| // Copyright 2012 The go-gl Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package gl |
| |
| // #include "gl.h" |
| import "C" |
| |
| // Renderbuffer Objects |
| |
| type Renderbuffer Object |
| |
| // void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| func GenRenderbuffer() Renderbuffer { |
| var b C.GLuint |
| C.glGenRenderbuffers(1, &b) |
| return Renderbuffer(b) |
| } |
| |
| // Fill slice with new renderbuffers |
| func GenRenderbuffers(bufs []Renderbuffer) { |
| if len(bufs) > 0 { |
| C.glGenRenderbuffers(C.GLsizei(len(bufs)), (*C.GLuint)(&bufs[0])) |
| } |
| } |
| |
| // void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| func (rb Renderbuffer) Bind() { |
| C.glBindRenderbuffer(C.GLenum(RENDERBUFFER), C.GLuint(rb)) |
| } |
| |
| // Unbind this texture |
| func (rb Renderbuffer) Unbind() { |
| C.glBindRenderbuffer(C.GLenum(RENDERBUFFER), 0) |
| } |
| |
| // void glDeleteRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| func (rb Renderbuffer) Delete() { |
| C.glDeleteRenderbuffers(1, (*C.GLuint)(&rb)) |
| } |
| |
| func DeleteRenderbuffers(bufs []Renderbuffer) { |
| if len(bufs) > 0 { |
| C.glDeleteRenderbuffers(C.GLsizei(len(bufs)), (*C.GLuint)(&bufs[0])) |
| } |
| } |
| |
| // void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| func GetRenderbufferParameteriv(target, pname GLenum, params []int32) { |
| if len(params) == 0 { |
| panic("Invalid params size") |
| } |
| |
| C.glGetRenderbufferParameteriv(C.GLenum(target), C.GLenum(pname), (*C.GLint)(¶ms[0])) |
| } |
| |
| // void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| func RenderbufferStorage(target, internalformat GLenum, width int, height int) { |
| C.glRenderbufferStorage(C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height)) |
| } |
| |
| // void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| func RenderbufferStorageMultisample(target GLenum, samples int, internalformat GLenum, width, height int) { |
| C.glRenderbufferStorageMultisample(C.GLenum(target), C.GLsizei(samples), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height)) |
| } |
| |
| // GLsync glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| func (rb Renderbuffer) FramebufferRenderbuffer(target, attachment, renderbuffertarget GLenum) /* GLsync */ { |
| // TODO: sync stuff. return (GLsync)(C.glFramebufferRenderbuffer (C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(rb))) |
| C.glFramebufferRenderbuffer(C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(rb)) |
| } |