blob: 2870f7b777e3694de8e5e5555369c88d3b375609 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AGENT_INTERACTION_H
#define AGENT_INTERACTION_H
#include <google/protobuf/repeated_field.h>
#include <memory>
#include <string>
#include <vector>
#include "tools/base/deploy/installer/command.h"
#include "tools/base/deploy/installer/server/install_client.h"
#include "tools/base/deploy/proto/deploy.pb.h"
namespace deploy {
class AgentInteractionCommand : public Command {
public:
AgentInteractionCommand(Workspace& workspace) : Command(workspace) {}
~AgentInteractionCommand() = default;
protected:
// Make sure the app_server and the agent are in the code_cache/startup_agent
// folder (in app land).
// Also create an InstallClient to enable app server comm.
bool PrepareInteraction(proto::Arch arch);
// Tries to attach an agent to each process in the request; if any agent fails
// to attach, returns false.
bool Attach(const std::vector<int>& pids);
bool Attach(const google::protobuf::RepeatedField<int>& pids);
std::unique_ptr<proto::OpenAgentSocketResponse> ListenForAgents();
std::string GetSocketName();
InstallClient* client_;
// Set by ParseParameter
std::string package_name_;
static void FilterProcessIds(std::vector<int>* process_ids);
std::unique_ptr<proto::GetAgentExceptionLogResponse> GetAgentLogs();
private:
bool interaction_prepared_ = false;
// Set by PrepareInteraction
std::string socket_name_;
std::string agent_filename_;
bool CheckExist(const std::vector<std::string>& files,
std::unordered_set<std::string>* missing_files);
bool CopyAgent(const std::string& agent_filename);
std::string AppAgentAbsPath(const std::string& agent_filename);
std::string AppAgentAbsDir();
};
} // namespace deploy
#endif