blob: 7e56e183f2b36b785046fe97af4bae714c05944e [file] [log] [blame]
// Copyright 2012 The go-gl Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gl
// #include <GL/glew.h>
import "C"
// Constants
const (
GL_2_BYTES = C.GL_2_BYTES
GL_2D = C.GL_2D
GL_3_BYTES = C.GL_3_BYTES
GL_3D_COLOR_TEXTURE = C.GL_3D_COLOR_TEXTURE
GL_3D_COLOR = C.GL_3D_COLOR
GL_3D = C.GL_3D
GL_4_BYTES = C.GL_4_BYTES
GL_4D_COLOR_TEXTURE = C.GL_4D_COLOR_TEXTURE
ACCUM_ALPHA_BITS = C.GL_ACCUM_ALPHA_BITS
ACCUM_BLUE_BITS = C.GL_ACCUM_BLUE_BITS
ACCUM_BUFFER_BIT = C.GL_ACCUM_BUFFER_BIT
ACCUM_CLEAR_VALUE = C.GL_ACCUM_CLEAR_VALUE
ACCUM_GREEN_BITS = C.GL_ACCUM_GREEN_BITS
ACCUM_RED_BITS = C.GL_ACCUM_RED_BITS
ACCUM = C.GL_ACCUM
ACTIVE_ATTRIBUTE_MAX_LENGTH = C.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
ACTIVE_ATTRIBUTES = C.GL_ACTIVE_ATTRIBUTES
ACTIVE_TEXTURE = C.GL_ACTIVE_TEXTURE
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = C.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
ACTIVE_UNIFORM_BLOCKS = C.GL_ACTIVE_UNIFORM_BLOCKS
ACTIVE_UNIFORM_MAX_LENGTH = C.GL_ACTIVE_UNIFORM_MAX_LENGTH
ACTIVE_UNIFORMS = C.GL_ACTIVE_UNIFORMS
ADD_SIGNED = C.GL_ADD_SIGNED
ADD = C.GL_ADD
ALIASED_LINE_WIDTH_RANGE = C.GL_ALIASED_LINE_WIDTH_RANGE
ALIASED_POINT_SIZE_RANGE = C.GL_ALIASED_POINT_SIZE_RANGE
ALL_ATTRIB_BITS = C.GL_ALL_ATTRIB_BITS
ALPHA12 = C.GL_ALPHA12
ALPHA16_SNORM = C.GL_ALPHA16_SNORM
ALPHA16 = C.GL_ALPHA16
ALPHA4 = C.GL_ALPHA4
ALPHA8_SNORM = C.GL_ALPHA8_SNORM
ALPHA8 = C.GL_ALPHA8
ALPHA_BIAS = C.GL_ALPHA_BIAS
ALPHA_BITS = C.GL_ALPHA_BITS
ALPHA_INTEGER = C.GL_ALPHA_INTEGER
ALPHA_SCALE = C.GL_ALPHA_SCALE
ALPHA_SNORM = C.GL_ALPHA_SNORM
ALPHA_TEST_FUNC = C.GL_ALPHA_TEST_FUNC
ALPHA_TEST_REF = C.GL_ALPHA_TEST_REF
ALPHA_TEST = C.GL_ALPHA_TEST
ALPHA = C.GL_ALPHA
ALREADY_SIGNALED = C.GL_ALREADY_SIGNALED
ALWAYS = C.GL_ALWAYS
AMBIENT_AND_DIFFUSE = C.GL_AMBIENT_AND_DIFFUSE
AMBIENT = C.GL_AMBIENT
AND_INVERTED = C.GL_AND_INVERTED
AND_REVERSE = C.GL_AND_REVERSE
AND = C.GL_AND
ANY_SAMPLES_PASSED = C.GL_ANY_SAMPLES_PASSED
ARRAY_BUFFER_BINDING = C.GL_ARRAY_BUFFER_BINDING
ARRAY_BUFFER = C.GL_ARRAY_BUFFER
ATTACHED_SHADERS = C.GL_ATTACHED_SHADERS
ATTRIB_STACK_DEPTH = C.GL_ATTRIB_STACK_DEPTH
AUTO_NORMAL = C.GL_AUTO_NORMAL
AUX0 = C.GL_AUX0
AUX1 = C.GL_AUX1
AUX2 = C.GL_AUX2
AUX3 = C.GL_AUX3
AUX_BUFFERS = C.GL_AUX_BUFFERS
BACK_LEFT = C.GL_BACK_LEFT
BACK_RIGHT = C.GL_BACK_RIGHT
BACK = C.GL_BACK
BGRA_INTEGER = C.GL_BGRA_INTEGER
BGRA = C.GL_BGRA
BGR_INTEGER = C.GL_BGR_INTEGER
BGR = C.GL_BGR
BITMAP_TOKEN = C.GL_BITMAP_TOKEN
BITMAP = C.GL_BITMAP
BLEND_COLOR = C.GL_BLEND_COLOR
BLEND_DST_ALPHA = C.GL_BLEND_DST_ALPHA
BLEND_DST_RGB = C.GL_BLEND_DST_RGB
BLEND_DST = C.GL_BLEND_DST
BLEND_EQUATION_ALPHA = C.GL_BLEND_EQUATION_ALPHA
BLEND_EQUATION_RGB = C.GL_BLEND_EQUATION_RGB
BLEND_EQUATION = C.GL_BLEND_EQUATION
BLEND_SRC_ALPHA = C.GL_BLEND_SRC_ALPHA
BLEND_SRC_RGB = C.GL_BLEND_SRC_RGB
BLEND_SRC = C.GL_BLEND_SRC
BLEND = C.GL_BLEND
BLUE_BIAS = C.GL_BLUE_BIAS
BLUE_BITS = C.GL_BLUE_BITS
BLUE_INTEGER = C.GL_BLUE_INTEGER
BLUE_SCALE = C.GL_BLUE_SCALE
BLUE = C.GL_BLUE
BOOL_VEC2 = C.GL_BOOL_VEC2
BOOL_VEC3 = C.GL_BOOL_VEC3
BOOL_VEC4 = C.GL_BOOL_VEC4
BOOL = C.GL_BOOL
BUFFER_ACCESS_FLAGS = C.GL_BUFFER_ACCESS_FLAGS
BUFFER_ACCESS = C.GL_BUFFER_ACCESS
BUFFER_MAP_LENGTH = C.GL_BUFFER_MAP_LENGTH
BUFFER_MAP_OFFSET = C.GL_BUFFER_MAP_OFFSET
BUFFER_MAPPED = C.GL_BUFFER_MAPPED
BUFFER_MAP_POINTER = C.GL_BUFFER_MAP_POINTER
BUFFER_SIZE = C.GL_BUFFER_SIZE
BUFFER_USAGE = C.GL_BUFFER_USAGE
BYTE = C.GL_BYTE
C3F_V3F = C.GL_C3F_V3F
C4F_N3F_V3F = C.GL_C4F_N3F_V3F
C4UB_V2F = C.GL_C4UB_V2F
C4UB_V3F = C.GL_C4UB_V3F
CCW = C.GL_CCW
CLAMP_FRAGMENT_COLOR = C.GL_CLAMP_FRAGMENT_COLOR
CLAMP_READ_COLOR = C.GL_CLAMP_READ_COLOR
CLAMP_TO_BORDER = C.GL_CLAMP_TO_BORDER
CLAMP_TO_EDGE = C.GL_CLAMP_TO_EDGE
CLAMP_VERTEX_COLOR = C.GL_CLAMP_VERTEX_COLOR
CLAMP = C.GL_CLAMP
CLEAR = C.GL_CLEAR
CLIENT_ACTIVE_TEXTURE = C.GL_CLIENT_ACTIVE_TEXTURE
CLIENT_ALL_ATTRIB_BITS = C.GL_CLIENT_ALL_ATTRIB_BITS
CLIENT_ATTRIB_STACK_DEPTH = C.GL_CLIENT_ATTRIB_STACK_DEPTH
CLIENT_PIXEL_STORE_BIT = C.GL_CLIENT_PIXEL_STORE_BIT
CLIENT_VERTEX_ARRAY_BIT = C.GL_CLIENT_VERTEX_ARRAY_BIT
CLIP_DISTANCE0 = C.GL_CLIP_DISTANCE0
CLIP_DISTANCE1 = C.GL_CLIP_DISTANCE1
CLIP_DISTANCE2 = C.GL_CLIP_DISTANCE2
CLIP_DISTANCE3 = C.GL_CLIP_DISTANCE3
CLIP_DISTANCE4 = C.GL_CLIP_DISTANCE4
CLIP_DISTANCE5 = C.GL_CLIP_DISTANCE5
CLIP_PLANE0 = C.GL_CLIP_PLANE0
CLIP_PLANE1 = C.GL_CLIP_PLANE1
CLIP_PLANE2 = C.GL_CLIP_PLANE2
CLIP_PLANE3 = C.GL_CLIP_PLANE3
CLIP_PLANE4 = C.GL_CLIP_PLANE4
CLIP_PLANE5 = C.GL_CLIP_PLANE5
COEFF = C.GL_COEFF
COLOR_ARRAY_BUFFER_BINDING = C.GL_COLOR_ARRAY_BUFFER_BINDING
COLOR_ARRAY_POINTER = C.GL_COLOR_ARRAY_POINTER
COLOR_ARRAY_SIZE = C.GL_COLOR_ARRAY_SIZE
COLOR_ARRAY_STRIDE = C.GL_COLOR_ARRAY_STRIDE
COLOR_ARRAY_TYPE = C.GL_COLOR_ARRAY_TYPE
COLOR_ARRAY = C.GL_COLOR_ARRAY
COLOR_ATTACHMENT0 = C.GL_COLOR_ATTACHMENT0
COLOR_ATTACHMENT10 = C.GL_COLOR_ATTACHMENT10
COLOR_ATTACHMENT11 = C.GL_COLOR_ATTACHMENT11
COLOR_ATTACHMENT12 = C.GL_COLOR_ATTACHMENT12
COLOR_ATTACHMENT13 = C.GL_COLOR_ATTACHMENT13
COLOR_ATTACHMENT14 = C.GL_COLOR_ATTACHMENT14
COLOR_ATTACHMENT15 = C.GL_COLOR_ATTACHMENT15
COLOR_ATTACHMENT1 = C.GL_COLOR_ATTACHMENT1
COLOR_ATTACHMENT2 = C.GL_COLOR_ATTACHMENT2
COLOR_ATTACHMENT3 = C.GL_COLOR_ATTACHMENT3
COLOR_ATTACHMENT4 = C.GL_COLOR_ATTACHMENT4
COLOR_ATTACHMENT5 = C.GL_COLOR_ATTACHMENT5
COLOR_ATTACHMENT6 = C.GL_COLOR_ATTACHMENT6
COLOR_ATTACHMENT7 = C.GL_COLOR_ATTACHMENT7
COLOR_ATTACHMENT8 = C.GL_COLOR_ATTACHMENT8
COLOR_ATTACHMENT9 = C.GL_COLOR_ATTACHMENT9
COLOR_BUFFER_BIT = C.GL_COLOR_BUFFER_BIT
COLOR_CLEAR_VALUE = C.GL_COLOR_CLEAR_VALUE
COLOR_INDEXES = C.GL_COLOR_INDEXES
COLOR_INDEX = C.GL_COLOR_INDEX
COLOR_LOGIC_OP = C.GL_COLOR_LOGIC_OP
COLOR_MATERIAL_FACE = C.GL_COLOR_MATERIAL_FACE
COLOR_MATERIAL_PARAMETER = C.GL_COLOR_MATERIAL_PARAMETER
COLOR_MATERIAL = C.GL_COLOR_MATERIAL
COLOR_MATRIX_STACK_DEPTH = C.GL_COLOR_MATRIX_STACK_DEPTH
COLOR_MATRIX = C.GL_COLOR_MATRIX
COLOR_SUM = C.GL_COLOR_SUM
COLOR_TABLE_ALPHA_SIZE = C.GL_COLOR_TABLE_ALPHA_SIZE
COLOR_TABLE_BIAS = C.GL_COLOR_TABLE_BIAS
COLOR_TABLE_BLUE_SIZE = C.GL_COLOR_TABLE_BLUE_SIZE
COLOR_TABLE_FORMAT = C.GL_COLOR_TABLE_FORMAT
COLOR_TABLE_GREEN_SIZE = C.GL_COLOR_TABLE_GREEN_SIZE
COLOR_TABLE_INTENSITY_SIZE = C.GL_COLOR_TABLE_INTENSITY_SIZE
COLOR_TABLE_LUMINANCE_SIZE = C.GL_COLOR_TABLE_LUMINANCE_SIZE
COLOR_TABLE_RED_SIZE = C.GL_COLOR_TABLE_RED_SIZE
COLOR_TABLE_SCALE = C.GL_COLOR_TABLE_SCALE
COLOR_TABLE_WIDTH = C.GL_COLOR_TABLE_WIDTH
COLOR_TABLE = C.GL_COLOR_TABLE
COLOR_WRITEMASK = C.GL_COLOR_WRITEMASK
COLOR = C.GL_COLOR
COMBINE_ALPHA = C.GL_COMBINE_ALPHA
COMBINE_RGB = C.GL_COMBINE_RGB
COMBINE = C.GL_COMBINE
COMPARE_REF_TO_TEXTURE = C.GL_COMPARE_REF_TO_TEXTURE
COMPARE_R_TO_TEXTURE = C.GL_COMPARE_R_TO_TEXTURE
COMPILE_AND_EXECUTE = C.GL_COMPILE_AND_EXECUTE
COMPILE_STATUS = C.GL_COMPILE_STATUS
COMPILE = C.GL_COMPILE
COMPRESSED_ALPHA = C.GL_COMPRESSED_ALPHA
COMPRESSED_INTENSITY = C.GL_COMPRESSED_INTENSITY
COMPRESSED_LUMINANCE_ALPHA = C.GL_COMPRESSED_LUMINANCE_ALPHA
COMPRESSED_LUMINANCE = C.GL_COMPRESSED_LUMINANCE
COMPRESSED_RED_RGTC1 = C.GL_COMPRESSED_RED_RGTC1
COMPRESSED_RED = C.GL_COMPRESSED_RED
COMPRESSED_RGBA = C.GL_COMPRESSED_RGBA
COMPRESSED_RGBA_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
COMPRESSED_RGBA_S3TC_DXT3_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
COMPRESSED_RGBA_S3TC_DXT5_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
COMPRESSED_RGB = C.GL_COMPRESSED_RGB
COMPRESSED_RGB_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGB_S3TC_DXT1_EXT
COMPRESSED_RG_RGTC2 = C.GL_COMPRESSED_RG_RGTC2
COMPRESSED_RG = C.GL_COMPRESSED_RG
COMPRESSED_SIGNED_RED_RGTC1 = C.GL_COMPRESSED_SIGNED_RED_RGTC1
COMPRESSED_SIGNED_RG_RGTC2 = C.GL_COMPRESSED_SIGNED_RG_RGTC2
COMPRESSED_SLUMINANCE_ALPHA = C.GL_COMPRESSED_SLUMINANCE_ALPHA
COMPRESSED_SLUMINANCE = C.GL_COMPRESSED_SLUMINANCE
COMPRESSED_SRGB_ALPHA = C.GL_COMPRESSED_SRGB_ALPHA
COMPRESSED_SRGB = C.GL_COMPRESSED_SRGB
COMPRESSED_TEXTURE_FORMATS = C.GL_COMPRESSED_TEXTURE_FORMATS
CONDITION_SATISFIED = C.GL_CONDITION_SATISFIED
CONSTANT_ALPHA = C.GL_CONSTANT_ALPHA
CONSTANT_ATTENUATION = C.GL_CONSTANT_ATTENUATION
CONSTANT_BORDER = C.GL_CONSTANT_BORDER
CONSTANT_COLOR = C.GL_CONSTANT_COLOR
CONSTANT = C.GL_CONSTANT
CONTEXT_COMPATIBILITY_PROFILE_BIT = C.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
CONTEXT_CORE_PROFILE_BIT = C.GL_CONTEXT_CORE_PROFILE_BIT
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = C.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
CONTEXT_FLAGS = C.GL_CONTEXT_FLAGS
CONTEXT_PROFILE_MASK = C.GL_CONTEXT_PROFILE_MASK
CONVOLUTION_1D = C.GL_CONVOLUTION_1D
CONVOLUTION_2D = C.GL_CONVOLUTION_2D
CONVOLUTION_BORDER_COLOR = C.GL_CONVOLUTION_BORDER_COLOR
CONVOLUTION_BORDER_MODE = C.GL_CONVOLUTION_BORDER_MODE
CONVOLUTION_FILTER_BIAS = C.GL_CONVOLUTION_FILTER_BIAS
CONVOLUTION_FILTER_SCALE = C.GL_CONVOLUTION_FILTER_SCALE
CONVOLUTION_FORMAT = C.GL_CONVOLUTION_FORMAT
CONVOLUTION_HEIGHT = C.GL_CONVOLUTION_HEIGHT
CONVOLUTION_WIDTH = C.GL_CONVOLUTION_WIDTH
COORD_REPLACE = C.GL_COORD_REPLACE
COPY_INVERTED = C.GL_COPY_INVERTED
COPY_PIXEL_TOKEN = C.GL_COPY_PIXEL_TOKEN
COPY_READ_BUFFER = C.GL_COPY_READ_BUFFER
COPY_WRITE_BUFFER = C.GL_COPY_WRITE_BUFFER
COPY = C.GL_COPY
CULL_FACE_MODE = C.GL_CULL_FACE_MODE
CULL_FACE = C.GL_CULL_FACE
CURRENT_BIT = C.GL_CURRENT_BIT
CURRENT_COLOR = C.GL_CURRENT_COLOR
CURRENT_FOG_COORDINATE = C.GL_CURRENT_FOG_COORDINATE
CURRENT_FOG_COORD = C.GL_CURRENT_FOG_COORD
CURRENT_INDEX = C.GL_CURRENT_INDEX
CURRENT_NORMAL = C.GL_CURRENT_NORMAL
CURRENT_PROGRAM = C.GL_CURRENT_PROGRAM
CURRENT_QUERY = C.GL_CURRENT_QUERY
CURRENT_RASTER_COLOR = C.GL_CURRENT_RASTER_COLOR
CURRENT_RASTER_DISTANCE = C.GL_CURRENT_RASTER_DISTANCE
CURRENT_RASTER_INDEX = C.GL_CURRENT_RASTER_INDEX
CURRENT_RASTER_POSITION_VALID = C.GL_CURRENT_RASTER_POSITION_VALID
CURRENT_RASTER_POSITION = C.GL_CURRENT_RASTER_POSITION
CURRENT_RASTER_SECONDARY_COLOR = C.GL_CURRENT_RASTER_SECONDARY_COLOR
CURRENT_RASTER_TEXTURE_COORDS = C.GL_CURRENT_RASTER_TEXTURE_COORDS
CURRENT_SECONDARY_COLOR = C.GL_CURRENT_SECONDARY_COLOR
CURRENT_TEXTURE_COORDS = C.GL_CURRENT_TEXTURE_COORDS
CURRENT_VERTEX_ATTRIB = C.GL_CURRENT_VERTEX_ATTRIB
CW = C.GL_CW
DECAL = C.GL_DECAL
DECR_WRAP = C.GL_DECR_WRAP
DECR = C.GL_DECR
DEBUG_OUTPUT_SYNCHRONOUS = C.GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = C.GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
DEBUG_CALLBACK_FUNCTION = C.GL_DEBUG_CALLBACK_FUNCTION_ARB
DEBUG_CALLBACK_USER_PARAM = C.GL_DEBUG_CALLBACK_USER_PARAM_ARB
DEBUG_SOURCE_API = C.GL_DEBUG_SOURCE_API_ARB
DEBUG_SOURCE_WINDOW_SYSTEM = C.GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
DEBUG_SOURCE_SHADER_COMPILER = C.GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
DEBUG_SOURCE_THIRD_PARTY = C.GL_DEBUG_SOURCE_THIRD_PARTY_ARB
DEBUG_SOURCE_APPLICATION = C.GL_DEBUG_SOURCE_APPLICATION_ARB
DEBUG_SOURCE_OTHER = C.GL_DEBUG_SOURCE_OTHER_ARB
DEBUG_TYPE_ERROR = C.GL_DEBUG_TYPE_ERROR_ARB
DEBUG_TYPE_DEPRECATED_BEHAVIOR = C.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
DEBUG_TYPE_UNDEFINED_BEHAVIOR = C.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
DEBUG_TYPE_PORTABILITY = C.GL_DEBUG_TYPE_PORTABILITY_ARB
DEBUG_TYPE_PERFORMANCE = C.GL_DEBUG_TYPE_PERFORMANCE_ARB
DEBUG_TYPE_OTHER = C.GL_DEBUG_TYPE_OTHER_ARB
DEBUG_LOGGED_MESSAGES = C.GL_DEBUG_LOGGED_MESSAGES_ARB
DEBUG_SEVERITY_HIGH = C.GL_DEBUG_SEVERITY_HIGH_ARB
DEBUG_SEVERITY_MEDIUM = C.GL_DEBUG_SEVERITY_MEDIUM_ARB
DEBUG_SEVERITY_LOW = C.GL_DEBUG_SEVERITY_LOW_ARB
DELETE_STATUS = C.GL_DELETE_STATUS
DEPTH24_STENCIL8 = C.GL_DEPTH24_STENCIL8
DEPTH32F_STENCIL8 = C.GL_DEPTH32F_STENCIL8
DEPTH_ATTACHMENT = C.GL_DEPTH_ATTACHMENT
DEPTH_BIAS = C.GL_DEPTH_BIAS
DEPTH_BITS = C.GL_DEPTH_BITS
DEPTH_BUFFER_BIT = C.GL_DEPTH_BUFFER_BIT
DEPTH_BUFFER = C.GL_DEPTH_BUFFER
DEPTH_CLAMP = C.GL_DEPTH_CLAMP
DEPTH_CLEAR_VALUE = C.GL_DEPTH_CLEAR_VALUE
DEPTH_COMPONENT16 = C.GL_DEPTH_COMPONENT16
DEPTH_COMPONENT24 = C.GL_DEPTH_COMPONENT24
DEPTH_COMPONENT32F = C.GL_DEPTH_COMPONENT32F
DEPTH_COMPONENT32 = C.GL_DEPTH_COMPONENT32
DEPTH_COMPONENT = C.GL_DEPTH_COMPONENT
DEPTH_FUNC = C.GL_DEPTH_FUNC
DEPTH_RANGE = C.GL_DEPTH_RANGE
DEPTH_SCALE = C.GL_DEPTH_SCALE
DEPTH_STENCIL_ATTACHMENT = C.GL_DEPTH_STENCIL_ATTACHMENT
DEPTH_STENCIL = C.GL_DEPTH_STENCIL
DEPTH_TEST = C.GL_DEPTH_TEST
DEPTH_TEXTURE_MODE = C.GL_DEPTH_TEXTURE_MODE
DEPTH_WRITEMASK = C.GL_DEPTH_WRITEMASK
DEPTH = C.GL_DEPTH
DIFFUSE = C.GL_DIFFUSE
DITHER = C.GL_DITHER
DOMAIN = C.GL_DOMAIN
DONT_CARE = C.GL_DONT_CARE
DOT3_RGBA = C.GL_DOT3_RGBA
DOT3_RGB = C.GL_DOT3_RGB
DOUBLEBUFFER = C.GL_DOUBLEBUFFER
DOUBLE = C.GL_DOUBLE
DRAW_BUFFER0 = C.GL_DRAW_BUFFER0
DRAW_BUFFER10 = C.GL_DRAW_BUFFER10
DRAW_BUFFER11 = C.GL_DRAW_BUFFER11
DRAW_BUFFER12 = C.GL_DRAW_BUFFER12
DRAW_BUFFER13 = C.GL_DRAW_BUFFER13
DRAW_BUFFER14 = C.GL_DRAW_BUFFER14
DRAW_BUFFER15 = C.GL_DRAW_BUFFER15
DRAW_BUFFER1 = C.GL_DRAW_BUFFER1
DRAW_BUFFER2 = C.GL_DRAW_BUFFER2
DRAW_BUFFER3 = C.GL_DRAW_BUFFER3
DRAW_BUFFER4 = C.GL_DRAW_BUFFER4
DRAW_BUFFER5 = C.GL_DRAW_BUFFER5
DRAW_BUFFER6 = C.GL_DRAW_BUFFER6
DRAW_BUFFER7 = C.GL_DRAW_BUFFER7
DRAW_BUFFER8 = C.GL_DRAW_BUFFER8
DRAW_BUFFER9 = C.GL_DRAW_BUFFER9
DRAW_BUFFER = C.GL_DRAW_BUFFER
DRAW_FRAMEBUFFER_BINDING = C.GL_DRAW_FRAMEBUFFER_BINDING
DRAW_FRAMEBUFFER = C.GL_DRAW_FRAMEBUFFER
DRAW_PIXEL_TOKEN = C.GL_DRAW_PIXEL_TOKEN
DST_ALPHA = C.GL_DST_ALPHA
DST_COLOR = C.GL_DST_COLOR
DYNAMIC_COPY = C.GL_DYNAMIC_COPY
DYNAMIC_DRAW = C.GL_DYNAMIC_DRAW
DYNAMIC_READ = C.GL_DYNAMIC_READ
EDGE_FLAG_ARRAY_BUFFER_BINDING = C.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
EDGE_FLAG_ARRAY_POINTER = C.GL_EDGE_FLAG_ARRAY_POINTER
EDGE_FLAG_ARRAY_STRIDE = C.GL_EDGE_FLAG_ARRAY_STRIDE
EDGE_FLAG_ARRAY = C.GL_EDGE_FLAG_ARRAY
EDGE_FLAG = C.GL_EDGE_FLAG
ELEMENT_ARRAY_BUFFER_BINDING = C.GL_ELEMENT_ARRAY_BUFFER_BINDING
ELEMENT_ARRAY_BUFFER = C.GL_ELEMENT_ARRAY_BUFFER
EMISSION = C.GL_EMISSION
ENABLE_BIT = C.GL_ENABLE_BIT
EQUAL = C.GL_EQUAL
EQUIV = C.GL_EQUIV
EVAL_BIT = C.GL_EVAL_BIT
EXP2 = C.GL_EXP2
EXP = C.GL_EXP
EXTENSIONS = C.GL_EXTENSIONS
EYE_LINEAR = C.GL_EYE_LINEAR
EYE_PLANE = C.GL_EYE_PLANE
FALSE = C.GL_FALSE
FASTEST = C.GL_FASTEST
FEEDBACK_BUFFER_POINTER = C.GL_FEEDBACK_BUFFER_POINTER
FEEDBACK_BUFFER_SIZE = C.GL_FEEDBACK_BUFFER_SIZE
FEEDBACK_BUFFER_TYPE = C.GL_FEEDBACK_BUFFER_TYPE
FEEDBACK = C.GL_FEEDBACK
FILL = C.GL_FILL
FIRST_VERTEX_CONVENTION = C.GL_FIRST_VERTEX_CONVENTION
FIXED_ONLY = C.GL_FIXED_ONLY
FLAT = C.GL_FLAT
FLOAT_32_UNSIGNED_INT_24_8_REV = C.GL_FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_MAT2x3 = C.GL_FLOAT_MAT2x3
FLOAT_MAT2x4 = C.GL_FLOAT_MAT2x4
FLOAT_MAT2 = C.GL_FLOAT_MAT2
FLOAT_MAT3x2 = C.GL_FLOAT_MAT3x2
FLOAT_MAT3x4 = C.GL_FLOAT_MAT3x4
FLOAT_MAT3 = C.GL_FLOAT_MAT3
FLOAT_MAT4x2 = C.GL_FLOAT_MAT4x2
FLOAT_MAT4x3 = C.GL_FLOAT_MAT4x3
FLOAT_MAT4 = C.GL_FLOAT_MAT4
FLOAT_VEC2 = C.GL_FLOAT_VEC2
FLOAT_VEC3 = C.GL_FLOAT_VEC3
FLOAT_VEC4 = C.GL_FLOAT_VEC4
FLOAT = C.GL_FLOAT
FOG_BIT = C.GL_FOG_BIT
FOG_COLOR = C.GL_FOG_COLOR
FOG_COORD_ARRAY_BUFFER_BINDING = C.GL_FOG_COORD_ARRAY_BUFFER_BINDING
FOG_COORD_ARRAY_POINTER = C.GL_FOG_COORD_ARRAY_POINTER
FOG_COORD_ARRAY_STRIDE = C.GL_FOG_COORD_ARRAY_STRIDE
FOG_COORD_ARRAY_TYPE = C.GL_FOG_COORD_ARRAY_TYPE
FOG_COORD_ARRAY = C.GL_FOG_COORD_ARRAY
FOG_COORDINATE_ARRAY_BUFFER_BINDING = C.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
FOG_COORDINATE_ARRAY_POINTER = C.GL_FOG_COORDINATE_ARRAY_POINTER
FOG_COORDINATE_ARRAY_STRIDE = C.GL_FOG_COORDINATE_ARRAY_STRIDE
FOG_COORDINATE_ARRAY_TYPE = C.GL_FOG_COORDINATE_ARRAY_TYPE
FOG_COORDINATE_ARRAY = C.GL_FOG_COORDINATE_ARRAY
FOG_COORDINATE_SOURCE = C.GL_FOG_COORDINATE_SOURCE
FOG_COORDINATE = C.GL_FOG_COORDINATE
FOG_COORD_SRC = C.GL_FOG_COORD_SRC
FOG_COORD = C.GL_FOG_COORD
FOG_DENSITY = C.GL_FOG_DENSITY
FOG_END = C.GL_FOG_END
FOG_HINT = C.GL_FOG_HINT
FOG_INDEX = C.GL_FOG_INDEX
FOG_MODE = C.GL_FOG_MODE
FOG_START = C.GL_FOG_START
FOG = C.GL_FOG
FRAGMENT_DEPTH = C.GL_FRAGMENT_DEPTH
FRAGMENT_SHADER_DERIVATIVE_HINT = C.GL_FRAGMENT_SHADER_DERIVATIVE_HINT
FRAGMENT_SHADER = C.GL_FRAGMENT_SHADER
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = C.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_LAYERED = C.GL_FRAMEBUFFER_ATTACHMENT_LAYERED
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
FRAMEBUFFER_ATTACHMENT_RED_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
FRAMEBUFFER_BINDING = C.GL_FRAMEBUFFER_BINDING
FRAMEBUFFER_COMPLETE = C.GL_FRAMEBUFFER_COMPLETE
FRAMEBUFFER_DEFAULT = C.GL_FRAMEBUFFER_DEFAULT
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = C.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = C.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
FRAMEBUFFER_SRGB = C.GL_FRAMEBUFFER_SRGB
FRAMEBUFFER_UNDEFINED = C.GL_FRAMEBUFFER_UNDEFINED
FRAMEBUFFER_UNSUPPORTED = C.GL_FRAMEBUFFER_UNSUPPORTED
FRAMEBUFFER = C.GL_FRAMEBUFFER
FRONT_AND_BACK = C.GL_FRONT_AND_BACK
FRONT_FACE = C.GL_FRONT_FACE
FRONT_LEFT = C.GL_FRONT_LEFT
FRONT_RIGHT = C.GL_FRONT_RIGHT
FRONT = C.GL_FRONT
FUNC_ADD = C.GL_FUNC_ADD
FUNC_REVERSE_SUBTRACT = C.GL_FUNC_REVERSE_SUBTRACT
FUNC_SUBTRACT = C.GL_FUNC_SUBTRACT
GENERATE_MIPMAP_HINT = C.GL_GENERATE_MIPMAP_HINT
GENERATE_MIPMAP = C.GL_GENERATE_MIPMAP
GEOMETRY_INPUT_TYPE = C.GL_GEOMETRY_INPUT_TYPE
GEOMETRY_OUTPUT_TYPE = C.GL_GEOMETRY_OUTPUT_TYPE
GEOMETRY_SHADER = C.GL_GEOMETRY_SHADER
GEOMETRY_VERTICES_OUT = C.GL_GEOMETRY_VERTICES_OUT
GEQUAL = C.GL_GEQUAL
GREATER = C.GL_GREATER
GREEN_BIAS = C.GL_GREEN_BIAS
GREEN_BITS = C.GL_GREEN_BITS
GREEN_INTEGER = C.GL_GREEN_INTEGER
GREEN_SCALE = C.GL_GREEN_SCALE
GREEN = C.GL_GREEN
HALF_FLOAT = C.GL_HALF_FLOAT
HINT_BIT = C.GL_HINT_BIT
HISTOGRAM_ALPHA_SIZE = C.GL_HISTOGRAM_ALPHA_SIZE
HISTOGRAM_BLUE_SIZE = C.GL_HISTOGRAM_BLUE_SIZE
HISTOGRAM_FORMAT = C.GL_HISTOGRAM_FORMAT
HISTOGRAM_GREEN_SIZE = C.GL_HISTOGRAM_GREEN_SIZE
HISTOGRAM_LUMINANCE_SIZE = C.GL_HISTOGRAM_LUMINANCE_SIZE
HISTOGRAM_RED_SIZE = C.GL_HISTOGRAM_RED_SIZE
HISTOGRAM_SINK = C.GL_HISTOGRAM_SINK
HISTOGRAM_WIDTH = C.GL_HISTOGRAM_WIDTH
HISTOGRAM = C.GL_HISTOGRAM
INCR_WRAP = C.GL_INCR_WRAP
INCR = C.GL_INCR
INDEX_ARRAY_BUFFER_BINDING = C.GL_INDEX_ARRAY_BUFFER_BINDING
INDEX_ARRAY_POINTER = C.GL_INDEX_ARRAY_POINTER
INDEX_ARRAY_STRIDE = C.GL_INDEX_ARRAY_STRIDE
INDEX_ARRAY_TYPE = C.GL_INDEX_ARRAY_TYPE
INDEX_ARRAY = C.GL_INDEX_ARRAY
INDEX_BITS = C.GL_INDEX_BITS
INDEX_CLEAR_VALUE = C.GL_INDEX_CLEAR_VALUE
INDEX_LOGIC_OP = C.GL_INDEX_LOGIC_OP
INDEX_MODE = C.GL_INDEX_MODE
INDEX_OFFSET = C.GL_INDEX_OFFSET
INDEX_SHIFT = C.GL_INDEX_SHIFT
INDEX_WRITEMASK = C.GL_INDEX_WRITEMASK
INDEX = C.GL_INDEX
INFO_LOG_LENGTH = C.GL_INFO_LOG_LENGTH
INTENSITY12 = C.GL_INTENSITY12
INTENSITY16_SNORM = C.GL_INTENSITY16_SNORM
INTENSITY16 = C.GL_INTENSITY16
INTENSITY4 = C.GL_INTENSITY4
INTENSITY8_SNORM = C.GL_INTENSITY8_SNORM
INTENSITY8 = C.GL_INTENSITY8
INTENSITY_SNORM = C.GL_INTENSITY_SNORM
INTENSITY = C.GL_INTENSITY
INTERLEAVED_ATTRIBS = C.GL_INTERLEAVED_ATTRIBS
INTERPOLATE = C.GL_INTERPOLATE
INT_SAMPLER_1D_ARRAY = C.GL_INT_SAMPLER_1D_ARRAY
INT_SAMPLER_1D = C.GL_INT_SAMPLER_1D
INT_SAMPLER_2D_ARRAY = C.GL_INT_SAMPLER_2D_ARRAY
INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
INT_SAMPLER_2D_MULTISAMPLE = C.GL_INT_SAMPLER_2D_MULTISAMPLE
INT_SAMPLER_2D_RECT = C.GL_INT_SAMPLER_2D_RECT
INT_SAMPLER_2D = C.GL_INT_SAMPLER_2D
INT_SAMPLER_3D = C.GL_INT_SAMPLER_3D
INT_SAMPLER_BUFFER = C.GL_INT_SAMPLER_BUFFER
INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_INT_SAMPLER_CUBE_MAP_ARRAY
INT_SAMPLER_CUBE = C.GL_INT_SAMPLER_CUBE
INT_VEC2 = C.GL_INT_VEC2
INT_VEC3 = C.GL_INT_VEC3
INT_VEC4 = C.GL_INT_VEC4
INT = C.GL_INT
INVALID_ENUM = C.GL_INVALID_ENUM
INVALID_FRAMEBUFFER_OPERATION = C.GL_INVALID_FRAMEBUFFER_OPERATION
INVALID_INDEX = C.GL_INVALID_INDEX
INVALID_OPERATION = C.GL_INVALID_OPERATION
INVALID_VALUE = C.GL_INVALID_VALUE
INVERTED_SCREEN_W_REND = C.GL_INVERTED_SCREEN_W_REND
INVERT = C.GL_INVERT
KEEP = C.GL_KEEP
LAST_VERTEX_CONVENTION = C.GL_LAST_VERTEX_CONVENTION
LEFT = C.GL_LEFT
LEQUAL = C.GL_LEQUAL
LESS = C.GL_LESS
LIGHT0 = C.GL_LIGHT0
LIGHT1 = C.GL_LIGHT1
LIGHT2 = C.GL_LIGHT2
LIGHT3 = C.GL_LIGHT3
LIGHT4 = C.GL_LIGHT4
LIGHT5 = C.GL_LIGHT5
LIGHT6 = C.GL_LIGHT6
LIGHT7 = C.GL_LIGHT7
LIGHTING_BIT = C.GL_LIGHTING_BIT
LIGHTING = C.GL_LIGHTING
LIGHT_MODEL_AMBIENT = C.GL_LIGHT_MODEL_AMBIENT
LIGHT_MODEL_COLOR_CONTROL = C.GL_LIGHT_MODEL_COLOR_CONTROL
LIGHT_MODEL_LOCAL_VIEWER = C.GL_LIGHT_MODEL_LOCAL_VIEWER
LIGHT_MODEL_TWO_SIDE = C.GL_LIGHT_MODEL_TWO_SIDE
LINEAR_ATTENUATION = C.GL_LINEAR_ATTENUATION
LINEAR_MIPMAP_LINEAR = C.GL_LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_NEAREST = C.GL_LINEAR_MIPMAP_NEAREST
LINEAR = C.GL_LINEAR
LINE_BIT = C.GL_LINE_BIT
LINE_LOOP = C.GL_LINE_LOOP
LINE_RESET_TOKEN = C.GL_LINE_RESET_TOKEN
LINES_ADJACENCY = C.GL_LINES_ADJACENCY
LINE_SMOOTH_HINT = C.GL_LINE_SMOOTH_HINT
LINE_SMOOTH = C.GL_LINE_SMOOTH
LINE_STIPPLE_PATTERN = C.GL_LINE_STIPPLE_PATTERN
LINE_STIPPLE_REPEAT = C.GL_LINE_STIPPLE_REPEAT
LINE_STIPPLE = C.GL_LINE_STIPPLE
LINE_STRIP_ADJACENCY = C.GL_LINE_STRIP_ADJACENCY
LINE_STRIP = C.GL_LINE_STRIP
LINES = C.GL_LINES
LINE_TOKEN = C.GL_LINE_TOKEN
LINE_WIDTH_GRANULARITY = C.GL_LINE_WIDTH_GRANULARITY
LINE_WIDTH_RANGE = C.GL_LINE_WIDTH_RANGE
LINE_WIDTH = C.GL_LINE_WIDTH
LINE = C.GL_LINE
LINK_STATUS = C.GL_LINK_STATUS
LIST_BASE = C.GL_LIST_BASE
LIST_BIT = C.GL_LIST_BIT
LIST_INDEX = C.GL_LIST_INDEX
LIST_MODE = C.GL_LIST_MODE
LOAD = C.GL_LOAD
LOGIC_OP_MODE = C.GL_LOGIC_OP_MODE
LOGIC_OP = C.GL_LOGIC_OP
LOWER_LEFT = C.GL_LOWER_LEFT
LUMINANCE12_ALPHA12 = C.GL_LUMINANCE12_ALPHA12
LUMINANCE12_ALPHA4 = C.GL_LUMINANCE12_ALPHA4
LUMINANCE12 = C.GL_LUMINANCE12
LUMINANCE16_ALPHA16_SNORM = C.GL_LUMINANCE16_ALPHA16_SNORM
LUMINANCE16_ALPHA16 = C.GL_LUMINANCE16_ALPHA16
LUMINANCE16_SNORM = C.GL_LUMINANCE16_SNORM
LUMINANCE16 = C.GL_LUMINANCE16
LUMINANCE4_ALPHA4 = C.GL_LUMINANCE4_ALPHA4
LUMINANCE4 = C.GL_LUMINANCE4
LUMINANCE6_ALPHA2 = C.GL_LUMINANCE6_ALPHA2
LUMINANCE8_ALPHA8_SNORM = C.GL_LUMINANCE8_ALPHA8_SNORM
LUMINANCE8_ALPHA8 = C.GL_LUMINANCE8_ALPHA8
LUMINANCE8_SNORM = C.GL_LUMINANCE8_SNORM
LUMINANCE8 = C.GL_LUMINANCE8
LUMINANCE_ALPHA_SNORM = C.GL_LUMINANCE_ALPHA_SNORM
LUMINANCE_ALPHA = C.GL_LUMINANCE_ALPHA
LUMINANCE_SNORM = C.GL_LUMINANCE_SNORM
LUMINANCE = C.GL_LUMINANCE
MAJOR_VERSION = C.GL_MAJOR_VERSION
MAP1_COLOR_4 = C.GL_MAP1_COLOR_4
MAP1_GRID_DOMAIN = C.GL_MAP1_GRID_DOMAIN
MAP1_GRID_SEGMENTS = C.GL_MAP1_GRID_SEGMENTS
MAP1_INDEX = C.GL_MAP1_INDEX
MAP1_NORMAL = C.GL_MAP1_NORMAL
MAP1_TEXTURE_COORD_1 = C.GL_MAP1_TEXTURE_COORD_1
MAP1_TEXTURE_COORD_2 = C.GL_MAP1_TEXTURE_COORD_2
MAP1_TEXTURE_COORD_3 = C.GL_MAP1_TEXTURE_COORD_3
MAP1_TEXTURE_COORD_4 = C.GL_MAP1_TEXTURE_COORD_4
MAP1_VERTEX_3 = C.GL_MAP1_VERTEX_3
MAP1_VERTEX_4 = C.GL_MAP1_VERTEX_4
MAP2_COLOR_4 = C.GL_MAP2_COLOR_4
MAP2_GRID_DOMAIN = C.GL_MAP2_GRID_DOMAIN
MAP2_GRID_SEGMENTS = C.GL_MAP2_GRID_SEGMENTS
MAP2_INDEX = C.GL_MAP2_INDEX
MAP2_NORMAL = C.GL_MAP2_NORMAL
MAP2_TEXTURE_COORD_1 = C.GL_MAP2_TEXTURE_COORD_1
MAP2_TEXTURE_COORD_2 = C.GL_MAP2_TEXTURE_COORD_2
MAP2_TEXTURE_COORD_3 = C.GL_MAP2_TEXTURE_COORD_3
MAP2_TEXTURE_COORD_4 = C.GL_MAP2_TEXTURE_COORD_4
MAP2_VERTEX_3 = C.GL_MAP2_VERTEX_3
MAP2_VERTEX_4 = C.GL_MAP2_VERTEX_4
MAP_COLOR = C.GL_MAP_COLOR
MAP_FLUSH_EXPLICIT_BIT = C.GL_MAP_FLUSH_EXPLICIT_BIT
MAP_INVALIDATE_BUFFER_BIT = C.GL_MAP_INVALIDATE_BUFFER_BIT
MAP_INVALIDATE_RANGE_BIT = C.GL_MAP_INVALIDATE_RANGE_BIT
MAP_READ_BIT = C.GL_MAP_READ_BIT
MAP_STENCIL = C.GL_MAP_STENCIL
MAP_UNSYNCHRONIZED_BIT = C.GL_MAP_UNSYNCHRONIZED_BIT
MAP_WRITE_BIT = C.GL_MAP_WRITE_BIT
MATRIX_MODE = C.GL_MATRIX_MODE
MAX_3D_TEXTURE_SIZE = C.GL_MAX_3D_TEXTURE_SIZE
MAX_ARRAY_TEXTURE_LAYERS = C.GL_MAX_ARRAY_TEXTURE_LAYERS
MAX_ATTRIB_STACK_DEPTH = C.GL_MAX_ATTRIB_STACK_DEPTH
MAX_CLIENT_ATTRIB_STACK_DEPTH = C.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
MAX_CLIP_DISTANCES = C.GL_MAX_CLIP_DISTANCES
MAX_CLIP_PLANES = C.GL_MAX_CLIP_PLANES
MAX_COLOR_ATTACHMENTS = C.GL_MAX_COLOR_ATTACHMENTS
MAX_COLOR_MATRIX_STACK_DEPTH = C.GL_MAX_COLOR_MATRIX_STACK_DEPTH
MAX_COLOR_TEXTURE_SAMPLES = C.GL_MAX_COLOR_TEXTURE_SAMPLES
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
MAX_COMBINED_TEXTURE_IMAGE_UNITS = C.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_COMBINED_UNIFORM_BLOCKS = C.GL_MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_CONVOLUTION_HEIGHT = C.GL_MAX_CONVOLUTION_HEIGHT
MAX_CONVOLUTION_WIDTH = C.GL_MAX_CONVOLUTION_WIDTH
MAX_CUBE_MAP_TEXTURE_SIZE = C.GL_MAX_CUBE_MAP_TEXTURE_SIZE
MAX_DEBUG_LOGGED_MESSAGES = C.GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
MAX_DEBUG_MESSAGE_LENGTH = C.GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
MAX_DEPTH_TEXTURE_SAMPLES = C.GL_MAX_DEPTH_TEXTURE_SAMPLES
MAX_DRAW_BUFFERS = C.GL_MAX_DRAW_BUFFERS
MAX_ELEMENTS_INDICES = C.GL_MAX_ELEMENTS_INDICES
MAX_ELEMENTS_VERTICES = C.GL_MAX_ELEMENTS_VERTICES
MAX_EVAL_ORDER = C.GL_MAX_EVAL_ORDER
MAX_FRAGMENT_INPUT_COMPONENTS = C.GL_MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_UNIFORM_BLOCKS = C.GL_MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_GEOMETRY_INPUT_COMPONENTS = C.GL_MAX_GEOMETRY_INPUT_COMPONENTS
MAX_GEOMETRY_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
MAX_GEOMETRY_OUTPUT_VERTICES = C.GL_MAX_GEOMETRY_OUTPUT_VERTICES
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = C.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
MAX_GEOMETRY_UNIFORM_BLOCKS = C.GL_MAX_GEOMETRY_UNIFORM_BLOCKS
MAX_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
MAX_INTEGER_SAMPLES = C.GL_MAX_INTEGER_SAMPLES
MAX_LIGHTS = C.GL_MAX_LIGHTS
MAX_LIST_NESTING = C.GL_MAX_LIST_NESTING
MAX_MODELVIEW_STACK_DEPTH = C.GL_MAX_MODELVIEW_STACK_DEPTH
MAX_NAME_STACK_DEPTH = C.GL_MAX_NAME_STACK_DEPTH
MAX_PIXEL_MAP_TABLE = C.GL_MAX_PIXEL_MAP_TABLE
MAX_PROGRAM_TEXEL_OFFSET = C.GL_MAX_PROGRAM_TEXEL_OFFSET
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = C.GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
MAX_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
MAX_PROJECTION_STACK_DEPTH = C.GL_MAX_PROJECTION_STACK_DEPTH
MAX_RECTANGLE_TEXTURE_SIZE = C.GL_MAX_RECTANGLE_TEXTURE_SIZE
MAX_RENDERBUFFER_SIZE = C.GL_MAX_RENDERBUFFER_SIZE
MAX_SAMPLE_MASK_WORDS = C.GL_MAX_SAMPLE_MASK_WORDS
MAX_SAMPLES = C.GL_MAX_SAMPLES
MAX_SERVER_WAIT_TIMEOUT = C.GL_MAX_SERVER_WAIT_TIMEOUT
MAX_TEXTURE_BUFFER_SIZE = C.GL_MAX_TEXTURE_BUFFER_SIZE
MAX_TEXTURE_COORDS = C.GL_MAX_TEXTURE_COORDS
MAX_TEXTURE_IMAGE_UNITS = C.GL_MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_LOD_BIAS = C.GL_MAX_TEXTURE_LOD_BIAS
MAX_TEXTURE_SIZE = C.GL_MAX_TEXTURE_SIZE
MAX_TEXTURE_STACK_DEPTH = C.GL_MAX_TEXTURE_STACK_DEPTH
MAX_TEXTURE_UNITS = C.GL_MAX_TEXTURE_UNITS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_UNIFORM_BLOCK_SIZE = C.GL_MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BUFFER_BINDINGS = C.GL_MAX_UNIFORM_BUFFER_BINDINGS
MAX_VARYING_COMPONENTS = C.GL_MAX_VARYING_COMPONENTS
MAX_VARYING_FLOATS = C.GL_MAX_VARYING_FLOATS
MAX_VERTEX_ATTRIBS = C.GL_MAX_VERTEX_ATTRIBS
MAX_VERTEX_OUTPUT_COMPONENTS = C.GL_MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_TEXTURE_IMAGE_UNITS = C.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_BLOCKS = C.GL_MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_VERTEX_UNIFORM_COMPONENTS
MAX_VIEWPORT_DIMS = C.GL_MAX_VIEWPORT_DIMS
MAX = C.GL_MAX
MINMAX_FORMAT = C.GL_MINMAX_FORMAT
MINMAX_SINK = C.GL_MINMAX_SINK
MINMAX = C.GL_MINMAX
MINOR_VERSION = C.GL_MINOR_VERSION
MIN_PROGRAM_TEXEL_OFFSET = C.GL_MIN_PROGRAM_TEXEL_OFFSET
MIN_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
MIN_SAMPLE_SHADING_VALUE = C.GL_MIN_SAMPLE_SHADING_VALUE
MIN = C.GL_MIN
MIRRORED_REPEAT = C.GL_MIRRORED_REPEAT
MODELVIEW_MATRIX = C.GL_MODELVIEW_MATRIX
MODELVIEW_STACK_DEPTH = C.GL_MODELVIEW_STACK_DEPTH
MODELVIEW = C.GL_MODELVIEW
MODULATE = C.GL_MODULATE
MULTISAMPLE_BIT = C.GL_MULTISAMPLE_BIT
MULTISAMPLE = C.GL_MULTISAMPLE
MULT = C.GL_MULT
N3F_V3F = C.GL_N3F_V3F
NAME_STACK_DEPTH = C.GL_NAME_STACK_DEPTH
NAND = C.GL_NAND
NEAREST_MIPMAP_LINEAR = C.GL_NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_NEAREST = C.GL_NEAREST_MIPMAP_NEAREST
NEAREST = C.GL_NEAREST
NEVER = C.GL_NEVER
NICEST = C.GL_NICEST
NO_ERROR = C.GL_NO_ERROR
NONE = C.GL_NONE
NOOP = C.GL_NOOP
NORMAL_ARRAY_BUFFER_BINDING = C.GL_NORMAL_ARRAY_BUFFER_BINDING
NORMAL_ARRAY_POINTER = C.GL_NORMAL_ARRAY_POINTER
NORMAL_ARRAY_STRIDE = C.GL_NORMAL_ARRAY_STRIDE
NORMAL_ARRAY_TYPE = C.GL_NORMAL_ARRAY_TYPE
NORMAL_ARRAY = C.GL_NORMAL_ARRAY
NORMALIZE = C.GL_NORMALIZE
NORMAL_MAP = C.GL_NORMAL_MAP
NOR = C.GL_NOR
NOTEQUAL = C.GL_NOTEQUAL
NUM_COMPRESSED_TEXTURE_FORMATS = C.GL_NUM_COMPRESSED_TEXTURE_FORMATS
OBJECT_LINEAR = C.GL_OBJECT_LINEAR
OBJECT_PLANE = C.GL_OBJECT_PLANE
OBJECT_TYPE = C.GL_OBJECT_TYPE
ONE_MINUS_CONSTANT_ALPHA = C.GL_ONE_MINUS_CONSTANT_ALPHA
ONE_MINUS_CONSTANT_COLOR = C.GL_ONE_MINUS_CONSTANT_COLOR
ONE_MINUS_DST_ALPHA = C.GL_ONE_MINUS_DST_ALPHA
ONE_MINUS_DST_COLOR = C.GL_ONE_MINUS_DST_COLOR
ONE_MINUS_SRC_ALPHA = C.GL_ONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_COLOR = C.GL_ONE_MINUS_SRC_COLOR
ONE = C.GL_ONE
OPERAND0_ALPHA = C.GL_OPERAND0_ALPHA
OPERAND0_RGB = C.GL_OPERAND0_RGB
OPERAND1_ALPHA = C.GL_OPERAND1_ALPHA
OPERAND1_RGB = C.GL_OPERAND1_RGB
OPERAND2_ALPHA = C.GL_OPERAND2_ALPHA
OPERAND2_RGB = C.GL_OPERAND2_RGB
ORDER = C.GL_ORDER
OR_INVERTED = C.GL_OR_INVERTED
OR_REVERSE = C.GL_OR_REVERSE
OR = C.GL_OR
OUT_OF_MEMORY = C.GL_OUT_OF_MEMORY
PACK_ALIGNMENT = C.GL_PACK_ALIGNMENT
PACK_IMAGE_HEIGHT = C.GL_PACK_IMAGE_HEIGHT
PACK_LSB_FIRST = C.GL_PACK_LSB_FIRST
PACK_ROW_LENGTH = C.GL_PACK_ROW_LENGTH
PACK_SKIP_IMAGES = C.GL_PACK_SKIP_IMAGES
PACK_SKIP_PIXELS = C.GL_PACK_SKIP_PIXELS
PACK_SKIP_ROWS = C.GL_PACK_SKIP_ROWS
PACK_SWAP_BYTES = C.GL_PACK_SWAP_BYTES
PASS_THROUGH_TOKEN = C.GL_PASS_THROUGH_TOKEN
PERSPECTIVE_CORRECTION_HINT = C.GL_PERSPECTIVE_CORRECTION_HINT
PIXEL_MAP_A_TO_A_SIZE = C.GL_PIXEL_MAP_A_TO_A_SIZE
PIXEL_MAP_A_TO_A = C.GL_PIXEL_MAP_A_TO_A
PIXEL_MAP_B_TO_B_SIZE = C.GL_PIXEL_MAP_B_TO_B_SIZE
PIXEL_MAP_B_TO_B = C.GL_PIXEL_MAP_B_TO_B
PIXEL_MAP_G_TO_G_SIZE = C.GL_PIXEL_MAP_G_TO_G_SIZE
PIXEL_MAP_G_TO_G = C.GL_PIXEL_MAP_G_TO_G
PIXEL_MAP_I_TO_A_SIZE = C.GL_PIXEL_MAP_I_TO_A_SIZE
PIXEL_MAP_I_TO_A = C.GL_PIXEL_MAP_I_TO_A
PIXEL_MAP_I_TO_B_SIZE = C.GL_PIXEL_MAP_I_TO_B_SIZE
PIXEL_MAP_I_TO_B = C.GL_PIXEL_MAP_I_TO_B
PIXEL_MAP_I_TO_G_SIZE = C.GL_PIXEL_MAP_I_TO_G_SIZE
PIXEL_MAP_I_TO_G = C.GL_PIXEL_MAP_I_TO_G
PIXEL_MAP_I_TO_I_SIZE = C.GL_PIXEL_MAP_I_TO_I_SIZE
PIXEL_MAP_I_TO_I = C.GL_PIXEL_MAP_I_TO_I
PIXEL_MAP_I_TO_R_SIZE = C.GL_PIXEL_MAP_I_TO_R_SIZE
PIXEL_MAP_I_TO_R = C.GL_PIXEL_MAP_I_TO_R
PIXEL_MAP_R_TO_R_SIZE = C.GL_PIXEL_MAP_R_TO_R_SIZE
PIXEL_MAP_R_TO_R = C.GL_PIXEL_MAP_R_TO_R
PIXEL_MAP_S_TO_S_SIZE = C.GL_PIXEL_MAP_S_TO_S_SIZE
PIXEL_MAP_S_TO_S = C.GL_PIXEL_MAP_S_TO_S
PIXEL_MODE_BIT = C.GL_PIXEL_MODE_BIT
PIXEL_PACK_BUFFER_BINDING = C.GL_PIXEL_PACK_BUFFER_BINDING
PIXEL_PACK_BUFFER = C.GL_PIXEL_PACK_BUFFER
PIXEL_UNPACK_BUFFER_BINDING = C.GL_PIXEL_UNPACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER = C.GL_PIXEL_UNPACK_BUFFER
POINT_BIT = C.GL_POINT_BIT
POINT_DISTANCE_ATTENUATION = C.GL_POINT_DISTANCE_ATTENUATION
POINT_FADE_THRESHOLD_SIZE = C.GL_POINT_FADE_THRESHOLD_SIZE
POINT_SIZE_GRANULARITY = C.GL_POINT_SIZE_GRANULARITY
POINT_SIZE_MAX = C.GL_POINT_SIZE_MAX
POINT_SIZE_MIN = C.GL_POINT_SIZE_MIN
POINT_SIZE_RANGE = C.GL_POINT_SIZE_RANGE
POINT_SIZE = C.GL_POINT_SIZE
POINT_SMOOTH_HINT = C.GL_POINT_SMOOTH_HINT
POINT_SMOOTH = C.GL_POINT_SMOOTH
POINT_SPRITE_COORD_ORIGIN = C.GL_POINT_SPRITE_COORD_ORIGIN
POINT_SPRITE = C.GL_POINT_SPRITE
POINTS = C.GL_POINTS
POINT_TOKEN = C.GL_POINT_TOKEN
POINT = C.GL_POINT
POLYGON_BIT = C.GL_POLYGON_BIT
POLYGON_MODE = C.GL_POLYGON_MODE
POLYGON_OFFSET_FACTOR = C.GL_POLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FILL = C.GL_POLYGON_OFFSET_FILL
POLYGON_OFFSET_LINE = C.GL_POLYGON_OFFSET_LINE
POLYGON_OFFSET_POINT = C.GL_POLYGON_OFFSET_POINT
POLYGON_OFFSET_UNITS = C.GL_POLYGON_OFFSET_UNITS
POLYGON_SMOOTH_HINT = C.GL_POLYGON_SMOOTH_HINT
POLYGON_SMOOTH = C.GL_POLYGON_SMOOTH
POLYGON_STIPPLE_BIT = C.GL_POLYGON_STIPPLE_BIT
POLYGON_STIPPLE = C.GL_POLYGON_STIPPLE
POLYGON_TOKEN = C.GL_POLYGON_TOKEN
POLYGON = C.GL_POLYGON
POSITION = C.GL_POSITION
POST_COLOR_MATRIX_ALPHA_BIAS = C.GL_POST_COLOR_MATRIX_ALPHA_BIAS
POST_COLOR_MATRIX_ALPHA_SCALE = C.GL_POST_COLOR_MATRIX_ALPHA_SCALE
POST_COLOR_MATRIX_BLUE_BIAS = C.GL_POST_COLOR_MATRIX_BLUE_BIAS
POST_COLOR_MATRIX_BLUE_SCALE = C.GL_POST_COLOR_MATRIX_BLUE_SCALE
POST_COLOR_MATRIX_COLOR_TABLE = C.GL_POST_COLOR_MATRIX_COLOR_TABLE
POST_COLOR_MATRIX_GREEN_BIAS = C.GL_POST_COLOR_MATRIX_GREEN_BIAS
POST_COLOR_MATRIX_GREEN_SCALE = C.GL_POST_COLOR_MATRIX_GREEN_SCALE
POST_COLOR_MATRIX_RED_BIAS = C.GL_POST_COLOR_MATRIX_RED_BIAS
POST_COLOR_MATRIX_RED_SCALE = C.GL_POST_COLOR_MATRIX_RED_SCALE
POST_CONVOLUTION_ALPHA_BIAS = C.GL_POST_CONVOLUTION_ALPHA_BIAS
POST_CONVOLUTION_ALPHA_SCALE = C.GL_POST_CONVOLUTION_ALPHA_SCALE
POST_CONVOLUTION_BLUE_BIAS = C.GL_POST_CONVOLUTION_BLUE_BIAS
POST_CONVOLUTION_BLUE_SCALE = C.GL_POST_CONVOLUTION_BLUE_SCALE
POST_CONVOLUTION_COLOR_TABLE = C.GL_POST_CONVOLUTION_COLOR_TABLE
POST_CONVOLUTION_GREEN_BIAS = C.GL_POST_CONVOLUTION_GREEN_BIAS
POST_CONVOLUTION_GREEN_SCALE = C.GL_POST_CONVOLUTION_GREEN_SCALE
POST_CONVOLUTION_RED_BIAS = C.GL_POST_CONVOLUTION_RED_BIAS
POST_CONVOLUTION_RED_SCALE = C.GL_POST_CONVOLUTION_RED_SCALE
PREVIOUS = C.GL_PREVIOUS
PRIMARY_COLOR = C.GL_PRIMARY_COLOR
PRIMITIVE_RESTART_INDEX = C.GL_PRIMITIVE_RESTART_INDEX
PRIMITIVE_RESTART = C.GL_PRIMITIVE_RESTART
PRIMITIVES_GENERATED = C.GL_PRIMITIVES_GENERATED
PROGRAM_POINT_SIZE = C.GL_PROGRAM_POINT_SIZE
PROJECTION_MATRIX = C.GL_PROJECTION_MATRIX
PROJECTION_STACK_DEPTH = C.GL_PROJECTION_STACK_DEPTH
PROJECTION = C.GL_PROJECTION
PROVOKING_VERTEX = C.GL_PROVOKING_VERTEX
PROXY_COLOR_TABLE = C.GL_PROXY_COLOR_TABLE
PROXY_HISTOGRAM = C.GL_PROXY_HISTOGRAM
PROXY_POST_COLOR_MATRIX_COLOR_TABLE = C.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
PROXY_POST_CONVOLUTION_COLOR_TABLE = C.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
PROXY_TEXTURE_1D_ARRAY = C.GL_PROXY_TEXTURE_1D_ARRAY
PROXY_TEXTURE_1D = C.GL_PROXY_TEXTURE_1D
PROXY_TEXTURE_2D_ARRAY = C.GL_PROXY_TEXTURE_2D_ARRAY
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
PROXY_TEXTURE_2D_MULTISAMPLE = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE
PROXY_TEXTURE_2D = C.GL_PROXY_TEXTURE_2D
PROXY_TEXTURE_3D = C.GL_PROXY_TEXTURE_3D
PROXY_TEXTURE_CUBE_MAP_ARRAY = C.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
PROXY_TEXTURE_CUBE_MAP = C.GL_PROXY_TEXTURE_CUBE_MAP
PROXY_TEXTURE_RECTANGLE = C.GL_PROXY_TEXTURE_RECTANGLE
QUADRATIC_ATTENUATION = C.GL_QUADRATIC_ATTENUATION
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = C.GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
QUAD_STRIP = C.GL_QUAD_STRIP
QUADS = C.GL_QUADS
QUERY_BY_REGION_NO_WAIT = C.GL_QUERY_BY_REGION_NO_WAIT
QUERY_BY_REGION_WAIT = C.GL_QUERY_BY_REGION_WAIT
QUERY_COUNTER_BITS = C.GL_QUERY_COUNTER_BITS
QUERY_NO_WAIT = C.GL_QUERY_NO_WAIT
QUERY_RESULT_AVAILABLE = C.GL_QUERY_RESULT_AVAILABLE
QUERY_RESULT = C.GL_QUERY_RESULT
QUERY_WAIT = C.GL_QUERY_WAIT
Q = C.GL_Q
R11F_G11F_B10F = C.GL_R11F_G11F_B10F
R16F = C.GL_R16F
R16I = C.GL_R16I
R16_SNORM = C.GL_R16_SNORM
R16UI = C.GL_R16UI
R16 = C.GL_R16
R32F = C.GL_R32F
R32I = C.GL_R32I
R32UI = C.GL_R32UI
R3_G3_B2 = C.GL_R3_G3_B2
R8I = C.GL_R8I
R8_SNORM = C.GL_R8_SNORM
R8UI = C.GL_R8UI
R8 = C.GL_R8
RASTERIZER_DISCARD = C.GL_RASTERIZER_DISCARD
READ_BUFFER = C.GL_READ_BUFFER
READ_FRAMEBUFFER_BINDING = C.GL_READ_FRAMEBUFFER_BINDING
READ_FRAMEBUFFER = C.GL_READ_FRAMEBUFFER
READ_ONLY = C.GL_READ_ONLY
READ_WRITE = C.GL_READ_WRITE
RED_BIAS = C.GL_RED_BIAS
RED_BITS = C.GL_RED_BITS
RED_INTEGER = C.GL_RED_INTEGER
RED_SCALE = C.GL_RED_SCALE
RED_SNORM = C.GL_RED_SNORM
REDUCE = C.GL_REDUCE
RED = C.GL_RED
REFLECTION_MAP = C.GL_REFLECTION_MAP
RENDERBUFFER_ALPHA_SIZE = C.GL_RENDERBUFFER_ALPHA_SIZE
RENDERBUFFER_BINDING = C.GL_RENDERBUFFER_BINDING
RENDERBUFFER_BLUE_SIZE = C.GL_RENDERBUFFER_BLUE_SIZE
RENDERBUFFER_DEPTH_SIZE = C.GL_RENDERBUFFER_DEPTH_SIZE
RENDERBUFFER_GREEN_SIZE = C.GL_RENDERBUFFER_GREEN_SIZE
RENDERBUFFER_HEIGHT = C.GL_RENDERBUFFER_HEIGHT
RENDERBUFFER_INTERNAL_FORMAT = C.GL_RENDERBUFFER_INTERNAL_FORMAT
RENDERBUFFER_RED_SIZE = C.GL_RENDERBUFFER_RED_SIZE
RENDERBUFFER_SAMPLES = C.GL_RENDERBUFFER_SAMPLES
RENDERBUFFER_STENCIL_SIZE = C.GL_RENDERBUFFER_STENCIL_SIZE
RENDERBUFFER_WIDTH = C.GL_RENDERBUFFER_WIDTH
RENDERBUFFER = C.GL_RENDERBUFFER
RENDERER = C.GL_RENDERER
RENDER_MODE = C.GL_RENDER_MODE
RENDER = C.GL_RENDER
REND_screen_coordinates = C.GL_REND_screen_coordinates
REPEAT = C.GL_REPEAT
REPLACE = C.GL_REPLACE
REPLICATE_BORDER = C.GL_REPLICATE_BORDER
RESCALE_NORMAL = C.GL_RESCALE_NORMAL
RETURN = C.GL_RETURN
RG16F = C.GL_RG16F
RG16I = C.GL_RG16I
RG16_SNORM = C.GL_RG16_SNORM
RG16UI = C.GL_RG16UI
RG16 = C.GL_RG16
RG32F = C.GL_RG32F
RG32I = C.GL_RG32I
RG32UI = C.GL_RG32UI
RG8I = C.GL_RG8I
RG8_SNORM = C.GL_RG8_SNORM
RG8UI = C.GL_RG8UI
RG8 = C.GL_RG8
RGB10_A2 = C.GL_RGB10_A2
RGB10 = C.GL_RGB10
RGB12 = C.GL_RGB12
RGB16F = C.GL_RGB16F
RGB16I = C.GL_RGB16I
RGB16_SNORM = C.GL_RGB16_SNORM
RGB16UI = C.GL_RGB16UI
RGB16 = C.GL_RGB16
RGB32F = C.GL_RGB32F
RGB32I = C.GL_RGB32I
RGB32UI = C.GL_RGB32UI
RGB4 = C.GL_RGB4
RGB5_A1 = C.GL_RGB5_A1
RGB5 = C.GL_RGB5
RGB8I = C.GL_RGB8I
RGB8_SNORM = C.GL_RGB8_SNORM
RGB8UI = C.GL_RGB8UI
RGB8 = C.GL_RGB8
RGB9_E5 = C.GL_RGB9_E5
RGBA12 = C.GL_RGBA12
RGBA16F = C.GL_RGBA16F
RGBA16I = C.GL_RGBA16I
RGBA16_SNORM = C.GL_RGBA16_SNORM
RGBA16UI = C.GL_RGBA16UI
RGBA16 = C.GL_RGBA16
RGBA2 = C.GL_RGBA2
RGBA32F = C.GL_RGBA32F
RGBA32I = C.GL_RGBA32I
RGBA32UI = C.GL_RGBA32UI
RGBA4 = C.GL_RGBA4
RGBA8I = C.GL_RGBA8I
RGBA8_SNORM = C.GL_RGBA8_SNORM
RGBA8UI = C.GL_RGBA8UI
RGBA8 = C.GL_RGBA8
RGBA_INTEGER = C.GL_RGBA_INTEGER
RGBA_MODE = C.GL_RGBA_MODE
RGBA_SNORM = C.GL_RGBA_SNORM
RGBA = C.GL_RGBA
RGB_INTEGER = C.GL_RGB_INTEGER
RGB_SCALE = C.GL_RGB_SCALE
RGB_SNORM = C.GL_RGB_SNORM
RGB = C.GL_RGB
RG_INTEGER = C.GL_RG_INTEGER
RG_SNORM = C.GL_RG_SNORM
RG = C.GL_RG
RIGHT = C.GL_RIGHT
R = C.GL_R
SAMPLE_ALPHA_TO_COVERAGE = C.GL_SAMPLE_ALPHA_TO_COVERAGE
SAMPLE_ALPHA_TO_ONE = C.GL_SAMPLE_ALPHA_TO_ONE
SAMPLE_BUFFERS = C.GL_SAMPLE_BUFFERS
SAMPLE_COVERAGE_INVERT = C.GL_SAMPLE_COVERAGE_INVERT
SAMPLE_COVERAGE_VALUE = C.GL_SAMPLE_COVERAGE_VALUE
SAMPLE_COVERAGE = C.GL_SAMPLE_COVERAGE
SAMPLE_MASK_VALUE = C.GL_SAMPLE_MASK_VALUE
SAMPLE_MASK = C.GL_SAMPLE_MASK
SAMPLE_POSITION = C.GL_SAMPLE_POSITION
SAMPLER_1D_ARRAY_SHADOW = C.GL_SAMPLER_1D_ARRAY_SHADOW
SAMPLER_1D_ARRAY = C.GL_SAMPLER_1D_ARRAY
SAMPLER_1D_SHADOW = C.GL_SAMPLER_1D_SHADOW
SAMPLER_1D = C.GL_SAMPLER_1D
SAMPLER_2D_ARRAY_SHADOW = C.GL_SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_ARRAY = C.GL_SAMPLER_2D_ARRAY
SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_SAMPLER_2D_MULTISAMPLE_ARRAY
SAMPLER_2D_MULTISAMPLE = C.GL_SAMPLER_2D_MULTISAMPLE
SAMPLER_2D_RECT_SHADOW = C.GL_SAMPLER_2D_RECT_SHADOW
SAMPLER_2D_RECT = C.GL_SAMPLER_2D_RECT
SAMPLER_2D_SHADOW = C.GL_SAMPLER_2D_SHADOW
SAMPLER_2D = C.GL_SAMPLER_2D
SAMPLER_3D = C.GL_SAMPLER_3D
SAMPLER_BUFFER = C.GL_SAMPLER_BUFFER
SAMPLER_CUBE_MAP_ARRAY_SHADOW = C.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
SAMPLER_CUBE_MAP_ARRAY = C.GL_SAMPLER_CUBE_MAP_ARRAY
SAMPLER_CUBE_SHADOW = C.GL_SAMPLER_CUBE_SHADOW
SAMPLER_CUBE = C.GL_SAMPLER_CUBE
SAMPLE_SHADING = C.GL_SAMPLE_SHADING
SAMPLES_PASSED = C.GL_SAMPLES_PASSED
SAMPLES = C.GL_SAMPLES
SCISSOR_BIT = C.GL_SCISSOR_BIT
SCISSOR_BOX = C.GL_SCISSOR_BOX
SCISSOR_TEST = C.GL_SCISSOR_TEST
SCREEN_COORDINATES_REND = C.GL_SCREEN_COORDINATES_REND
SECONDARY_COLOR_ARRAY_BUFFER_BINDING = C.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
SECONDARY_COLOR_ARRAY_POINTER = C.GL_SECONDARY_COLOR_ARRAY_POINTER
SECONDARY_COLOR_ARRAY_SIZE = C.GL_SECONDARY_COLOR_ARRAY_SIZE
SECONDARY_COLOR_ARRAY_STRIDE = C.GL_SECONDARY_COLOR_ARRAY_STRIDE
SECONDARY_COLOR_ARRAY_TYPE = C.GL_SECONDARY_COLOR_ARRAY_TYPE
SECONDARY_COLOR_ARRAY = C.GL_SECONDARY_COLOR_ARRAY
SELECTION_BUFFER_POINTER = C.GL_SELECTION_BUFFER_POINTER
SELECTION_BUFFER_SIZE = C.GL_SELECTION_BUFFER_SIZE
SELECT = C.GL_SELECT
SEPARABLE_2D = C.GL_SEPARABLE_2D
SEPARATE_ATTRIBS = C.GL_SEPARATE_ATTRIBS
SEPARATE_SPECULAR_COLOR = C.GL_SEPARATE_SPECULAR_COLOR
SET = C.GL_SET
SHADE_MODEL = C.GL_SHADE_MODEL
SHADER_SOURCE_LENGTH = C.GL_SHADER_SOURCE_LENGTH
SHADER_TYPE = C.GL_SHADER_TYPE
SHADING_LANGUAGE_VERSION = C.GL_SHADING_LANGUAGE_VERSION
SHININESS = C.GL_SHININESS
SHORT = C.GL_SHORT
SIGNALED = C.GL_SIGNALED
SIGNED_NORMALIZED = C.GL_SIGNED_NORMALIZED
SINGLE_COLOR = C.GL_SINGLE_COLOR
SLUMINANCE8_ALPHA8 = C.GL_SLUMINANCE8_ALPHA8
SLUMINANCE8 = C.GL_SLUMINANCE8
SLUMINANCE_ALPHA = C.GL_SLUMINANCE_ALPHA
SLUMINANCE = C.GL_SLUMINANCE
SMOOTH_LINE_WIDTH_GRANULARITY = C.GL_SMOOTH_LINE_WIDTH_GRANULARITY
SMOOTH_LINE_WIDTH_RANGE = C.GL_SMOOTH_LINE_WIDTH_RANGE
SMOOTH_POINT_SIZE_GRANULARITY = C.GL_SMOOTH_POINT_SIZE_GRANULARITY
SMOOTH_POINT_SIZE_RANGE = C.GL_SMOOTH_POINT_SIZE_RANGE
SMOOTH = C.GL_SMOOTH
SOURCE0_ALPHA = C.GL_SOURCE0_ALPHA
SOURCE0_RGB = C.GL_SOURCE0_RGB
SOURCE1_ALPHA = C.GL_SOURCE1_ALPHA
SOURCE1_RGB = C.GL_SOURCE1_RGB
SOURCE2_ALPHA = C.GL_SOURCE2_ALPHA
SOURCE2_RGB = C.GL_SOURCE2_RGB
SPECULAR = C.GL_SPECULAR
SPHERE_MAP = C.GL_SPHERE_MAP
SPOT_CUTOFF = C.GL_SPOT_CUTOFF
SPOT_DIRECTION = C.GL_SPOT_DIRECTION
SPOT_EXPONENT = C.GL_SPOT_EXPONENT
SRC0_ALPHA = C.GL_SRC0_ALPHA
SRC0_RGB = C.GL_SRC0_RGB
SRC1_ALPHA = C.GL_SRC1_ALPHA
SRC1_RGB = C.GL_SRC1_RGB
SRC2_ALPHA = C.GL_SRC2_ALPHA
SRC2_RGB = C.GL_SRC2_RGB
SRC_ALPHA_SATURATE = C.GL_SRC_ALPHA_SATURATE
SRC_ALPHA = C.GL_SRC_ALPHA
SRC_COLOR = C.GL_SRC_COLOR
SRGB8_ALPHA8 = C.GL_SRGB8_ALPHA8
SRGB8 = C.GL_SRGB8
SRGB_ALPHA = C.GL_SRGB_ALPHA
SRGB = C.GL_SRGB
STACK_OVERFLOW = C.GL_STACK_OVERFLOW
STACK_UNDERFLOW = C.GL_STACK_UNDERFLOW
STATIC_COPY = C.GL_STATIC_COPY
STATIC_DRAW = C.GL_STATIC_DRAW
STATIC_READ = C.GL_STATIC_READ
STENCIL_ATTACHMENT = C.GL_STENCIL_ATTACHMENT
STENCIL_BACK_FAIL = C.GL_STENCIL_BACK_FAIL
STENCIL_BACK_FUNC = C.GL_STENCIL_BACK_FUNC
STENCIL_BACK_PASS_DEPTH_FAIL = C.GL_STENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_PASS = C.GL_STENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_REF = C.GL_STENCIL_BACK_REF
STENCIL_BACK_VALUE_MASK = C.GL_STENCIL_BACK_VALUE_MASK
STENCIL_BACK_WRITEMASK = C.GL_STENCIL_BACK_WRITEMASK
STENCIL_BITS = C.GL_STENCIL_BITS
STENCIL_BUFFER_BIT = C.GL_STENCIL_BUFFER_BIT
STENCIL_BUFFER = C.GL_STENCIL_BUFFER
STENCIL_CLEAR_VALUE = C.GL_STENCIL_CLEAR_VALUE
STENCIL_FAIL = C.GL_STENCIL_FAIL
STENCIL_FUNC = C.GL_STENCIL_FUNC
STENCIL_INDEX16 = C.GL_STENCIL_INDEX16
STENCIL_INDEX1 = C.GL_STENCIL_INDEX1
STENCIL_INDEX4 = C.GL_STENCIL_INDEX4
STENCIL_INDEX8 = C.GL_STENCIL_INDEX8
STENCIL_INDEX = C.GL_STENCIL_INDEX
STENCIL_PASS_DEPTH_FAIL = C.GL_STENCIL_PASS_DEPTH_FAIL
STENCIL_PASS_DEPTH_PASS = C.GL_STENCIL_PASS_DEPTH_PASS
STENCIL_REF = C.GL_STENCIL_REF
STENCIL_TEST = C.GL_STENCIL_TEST
STENCIL_VALUE_MASK = C.GL_STENCIL_VALUE_MASK
STENCIL_WRITEMASK = C.GL_STENCIL_WRITEMASK
STENCIL = C.GL_STENCIL
STEREO = C.GL_STEREO
STREAM_COPY = C.GL_STREAM_COPY
STREAM_DRAW = C.GL_STREAM_DRAW
STREAM_READ = C.GL_STREAM_READ
SUBPIXEL_BITS = C.GL_SUBPIXEL_BITS
SUBTRACT = C.GL_SUBTRACT
SYNC_CONDITION = C.GL_SYNC_CONDITION
SYNC_FENCE = C.GL_SYNC_FENCE
SYNC_FLAGS = C.GL_SYNC_FLAGS
SYNC_FLUSH_COMMANDS_BIT = C.GL_SYNC_FLUSH_COMMANDS_BIT
SYNC_GPU_COMMANDS_COMPLETE = C.GL_SYNC_GPU_COMMANDS_COMPLETE
SYNC_STATUS = C.GL_SYNC_STATUS
S = C.GL_S
T2F_C3F_V3F = C.GL_T2F_C3F_V3F
T2F_C4F_N3F_V3F = C.GL_T2F_C4F_N3F_V3F
T2F_C4UB_V3F = C.GL_T2F_C4UB_V3F
T2F_N3F_V3F = C.GL_T2F_N3F_V3F
T2F_V3F = C.GL_T2F_V3F
T4F_C4F_N3F_V4F = C.GL_T4F_C4F_N3F_V4F
T4F_V4F = C.GL_T4F_V4F
TABLE_TOO_LARGE = C.GL_TABLE_TOO_LARGE
TEXTURE0 = C.GL_TEXTURE0
TEXTURE10 = C.GL_TEXTURE10
TEXTURE11 = C.GL_TEXTURE11
TEXTURE12 = C.GL_TEXTURE12
TEXTURE13 = C.GL_TEXTURE13
TEXTURE14 = C.GL_TEXTURE14
TEXTURE15 = C.GL_TEXTURE15
TEXTURE16 = C.GL_TEXTURE16
TEXTURE17 = C.GL_TEXTURE17
TEXTURE18 = C.GL_TEXTURE18
TEXTURE19 = C.GL_TEXTURE19
TEXTURE_1D_ARRAY = C.GL_TEXTURE_1D_ARRAY
TEXTURE_1D = C.GL_TEXTURE_1D
TEXTURE1 = C.GL_TEXTURE1
TEXTURE20 = C.GL_TEXTURE20
TEXTURE21 = C.GL_TEXTURE21
TEXTURE22 = C.GL_TEXTURE22
TEXTURE23 = C.GL_TEXTURE23
TEXTURE24 = C.GL_TEXTURE24
TEXTURE25 = C.GL_TEXTURE25
TEXTURE26 = C.GL_TEXTURE26
TEXTURE27 = C.GL_TEXTURE27
TEXTURE28 = C.GL_TEXTURE28
TEXTURE29 = C.GL_TEXTURE29
TEXTURE_2D_ARRAY = C.GL_TEXTURE_2D_ARRAY
TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_2D_MULTISAMPLE_ARRAY
TEXTURE_2D_MULTISAMPLE = C.GL_TEXTURE_2D_MULTISAMPLE
TEXTURE_2D = C.GL_TEXTURE_2D
TEXTURE2 = C.GL_TEXTURE2
TEXTURE30 = C.GL_TEXTURE30
TEXTURE31 = C.GL_TEXTURE31
TEXTURE_3D = C.GL_TEXTURE_3D
TEXTURE3 = C.GL_TEXTURE3
TEXTURE4 = C.GL_TEXTURE4
TEXTURE5 = C.GL_TEXTURE5
TEXTURE6 = C.GL_TEXTURE6
TEXTURE7 = C.GL_TEXTURE7
TEXTURE8 = C.GL_TEXTURE8
TEXTURE9 = C.GL_TEXTURE9
TEXTURE_ALPHA_SIZE = C.GL_TEXTURE_ALPHA_SIZE
TEXTURE_ALPHA_TYPE = C.GL_TEXTURE_ALPHA_TYPE
TEXTURE_BASE_LEVEL = C.GL_TEXTURE_BASE_LEVEL
TEXTURE_BINDING_1D_ARRAY = C.GL_TEXTURE_BINDING_1D_ARRAY
TEXTURE_BINDING_1D = C.GL_TEXTURE_BINDING_1D
TEXTURE_BINDING_2D_ARRAY = C.GL_TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
TEXTURE_BINDING_2D_MULTISAMPLE = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE
TEXTURE_BINDING_2D = C.GL_TEXTURE_BINDING_2D
TEXTURE_BINDING_3D = C.GL_TEXTURE_BINDING_3D
TEXTURE_BINDING_BUFFER = C.GL_TEXTURE_BINDING_BUFFER
TEXTURE_BINDING_CUBE_MAP_ARRAY = C.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
TEXTURE_BINDING_CUBE_MAP = C.GL_TEXTURE_BINDING_CUBE_MAP
TEXTURE_BINDING_RECTANGLE = C.GL_TEXTURE_BINDING_RECTANGLE
TEXTURE_BIT = C.GL_TEXTURE_BIT
TEXTURE_BLUE_SIZE = C.GL_TEXTURE_BLUE_SIZE
TEXTURE_BLUE_TYPE = C.GL_TEXTURE_BLUE_TYPE
TEXTURE_BORDER_COLOR = C.GL_TEXTURE_BORDER_COLOR
TEXTURE_BORDER = C.GL_TEXTURE_BORDER
TEXTURE_BUFFER_DATA_STORE_BINDING = C.GL_TEXTURE_BUFFER_DATA_STORE_BINDING
TEXTURE_BUFFER_FORMAT = C.GL_TEXTURE_BUFFER_FORMAT
TEXTURE_BUFFER = C.GL_TEXTURE_BUFFER
TEXTURE_COMPARE_FUNC = C.GL_TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_MODE = C.GL_TEXTURE_COMPARE_MODE
TEXTURE_COMPONENTS = C.GL_TEXTURE_COMPONENTS
TEXTURE_COMPRESSED_IMAGE_SIZE = C.GL_TEXTURE_COMPRESSED_IMAGE_SIZE
TEXTURE_COMPRESSED = C.GL_TEXTURE_COMPRESSED
TEXTURE_COMPRESSION_HINT = C.GL_TEXTURE_COMPRESSION_HINT
TEXTURE_COORD_ARRAY_BUFFER_BINDING = C.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
TEXTURE_COORD_ARRAY_POINTER = C.GL_TEXTURE_COORD_ARRAY_POINTER
TEXTURE_COORD_ARRAY_SIZE = C.GL_TEXTURE_COORD_ARRAY_SIZE
TEXTURE_COORD_ARRAY_STRIDE = C.GL_TEXTURE_COORD_ARRAY_STRIDE
TEXTURE_COORD_ARRAY_TYPE = C.GL_TEXTURE_COORD_ARRAY_TYPE
TEXTURE_COORD_ARRAY = C.GL_TEXTURE_COORD_ARRAY
TEXTURE_CUBE_MAP_ARRAY = C.GL_TEXTURE_CUBE_MAP_ARRAY
TEXTURE_CUBE_MAP_NEGATIVE_X = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_Y = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Z = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
TEXTURE_CUBE_MAP_POSITIVE_X = C.GL_TEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_POSITIVE_Y = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Z = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_CUBE_MAP_SEAMLESS = C.GL_TEXTURE_CUBE_MAP_SEAMLESS
TEXTURE_CUBE_MAP = C.GL_TEXTURE_CUBE_MAP
TEXTURE_DEPTH_SIZE = C.GL_TEXTURE_DEPTH_SIZE
TEXTURE_DEPTH_TYPE = C.GL_TEXTURE_DEPTH_TYPE
TEXTURE_DEPTH = C.GL_TEXTURE_DEPTH
TEXTURE_ENV_COLOR = C.GL_TEXTURE_ENV_COLOR
TEXTURE_ENV_MODE = C.GL_TEXTURE_ENV_MODE
TEXTURE_ENV = C.GL_TEXTURE_ENV
TEXTURE_FILTER_CONTROL = C.GL_TEXTURE_FILTER_CONTROL
TEXTURE_FIXED_SAMPLE_LOCATIONS = C.GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
TEXTURE_GEN_MODE = C.GL_TEXTURE_GEN_MODE
TEXTURE_GEN_Q = C.GL_TEXTURE_GEN_Q
TEXTURE_GEN_R = C.GL_TEXTURE_GEN_R
TEXTURE_GEN_S = C.GL_TEXTURE_GEN_S
TEXTURE_GEN_T = C.GL_TEXTURE_GEN_T
TEXTURE_GREEN_SIZE = C.GL_TEXTURE_GREEN_SIZE
TEXTURE_GREEN_TYPE = C.GL_TEXTURE_GREEN_TYPE
TEXTURE_HEIGHT = C.GL_TEXTURE_HEIGHT
TEXTURE_INTENSITY_SIZE = C.GL_TEXTURE_INTENSITY_SIZE
TEXTURE_INTENSITY_TYPE = C.GL_TEXTURE_INTENSITY_TYPE
TEXTURE_INTERNAL_FORMAT = C.GL_TEXTURE_INTERNAL_FORMAT
TEXTURE_LOD_BIAS = C.GL_TEXTURE_LOD_BIAS
TEXTURE_LUMINANCE_SIZE = C.GL_TEXTURE_LUMINANCE_SIZE
TEXTURE_LUMINANCE_TYPE = C.GL_TEXTURE_LUMINANCE_TYPE
TEXTURE_MAG_FILTER = C.GL_TEXTURE_MAG_FILTER
TEXTURE_MATRIX = C.GL_TEXTURE_MATRIX
TEXTURE_MAX_LEVEL = C.GL_TEXTURE_MAX_LEVEL
TEXTURE_MAX_LOD = C.GL_TEXTURE_MAX_LOD
TEXTURE_MIN_FILTER = C.GL_TEXTURE_MIN_FILTER
TEXTURE_MIN_LOD = C.GL_TEXTURE_MIN_LOD
TEXTURE_PRIORITY = C.GL_TEXTURE_PRIORITY
TEXTURE_RECTANGLE = C.GL_TEXTURE_RECTANGLE
TEXTURE_RED_SIZE = C.GL_TEXTURE_RED_SIZE
TEXTURE_RED_TYPE = C.GL_TEXTURE_RED_TYPE
TEXTURE_RESIDENT = C.GL_TEXTURE_RESIDENT
TEXTURE_SAMPLES = C.GL_TEXTURE_SAMPLES
TEXTURE_SHARED_SIZE = C.GL_TEXTURE_SHARED_SIZE
TEXTURE_STACK_DEPTH = C.GL_TEXTURE_STACK_DEPTH
TEXTURE_STENCIL_SIZE = C.GL_TEXTURE_STENCIL_SIZE
TEXTURE_WIDTH = C.GL_TEXTURE_WIDTH
TEXTURE_WRAP_R = C.GL_TEXTURE_WRAP_R
TEXTURE_WRAP_S = C.GL_TEXTURE_WRAP_S
TEXTURE_WRAP_T = C.GL_TEXTURE_WRAP_T
TEXTURE = C.GL_TEXTURE
TIMEOUT_EXPIRED = C.GL_TIMEOUT_EXPIRED
TIMEOUT_IGNORED = C.GL_TIMEOUT_IGNORED
TIMESTAMP = C.GL_TIMESTAMP
TIME_ELAPSED = C.GL_TIME_ELAPSED
TRANSFORM_FEEDBACK = C.GL_TRANSFORM_FEEDBACK
TRANSFORM_BIT = C.GL_TRANSFORM_BIT
TRANSFORM_FEEDBACK_BUFFER_BINDING = C.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_MODE = C.GL_TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_SIZE = C.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_START = C.GL_TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_BUFFER = C.GL_TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = C.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = C.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
TRANSFORM_FEEDBACK_VARYINGS = C.GL_TRANSFORM_FEEDBACK_VARYINGS
TRANSPOSE_COLOR_MATRIX = C.GL_TRANSPOSE_COLOR_MATRIX
TRANSPOSE_MODELVIEW_MATRIX = C.GL_TRANSPOSE_MODELVIEW_MATRIX
TRANSPOSE_PROJECTION_MATRIX = C.GL_TRANSPOSE_PROJECTION_MATRIX
TRANSPOSE_TEXTURE_MATRIX = C.GL_TRANSPOSE_TEXTURE_MATRIX
TRIANGLE_FAN = C.GL_TRIANGLE_FAN
TRIANGLES_ADJACENCY = C.GL_TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY = C.GL_TRIANGLE_STRIP_ADJACENCY
TRIANGLE_STRIP = C.GL_TRIANGLE_STRIP
TRIANGLES = C.GL_TRIANGLES
TRUE = C.GL_TRUE
T = C.GL_T
UNIFORM_ARRAY_STRIDE = C.GL_UNIFORM_ARRAY_STRIDE
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_ACTIVE_UNIFORMS = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_BINDING = C.GL_UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_DATA_SIZE = C.GL_UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_INDEX = C.GL_UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_NAME_LENGTH = C.GL_UNIFORM_BLOCK_NAME_LENGTH
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BUFFER_BINDING = C.GL_UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_OFFSET_ALIGNMENT = C.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_SIZE = C.GL_UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_START = C.GL_UNIFORM_BUFFER_START
UNIFORM_BUFFER = C.GL_UNIFORM_BUFFER
UNIFORM_IS_ROW_MAJOR = C.GL_UNIFORM_IS_ROW_MAJOR
UNIFORM_MATRIX_STRIDE = C.GL_UNIFORM_MATRIX_STRIDE
UNIFORM_NAME_LENGTH = C.GL_UNIFORM_NAME_LENGTH
UNIFORM_OFFSET = C.GL_UNIFORM_OFFSET
UNIFORM_SIZE = C.GL_UNIFORM_SIZE
UNIFORM_TYPE = C.GL_UNIFORM_TYPE
UNPACK_ALIGNMENT = C.GL_UNPACK_ALIGNMENT
UNPACK_IMAGE_HEIGHT = C.GL_UNPACK_IMAGE_HEIGHT
UNPACK_LSB_FIRST = C.GL_UNPACK_LSB_FIRST
UNPACK_ROW_LENGTH = C.GL_UNPACK_ROW_LENGTH
UNPACK_SKIP_IMAGES = C.GL_UNPACK_SKIP_IMAGES
UNPACK_SKIP_PIXELS = C.GL_UNPACK_SKIP_PIXELS
UNPACK_SKIP_ROWS = C.GL_UNPACK_SKIP_ROWS
UNPACK_SWAP_BYTES = C.GL_UNPACK_SWAP_BYTES
UNSIGNALED = C.GL_UNSIGNALED
UNSIGNED_BYTE_2_3_3_REV = C.GL_UNSIGNED_BYTE_2_3_3_REV
UNSIGNED_BYTE_3_3_2 = C.GL_UNSIGNED_BYTE_3_3_2
UNSIGNED_BYTE = C.GL_UNSIGNED_BYTE
UNSIGNED_INT_10_10_10_2 = C.GL_UNSIGNED_INT_10_10_10_2
UNSIGNED_INT_10F_11F_11F_REV = C.GL_UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_2_10_10_10_REV = C.GL_UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_24_8 = C.GL_UNSIGNED_INT_24_8
UNSIGNED_INT_5_9_9_9_REV = C.GL_UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_8_8_8_8_REV = C.GL_UNSIGNED_INT_8_8_8_8_REV
UNSIGNED_INT_8_8_8_8 = C.GL_UNSIGNED_INT_8_8_8_8
UNSIGNED_INT_SAMPLER_1D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
UNSIGNED_INT_SAMPLER_1D = C.GL_UNSIGNED_INT_SAMPLER_1D
UNSIGNED_INT_SAMPLER_2D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
UNSIGNED_INT_SAMPLER_2D_RECT = C.GL_UNSIGNED_INT_SAMPLER_2D_RECT
UNSIGNED_INT_SAMPLER_2D = C.GL_UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_3D = C.GL_UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_BUFFER = C.GL_UNSIGNED_INT_SAMPLER_BUFFER
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
UNSIGNED_INT_SAMPLER_CUBE = C.GL_UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_VEC2 = C.GL_UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC3 = C.GL_UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC4 = C.GL_UNSIGNED_INT_VEC4
UNSIGNED_INT = C.GL_UNSIGNED_INT
UNSIGNED_NORMALIZED = C.GL_UNSIGNED_NORMALIZED
UNSIGNED_SHORT_1_5_5_5_REV = C.GL_UNSIGNED_SHORT_1_5_5_5_REV
UNSIGNED_SHORT_4_4_4_4_REV = C.GL_UNSIGNED_SHORT_4_4_4_4_REV
UNSIGNED_SHORT_4_4_4_4 = C.GL_UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_5_5_5_1 = C.GL_UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_6_5_REV = C.GL_UNSIGNED_SHORT_5_6_5_REV
UNSIGNED_SHORT_5_6_5 = C.GL_UNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT = C.GL_UNSIGNED_SHORT
UPPER_LEFT = C.GL_UPPER_LEFT
V2F = C.GL_V2F
V3F = C.GL_V3F
VALIDATE_STATUS = C.GL_VALIDATE_STATUS
VENDOR = C.GL_VENDOR
VERSION_1_1 = C.GL_VERSION_1_1
VERSION_1_2 = C.GL_VERSION_1_2
VERSION_1_3 = C.GL_VERSION_1_3
VERSION_1_4 = C.GL_VERSION_1_4
VERSION_1_5 = C.GL_VERSION_1_5
VERSION_2_0 = C.GL_VERSION_2_0
VERSION_2_1 = C.GL_VERSION_2_1
VERSION_3_0 = C.GL_VERSION_3_0
VERSION_3_1 = C.GL_VERSION_3_1
VERSION_3_2 = C.GL_VERSION_3_2
VERSION = C.GL_VERSION
VERTEX_ARRAY_BINDING = C.GL_VERTEX_ARRAY_BINDING
VERTEX_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ARRAY_BUFFER_BINDING
VERTEX_ARRAY_POINTER = C.GL_VERTEX_ARRAY_POINTER
VERTEX_ARRAY_SIZE = C.GL_VERTEX_ARRAY_SIZE
VERTEX_ARRAY_STRIDE = C.GL_VERTEX_ARRAY_STRIDE
VERTEX_ARRAY_TYPE = C.GL_VERTEX_ARRAY_TYPE
VERTEX_ARRAY = C.GL_VERTEX_ARRAY
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
VERTEX_ATTRIB_ARRAY_ENABLED = C.GL_VERTEX_ATTRIB_ARRAY_ENABLED
VERTEX_ATTRIB_ARRAY_INTEGER = C.GL_VERTEX_ATTRIB_ARRAY_INTEGER
VERTEX_ATTRIB_ARRAY_NORMALIZED = C.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
VERTEX_ATTRIB_ARRAY_POINTER = C.GL_VERTEX_ATTRIB_ARRAY_POINTER
VERTEX_ATTRIB_ARRAY_SIZE = C.GL_VERTEX_ATTRIB_ARRAY_SIZE
VERTEX_ATTRIB_ARRAY_STRIDE = C.GL_VERTEX_ATTRIB_ARRAY_STRIDE
VERTEX_ATTRIB_ARRAY_TYPE = C.GL_VERTEX_ATTRIB_ARRAY_TYPE
VERTEX_PROGRAM_POINT_SIZE = C.GL_VERTEX_PROGRAM_POINT_SIZE
VERTEX_PROGRAM_TWO_SIDE = C.GL_VERTEX_PROGRAM_TWO_SIDE
VERTEX_SHADER = C.GL_VERTEX_SHADER
VIEWPORT_BIT = C.GL_VIEWPORT_BIT
VIEWPORT = C.GL_VIEWPORT
WAIT_FAILED = C.GL_WAIT_FAILED
WEIGHT_ARRAY_BUFFER_BINDING = C.GL_WEIGHT_ARRAY_BUFFER_BINDING
WRITE_ONLY = C.GL_WRITE_ONLY
XOR = C.GL_XOR
ZERO = C.GL_ZERO
ZOOM_X = C.GL_ZOOM_X
ZOOM_Y = C.GL_ZOOM_Y
)