSET_FACTOR = C.GL_POLYGON_OFFSET_FACTOR |
| POLYGON_OFFSET_FILL = C.GL_POLYGON_OFFSET_FILL |
| POLYGON_OFFSET_LINE = C.GL_POLYGON_OFFSET_LINE |
| POLYGON_OFFSET_POINT = C.GL_POLYGON_OFFSET_POINT |
| POLYGON_OFFSET_UNITS = C.GL_POLYGON_OFFSET_UNITS |
| POLYGON_SMOOTH_HINT = C.GL_POLYGON_SMOOTH_HINT |
| POLYGON_SMOOTH = C.GL_POLYGON_SMOOTH |
| POLYGON_STIPPLE_BIT = C.GL_POLYGON_STIPPLE_BIT |
| POLYGON_STIPPLE = C.GL_POLYGON_STIPPLE |
| POLYGON_TOKEN = C.GL_POLYGON_TOKEN |
| POLYGON = C.GL_POLYGON |
| POSITION = C.GL_POSITION |
| POST_COLOR_MATRIX_ALPHA_BIAS = C.GL_POST_COLOR_MATRIX_ALPHA_BIAS |
| POST_COLOR_MATRIX_ALPHA_SCALE = C.GL_POST_COLOR_MATRIX_ALPHA_SCALE |
| POST_COLOR_MATRIX_BLUE_BIAS = C.GL_POST_COLOR_MATRIX_BLUE_BIAS |
| POST_COLOR_MATRIX_BLUE_SCALE = C.GL_POST_COLOR_MATRIX_BLUE_SCALE |
| POST_COLOR_MATRIX_COLOR_TABLE = C.GL_POST_COLOR_MATRIX_COLOR_TABLE |
| POST_COLOR_MATRIX_GREEN_BIAS = C.GL_POST_COLOR_MATRIX_GREEN_BIAS |
| POST_COLOR_MATRIX_GREEN_SCALE = C.GL_POST_COLOR_MATRIX_GREEN_SCALE |
| POST_COLOR_MATRIX_RED_BIAS = C.GL_POST_COLOR_MATRIX_RED_BIAS |
| POST_COLOR_MATRIX_RED_SCALE = C.GL_POST_COLOR_MATRIX_RED_SCALE |
| POST_CONVOLUTION_ALPHA_BIAS = C.GL_POST_CONVOLUTION_ALPHA_BIAS |
| POST_CONVOLUTION_ALPHA_SCALE = C.GL_POST_CONVOLUTION_ALPHA_SCALE |
| POST_CONVOLUTION_BLUE_BIAS = C.GL_POST_CONVOLUTION_BLUE_BIAS |
| POST_CONVOLUTION_BLUE_SCALE = C.GL_POST_CONVOLUTION_BLUE_SCALE |
| POST_CONVOLUTION_COLOR_TABLE = C.GL_POST_CONVOLUTION_COLOR_TABLE |
| POST_CONVOLUTION_GREEN_BIAS = C.GL_POST_CONVOLUTION_GREEN_BIAS |
| POST_CONVOLUTION_GREEN_SCALE = C.GL_POST_CONVOLUTION_GREEN_SCALE |
| POST_CONVOLUTION_RED_BIAS = C.GL_POST_CONVOLUTION_RED_BIAS |
| POST_CONVOLUTION_RED_SCALE = C.GL_POST_CONVOLUTION_RED_SCALE |
| PREVIOUS = C.GL_PREVIOUS |
| PRIMARY_COLOR = C.GL_PRIMARY_COLOR |
| PRIMITIVE_RESTART_INDEX = C.GL_PRIMITIVE_RESTART_INDEX |
| PRIMITIVE_RESTART = C.GL_PRIMITIVE_RESTART |
| PRIMITIVES_GENERATED = C.GL_PRIMITIVES_GENERATED |
| PROGRAM_POINT_SIZE = C.GL_PROGRAM_POINT_SIZE |
| PROJECTION_MATRIX = C.GL_PROJECTION_MATRIX |
| PROJECTION_STACK_DEPTH = C.GL_PROJECTION_STACK_DEPTH |
| PROJECTION = C.GL_PROJECTION |
| PROVOKING_VERTEX = C.GL_PROVOKING_VERTEX |
| PROXY_COLOR_TABLE = C.GL_PROXY_COLOR_TABLE |
| PROXY_HISTOGRAM = C.GL_PROXY_HISTOGRAM |
| PROXY_POST_COLOR_MATRIX_COLOR_TABLE = C.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE |
| PROXY_POST_CONVOLUTION_COLOR_TABLE = C.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE |
| PROXY_TEXTURE_1D_ARRAY = C.GL_PROXY_TEXTURE_1D_ARRAY |
| PROXY_TEXTURE_1D = C.GL_PROXY_TEXTURE_1D |
| PROXY_TEXTURE_2D_ARRAY = C.GL_PROXY_TEXTURE_2D_ARRAY |
| PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY |
| PROXY_TEXTURE_2D_MULTISAMPLE = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE |
| PROXY_TEXTURE_2D = C.GL_PROXY_TEXTURE_2D |
| PROXY_TEXTURE_3D = C.GL_PROXY_TEXTURE_3D |
| PROXY_TEXTURE_CUBE_MAP_ARRAY = C.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY |
| PROXY_TEXTURE_CUBE_MAP = C.GL_PROXY_TEXTURE_CUBE_MAP |
| PROXY_TEXTURE_RECTANGLE = C.GL_PROXY_TEXTURE_RECTANGLE |
| QUADRATIC_ATTENUATION = C.GL_QUADRATIC_ATTENUATION |
| QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = C.GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION |
| QUAD_STRIP = C.GL_QUAD_STRIP |
| QUADS = C.GL_QUADS |
| QUERY_BY_REGION_NO_WAIT = C.GL_QUERY_BY_REGION_NO_WAIT |
| QUERY_BY_REGION_WAIT = C.GL_QUERY_BY_REGION_WAIT |
| QUERY_COUNTER_BITS = C.GL_QUERY_COUNTER_BITS |
| QUERY_NO_WAIT = C.GL_QUERY_NO_WAIT |
| QUERY_RESULT_AVAILABLE = C.GL_QUERY_RESULT_AVAILABLE |
| QUERY_RESULT = C.GL_QUERY_RESULT |
| QUERY_WAIT = C.GL_QUERY_WAIT |
| Q = C.GL_Q |
| R11F_G11F_B10F = C.GL_R11F_G11F_B10F |
| R16F = C.GL_R16F |
| R16I = C.GL_R16I |
| R16_SNORM = C.GL_R16_SNORM |
| R16UI = C.GL_R16UI |
| R16 = C.GL_R16 |
| R32F = C.GL_R32F |
| R32I = C.GL_R32I |
| R32UI = C.GL_R32UI |
| R3_G3_B2 = C.GL_R3_G3_B2 |
| R8I = C.GL_R8I |
| R8_SNORM = C.GL_R8_SNORM |
| R8UI = C.GL_R8UI |
| R8 = C.GL_R8 |
| RASTERIZER_DISCARD = C.GL_RASTERIZER_DISCARD |
| READ_BUFFER = C.GL_READ_BUFFER |
| READ_FRAMEBUFFER_BINDING = C.GL_READ_FRAMEBUFFER_BINDING |
| READ_FRAMEBUFFER = C.GL_READ_FRAMEBUFFER |
| READ_ONLY = C.GL_READ_ONLY |
| READ_WRITE = C.GL_READ_WRITE |
| RED_BIAS = C.GL_RED_BIAS |
| RED_BITS = C.GL_RED_BITS |
| RED_INTEGER = C.GL_RED_INTEGER |
| RED_SCALE = C.GL_RED_SCALE |
| RED_SNORM = C.GL_RED_SNORM |
| REDUCE = C.GL_REDUCE |
| RED = C.GL_RED |
| REFLECTION_MAP = C.GL_REFLECTION_MAP |
| RENDERBUFFER_ALPHA_SIZE = C.GL_RENDERBUFFER_ALPHA_SIZE |
| RENDERBUFFER_BINDING = C.GL_RENDERBUFFER_BINDING |
| RENDERBUFFER_BLUE_SIZE = C.GL_RENDERBUFFER_BLUE_SIZE |
| RENDERBUFFER_DEPTH_SIZE = C.GL_RENDERBUFFER_DEPTH_SIZE |
| RENDERBUFFER_GREEN_SIZE = C.GL_RENDERBUFFER_GREEN_SIZE |
| RENDERBUFFER_HEIGHT = C.GL_RENDERBUFFER_HEIGHT |
| RENDERBUFFER_INTERNAL_FORMAT = C.GL_RENDERBUFFER_INTERNAL_FORMAT |
| RENDERBUFFER_RED_SIZE = C.GL_RENDERBUFFER_RED_SIZE |
| RENDERBUFFER_SAMPLES = C.GL_RENDERBUFFER_SAMPLES |
| RENDERBUFFER_STENCIL_SIZE = C.GL_RENDERBUFFER_STENCIL_SIZE |
| RENDERBUFFER_WIDTH = C.GL_RENDERBUFFER_WIDTH |
| RENDERBUFFER = C.GL_RENDERBUFFER |
| RENDERER = C.GL_RENDERER |
| RENDER_MODE = C.GL_RENDER_MODE |
| RENDER = C.GL_RENDER |
| REND_screen_coordinates = C.GL_REND_screen_coordinates |
| REPEAT = C.GL_REPEAT |
| REPLACE = C.GL_REPLACE |
| REPLICATE_BORDER = C.GL_REPLICATE_BORDER |
| RESCALE_NORMAL = C.GL_RESCALE_NORMAL |
| RETURN = C.GL_RETURN |
| RG16F = C.GL_RG16F |
| RG16I = C.GL_RG16I |
| RG16_SNORM = C.GL_RG16_SNORM |
| RG16UI = C.GL_RG16UI |
| RG16 = C.GL_RG16 |
| RG32F = C.GL_RG32F |
| RG32I = C.GL_RG32I |
| RG32UI = C.GL_RG32UI |
| RG8I = C.GL_RG8I |
| RG8_SNORM = C.GL_RG8_SNORM |
| RG8UI = C.GL_RG8UI |
| RG8 = C.GL_RG8 |
| RGB10_A2 = C.GL_RGB10_A2 |
| RGB10 = C.GL_RGB10 |
| RGB12 = C.GL_RGB12 |
| RGB16F = C.GL_RGB16F |
| RGB16I = C.GL_RGB16I |
| RGB16_SNORM = C.GL_RGB16_SNORM |
| RGB16UI = C.GL_RGB16UI |
| RGB16 = C.GL_RGB16 |
| RGB32F = C.GL_RGB32F |
| RGB32I = C.GL_RGB32I |
| RGB32UI = C.GL_RGB32UI |
| RGB4 = C.GL_RGB4 |
| RGB5_A1 = C.GL_RGB5_A1 |
| RGB5 = C.GL_RGB5 |
| RGB8I = C.GL_RGB8I |
| RGB8_SNORM = C.GL_RGB8_SNORM |
| RGB8UI = C.GL_RGB8UI |
| RGB8 = C.GL_RGB8 |
| RGB9_E5 = C.GL_RGB9_E5 |
| RGBA12 = C.GL_RGBA12 |
| RGBA16F = C.GL_RGBA16F |
| RGBA16I = C.GL_RGBA16I |
| RGBA16_SNORM = C.GL_RGBA16_SNORM |
| RGBA16UI = C.GL_RGBA16UI |
| RGBA16 = C.GL_RGBA16 |
| RGBA2 = C.GL_RGBA2 |
| RGBA32F = C.GL_RGBA32F |
| RGBA32I = C.GL_RGBA32I |
| RGBA32UI = C.GL_RGBA32UI |
| RGBA4 = C.GL_RGBA4 |
| RGBA8I = C.GL_RGBA8I |
| RGBA8_SNORM = C.GL_RGBA8_SNORM |
| RGBA8UI = C.GL_RGBA8UI |
| RGBA8 = C.GL_RGBA8 |
| RGBA_INTEGER = C.GL_RGBA_INTEGER |
| RGBA_MODE = C.GL_RGBA_MODE |
| RGBA_SNORM = C.GL_RGBA_SNORM |
| RGBA = C.GL_RGBA |
| RGB_INTEGER = C.GL_RGB_INTEGER |
| RGB_SCALE = C.GL_RGB_SCALE |
| RGB_SNORM = C.GL_RGB_SNORM |
| RGB = C.GL_RGB |
| RG_INTEGER = C.GL_RG_INTEGER |
| RG_SNORM = C.GL_RG_SNORM |
| RG = C.GL_RG |
| RIGHT = C.GL_RIGHT |
| R = C.GL_R |
| SAMPLE_ALPHA_TO_COVERAGE = C.GL_SAMPLE_ALPHA_TO_COVERAGE |
| SAMPLE_ALPHA_TO_ONE = C.GL_SAMPLE_ALPHA_TO_ONE |
| SAMPLE_BUFFERS = C.GL_SAMPLE_BUFFERS |
| SAMPLE_COVERAGE_INVERT = C.GL_SAMPLE_COVERAGE_INVERT |
| SAMPLE_COVERAGE_VALUE = C.GL_SAMPLE_COVERAGE_VALUE |
| SAMPLE_COVERAGE = C.GL_SAMPLE_COVERAGE |
| SAMPLE_MASK_VALUE = C.GL_SAMPLE_MASK_VALUE |
| SAMPLE_MASK = C.GL_SAMPLE_MASK |
| SAMPLE_POSITION = C.GL_SAMPLE_POSITION |
| SAMPLER_1D_ARRAY_SHADOW = C.GL_SAMPLER_1D_ARRAY_SHADOW |
| SAMPLER_1D_ARRAY = C.GL_SAMPLER_1D_ARRAY |
| SAMPLER_1D_SHADOW = C.GL_SAMPLER_1D_SHADOW |
| SAMPLER_1D = C.GL_SAMPLER_1D |
| SAMPLER_2D_ARRAY_SHADOW = C.GL_SAMPLER_2D_ARRAY_SHADOW |
| SAMPLER_2D_ARRAY = C.GL_SAMPLER_2D_ARRAY |
| SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_SAMPLER_2D_MULTISAMPLE_ARRAY |
| SAMPLER_2D_MULTISAMPLE = C.GL_SAMPLER_2D_MULTISAMPLE |
| SAMPLER_2D_RECT_SHADOW = C.GL_SAMPLER_2D_RECT_SHADOW |
| SAMPLER_2D_RECT = C.GL_SAMPLER_2D_RECT |
| SAMPLER_2D_SHADOW = C.GL_SAMPLER_2D_SHADOW |
| SAMPLER_2D = C.GL_SAMPLER_2D |
| SAMPLER_3D = C.GL_SAMPLER_3D |
| SAMPLER_BUFFER = C.GL_SAMPLER_BUFFER |
| SAMPLER_CUBE_MAP_ARRAY_SHADOW = C.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW |
| SAMPLER_CUBE_MAP_ARRAY = C.GL_SAMPLER_CUBE_MAP_ARRAY |
| SAMPLER_CUBE_SHADOW = C.GL_SAMPLER_CUBE_SHADOW |
| SAMPLER_CUBE = C.GL_SAMPLER_CUBE |
| SAMPLE_SHADING = C.GL_SAMPLE_SHADING |
| SAMPLES_PASSED = C.GL_SAMPLES_PASSED |
| SAMPLES = C.GL_SAMPLES |
| SCISSOR_BIT = C.GL_SCISSOR_BIT |
| SCISSOR_BOX = C.GL_SCISSOR_BOX |
| SCISSOR_TEST = C.GL_SCISSOR_TEST |
| SCREEN_COORDINATES_REND = C.GL_SCREEN_COORDINATES_REND |
| SECONDARY_COLOR_ARRAY_BUFFER_BINDING = C.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING |
| SECONDARY_COLOR_ARRAY_POINTER = C.GL_SECONDARY_COLOR_ARRAY_POINTER |
| SECONDARY_COLOR_ARRAY_SIZE = C.GL_SECONDARY_COLOR_ARRAY_SIZE |
| SECONDARY_COLOR_ARRAY_STRIDE = C.GL_SECONDARY_COLOR_ARRAY_STRIDE |
| SECONDARY_COLOR_ARRAY_TYPE = C.GL_SECONDARY_COLOR_ARRAY_TYPE |
| SECONDARY_COLOR_ARRAY = C.GL_SECONDARY_COLOR_ARRAY |
| SELECTION_BUFFER_POINTER = C.GL_SELECTION_BUFFER_POINTER |
| SELECTION_BUFFER_SIZE = C.GL_SELECTION_BUFFER_SIZE |
| SELECT = C.GL_SELECT |
| SEPARABLE_2D = C.GL_SEPARABLE_2D |
| SEPARATE_ATTRIBS = C.GL_SEPARATE_ATTRIBS |
| SEPARATE_SPECULAR_COLOR = C.GL_SEPARATE_SPECULAR_COLOR |
| SET = C.GL_SET |
| SHADE_MODEL = C.GL_SHADE_MODEL |
| SHADER_SOURCE_LENGTH = C.GL_SHADER_SOURCE_LENGTH |
| SHADER_TYPE = C.GL_SHADER_TYPE |
| SHADING_LANGUAGE_VERSION = C.GL_SHADING_LANGUAGE_VERSION |
| SHININESS = C.GL_SHININESS |
| SHORT = C.GL_SHORT |
| SIGNALED = C.GL_SIGNALED |
| SIGNED_NORMALIZED = C.GL_SIGNED_NORMALIZED |
| SINGLE_COLOR = C.GL_SINGLE_COLOR |
| SLUMINANCE8_ALPHA8 = C.GL_SLUMINANCE8_ALPHA8 |
| SLUMINANCE8 = C.GL_SLUMINANCE8 |
| SLUMINANCE_ALPHA = C.GL_SLUMINANCE_ALPHA |
| SLUMINANCE = C.GL_SLUMINANCE |
| SMOOTH_LINE_WIDTH_GRANULARITY = C.GL_SMOOTH_LINE_WIDTH_GRANULARITY |
| SMOOTH_LINE_WIDTH_RANGE = C.GL_SMOOTH_LINE_WIDTH_RANGE |
| SMOOTH_POINT_SIZE_GRANULARITY = C.GL_SMOOTH_POINT_SIZE_GRANULARITY |
| SMOOTH_POINT_SIZE_RANGE = C.GL_SMOOTH_POINT_SIZE_RANGE |
| SMOOTH = C.GL_SMOOTH |
| SOURCE0_ALPHA = C.GL_SOURCE0_ALPHA |
| SOURCE0_RGB = C.GL_SOURCE0_RGB |
| SOURCE1_ALPHA = C.GL_SOURCE1_ALPHA |
| SOURCE1_RGB = C.GL_SOURCE1_RGB |
| SOURCE2_ALPHA = C.GL_SOURCE2_ALPHA |
| SOURCE2_RGB = C.GL_SOURCE2_RGB |
| SPECULAR = C.GL_SPECULAR |
| SPHERE_MAP = C.GL_SPHERE_MAP |
| SPOT_CUTOFF = C.GL_SPOT_CUTOFF |
| SPOT_DIRECTION = C.GL_SPOT_DIRECTION |
| SPOT_EXPONENT = C.GL_SPOT_EXPONENT |
| SRC0_ALPHA = C.GL_SRC0_ALPHA |
| SRC0_RGB = C.GL_SRC0_RGB |
| SRC1_ALPHA = C.GL_SRC1_ALPHA |
| SRC1_RGB = C.GL_SRC1_RGB |
| SRC2_ALPHA = C.GL_SRC2_ALPHA |
| SRC2_RGB = C.GL_SRC2_RGB |
| SRC_ALPHA_SATURATE = C.GL_SRC_ALPHA_SATURATE |
| SRC_ALPHA = C.GL_SRC_ALPHA |
| SRC_COLOR = C.GL_SRC_COLOR |
| SRGB8_ALPHA8 = C.GL_SRGB8_ALPHA8 |
| SRGB8 = C.GL_SRGB8 |
| SRGB_ALPHA = C.GL_SRGB_ALPHA |
| SRGB = C.GL_SRGB |
| STACK_OVERFLOW = C.GL_STACK_OVERFLOW |
| STACK_UNDERFLOW = C.GL_STACK_UNDERFLOW |
| STATIC_COPY = C.GL_STATIC_COPY |
| STATIC_DRAW = C.GL_STATIC_DRAW |
| STATIC_READ = C.GL_STATIC_READ |
| STENCIL_ATTACHMENT = C.GL_STENCIL_ATTACHMENT |
| STENCIL_BACK_FAIL = C.GL_STENCIL_BACK_FAIL |
| STENCIL_BACK_FUNC = C.GL_STENCIL_BACK_FUNC |
| STENCIL_BACK_PASS_DEPTH_FAIL = C.GL_STENCIL_BACK_PASS_DEPTH_FAIL |
| STENCIL_BACK_PASS_DEPTH_PASS = C.GL_STENCIL_BACK_PASS_DEPTH_PASS |
| STENCIL_BACK_REF = C.GL_STENCIL_BACK_REF |
| STENCIL_BACK_VALUE_MASK = C.GL_STENCIL_BACK_VALUE_MASK |
| STENCIL_BACK_WRITEMASK = C.GL_STENCIL_BACK_WRITEMASK |
| STENCIL_BITS = C.GL_STENCIL_BITS |
| STENCIL_BUFFER_BIT = C.GL_STENCIL_BUFFER_BIT |
| STENCIL_BUFFER = C.GL_STENCIL_BUFFER |
| STENCIL_CLEAR_VALUE = C.GL_STENCIL_CLEAR_VALUE |
| STENCIL_FAIL = C.GL_STENCIL_FAIL |
| STENCIL_FUNC = C.GL_STENCIL_FUNC |
| STENCIL_INDEX16 = C.GL_STENCIL_INDEX16 |
| STENCIL_INDEX1 = C.GL_STENCIL_INDEX1 |
| STENCIL_INDEX4 = C.GL_STENCIL_INDEX4 |
| STENCIL_INDEX8 = C.GL_STENCIL_INDEX8 |
| STENCIL_INDEX = C.GL_STENCIL_INDEX |
| STENCIL_PASS_DEPTH_FAIL = C.GL_STENCIL_PASS_DEPTH_FAIL |
| STENCIL_PASS_DEPTH_PASS = C.GL_STENCIL_PASS_DEPTH_PASS |
| STENCIL_REF = C.GL_STENCIL_REF |
| STENCIL_TEST = C.GL_STENCIL_TEST |
| STENCIL_VALUE_MASK = C.GL_STENCIL_VALUE_MASK |
| STENCIL_WRITEMASK = C.GL_STENCIL_WRITEMASK |
| STENCIL = C.GL_STENCIL |
| STEREO = C.GL_STEREO |
| STREAM_COPY = C.GL_STREAM_COPY |
| STREAM_DRAW = C.GL_STREAM_DRAW |
| STREAM_READ = C.GL_STREAM_READ |
| SUBPIXEL_BITS = C.GL_SUBPIXEL_BITS |
| SUBTRACT = C.GL_SUBTRACT |
| SYNC_CONDITION = C.GL_SYNC_CONDITION |
| SYNC_FENCE = C.GL_SYNC_FENCE |
| SYNC_FLAGS = C.GL_SYNC_FLAGS |
| SYNC_FLUSH_COMMANDS_BIT = C.GL_SYNC_FLUSH_COMMANDS_BIT |
| SYNC_GPU_COMMANDS_COMPLETE = C.GL_SYNC_GPU_COMMANDS_COMPLETE |
| SYNC_STATUS = C.GL_SYNC_STATUS |
| S = C.GL_S |
| T2F_C3F_V3F = C.GL_T2F_C3F_V3F |
| T2F_C4F_N3F_V3F = C.GL_T2F_C4F_N3F_V3F |
| T2F_C4UB_V3F = C.GL_T2F_C4UB_V3F |
| T2F_N3F_V3F = C.GL_T2F_N3F_V3F |
| T2F_V3F = C.GL_T2F_V3F |
| T4F_C4F_N3F_V4F = C.GL_T4F_C4F_N3F_V4F |
| T4F_V4F = C.GL_T4F_V4F |
| TABLE_TOO_LARGE = C.GL_TABLE_TOO_LARGE |
| TEXTURE0 = C.GL_TEXTURE0 |
| TEXTURE10 = C.GL_TEXTURE10 |
| TEXTURE11 = C.GL_TEXTURE11 |
| TEXTURE12 = C.GL_TEXTURE12 |
| TEXTURE13 = C.GL_TEXTURE13 |
| TEXTURE14 = C.GL_TEXTURE14 |
| TEXTURE15 = C.GL_TEXTURE15 |
| TEXTURE16 = C.GL_TEXTURE16 |
| TEXTURE17 = C.GL_TEXTURE17 |
| TEXTURE18 = C.GL_TEXTURE18 |
| TEXTURE19 = C.GL_TEXTURE19 |
| TEXTURE_1D_ARRAY = C.GL_TEXTURE_1D_ARRAY |
| TEXTURE_1D = C.GL_TEXTURE_1D |
| TEXTURE1 = C.GL_TEXTURE1 |
| TEXTURE20 = C.GL_TEXTURE20 |
| TEXTURE21 = C.GL_TEXTURE21 |
| TEXTURE22 = C.GL_TEXTURE22 |
| TEXTURE23 = C.GL_TEXTURE23 |
| TEXTURE24 = C.GL_TEXTURE24 |
| TEXTURE25 = C.GL_TEXTURE25 |
| TEXTURE26 = C.GL_TEXTURE26 |
| TEXTURE27 = C.GL_TEXTURE27 |
| TEXTURE28 = C.GL_TEXTURE28 |
| TEXTURE29 = C.GL_TEXTURE29 |
| TEXTURE_2D_ARRAY = C.GL_TEXTURE_2D_ARRAY |
| TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
| TEXTURE_2D_MULTISAMPLE = C.GL_TEXTURE_2D_MULTISAMPLE |
| TEXTURE_2D = C.GL_TEXTURE_2D |
| TEXTURE2 = C.GL_TEXTURE2 |
| TEXTURE30 = C.GL_TEXTURE30 |
| TEXTURE31 = C.GL_TEXTURE31 |
| TEXTURE_3D = C.GL_TEXTURE_3D |
| TEXTURE3 = C.GL_TEXTURE3 |
| TEXTURE4 = C.GL_TEXTURE4 |
| TEXTURE5 = C.GL_TEXTURE5 |
| TEXTURE6 = C.GL_TEXTURE6 |
| TEXTURE7 = C.GL_TEXTURE7 |
| TEXTURE8 = C.GL_TEXTURE8 |
| TEXTURE9 = C.GL_TEXTURE9 |
| TEXTURE_ALPHA_SIZE = C.GL_TEXTURE_ALPHA_SIZE |
| TEXTURE_ALPHA_TYPE = C.GL_TEXTURE_ALPHA_TYPE |
| TEXTURE_BASE_LEVEL = C.GL_TEXTURE_BASE_LEVEL |
| TEXTURE_BINDING_1D_ARRAY = C.GL_TEXTURE_BINDING_1D_ARRAY |
| TEXTURE_BINDING_1D = C.GL_TEXTURE_BINDING_1D |
| TEXTURE_BINDING_2D_ARRAY = C.GL_TEXTURE_BINDING_2D_ARRAY |
| TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
| TEXTURE_BINDING_2D_MULTISAMPLE = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE |
| TEXTURE_BINDING_2D = C.GL_TEXTURE_BINDING_2D |
| TEXTURE_BINDING_3D = C.GL_TEXTURE_BINDING_3D |
| TEXTURE_BINDING_BUFFER = C.GL_TEXTURE_BINDING_BUFFER |
| TEXTURE_BINDING_CUBE_MAP_ARRAY = C.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
| TEXTURE_BINDING_CUBE_MAP = C.GL_TEXTURE_BINDING_CUBE_MAP |
| TEXTURE_BINDING_RECTANGLE = C.GL_TEXTURE_BINDING_RECTANGLE |
| TEXTURE_BIT = C.GL_TEXTURE_BIT |
| TEXTURE_BLUE_SIZE = C.GL_TEXTURE_BLUE_SIZE |
| TEXTURE_BLUE_TYPE = C.GL_TEXTURE_BLUE_TYPE |
| TEXTURE_BORDER_COLOR = C.GL_TEXTURE_BORDER_COLOR |
| TEXTURE_BORDER = C.GL_TEXTURE_BORDER |
| TEXTURE_BUFFER_DATA_STORE_BINDING = C.GL_TEXTURE_BUFFER_DATA_STORE_BINDING |
| TEXTURE_BUFFER_FORMAT = C.GL_TEXTURE_BUFFER_FORMAT |
| TEXTURE_BUFFER = C.GL_TEXTURE_BUFFER |
| TEXTURE_COMPARE_FUNC = C.GL_TEXTURE_COMPARE_FUNC |
| TEXTURE_COMPARE_MODE = C.GL_TEXTURE_COMPARE_MODE |
| TEXTURE_COMPONENTS = C.GL_TEXTURE_COMPONENTS |
| TEXTURE_COMPRESSED_IMAGE_SIZE = C.GL_TEXTURE_COMPRESSED_IMAGE_SIZE |
| TEXTURE_COMPRESSED = C.GL_TEXTURE_COMPRESSED |
| TEXTURE_COMPRESSION_HINT = C.GL_TEXTURE_COMPRESSION_HINT |
| TEXTURE_COORD_ARRAY_BUFFER_BINDING = C.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING |
| TEXTURE_COORD_ARRAY_POINTER = C.GL_TEXTURE_COORD_ARRAY_POINTER |
| TEXTURE_COORD_ARRAY_SIZE = C.GL_TEXTURE_COORD_ARRAY_SIZE |
| TEXTURE_COORD_ARRAY_STRIDE = C.GL_TEXTURE_COORD_ARRAY_STRIDE |
| TEXTURE_COORD_ARRAY_TYPE = C.GL_TEXTURE_COORD_ARRAY_TYPE |
| TEXTURE_COORD_ARRAY = C.GL_TEXTURE_COORD_ARRAY |
| TEXTURE_CUBE_MAP_ARRAY = C.GL_TEXTURE_CUBE_MAP_ARRAY |
| TEXTURE_CUBE_MAP_NEGATIVE_X = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
| TEXTURE_CUBE_MAP_NEGATIVE_Y = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
| TEXTURE_CUBE_MAP_NEGATIVE_Z = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
| TEXTURE_CUBE_MAP_POSITIVE_X = C.GL_TEXTURE_CUBE_MAP_POSITIVE_X |
| TEXTURE_CUBE_MAP_POSITIVE_Y = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
| TEXTURE_CUBE_MAP_POSITIVE_Z = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
| TEXTURE_CUBE_MAP_SEAMLESS = C.GL_TEXTURE_CUBE_MAP_SEAMLESS |
| TEXTURE_CUBE_MAP = C.GL_TEXTURE_CUBE_MAP |
| TEXTURE_DEPTH_SIZE = C.GL_TEXTURE_DEPTH_SIZE |
| TEXTURE_DEPTH_TYPE = C.GL_TEXTURE_DEPTH_TYPE |
| TEXTURE_DEPTH = C.GL_TEXTURE_DEPTH |
| TEXTURE_ENV_COLOR = C.GL_TEXTURE_ENV_COLOR |
| TEXTURE_ENV_MODE = C.GL_TEXTURE_ENV_MODE |
| TEXTURE_ENV = C.GL_TEXTURE_ENV |
| TEXTURE_FILTER_CONTROL = C.GL_TEXTURE_FILTER_CONTROL |
| TEXTURE_FIXED_SAMPLE_LOCATIONS = C.GL_TEXTURE_FIXED_SAMPLE_LOCATIONS |
| TEXTURE_GEN_MODE = C.GL_TEXTURE_GEN_MODE |
| TEXTURE_GEN_Q = C.GL_TEXTURE_GEN_Q |
| TEXTURE_GEN_R = C.GL_TEXTURE_GEN_R |
| TEXTURE_GEN_S = C.GL_TEXTURE_GEN_S |
| TEXTURE_GEN_T = C.GL_TEXTURE_GEN_T |
| TEXTURE_GREEN_SIZE = C.GL_TEXTURE_GREEN_SIZE |
| TEXTURE_GREEN_TYPE = C.GL_TEXTURE_GREEN_TYPE |
| TEXTURE_HEIGHT = C.GL_TEXTURE_HEIGHT |
| TEXTURE_INTENSITY_SIZE = C.GL_TEXTURE_INTENSITY_SIZE |
| TEXTURE_INTENSITY_TYPE = C.GL_TEXTURE_INTENSITY_TYPE |
| TEXTURE_INTERNAL_FORMAT = C.GL_TEXTURE_INTERNAL_FORMAT |
| TEXTURE_LOD_BIAS = C.GL_TEXTURE_LOD_BIAS |
| TEXTURE_LUMINANCE_SIZE = C.GL_TEXTURE_LUMINANCE_SIZE |
| TEXTURE_LUMINANCE_TYPE = C.GL_TEXTURE_LUMINANCE_TYPE |
| TEXTURE_MAG_FILTER = C.GL_TEXTURE_MAG_FILTER |
| TEXTURE_MATRIX = C.GL_TEXTURE_MATRIX |
| TEXTURE_MAX_LEVEL = C.GL_TEXTURE_MAX_LEVEL |
| TEXTURE_MAX_LOD = C.GL_TEXTURE_MAX_LOD |
| TEXTURE_MIN_FILTER = C.GL_TEXTURE_MIN_FILTER |
| TEXTURE_MIN_LOD = C.GL_TEXTURE_MIN_LOD |
| TEXTURE_PRIORITY = C.GL_TEXTURE_PRIORITY |
| TEXTURE_RECTANGLE = C.GL_TEXTURE_RECTANGLE |
| TEXTURE_RED_SIZE = C.GL_TEXTURE_RED_SIZE |
| TEXTURE_RED_TYPE = C.GL_TEXTURE_RED_TYPE |
| TEXTURE_RESIDENT = C.GL_TEXTURE_RESIDENT |
| TEXTURE_SAMPLES = C.GL_TEXTURE_SAMPLES |
| TEXTURE_SHARED_SIZE = C.GL_TEXTURE_SHARED_SIZE |
| TEXTURE_STACK_DEPTH = C.GL_TEXTURE_STACK_DEPTH |
| TEXTURE_STENCIL_SIZE = C.GL_TEXTURE_STENCIL_SIZE |
| TEXTURE_WIDTH = C.GL_TEXTURE_WIDTH |
| TEXTURE_WRAP_R = C.GL_TEXTURE_WRAP_R |
| TEXTURE_WRAP_S = C.GL_TEXTURE_WRAP_S |
| TEXTURE_WRAP_T = C.GL_TEXTURE_WRAP_T |
| TEXTURE = C.GL_TEXTURE |
| TIMEOUT_EXPIRED = C.GL_TIMEOUT_EXPIRED |
| TIMEOUT_IGNORED = C.GL_TIMEOUT_IGNORED |
| TIMESTAMP = C.GL_TIMESTAMP |
| TIME_ELAPSED = C.GL_TIME_ELAPSED |
| TRANSFORM_FEEDBACK = C.GL_TRANSFORM_FEEDBACK |
| TRANSFORM_BIT = C.GL_TRANSFORM_BIT |
| TRANSFORM_FEEDBACK_BUFFER_BINDING = C.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING |
| TRANSFORM_FEEDBACK_BUFFER_MODE = C.GL_TRANSFORM_FEEDBACK_BUFFER_MODE |
| TRANSFORM_FEEDBACK_BUFFER_SIZE = C.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE |
| TRANSFORM_FEEDBACK_BUFFER_START = C.GL_TRANSFORM_FEEDBACK_BUFFER_START |
| TRANSFORM_FEEDBACK_BUFFER = C.GL_TRANSFORM_FEEDBACK_BUFFER |
| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = C.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN |
| TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = C.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH |
| TRANSFORM_FEEDBACK_VARYINGS = C.GL_TRANSFORM_FEEDBACK_VARYINGS |
| TRANSPOSE_COLOR_MATRIX = C.GL_TRANSPOSE_COLOR_MATRIX |
| TRANSPOSE_MODELVIEW_MATRIX = C.GL_TRANSPOSE_MODELVIEW_MATRIX |
| TRANSPOSE_PROJECTION_MATRIX = C.GL_TRANSPOSE_PROJECTION_MATRIX |
| TRANSPOSE_TEXTURE_MATRIX = C.GL_TRANSPOSE_TEXTURE_MATRIX |
| TRIANGLE_FAN = C.GL_TRIANGLE_FAN |
| TRIANGLES_ADJACENCY = C.GL_TRIANGLES_ADJACENCY |
| TRIANGLE_STRIP_ADJACENCY = C.GL_TRIANGLE_STRIP_ADJACENCY |
| TRIANGLE_STRIP = C.GL_TRIANGLE_STRIP |
| TRIANGLES = C.GL_TRIANGLES |
| TRUE = C.GL_TRUE |
| T = C.GL_T |
| UNIFORM_ARRAY_STRIDE = C.GL_UNIFORM_ARRAY_STRIDE |
| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
| UNIFORM_BLOCK_ACTIVE_UNIFORMS = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS |
| UNIFORM_BLOCK_BINDING = C.GL_UNIFORM_BLOCK_BINDING |
| UNIFORM_BLOCK_DATA_SIZE = C.GL_UNIFORM_BLOCK_DATA_SIZE |
| UNIFORM_BLOCK_INDEX = C.GL_UNIFORM_BLOCK_INDEX |
| UNIFORM_BLOCK_NAME_LENGTH = C.GL_UNIFORM_BLOCK_NAME_LENGTH |
| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER |
| UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER |
| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
| UNIFORM_BUFFER_BINDING = C.GL_UNIFORM_BUFFER_BINDING |
| UNIFORM_BUFFER_OFFSET_ALIGNMENT = C.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT |
| UNIFORM_BUFFER_SIZE = C.GL_UNIFORM_BUFFER_SIZE |
| UNIFORM_BUFFER_START = C.GL_UNIFORM_BUFFER_START |
| UNIFORM_BUFFER = C.GL_UNIFORM_BUFFER |
| UNIFORM_IS_ROW_MAJOR = C.GL_UNIFORM_IS_ROW_MAJOR |
| UNIFORM_MATRIX_STRIDE = C.GL_UNIFORM_MATRIX_STRIDE |
| UNIFORM_NAME_LENGTH = C.GL_UNIFORM_NAME_LENGTH |
| UNIFORM_OFFSET = C.GL_UNIFORM_OFFSET |
| UNIFORM_SIZE = C.GL_UNIFORM_SIZE |
| UNIFORM_TYPE = C.GL_UNIFORM_TYPE |
| UNPACK_ALIGNMENT = C.GL_UNPACK_ALIGNMENT |
| UNPACK_IMAGE_HEIGHT = C.GL_UNPACK_IMAGE_HEIGHT |
| UNPACK_LSB_FIRST = C.GL_UNPACK_LSB_FIRST |
| UNPACK_ROW_LENGTH = C.GL_UNPACK_ROW_LENGTH |
| UNPACK_SKIP_IMAGES = C.GL_UNPACK_SKIP_IMAGES |
| UNPACK_SKIP_PIXELS = C.GL_UNPACK_SKIP_PIXELS |
| UNPACK_SKIP_ROWS = C.GL_UNPACK_SKIP_ROWS |
| UNPACK_SWAP_BYTES = C.GL_UNPACK_SWAP_BYTES |
| UNSIGNALED = C.GL_UNSIGNALED |
| UNSIGNED_BYTE_2_3_3_REV = C.GL_UNSIGNED_BYTE_2_3_3_REV |
| UNSIGNED_BYTE_3_3_2 = C.GL_UNSIGNED_BYTE_3_3_2 |
| UNSIGNED_BYTE = C.GL_UNSIGNED_BYTE |
| UNSIGNED_INT_10_10_10_2 = C.GL_UNSIGNED_INT_10_10_10_2 |
| UNSIGNED_INT_10F_11F_11F_REV = C.GL_UNSIGNED_INT_10F_11F_11F_REV |
| UNSIGNED_INT_2_10_10_10_REV = C.GL_UNSIGNED_INT_2_10_10_10_REV |
| UNSIGNED_INT_24_8 = C.GL_UNSIGNED_INT_24_8 |
| UNSIGNED_INT_5_9_9_9_REV = C.GL_UNSIGNED_INT_5_9_9_9_REV |
| UNSIGNED_INT_8_8_8_8_REV = C.GL_UNSIGNED_INT_8_8_8_8_REV |
| UNSIGNED_INT_8_8_8_8 = C.GL_UNSIGNED_INT_8_8_8_8 |
| UNSIGNED_INT_SAMPLER_1D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY |
| UNSIGNED_INT_SAMPLER_1D = C.GL_UNSIGNED_INT_SAMPLER_1D |
| UNSIGNED_INT_SAMPLER_2D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY |
| UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
| UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
| UNSIGNED_INT_SAMPLER_2D_RECT = C.GL_UNSIGNED_INT_SAMPLER_2D_RECT |
| UNSIGNED_INT_SAMPLER_2D = C.GL_UNSIGNED_INT_SAMPLER_2D |
| UNSIGNED_INT_SAMPLER_3D = C.GL_UNSIGNED_INT_SAMPLER_3D |
| UNSIGNED_INT_SAMPLER_BUFFER = C.GL_UNSIGNED_INT_SAMPLER_BUFFER |
| UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY |
| UNSIGNED_INT_SAMPLER_CUBE = C.GL_UNSIGNED_INT_SAMPLER_CUBE |
| UNSIGNED_INT_VEC2 = C.GL_UNSIGNED_INT_VEC2 |
| UNSIGNED_INT_VEC3 = C.GL_UNSIGNED_INT_VEC3 |
| UNSIGNED_INT_VEC4 = C.GL_UNSIGNED_INT_VEC4 |
| UNSIGNED_INT = C.GL_UNSIGNED_INT |
| UNSIGNED_NORMALIZED = C.GL_UNSIGNED_NORMALIZED |
| UNSIGNED_SHORT_1_5_5_5_REV = C.GL_UNSIGNED_SHORT_1_5_5_5_REV |
| UNSIGNED_SHORT_4_4_4_4_REV = C.GL_UNSIGNED_SHORT_4_4_4_4_REV |
| UNSIGNED_SHORT_4_4_4_4 = C.GL_UNSIGNED_SHORT_4_4_4_4 |
| UNSIGNED_SHORT_5_5_5_1 = C.GL_UNSIGNED_SHORT_5_5_5_1 |
| UNSIGNED_SHORT_5_6_5_REV = C.GL_UNSIGNED_SHORT_5_6_5_REV |
| UNSIGNED_SHORT_5_6_5 = C.GL_UNSIGNED_SHORT_5_6_5 |
| UNSIGNED_SHORT = C.GL_UNSIGNED_SHORT |
| UPPER_LEFT = C.GL_UPPER_LEFT |
| V2F = C.GL_V2F |
| V3F = C.GL_V3F |
| VALIDATE_STATUS = C.GL_VALIDATE_STATUS |
| VENDOR = C.GL_VENDOR |
| VERSION_1_1 = C.GL_VERSION_1_1 |
| VERSION_1_2 = C.GL_VERSION_1_2 |
| VERSION_1_3 = C.GL_VERSION_1_3 |
| VERSION_1_4 = C.GL_VERSION_1_4 |
| VERSION_1_5 = C.GL_VERSION_1_5 |
| VERSION_2_0 = C.GL_VERSION_2_0 |
| VERSION_2_1 = C.GL_VERSION_2_1 |
| VERSION_3_0 = C.GL_VERSION_3_0 |
| VERSION_3_1 = C.GL_VERSION_3_1 |
| VERSION_3_2 = C.GL_VERSION_3_2 |
| VERSION = C.GL_VERSION |
| VERTEX_ARRAY_BINDING = C.GL_VERTEX_ARRAY_BINDING |
| VERTEX_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ARRAY_BUFFER_BINDING |
| VERTEX_ARRAY_POINTER = C.GL_VERTEX_ARRAY_POINTER |
| VERTEX_ARRAY_SIZE = C.GL_VERTEX_ARRAY_SIZE |
| VERTEX_ARRAY_STRIDE = C.GL_VERTEX_ARRAY_STRIDE |
| VERTEX_ARRAY_TYPE = C.GL_VERTEX_ARRAY_TYPE |
| VERTEX_ARRAY = C.GL_VERTEX_ARRAY |
| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
| VERTEX_ATTRIB_ARRAY_ENABLED = C.GL_VERTEX_ATTRIB_ARRAY_ENABLED |
| VERTEX_ATTRIB_ARRAY_INTEGER = C.GL_VERTEX_ATTRIB_ARRAY_INTEGER |
| VERTEX_ATTRIB_ARRAY_NORMALIZED = C.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
| VERTEX_ATTRIB_ARRAY_POINTER = C.GL_VERTEX_ATTRIB_ARRAY_POINTER |
| VERTEX_ATTRIB_ARRAY_SIZE = C.GL_VERTEX_ATTRIB_ARRAY_SIZE |
| VERTEX_ATTRIB_ARRAY_STRIDE = C.GL_VERTEX_ATTRIB_ARRAY_STRIDE |
| VERTEX_ATTRIB_ARRAY_TYPE = C.GL_VERTEX_ATTRIB_ARRAY_TYPE |
| VERTEX_PROGRAM_POINT_SIZE = C.GL_VERTEX_PROGRAM_POINT_SIZE |
| VERTEX_PROGRAM_TWO_SIDE = C.GL_VERTEX_PROGRAM_TWO_SIDE |
| VERTEX_SHADER = C.GL_VERTEX_SHADER |
| VIEWPORT_BIT = C.GL_VIEWPORT_BIT |
| VIEWPORT = C.GL_VIEWPORT |
| WAIT_FAILED = C.GL_WAIT_FAILED |
| WEIGHT_ARRAY_BUFFER_BINDING = C.GL_WEIGHT_ARRAY_BUFFER_BINDING |
| WRITE_ONLY = C.GL_WRITE_ONLY |
| XOR = C.GL_XOR |
| ZERO = C.GL_ZERO |
| ZOOM_X = C.GL_ZOOM_X |
| ZOOM_Y = C.GL_ZOOM_Y |
| ) |