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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.ide.common.rendering.api;
import java.awt.image.BufferedImage;
public interface IAnimationListener {
/**
* Called when a new animation frame is available for display.
*
* <p>The {@link RenderSession} object is provided as a convenience. It should be queried
* for the image through {@link RenderSession#getImage()}.
*
* <p>If no {@link IImageFactory} is used, then each new animation frame will be rendered
* in its own new {@link BufferedImage} object. However if an image factory is used, and it
* always re-use the same object, then the image is only guaranteed to be valid during
* this method call. As soon as this method return the image content will be overridden
* with new drawing.
*
*/
void onNewFrame(RenderSession scene);
/**
* Called when the animation is done playing.
*/
void done(Result result);
/**
* Return true to cancel the animation.
*/
boolean isCanceled();
}