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/** \file fsm.c
* \brief finite state machine source code
*
* \see fsm.h
*/
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/***************************************************************************/
/* */
/* MODULE: fsm.c */
/* PURPOSE: Finite State Machine source code */
/* */
/***************************************************************************/
#include "osTIType.h"
#include "osApi.h"
#include "utils.h"
#include "report.h"
#include "fsm.h"
/* Constants */
/* Enumerations */
/* Typedefs */
/* Structures */
/* External data definitions */
/* External functions definitions */
/* Function prototypes */
/**
*
* fsm_Init - Initialize the FSM structure
*
* \b Description:
*
* Init The FSM structure. If matrix argument is NULL, allocate memory for
* new matrix.
*
* \b ARGS:
*
* O - pFsm - the generated FSM module \n
* I - noOfStates - Number of states in the module \n
* I - noOfStates - Number of events in the module \n
* I/O - matrix - the state event matrix
* I - transFunc - Transition finction for the state machine \n
*
* \b RETURNS:
*
* OK on success, NOK on failure
*
* \sa fsm_Event
*/
TI_STATUS fsm_Create(TI_HANDLE hOs,
fsm_stateMachine_t **pFsm,
UINT8 MaxNoOfStates,
UINT8 MaxNoOfEvents)
{
/* check for perliminary conditions */
if ((pFsm == NULL) || (MaxNoOfStates == 0) || (MaxNoOfEvents == 0))
{
return NOK;
}
/* allocate memory for FSM context */
*pFsm = (fsm_stateMachine_t *)os_memoryAlloc(hOs, sizeof(fsm_stateMachine_t));
if (*pFsm == NULL)
{
return NOK;
}
os_memoryZero(hOs, (*pFsm), sizeof(fsm_stateMachine_t)); /* Dm: Fix */
/* allocate memory for FSM matrix */
(*pFsm)->stateEventMatrix = (fsm_Matrix_t)os_memoryAlloc(hOs, MaxNoOfStates * MaxNoOfEvents * sizeof(fsm_actionCell_t));
if ((*pFsm)->stateEventMatrix == NULL)
{
os_memoryFree(hOs, *pFsm, sizeof(fsm_stateMachine_t));
return NOK;
}
os_memoryZero(hOs, (*pFsm)->stateEventMatrix,
(MaxNoOfStates * MaxNoOfEvents * sizeof(fsm_actionCell_t)));
/* update pFsm structure with parameters */
(*pFsm)->MaxNoOfStates = MaxNoOfStates;
(*pFsm)->MaxNoOfEvents = MaxNoOfEvents;
return(OK);
}
/**
*
* fsm_Unload - free all memory allocated to FSM structure
*
* \b Description:
*
* Unload the FSM structure.
*
* \b ARGS:
*
* O - pFsm - the generated FSM module \n
* I - noOfStates - Number of states in the module \n
* I - noOfStates - Number of events in the module \n
* I/O - matrix - the state event matrix
* I - transFunc - Transition finction for the state machine \n
*
* \b RETURNS:
*
* OK on success, NOK on failure
*
* \sa fsm_Event
*/
TI_STATUS fsm_Unload(TI_HANDLE hOs,
fsm_stateMachine_t *pFsm)
{
/* check for perliminary conditions */
if (pFsm == NULL)
{
return NOK;
}
/* free memory of FSM matrix */
if (pFsm->stateEventMatrix != NULL)
{
os_memoryFree(hOs, pFsm->stateEventMatrix,
pFsm->MaxNoOfStates * pFsm->MaxNoOfEvents * sizeof(fsm_actionCell_t));
}
/* free memory for FSM context (no need to check for null) */
os_memoryFree(hOs, pFsm, sizeof(fsm_stateMachine_t));
return(OK);
}
/**
*
* fsm_Init - Initialize the FSM structure
*
* \b Description:
*
* Init The FSM structure. If matrix argument is NULL, allocate memory for
* new matrix.
*
* \b ARGS:
*
* O - pFsm - the generated FSM module \n
* I - noOfStates - Number of states in the module \n
* I - noOfStates - Number of events in the module \n
* I/O - matrix - the state event matrix
* I - transFunc - Transition finction for the state machine \n
*
* \b RETURNS:
*
* OK on success, NOK on failure
*
* \sa fsm_Event
*/
TI_STATUS fsm_Config(fsm_stateMachine_t *pFsm,
fsm_Matrix_t pMatrix,
UINT8 ActiveNoOfStates,
UINT8 ActiveNoOfEvents,
fsm_eventActivation_t transFunc,
TI_HANDLE hOs)
{
/* check for perliminary conditions */
if ((pFsm == NULL) ||
(pMatrix == NULL))
{
return NOK;
}
if ((ActiveNoOfStates > pFsm->MaxNoOfStates) ||
(ActiveNoOfEvents > pFsm->MaxNoOfEvents))
{
return NOK;
}
/* copy matrix to FSM context */
os_memoryCopy(hOs, (void *)pFsm->stateEventMatrix, (void *)pMatrix,
ActiveNoOfStates * ActiveNoOfEvents * sizeof(fsm_actionCell_t));
/* update pFsm structure with parameters */
pFsm->ActiveNoOfStates = ActiveNoOfStates;
pFsm->ActiveNoOfEvents = ActiveNoOfEvents;
pFsm->transitionFunc = transFunc;
return(OK);
}
/**
*
* fsm_Event - perform event transition in the matrix
*
* \b Description:
*
* Perform event transition in the matrix
*
* \b ARGS:
*
* I - pFsm - the generated FSM module \n
* I/O - currentState - current state of the SM \n
* I - event - event causing transition \n
* I - pData - data for activation function \n
*
* \b RETURNS:
*
* OK on success, NOK on failure
*
* \sa fsm_Init
*/
TI_STATUS fsm_Event(fsm_stateMachine_t *pFsm,
UINT8 *currentState,
UINT8 event,
void *pData)
{
UINT8 oldState;
TI_STATUS status;
/* check for FSM existance */
if (pFsm == NULL)
{
return(NOK);
}
/* boundary check */
if ((*currentState >= pFsm->ActiveNoOfStates) || (event >= pFsm->ActiveNoOfEvents))
{
return(NOK);
}
oldState = *currentState;
/* update current state */
*currentState = pFsm->stateEventMatrix[(*currentState * pFsm->ActiveNoOfEvents) + event].nextState;
/* activate transition function */
if( !(*pFsm->stateEventMatrix[(oldState * pFsm->ActiveNoOfEvents) + event].actionFunc) ) {
return(NOK);
}
status = (*pFsm->stateEventMatrix[(oldState * pFsm->ActiveNoOfEvents) + event].actionFunc)(pData);
return status;
}
/**
*
* fsm_GetNextState - Retrun the next state for a given current state and an event.
*
* \b Description:
*
* Retrun the next state for a given current state and an event.
*
* \b ARGS:
*
* I - pFsm - the generated FSM module \n
* I - currentState - current state of the SM \n
* I - event - event causing transition \n
* O - nextState - returned next state \n
*
* \b RETURNS:
*
* OK on success, NOK on failure
*
* \sa
*/
TI_STATUS fsm_GetNextState(fsm_stateMachine_t *pFsm,
UINT8 currentState,
UINT8 event,
UINT8 *nextState)
{
if (pFsm != NULL)
{
if ((currentState < pFsm->ActiveNoOfStates) && (event < pFsm->ActiveNoOfEvents))
{
*nextState = pFsm->stateEventMatrix[(currentState * pFsm->ActiveNoOfEvents) + event].nextState;
return(OK);
}
}
return(NOK);
}
TI_STATUS action_nop(void *pData)
{
return OK;
}